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{Automatic-camouflage}. [TEASER]

19.0k Axartar  2.0 years ago

Hello

I’ve developed a brand new panel. That automatically changes colour, or could be adapted to camouflage pattern based on location. Due to the fact I’m lazy I haven’t does the desert island or skypark. Sky park due to the fact that it doesn’t really have a main colour to camouflage to and I’m lazy. I’m going to release it soon or maybe a video, I’m just ironing out some bumps. These panels can be attached to vehicles of any sort and has ice camouflage, air camouflage, grass camo, and ocean camo

These plans are old

Like years old. I’ve wanted to make it forever, I had a full idea and blueprints for it back in like early 2020 and a few early ramblings from like 2019/18 I think, if I can find the image I’ll put it below. I just didn’t get funky trees enough, my coding experience has mostly dealt with things that are less difficult to debug so it just not working was difficult. But I mean, my code wasn’t wrong, I just still don’t know why it didn’t work years ago

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    19.0k Axartar

    @GorillaGuerrilla oooh very nice I’d be interested to see it, I’ve had this concept for like 3 years so I’m curious.

    +1 1.5 years ago
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    actually my automatic camouflage build is near completion.
    it also comes with an automatic missile avoidance technology
    and probably the best looking afterburner on sp

    +1 1.5 years ago
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    @Axartar thank you

    +1 2.0 years ago
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    19.0k Axartar

    I’d recommend finding it out by either making your own announcement or going on a discord or searching on the simple planes website, when you boot up the game, click on mods, you should see two. Click on overload. Activate it. Then go into build and fly. From there select the rocket and press the button on the bottom of the screen that has “</>”, or something similar, then you should be looking at the objects attributes. These attributes can be changed, the one you are looking for is scale. It should look like this, Scale. 1,1,1. Or something similar. This means scale x,y,z. Changing one of those numbers alters the scale of the item in that given axis for the item.@Maxikgrad

    +1 2.0 years ago
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    How to increase the size of the rocket?

    +1 2.0 years ago
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    26.4k Bryan5

    T

    2.0 years ago
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    49.6k BeastHunter

    T

    +2 2.0 years ago