19.0k Axartar Comments

  • A-10 Phantasm 5 months ago

    @ToeTips oh defo, theyre completely meant for one single map and nothing else, theyre bad cars ignoring those races

  • Say "Airport" in your language! 5 months ago

    Airport lol

    +1
  • A-10 Phantasm 5 months ago

    @ToeTips Yeaaahhhhhh, those ones, I made one for a race once, I have no idea how people make those insane race winning planes or cars

  • A-10 Phantasm 5 months ago

    @ToeTips yeah, reaching insane speeds, basically glued to the ground. with turning that doesn't flip it, in a relatively small turning radius

  • The Zenith Paladin 5 months ago

    @MobileBuilder21 thank you dude

  • A-10 Phantasm 5 months ago

    @ToeTips yeah, lol, or hyper-maneuverable cars, they make up some of my favourite things, i just cant make them to save my life lol

  • A-10 Phantasm 5 months ago

    @ToeTips I agree tbf and one of my favourite thing is supermaneuverable stuff, they’re all so fun to fly

  • My last build is out now. 5 months ago

    @DatMaluchGuy19 Thanks dude ('-')7

  • A-10 Phantasm 5 months ago

    @ToeTips style points, but yeah that's what I meant about drag being a pain, I want stuff to fly or move, just without all the weird stuff

  • The Zenith Paladin 5 months ago

    @KSB24 fingers crossed, and tysm dude the support is great

    +1
  • The Zenith Paladin 5 months ago

    @DatMaluchGuy19 Here it is

  • New XML properties 5 months ago

    @MikeWeaver no, but, you can do a workaround with large explosion scale, increased speed, increased turn rate

  • A-10 Phantasm 5 months ago

    @ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.

  • A-10 Phantasm 5 months ago

    @ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff

  • In my very early 20s 5 months ago

    happy bday

    +1
  • A-10 Phantasm 5 months ago

    @ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes

  • Help on stabilizing Mech 6 months ago

    @mitsuki make the limbs lighter if possible, XML editing the heavy parts to make them lighter, this puts less force on the rotators so they act less elastically. Or make them slower etc, minimise momentum on the rotator will make it act more robotically and more elastically. the damper will help too I'm pretty sure

  • Tie Crawler 6 months ago

    @SpartanJohn117 I couldnt agree more

  • Tie Crawler 6 months ago

    @Supermarinethespitfire None taken lol, I completely agree

  • Aperture Science Weighted Storage Cube 6 months ago

    @TinyMaus I think it was a sorta joke abt the concept of the companion cube in the game of portal, and how its "an ordinary" cube when theyre likely more than that

  • A-10 Phantasm 6 months ago

    @ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.

  • Mech dog... 6 months ago

    @ToeTips thanks lol

  • A-10 Phantasm 6 months ago

    @ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint

  • Why I Think the Next Jundroo Game WON'T Be SimplePlanes 2 | An Opinion Piece 6 months ago

    cant wait for the new ComplicatedPlanes

    +1
  • LOW EARTH ORBIT DEFENSE INTERCEPTOR 6 months ago

    That cockpit warm up sequence is absolutely incredible

    +6
  • New version released!!!!! 6 months ago

    this is amazing

  • A-10 Phantasm 6 months ago

    @ToeTips I'm afraid I honestly have no idea, I didnt speak much or maybe at all to the builder, and it was years ago, but theres defo a few in the same boat, like every build being like insanely upvoted and they get gold in less than a month

    +1
  • A-10 Phantasm 6 months ago

    @ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane

  • A-10 Phantasm 6 months ago

    @ToeTips theres loads of upcomers, its mad, I feel the quality barrier between all of the ranks is sorta gone at this point. I've seen bronze or lower builders make mad stuff which I wouldnt have dreamed of at their rank

  • Wright Island Weekly #4 6 months ago

    @TinyMaus thats honestly great to hear, awsomur and his newspaper shoutouts helped build me up and get me to where I am, good luck with all of this

    +1
  • Wright Island Weekly #4 6 months ago

    @TinyMaus Also, just wanna say seeing this is cool, like its the next generations of simple planes news reporting which is cool to see @Awsomur

    +1
  • A-10 Phantasm 6 months ago

    @ToeTips like I swear a good chunk of people who were (as close as u can get to on this website) friends went into service in military or air force positions so yeah.

  • A-10 Phantasm 6 months ago

    @ToeTips i'd like to think so but time flies fast, and a lot of people are probably with jobs and kids and might not be able to dedicate like 50 hours to a build

  • A-10 Phantasm 6 months ago

    @ToeTips Yeah, in all honesty the people in my golden age of simple planes are mostly all gone at this point, so I feel like its just the life cycle of the site

    +1
  • A-10 Phantasm 6 months ago

    @ToeTips yeah thanks dude, I'm starting a my uni so I'm busy, I'll still probably check by the website but nothing crazy

    +1
  • Wright Island Weekly #4 6 months ago

    @RepublicOfCursedPlanes really, damn yeah I mean post mod inclusion there's actually a good few mobile players now, so that's good

  • My last build. 6 months ago

    @Graingy maybe, but unlike before i got no intent in building again this time, my life is too turbulent atm I don't think a big build will ever really happen again unfortunately

  • A-10 Phantasm 6 months ago

    @ToeTips thanks for the upvotes

  • A-10 Phantasm 6 months ago

    @SILVERPANZER thank you for the support!

  • Wright Island Weekly #4 6 months ago

    gotta agree with the flyout slander, simple planes is a better game, beautiful in its simplicity, I love the building tools more than any other game I've played to date due to relative ease of use xml tolerance and inclusion and honestly some of the jankiness in the physics makes it more fun, like ive had way more fun building a harness for the USS tiny to make it go at mach 2, than building or flying any detailed craft. this game is a hub of creativity, and I love that its not even all about planes anymore, cars, helis, mechs, subs, boats, etc etc. I've stuck around for going on 6 years odd for a reason

    +1
  • Help on stabilizing Mech 6 months ago

    Firstly, they'll always be slightly twitchy and floppy but trying to minimise the torque and weight acting on the rotator helps imo, however depending on how they move u can try and use multiple sets of rotators (and gyroscopes on limbs which isnt a great idea however it works very rarely and situationally from my experience)

  • How to make indestructible parts? 6 months ago

    using the xml editor thingy, up the health of the part to an arbitrarily big number

  • How to make a mech walk. 7 months ago

    @Nitrogeneating1160 oh I think I get what you mean, and thanks for the advice, bc I defo don’t have all the answers lol

    +1
  • How to make a mech walk. 7 months ago

    @Nitrogeneating1160, I mean yeah? I reckon thatd work, I'm quite rusty with funky trees rn so explain it more and I'll see if I can help :)

  • How to make a mech walk. one year ago

    @RodimusRhoamMaximus https://www.simpleplanes.com/a/90TqwQ/Transformers-scorponok
    ———————————
    This is my favourite example I think, what I’d recommend you to do is find a reference of a six legged creature or mech walking, and choosing a selection of keyframes over a single cycle of walking. With these you can find out how far each joint is extended and try to make sure the value is between -1 and 1 but if you want a more uncanny look you can exceed those boundaries.
    ———————————
    From there I like to put it into desmos the online graphing calculator, and I try and find a Sinusoidal graph that repeats every 2pi or 360 degrees. I choose the repetition over this duration because otherwise half of the walk is fine but after a cycle it won’t repeat. This graph is usually a massive amalgamation of lots of sines cosines etc in different amounts e.g. (sin2x+3cos4x)sinx.
    ———————————
    Now the last real thing I can say is to choose a simple multiple of 90 or 180 to multiply by time. The smaller the value the slower it walks, the larger the value the faster it walks.
    ———————————
    I hope this is helpful.

    +1
  • How to make a mech walk. one year ago

    @RodimusRhoamMaximus firstly wow that sounds incredible, I’m not really an expert and I have only worked on something up to quadrupedal, I’ll see if I can find you some good examples of 6 legged walkers

  • How to make a mech walk. one year ago

    @RodimusRhoamMaximus I’d have to check out the build, but seeing as it’s a transformer probably yes

  • New XML properties one year ago

    @SimpleStudent I think this list was made before cannons, try some of snowflakes guides

    +2
  • New XML properties one year ago

    @LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet

  • How to make a mech walk. one year ago

    @RodimusRhoamMaximus should do, if you want it to transform with the same joints you might need to add some extra snippets of stuff.
    E.g. let’s say it’s legs are tucked away until group six is activated you could use,
    (walkingcode)*(Activate6)+(-1)(!Activate6)
    This assumes that -1 is a position where legs is tucked, and I could be wrong but I think in funky trees ! Means “not”. I hope this helps and I could explain more if needed

    +1