Profile image

A-10 Phantasm

19.0k Axartar  4.4 years ago

Well its been a while,

Hey I've developed this since I was gone

55,000+ pounds of build, 470+ parts, and a lot of time
this is the A-10 Phantasm as you could probably already guess it is a futuristic freighter/hauler not really sure. I just went a bit of everything when making it.
The A-10 has 4 guns two of which are fixed on a rotatable turret (with shell ejection effect); as opposed to the two fixed cannons which are vastly more powerful. The hauler has a loading deck on its underside, and custom landing gear. In conjunction with this it has a powerful booster engine and two opposable engines, this makes taking off vastly easier. The hauler has a top speed of probably about 450+ mph.

Here is the opposable engine

the ability to move the engines allow slower movement and low flying aid

The bottom opening

its cool I dunno tbh

Below is the main cannon

the cannon is fairly powerful, but has a slow reload

Here is the rotatable turret

quick fire rate decent damage, much lower than the cannon

Here are the landing feet

they look kinda cool and make landing difficult as a consequence, but i love them

Sorry for the break, I got invested in reality then remembered it wasn't all it was gassed up to be. Cheers for the kind returning welcome

Controls

Throttle=Throttle
Roll=Roll
Yaw=Yaw
Brake=Brake
AG3=Cargo bay door
Landing gear=custom landing gear
Trim=Opposable engine rotation
AG2+Throttle= Booster engine
VTOL=Turret rotation
FireGuns=FireGuns
Countermeasures=flares and chaffs

take off recommendation (always activate AG3 so door closed) , you don't need booster, put opposable engines exhaust down, then throttle 100% when you wanna take off put landing gear off. For mobile take landing gear of at the start otherwise it catches and implodes or something

enjoy

Spotlights

General Characteristics

  • Successors 1 airplane(s) +7 bonus
  • Created On Windows
  • Wingspan 31.1ft (9.5m)
  • Length 69.0ft (21.0m)
  • Height 16.2ft (4.9m)
  • Empty Weight 35,325lbs (16,023kg)
  • Loaded Weight 57,174lbs (25,933kg)

Performance

  • Power/Weight Ratio 1.297
  • Wing Loading 31.3lbs/ft2 (152.8kg/m2)
  • Wing Area 1,826.5ft2 (169.7m2)
  • Drag Points 24583

Parts

  • Number of Parts 498
  • Control Surfaces 5
  • Performance Cost 1,645
  • Log in to leave a comment
  • Profile image
    19.0k Axartar

    @ToeTips oh defo, theyre completely meant for one single map and nothing else, theyre bad cars ignoring those races

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    XML modding taken to its extremes. One thing about those cars they only work well on SPs vanilia circuits, a realistic track however...

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips Yeaaahhhhhh, those ones, I made one for a race once, I have no idea how people make those insane race winning planes or cars

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    Oh! Cars that V makes? Cars that you need high physics and slow mo to drive around.

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips yeah, reaching insane speeds, basically glued to the ground. with turning that doesn't flip it, in a relatively small turning radius

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    Hyper maneuverable cars?

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips yeah, lol, or hyper-maneuverable cars, they make up some of my favourite things, i just cant make them to save my life lol

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    Yeah! If done correctly, otherwise after a few tricks your left with a beyblade in the sky. Then doing it realistically is another story.

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips I agree tbf and one of my favourite thing is supermaneuverable stuff, they’re all so fun to fly

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    Sometimes it is very specific to the flight model. There's a flight model I made (the blue jet in my profile) that would become supermaneuverable when the COM was barely close to the COL, any closer and it would become uncontrollable. No matter what I did, that flaw persisted. It flys like a dream if the COM is far enough away though.

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips style points, but yeah that's what I meant about drag being a pain, I want stuff to fly or move, just without all the weird stuff

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    True, but that depends on the plane, what if its character is to backflip for no reason?

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    Oh I see, well it is best to remove drag
    all drag and add it back in a controlled manner cause where you have drag can affect how you fly.

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    How? Like in what way?

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes

    5 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    Thats kinda how I build too, but with a blueprint. Basically I get the general shape of the blueprint and just wing it from there.

    5 months ago
  • Profile image
    19.0k Axartar

    @ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.

    6 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    Like you just have an idea and run with it?

    6 months ago
  • Profile image
    19.0k Axartar

    @ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint

    6 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    Yeah, looking to build something hyper detailed too, although that might be a while. Have you built something on that level before?

    6 months ago
  • Profile image
    19.0k Axartar

    @ToeTips I'm afraid I honestly have no idea, I didnt speak much or maybe at all to the builder, and it was years ago, but theres defo a few in the same boat, like every build being like insanely upvoted and they get gold in less than a month

    +1 6 months ago
  • Profile image
    24.0k ToeTips

    @Axartar
    What did he build?

    6 months ago
  • Profile image
    19.0k Axartar

    @ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane

    6 months ago
  • Log in to see more comments