springs in this game are related to mass, which is fun, probably by the spring constant since in some definitions it includes mass, e.g. oscillating pass or pendulum. So either decrease the mass of the missile (might make it fly weird) or increase the pylon mass. in some instances using plural pylons attached to the missile can work too
@xdarkxwolf17 thanks, you got lucky ive not been on for months lol, i did link it if u clicker the 'here' and just in case u wanted here is the newer changed version link
@HuskyDynamics01 yeah thats what I figured, I doubt its really gonna magically bring chat back, prolly just gonna require a second layer of verification somehow
@HuskyDynamics01 Im really not savvy with american law; is this meaning that chat is likely to come back or merely the prohibition of storage of underage biometric data
for like perma on once activated you can do smooth(Activate1,clamp01(!Activate1)) I think, if thats what youre going for. You could add a manual way to turn it off with like smooth(Activate1,(clamp01(!Activate1)+clamp01(Activate2)) using activate 2 as an example. Hence to turn it on you press AG1, then for it to turn off you press AG2 then turn off AG1.
.
.
If this isnt what you meant then please just give like a flow chart of what you want to happen so I can get a better idea
@Lettuceman43 wait lemme rephrase that I said it badly; minimise the weight the piston has to fight against; making the piston heavier (massScale) should make it less springy
well usually the best thing to do is to minimise the mass put on the piston, i think if its anything like rotators massscale on the piston itself affects bendiness. Your other option is to use multiple pistons in conjunction because kinda like springs they become less bending in parallel but way more bendy in series
@Pnut I cant build in designer atm so dont worry about that yet; also tbh it performs fine for me on potato settings for builds with part counts ~<750 but over that it gets a bit rocky, so I think the way forward for me is to continue building 99% of stuff on sp1 then if I need newer parts moving it to sp2 because the designer performs fine
@KatBapa20 I get what youre saying, and having unusual walks does complicate things, but honestly? there are 100% ways to do that that arent too crazy, if you ever need a hand with maths im half decent, not crazy or anything. Also there are ways to cheat with walkers, I tried finding a link to the one im referencing but its crazy old and I cant find it, its like a skeleton raptor that uses wheels and jet engines to move the legs moving affect nothing.
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Maths isnt easy I completely get it, but its one of those things you practice and im sure you'll get a hang of it
Hey brother; im not an expert on walkers, but i have made a few and i like to think the last one walks half decent so let me give you some help documents I made.
. the old but simple one. which while it sorta works it produces less good mechs. in my opinion how well mechs walk is proportional to the complexity. But many mechs use similar simple methods better than I ever could.
. my mahoraga walker documentation this documents a lot but if you scroll down I outline a pretty half decent method on getting a walker to walk. Its a bit more mathsy but doesnt require it. It has a glossary of bits you might need here and there too..
.
The best way without doubt is taking a fourier transform of the extension(degrees) against time graph. but that isnt easy. so instead just borrow the code from a working walker obviously remember to credit the user but if you want to build something and you can model a perfect shell, why not get a little help with the last bit.
.
I love walkers but i agree theyre stupid difficult to get into so I cant blame you at all for wanting to quit. That said theyre hella rewarding when they work so I do recommend trying anyways :)
Im real busy at the moment so i'll outline the technique for you, find a graph displaying extension of limbs (angle) against time (seconds) then, using that data find a repeating function that mimics it for each joint then it'll walk (with a lot of gyros), I outlined the technique in here somewhere, (this is for bipedal but the process should be the same for any amount of legs
.
but the other method is through fourier transform, which is much better but much more difficult imo
Theres no recipe icl, my build the whale was a throw away, literally a 20 second picture a 30 second desc and no tagging ppl, just build what you like :)
Farmers circuit was my favourite 100% for years, for driving. But it seems to be broken nowerdays so now I stick to wuhu island which is kinda buggy but really good to fly around, and jundroo-city which is kinda laggy for me but takes nice photos.
@Graingy the mark is an achievement, unearned praise feels empty, but also even if I do earn it later, its less special because its just a good build, not, the good build that pushed me over xyz,000 points. I know its a kinda dumb argument, but my point is mainly that it just denies you some sentiment which you neednt have had denied. oh and congrats on 50k
yeah, its really invalidating when your work is getting fake acknowledgement for the sake of pushing you over a mark you have had to work 95% of the way to anyway. even though its only a small fraction of points it feels like it invalidates 100% of the achievement.
@Chunkycheese homie bio isnt that crazy, use bitesize or smth, get a flask of coffee and start pulling all nighters, on a different note how did you manage to keep spanish up to date and none of the others
@STALIN83 each bullet is an entity with a lifetime, their maximum travel distance is governed by their speed and lifetime, at the end of their lifetime they disappear. Distance = muzzleVelocity*Lifetime
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If youre asking about how the timing works, im pretty sure its seconds, but im even more sure it depends on the clock in your device. Ive done some timer testing before and its slightly inconsistent always. give or take a little.
.
Also slow-mo makes timings weird
springs in this game are related to mass, which is fun, probably by the spring constant since in some definitions it includes mass, e.g. oscillating pass or pendulum. So either decrease the mass of the missile (might make it fly weird) or increase the pylon mass. in some instances using plural pylons attached to the missile can work too
+2@xdarkxwolf17 thanks, you got lucky ive not been on for months lol, i did link it if u clicker the 'here' and just in case u wanted here is the newer changed version link
@xdarkxwolf17 here how did you find this forum lol? its like 6 years old, ive done a complete remodel of this since
btw search for uninstall on ur windows computer then you can remove copilot, its amazing getting rid of it icl
+1ok im gonna have a look but basically what im getting is I transform a coordinate x,y into headings, kinda. I'll have a look and get back to it
+1@HuskyDynamics01 yeah thats what I figured, I doubt its really gonna magically bring chat back, prolly just gonna require a second layer of verification somehow
+1@HuskyDynamics01 Im really not savvy with american law; is this meaning that chat is likely to come back or merely the prohibition of storage of underage biometric data
+1you exist. Like i mean that nicely, I dont know many ppl atm
for like perma on once activated you can do smooth(Activate1,clamp01(!Activate1)) I think, if thats what youre going for. You could add a manual way to turn it off with like smooth(Activate1,(clamp01(!Activate1)+clamp01(Activate2)) using activate 2 as an example. Hence to turn it on you press AG1, then for it to turn off you press AG2 then turn off AG1.
.
.
If this isnt what you meant then please just give like a flow chart of what you want to happen so I can get a better idea
@YourLocalJetNut to my knowledge no, im assuming its probably related to the overall flight duration though
@Handlewithcare the input for the rotators is the sin(Time*90) stuff, Mech example, some behind the scenes honestly better explanations too here
omds will this image work or what
theyre ancient, i think theres a stock plane in there somewhere
So like, did you want fries with that?
+1you exist 👍
+1.
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but like more seriously you practically got here yesterday and are at 14k, well done.
Dawg, just build what you want, its not that deep, planes are highkey boring
its online plane website, im sure it aint that deep. come back some time and say hi
@Lettuceman43 wait lemme rephrase that I said it badly; minimise the weight the piston has to fight against; making the piston heavier (massScale) should make it less springy
well usually the best thing to do is to minimise the mass put on the piston, i think if its anything like rotators massscale on the piston itself affects bendiness. Your other option is to use multiple pistons in conjunction because kinda like springs they become less bending in parallel but way more bendy in series
@Pnut I cant build in designer atm so dont worry about that yet; also tbh it performs fine for me on potato settings for builds with part counts ~<750 but over that it gets a bit rocky, so I think the way forward for me is to continue building 99% of stuff on sp1 then if I need newer parts moving it to sp2 because the designer performs fine
@KatBapa20 I get what youre saying, and having unusual walks does complicate things, but honestly? there are 100% ways to do that that arent too crazy, if you ever need a hand with maths im half decent, not crazy or anything. Also there are ways to cheat with walkers, I tried finding a link to the one im referencing but its crazy old and I cant find it, its like a skeleton raptor that uses wheels and jet engines to move the legs moving affect nothing.
+1.
Maths isnt easy I completely get it, but its one of those things you practice and im sure you'll get a hang of it
Still one of the best feelings of all time imo
Hey brother; im not an expert on walkers, but i have made a few and i like to think the last one walks half decent so let me give you some help documents I made.
+1.
the old but simple one. which while it sorta works it produces less good mechs. in my opinion how well mechs walk is proportional to the complexity. But many mechs use similar simple methods better than I ever could.
.
my mahoraga walker documentation this documents a lot but if you scroll down I outline a pretty half decent method on getting a walker to walk. Its a bit more mathsy but doesnt require it. It has a glossary of bits you might need here and there too..
.
The best way without doubt is taking a fourier transform of the extension(degrees) against time graph. but that isnt easy. so instead just borrow the code from a working walker obviously remember to credit the user but if you want to build something and you can model a perfect shell, why not get a little help with the last bit.
.
I love walkers but i agree theyre stupid difficult to get into so I cant blame you at all for wanting to quit. That said theyre hella rewarding when they work so I do recommend trying anyways :)
@Pnut give it a shot, whats the worst that can happen
@Graingy not yet you’re nearly cool
@Graingy its called taking the scenic route, you cannot fathom the extra swag
I like
+1@ZealousKestrel preach I be struggling on potato settings
Its like 3x cooler to drive a forklift without a license trust
Im real busy at the moment so i'll outline the technique for you, find a graph displaying extension of limbs (angle) against time (seconds) then, using that data find a repeating function that mimics it for each joint then it'll walk (with a lot of gyros), I outlined the technique in here somewhere, (this is for bipedal but the process should be the same for any amount of legs
.
but the other method is through fourier transform, which is much better but much more difficult imo
Theres no recipe icl, my build the whale was a throw away, literally a 20 second picture a 30 second desc and no tagging ppl, just build what you like :)
+1Farmers circuit was my favourite 100% for years, for driving. But it seems to be broken nowerdays so now I stick to wuhu island which is kinda buggy but really good to fly around, and jundroo-city which is kinda laggy for me but takes nice photos.
+1@Graingy I havent been on the website for like 16 days
probably by posting stuff, idk
+1@Graingy the mark is an achievement, unearned praise feels empty, but also even if I do earn it later, its less special because its just a good build, not, the good build that pushed me over xyz,000 points. I know its a kinda dumb argument, but my point is mainly that it just denies you some sentiment which you neednt have had denied. oh and congrats on 50k
+1@Paper Anything c related shivers me timbers
+1yeah, its really invalidating when your work is getting fake acknowledgement for the sake of pushing you over a mark you have had to work 95% of the way to anyway. even though its only a small fraction of points it feels like it invalidates 100% of the achievement.
+1C++ is scary
+1@Chunkycheese holy, id offer you good luck but i think we're past that stage
@Chunkycheese now say it in spanish lol
@Chunkycheese homie bio isnt that crazy, use bitesize or smth, get a flask of coffee and start pulling all nighters, on a different note how did you manage to keep spanish up to date and none of the others
16 missed assignments?! actually insane
huh youre only 0.1 years older than me, congrats on 8 years
+1@STALIN83 each bullet is an entity with a lifetime, their maximum travel distance is governed by their speed and lifetime, at the end of their lifetime they disappear. Distance = muzzleVelocity*Lifetime
+1.
If youre asking about how the timing works, im pretty sure its seconds, but im even more sure it depends on the clock in your device. Ive done some timer testing before and its slightly inconsistent always. give or take a little.
.
Also slow-mo makes timings weird
@LunarEclipseSP this is how I find out youre british
+2@LunarEclipseSP oh right, still waiting on kangys return
+1@LunarEclipseSP thanks? How did you find this lol
+1Late happy bday
cya around
@SILVERPANZER yeah, just a pattern i see a lot, there are outliers of course, but on the whole its a busy year followed and preceded by not much
+1