READ THIS vvv
Note: for a more complete guide to all xml options (along with descriptions for them all), look here. This post is kept up for archive purposes - if you want XML help, going to the mentioned link will be far more useful and comprehensive.
READ THIS ^^^
As of 1.7, there are some new XML properties. The ones I've found are:
Missile:
lockTime
maxRange
minRange
maxTargetingAngle
maxSpeed
maxFuelTime
maxForwardThrustForce
maxHeadingAngleAdjustmentRate
maxVelocityAngleAdjustmentRate
proximityDetonationRangeMin
proximityDetonationRangeMax
function
Gun:
ammoCount
burstCount
timeBetweenBursts
muzzleVelocity
roundsPerSecond
tracerColor
spread
lifetime
damage
impactForce
bulletScale
muzzleFlash
activationGroup
Rocket:
activationGroup
finMode
selfDestructTimer
burnTimer
All Weapons:
firingDelay
Parts:
health
Not all of these are new, but a lot are.
function
on missiles can be either AirToAir
or AirToSurface
Good
7 months ago@Egorka2001 Thanks, but I realized I didn't need such
9 months ago@WNP78 thank you!
10 months ago@Egorka2001 I don't think there are any particular ones, I believe they are essentially descendants of bombs, so should inherit those properties
10 months ago@AgentFox123 i suppose it's not xml, it's Unity material property maybe
10 months ago@WNP78 great!
10 months agobtw, are there any properties for torpedoes?
This is very useful! Thanks!
11 months ago@WNP78 Thanks anyway
one year ago@Fergitheflamingo no to both of those questions unfortunately
one year agoIs there a damage input for the missiles? and to torpedoes count as missiles?
one year ago@justanotheranon thanks
one year ago@Vinicius6226 The numbers are in meters so basically youre sayng to the missile that detecs anything in a range of 2 to 20 meters
one year agoHow to use max and min rage. Example
one year agoI put maxRange = 20 and minRange = 2. And not working. You can help me?
Bueno para empezar creo que la preguna esta un poco fuera del tema, como ya se sabe la nueva actualizacion trae el control de daño varias cosas mas bueno la pregunta es ¿Como aumento el tiempo de humo y fuego que sale del fuselaje cuando este es dañado? Estoy casi seguro de que es por xml
1.3 years ago@WNP78 I am trying to make a semitransparent ball using a mod to XML mod, and I have no idea what the transparency property is....
1.3 years agocan someone please give this a 360 degree lock on range no instant lock though
1.4 years agoI love your "guide to all XML options". I pretty sure that Auto-Orient for the gyroscope works like this:
+1 1.5 years agoWhen True: The gyroscope automatically re-centers the the plane (kind of like auto pilot).
When False: Does not re-center the plane.
You maybe already knew that, but in your guide, the description for it is "Whatever the hell this does." @WNP78
It's 100 I am almost certain @JohnnyBoythePilot
1.6 years agoomg so useful, I just looked up for xml. Thank you very much!
1.6 years ago@WNP78 0
1.6 years agoWell I'm stupid. Thanks I didn't see that initially.
@JohnnyBoythePilot well, you could read the bit at the top...
1.6 years agoWith parts health, does anyone know what value the parts are set at default? Is it 1 or something like 50?
1.6 years agoEven though I know all of these I still use this forum to check if I am not making mistakes :)
+1 1.7 years ago@TheWhistlingDeath I guess so, but the range wouldn't be adjustable whilst firing (except by having multiple groups of rockets on AGs). And your ammo would be limited. But by all means, give it a try. Modifying the mass of them may increases the speed, I'm not sure.
1.7 years agoCan you make a working flak cannon by messing with the selfDestructTimer on the rockets?
1.7 years ago