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New XML properties

Dev WNP78  2.8 years ago

READ THIS vvv

Note: for a more complete guide to all xml options (along with descriptions for them all), look here. This post is kept up for archive purposes - if you want XML help, going to the mentioned link will be far more useful and comprehensive.

READ THIS ^^^


As of 1.7, there are some new XML properties. The ones I've found are:

Missile:

lockTime
maxRange
minRange
maxTargetingAngle
maxSpeed
maxFuelTime
maxForwardThrustForce
maxHeadingAngleAdjustmentRate
maxVelocityAngleAdjustmentRate
proximityDetonationRangeMin
proximityDetonationRangeMax
function

Gun:

ammoCount
burstCount
timeBetweenBursts
muzzleVelocity
roundsPerSecond
tracerColor
spread
lifetime
damage
impactForce
bulletScale
muzzleFlash
activationGroup

Rocket:

activationGroup
finMode
selfDestructTimer
burnTimer

All Weapons:

firingDelay

Parts:

health

Not all of these are new, but a lot are.
function on missiles can be either AirToAir or AirToSurface

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    55.8k grizzlitn

    Can missile have a function multi for sam and surface to surface ?

    10 days ago
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    16.4k Axartar

    I recommend googling it/ searching it on the search in sp also more recently new xml properties were added for bombs that may still be in forums @SomethingIDontKnow

    +5 4 months ago
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    @WNP78 where do I find an xml list for bombs?

    +5 4 months ago
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    26.4k Armyguy1534

    Good

    1.2 years ago
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    @Egorka2001 Thanks, but I realized I didn't need such

    1.4 years ago
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    1,150 Egorka2001

    @WNP78 thank you!

    1.5 years ago
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    Dev WNP78

    @Egorka2001 I don't think there are any particular ones, I believe they are essentially descendants of bombs, so should inherit those properties

    1.5 years ago
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    1,150 Egorka2001

    @AgentFox123 i suppose it's not xml, it's Unity material property maybe

    1.5 years ago
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    1,150 Egorka2001

    @WNP78 great!
    btw, are there any properties for torpedoes?

    +2 1.5 years ago
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    270 Devik

    This is very useful! Thanks!

    1.5 years ago
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    @WNP78 Thanks anyway

    1.6 years ago
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    Dev WNP78

    @Fergitheflamingo no to both of those questions unfortunately

    1.6 years ago
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    Is there a damage input for the missiles? and to torpedoes count as missiles?

    1.6 years ago
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    @justanotheranon thanks

    1.6 years ago
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    @Vinicius6226 The numbers are in meters so basically youre sayng to the missile that detecs anything in a range of 2 to 20 meters

    1.6 years ago
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    How to use max and min rage. Example
    I put maxRange = 20 and minRange = 2. And not working. You can help me?

    +2 1.6 years ago
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    2,696 nomadeam

    Bueno para empezar creo que la preguna esta un poco fuera del tema, como ya se sabe la nueva actualizacion trae el control de daño varias cosas mas bueno la pregunta es ¿Como aumento el tiempo de humo y fuego que sale del fuselaje cuando este es dañado? Estoy casi seguro de que es por xml

    1.9 years ago
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    @WNP78 I am trying to make a semitransparent ball using a mod to XML mod, and I have no idea what the transparency property is....

    1.9 years ago
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    8,322 breitling

    can someone please give this a 360 degree lock on range no instant lock though

    1.9 years ago
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    7,665 ViridiCinis

    I love your "guide to all XML options". I pretty sure that Auto-Orient for the gyroscope works like this:
    When True: The gyroscope automatically re-centers the the plane (kind of like auto pilot).
    When False: Does not re-center the plane.
    You maybe already knew that, but in your guide, the description for it is "Whatever the hell this does." @WNP78

    +1 2.1 years ago
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    257 Tkdmlg

    It's 100 I am almost certain @JohnnyBoythePilot

    2.2 years ago
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    1,150 Egorka2001

    omg so useful, I just looked up for xml. Thank you very much!

    2.2 years ago
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    @WNP78 0
    Well I'm stupid. Thanks I didn't see that initially.

    2.2 years ago
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    Dev WNP78

    @JohnnyBoythePilot well, you could read the bit at the top...

    2.2 years ago
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    With parts health, does anyone know what value the parts are set at default? Is it 1 or something like 50?

    2.2 years ago
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