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New XML properties

Dev WNP78  6.6 years ago

READ THIS vvv

Note: for a more complete guide to all xml options (along with descriptions for them all), look here. This post is kept up for archive purposes - if you want XML help, going to the mentioned link will be far more useful and comprehensive.

READ THIS ^^^


As of 1.7, there are some new XML properties. The ones I've found are:

Missile:

lockTime
maxRange
minRange
maxTargetingAngle
maxSpeed
maxFuelTime
maxForwardThrustForce
maxHeadingAngleAdjustmentRate
maxVelocityAngleAdjustmentRate
proximityDetonationRangeMin
proximityDetonationRangeMax
function

Gun:

ammoCount
burstCount
timeBetweenBursts
muzzleVelocity
roundsPerSecond
tracerColor
spread
lifetime
damage
impactForce
bulletScale
muzzleFlash
activationGroup

Rocket:

activationGroup
finMode
selfDestructTimer
burnTimer

All Weapons:

firingDelay

Parts:

health

Not all of these are new, but a lot are.
function on missiles can be either AirToAir or AirToSurface

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    @WNP78 that doesn't make sense

    22 days ago
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    Dev WNP78

    @Aviatorloke meters I think

    one month ago
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    2,234 Aviatorloke

    If I were to put any of the ranges to 1, would it be 1 mile, 1 kilometre, 1 meter, or a foot?

    one month ago
  • Profile image
    525 IMCI

    @Tipo4062 oh terima kasih orang indo

    one month ago
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    1,376 Tipo4062

    @Indo2010 Bensinya abis berapa lama

    one month ago
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    525 IMCI

    What is the function of maxFuelTime??

    one month ago
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    @MrAir420 I mean, with the amount of highly modified interceptors I put on it, like, 48, it is indeed a hellkeska because it literally rains hell. (Side note: Autocorrect will correct the first part for absolutely no reason.)

    +1 5 months ago
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    19.0k Axartar

    @MikeWeaver no, but, you can do a workaround with large explosion scale, increased speed, increased turn rate

    5 months ago
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    2,083 MrAir420

    @InvalidUser18 man really put a "Hell" in Hellkeska 💀

    5 months ago
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    Can I make the anti-air missile ignore flares?

    +2 5 months ago
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    Note:
    Function can be applied to any weapon, even missiles, and can be changed to MultiRole on any missile. I modified the Hellkeska (new) to have 48 interceptors and modified the interceptor "function" to be MultiRole. Now not only do the interceptors have 360 degree lock, they have instant lock and they go mach 17 and have a blast radius of a nuke.

    +3 8 months ago
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    450 FROGAERO

    Thanks… this was super helpful

    9 months ago
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    @rushpro200nine lol

    10 months ago
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    410 Zilozite

    @MikeWeaver idk about the missile but for rockets try adding burnTimer and set it to 0 and it should get rid of the trail

    11 months ago
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    How can i remove the trace from the missile?

    +3 one year ago
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    19.0k Axartar

    @SimpleStudent I think this list was made before cannons, try some of snowflakes guides

    +2 one year ago
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    19.0k Axartar

    @LtColGaby I assume you mean impactForce I’d recommend trying it out first but basically when a guns bullets with impactForce hit an object it pushes away the object, it can also be negative acting like a tractor beam or magnet

    one year ago
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    what does impact do?

    1.1 years ago
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    What about the cannon?

    +1 1.1 years ago
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    0 6tyb

    I need a new xml for version 1.12.128

    +2 1.3 years ago
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    @Norviking101 its about the angle how fast or maneuvable the missile
    .
    Also when the maxHeadingAngleAdjustmentRate is really 9x then sometimes it goes op

    1.3 years ago
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    @tarun470 no you type it at XML Editor the button with </> on top and a plane on bottom

    +1 1.3 years ago
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    What does maxHeadingAngleAdjustmentRate and
    maxVelocityAngleAdjustmentRate do?

    +1 1.3 years ago
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    Anyway to speed up torpedoes?

    +12 1.5 years ago
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    For Countermeasures: (if someone pin this comment)
    .
    .
    ammo (how many ammo does the countermeasure holds [maximum number count is 999999 or simplifed 6x 9's each ammo doesn't run out easily])
    .
    autoDispenseDelay (automatic deploys the flares, or chaffs [0.01 seconds per deploy as you/we lazy])

    +13 1.5 years ago
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