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New XML properties

Dev WNP78  7.9 years ago

READ THIS vvv

Note: for a more complete guide to all xml options (along with descriptions for them all), look here. This post is kept up for archive purposes - if you want XML help, going to the mentioned link will be far more useful and comprehensive.

READ THIS ^^^


As of 1.7, there are some new XML properties. The ones I've found are:

Missile:

lockTime
maxRange
minRange
maxTargetingAngle
maxSpeed
maxFuelTime
maxForwardThrustForce
maxHeadingAngleAdjustmentRate
maxVelocityAngleAdjustmentRate
proximityDetonationRangeMin
proximityDetonationRangeMax
function

Gun:

ammoCount
burstCount
timeBetweenBursts
muzzleVelocity
roundsPerSecond
tracerColor
spread
lifetime
damage
impactForce
bulletScale
muzzleFlash
activationGroup

Rocket:

activationGroup
finMode
selfDestructTimer
burnTimer

All Weapons:

firingDelay

Parts:

health

Not all of these are new, but a lot are.
function on missiles can be either AirToAir or AirToSurface

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  • Profile image
    2,308 GL740

    @MisledShepherd it's a delay after releasing a bomb/rocket/firing a cannon, before the next round is released

    11 days ago
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    23.8k Axartar

    @MisledShepherd uh, feel free to test, my knowledge is rusty, i think its a delay after the fireWeapon button is pressed, think like you press the button, wait x seconds, then it fires

    2 months ago
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    @Axartar what does it do actually? Genuine question

    2 months ago
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    23.8k Axartar

    @MisledShepherd use the overload mod, go into a weapon, use the top tab to go to the weapon name, then add a line, on the left, type in firingDelay, on the right hand side, the duration in seconds for which firing is delayed

    2 months ago
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    how do you use firingDelay

    2 months ago
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    23.8k Axartar

    @Speedandpower ill be honest, not sure, if you want to test these, set them to a low value then put the missiles on a pylon and add a detach group & force, give them a shot

    4 months ago
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    @Axartar does it blow up after reaching the max range?

    4 months ago
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    23.8k Axartar

    @Speedandpower they sorta do, its maxFuelTime, or maxRange maybe even proximityDetonationRangeMin / proximityDetonationRangeMax if you use them right

    4 months ago
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    They should add self destruct timers to missiles

    4 months ago
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    7,731 IMCI

    @neasdev who is your friend

    +1 6 months ago
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    7,731 IMCI

    @neasdev USE THIS

    6 months ago
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    45 neasdev

    @IMCI can you teach me Indonesia I'm have Indonesia friend but he has to translate my language I'm feel bad can you please help me???

    +2 6 months ago
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    45 neasdev

    cannon?

    6 months ago
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    45 neasdev

    cannon?

    6 months ago
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    Function on missiles can ve multirole; i always use it on the guardian to make it like a laser guided missile

    +1 8 months ago
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    2,641 Zhixunlin23

    @WNP78 oh thanks

    +1 1.2 years ago
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    Dev WNP78

    @Zhixunlin23 there's no rule about that

    +4 1.2 years ago
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    2,641 Zhixunlin23

    @WNP78 are we supposed to declare that it is XML modded, because I think, I did do that

    +1 1.2 years ago
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    Dev WNP78

    @Joshua8262 I'm not aware of any updates that broke these

    +1 1.2 years ago
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    Uhmm thats was 6.7 years ago. For now it can't work

    +1 1.2 years ago
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    195 Jubitlog

    @IMCI function of the fuel time is how long the missile last before running outta fuel

    1.2 years ago
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    66.4k TheMouse

    .

    1.2 years ago
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    7,731 IMCI

    @AndyL0L Indo?

    1.2 years ago
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    @AndyL0L apa lah

    +1 1.2 years ago
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    631 AndyL0L

    @IMCI sigma

    1.2 years ago
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