So you know how AG groups stay on until you turn them off? Well, for custom inputs, they turn off the second you stop pressing the thing its assigned to, but I want some custom values to turn on and off like AG groups.
So you know how AG groups stay on until you turn them off? Well, for custom inputs, they turn off the second you stop pressing the thing its assigned to, but I want some custom values to turn on and off like AG groups.
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@avDude4 Great words of wisdom
Ag8
@ComradeBazookaBall idk cuz i nono pro funky tree player said with indian accent
‘zeroOnDeactivate’ = true/false
for like perma on once activated you can do smooth(Activate1,clamp01(!Activate1)) I think, if thats what youre going for. You could add a manual way to turn it off with like smooth(Activate1,(clamp01(!Activate1)+clamp01(Activate2)) using activate 2 as an example. Hence to turn it on you press AG1, then for it to turn off you press AG2 then turn off AG1.
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If this isnt what you meant then please just give like a flow chart of what you want to happen so I can get a better idea
@KPLBall … uh
@Graingy no, like activation groups
If you have more than 8 AGs, you can put them as Switch, but you have to hold them, hence me previous explanation.
(I honestly don't know if I'm understanding you or not)
@KPLBall ah, you mean like for brakes or something?
@Graingy usually just switches as far as I know
Levers have it built into their code
And same with buttons I believe, though I don't remember (The I-100 has buttons if you want to see it)
@KPLBall Hm. Never heard of that before. What sort of things does it apply to?
@Graingy when using a switch with a custom input, it will turn itself off the second you let go. So to fix that, you go to funky trees and edit the part's properties by adding a new row and putting in interactionType and have it set as Toggle. This way it works like a normal switch
If you want an example, look at my VRKB things.
(Sorry if this sounds rude)
@KPLBall explain.
Put interactionType and Toggle
And use Switch1, Swich3, ect