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Advanced Targeting

Dev WNP78  4.2 years ago
62,482 downloads
Version 1.0 Tool

NOTICE
Since the 1.9 update, the functions of this mod have been mostly implemented into the stock game (by me), so this mod is obsolete.
The predictor quality can be changed (or switched off entirely) in the quality settings of the game. If it is switched on, it will provide indicators when bombs, cannons or torpedoes are selected, and also when guns and an air target are selected.

A mod that adds two things:

  • A target lead predictor: shows a crosshair indicating where to aim when shooting a moving target
  • A bomb trajectory calculator: shows the trajectory and impact point of bombs when they are selected. Also shows a red target in front of the selected ground target indicating where it will be when the bomb impacts based on its current velocity. Line these two up when bombing ships or convoys. Remember, it's not just for dropping bombs. Detach force is simulated on detachers so it works with bomb cannons too!

They both require no configuration and can be used out of the box, but they can also be customised with HellFireKoder's Mod Settings Mod. A summary of the settings is listed here:

Bomb Predictor:

Bomb Predictor Enabled: Turn this off if you just want the lead predictor
Bomb Marker Size: The size on the screen of the marker, although it scales when zooming in/out.
Bomb Predictor Accuracy: 1 is totally accurate, as it uses the same time scale as the game's physics engine, anything below (0.5, 0.25...) decreases accuracy but runs faster and anything above 1 is pointless because the prediction would become more accurate than the game's physics engine, making it less useful than 1.
Bomb Predictor Max Simulation Time (s): The time of the simulation in seconds at which it should just stop simulating.

Lead Predictor:

Lead Calculator Enabled: Turn this off if you just want the bomb predictor.
Lead Projectile Velocity: The speed of the bullets to use in calculations. If set to -1, it will be the average (mean) of all guns on the plane. This can be broken, for instance, if there is simulated shell casings (made of scaled down bullets), which would affect the average.
Lead Accuracy: The number of passes the algorithm should make. 10 should be enough for normal use. Unless you're ultra-plane-sniping...
Lead Turret Mode: This should normally be off, as long as your guns are facing forwards. If, say, you're firing from a moving turret, this would need to be on for it to be accurate.

Vehicles used in screenshots:

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    i just found this mod for some reason but, i need this since
    i love obliterating the ai ima get it on the steam workshop coz why not

    16 days ago
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    1,949 Brayden1981

    Link

    19 days ago
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    Go to settings to change it back

    one month ago
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    Errr... does anybody know if we can bring lead turret mode back? I mean, the 1.11 update allows for camera-aimed turrets but the lead indicator seems to be off... a lot.

    one month ago
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    @WNP78 i was looking for ways to locate incoming missiles so i can program my guns to autoaim and auto shoot them down just like those lasers have been doing at the icebase. even if u r not going to implement it do u think i can take a peek of where i can get started??? i know there must be some values associated with ANY projectiles in sp, namely the incoming missiles (from ships or enemys).

    +1 2 months ago
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    in the settings if you change it to high it changes it a little bit but not much

    3 months ago
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    7 * 191 = 1337 (leet)

    +3 4 months ago
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    It disappeared on my game how to enable it back

    +5 4 months ago
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    @WNP78 Thanks!We will try to decode it.

    4 months ago
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    Dev WNP78

    @xiaozhang358 I do remember the easter egg. Nice work decoding the first part. I honestly can not remember, and have no record of, what the second part means. I'd also say there's a 50% chance it doesn't mean anything and I put random numbers in it to mess with people. Sorry. Also, I don't think 7 * 191 is a hint for the second one. It has a meaning in itself.

    +1 4 months ago
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    (Bad English)
    Hey,we know something about easter egg in this mod,but it‘s looks strange.
    We looked into eye,went to the tower and got the SSTV,blow up the big octopus with Boom25,and finally we got the passwords for 4 lines.
    Passwords(First two lines):
    “144 10 1B9 10 A9 1081 169 40 90 10 144 1081 1C4 A9 10 1081 A9 40 A9 10 1081 C4 A9 10”
    We got:
    "seven times one nine one"
    We worked hard to solve the password,but we don't know what is about the last two lines:
    90 51 190 211 40 79 169 90 e1 10 211 169 10 121 144 8a1 c4 51 a9 10 739 8a1 0
    “m i u x i l t m p e x t e ...... ”?
    So do you remember about this easter egg?Can you help us to find the answer?
    And also,this mod could work with 1.11.

    +2 4 months ago
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    0 Jooshh

    Does this work with 1.10

    7 months ago
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    0 Jooshh

    Does this work with 1.10

    7 months ago
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    it works

    9 months ago
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    @TheGuyFromTheIndonesia because chromebook sucks

    one year ago
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    same as overload and fine tuner

    1.1 years ago
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    @Altha its now pre-installed for both pc and android/ios version 1.9

    +1 1.1 years ago
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    Failed to enable it :C

    +2 1.1 years ago
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    I need help, why i cant use it

    +3 1.1 years ago
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    @WNP78 what about my advance targeting mod ptoblem?

    1.5 years ago
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    Dev WNP78

    @Mikalegan you don't need to download the mod or enable it. Overload and Fine Tuner are bundled with the game so will work, whereas the features of this mod are in the base game already.

    +2 1.5 years ago
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    @Mikalegan its installed with the game

    1.5 years ago
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    Same as your other mod
    The working one is overload and fine tunner

    1.5 years ago
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    After download

    1.5 years ago
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    Turn it on the mod

    1.5 years ago
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