1,611 xiaofootball Comments

  • SimplePlanes 2 Announcement Trailer 7 days ago

    Where can I find the fast forward button for 2024?

    +4
  • v1.12.200 beta is now available 7 months ago

    bug

    Propellers on the Blade T2000 offsets weirdly if you set prop pitch to anything other than 0. Try it out yourself; set pitch control to fixed and adjust neutral pitch.

    +2
  • Tutorial on how to create planes for the AI that can be automatically spawned in the skies 1.2 years ago

    I've always wished that you can customize what the AI can automatically spawn instead of this restrictive, hidden process, like a list of spawnable aircraft. Perhaps a nice feature to be implemented in the next update?

    +3
  • Simpleplanes is more fun when its simple 1.2 years ago

    I remember not liking how the cockpit looks on my increasingly complex looking build and soon realized that in order to adjust it, I have to change about 20 to 30+ corresponding parts to make that particular section look uniform and nice. This is not counting the number of reconnections and overload trickeries that have to be done. In contrast, my simpler builds only took 1 or 2 adjustments for immediate results. Like you've said, it's just not fun and tedious to make complex planes, especially when it is a custom design without a blueprint.
    .
    Also, the damage model on simple builds are superior to a finely modeled 1000 parts build. A plane with a missing wing shouldn't fly like it still has 2 fully intact wings.

    +2
  • My Thoughts About SimplePlanes 2 1.3 years ago

    If a sequel is coming, I would love to see a Computer Assisted Design - The Game. Something along the lines of designed your own plane and fly it in an Ace Combat like campaign is fine too.

    +1
  • Forums, The unfortunate truth... 1.7 years ago

    So what percent is the amount of obviously, very important people announcing that they are quitting SP?

    +1
  • GUTS-WING-1 1.7 years ago

    Take me higher! Any chance of the three ships from Ultraman Dyna as well?

  • Bug thread for v1.12.128 (current version) 2.3 years ago

    @Suica There's a code that assumes your plane is critically damaged and it messed up lift, the artificial horizon, rotators, thrust... etc. It seems like breaking glass that's connected to major structural sections of your build most easily trigger this code. A workaround I've found is to isolate your glass sections by connecting it to a gizmo or a non-structural wing. A rigid Rotators works well for this purpose.

    +2
  • Bug thread for v1.12.128 (current version) 2.3 years ago

    1. Since this visual glitch persisted since forever, I'm going to keep pushing it. The propeller blades on Blade T2000 becomes off-centered if you change the prop pitch to anything other than neutral. All you need to see this bug is plop one down and change the prop pitch manually. I don't know if this is just me, but it's been a bug that's been bothering me for a while.
      .
    2. Cannon tracer glitch. Sometimes, the tracer of a cannon projectile will glitch out and render in a weird way. This best way to see this is to continuously fire a rapid firing cannon. I've prepared an unlisted plane if you don't wanna set the cannon up yourself: https://www.simpleplanes.com/a/2Igt6b/XGD-04-Devastator-D
      .
    3. Change of mass affects the behavior of wheels, shocks, rotators. Basically, this bug makes it hard to taxi a plane with custom landing gears (especially in a tricycle configuration), after heavy ordnances are dropped or a significant part of its overall mass are lost. It's like the physics of these parts aren't updated to match with how the plane has changed. Planes built with only stock landing gears don't experience this glitch.
      .
      These bugs aren't new bugs introduced in 1.12, but bugs that persisted in this game for a long time. I'm really hoping that they get fixed sometimes in the future.

    +3
  • The most relatable SP .gif you've ever seen 2.3 years ago

    ... And then you forgot to hold shift while dragging your mouse, so you ended up dislocating the entire middle section of your meticulously built fuselage that it somehow attached to, even though it seems like it should be attached to the wing. Then you are struck by the most awful feeling of apprehension when you realizes that the last time you saved was hours ago. The only way to undo the damage is to test your luck with the undo button. You end up spending the next few hours contemplating life.

    +16
  • The X axis offset curse 2.4 years ago

    A floating point error, but I do wish for some QoL fix for this, like an ability to 0 out everything along the center line at once (and those annoying miniscule rotation offsets too). I mean, hypothetically speaking, these tiny little errors can add up just enough to cause unwanted roll or yawing of the build.

    +4
  • Update v1.12.116 beta is live 2.4 years ago

    Blade T2000's prop still visually glitched. If you adjust the pitch of the prop blades, the blade rotates to a weird position. Also, cannon tracers are glitched. The best way to recreate that bug is to build yourself a rapid firing cannon with tracers and fire continuously. You'll see that occasionally, the game will render the tracers seemingly stretching to infinity for a brief moment.

    +1
  • Thoughts on using 1PartsHud in VR 2.4 years ago

    @PlanariaLab Ah, I meant that comment in jest. I was actually hoping for the dev to include a customizable hud/reflector part that allows html illiterate person like myself to customize and use. Your 1 part hud is very impressive for what it does, but that wall of html code tho.

    +2
  • Thoughts on using 1PartsHud in VR 2.4 years ago

    Actual Hud, reflector sight part when?

    +1
  • Devs, please fix the AI. 2.5 years ago

    Making the AI fly the race course a little better would also be nice

  • Why we do not have any Tournaments anymore? 2.5 years ago

    What Gestour says. Imagine all the heartaches and hurt feelings that arises if the devs are to implement some form of rules to prevent that. There would be so much energy expended arguing with people, energy that could be used to develop the game instead. You've probably seen how fragile some SP users are on this forum, with their attention starved "leaving SP" posts and jealousy over users with lots of points and upvotes. Who knows? maybe it'll come back one day.

    +1
  • Axis 2.5 years ago

    This should be an official implementation rather than a mod 😅

    +18
  • 1Parts HUD 2.5 years ago

    A simple HUD like this and reflect sight are all that's missing for this update. Thank you for making this.

    +4
  • New Beta - Version 1.11.103 2.6 years ago

    In 1.11.101, the propeller looked ugly, but at least the off-centered visual glitch was fixed for the Blade T2000 engine. That change seems to have been reverted and the visual glitch is back. Is this only a temporary thing while the new propeller is being refined?

  • New Beta - Version 1.11.103 2.6 years ago

    Speaking of AI spawning, is there some ways to control how the AI chooses which vehicle to automatically spawn as traffic?

  • [Suggestion] Wing model representative of Airfoil used; preventing scenarios of incorrectly "Inverted" wings. 2.6 years ago

    Modeled airfoils also give the benefit of having a more true damage model for any given design. Damaged or missing fake fuselage wings don't affect flight performance the same way missing real wing parts do.

    +2
  • Where is the god damn blog post 2.6 years ago

    They got us good with that recurring Friday blog posts

    +8
  • SPVR - Fuselage Slice 2.7 years ago

    Dammit, I've just corrected my habit of checking the website 10 times a day for update. Y u do dis!?!?! Seriously though, the hollowed fuselage is finally given a real purpose. With all these new features, I hope there will be QoL improvement on parts selection. Anyone noticed the excellent hull forming glass on the WIP Lynx?

  • Small Feature Wish List for v1.11 Update 2.8 years ago

    Since the next update encourages making cockpits, please consider revising how the glass part takes damage and how shattered glass interacts with the plane. In its current implementation, the glass part is too fragile (shatters in a single hit regardless of what its health is set to) and shattering it causes the whole plane to enter a critically damaged state (reduced control and broken rotators) if it is attached to a structural part. It would be best if the glass part simply behaves like any other structural parts in the game.

    +1
  • Small Feature Wish List for v1.11 Update 2.8 years ago

    For those of us who insist on using OG wing parts - customizable control surface shape plz.

    +4
  • Small Feature Wish List for v1.11 Update 2.8 years ago

    A nice thing to have is the removal of the automatic cockpit ejection. In 90% of high speed collisions, the primary cockpit is automatically detached, even if the aircraft is mostly intact. I find this feature to be jarring and unnecessary, considering there is already a functional damage model in the game.

    +4
  • Small Feature Wish List for v1.11 Update 2.8 years ago

    Make the OG gun parts to be as customizable as the cannon part without the use of overload. Also, allow them to be mounted on any viable surfaces.

    +1
  • Small Feature Wish List for v1.11 Update 2.8 years ago

    Please allow the player to use any vehicles, without restrictions, on challenges that have been cleared once. For example, if the WWII dogfight challenge is completed, then the player is allowed to use non-WWII parts in subsequent runs.

    +7
  • Small Feature Wish List for v1.11 Update 2.8 years ago

    Please add a feature that allows the player to control how the AI is automatically spawning traffic. As far as I'm concerned, the current limit is 7 wings max, and 150? parts max. It'd be great if the player can change that, or even better, manage a list of planes that the AI can spawn.

    +5
  • SimplePlanes VR - Coming 2021 to Steam and Oculus Quest 2.8 years ago

    Ah yes. Finally, I can induce vomitting in a painless manner by performing a virtual 69 g backflip following by a 420 degree per second flatspin to the ground. In all seriousness, I do hope that the game component receives some love as well, seeing that this new VR mode is all about the flying.

  • Confirmed?! 2.8 years ago

    The real question is... will Jundroo ever count to 3?

    +5
  • Textured fuselage block: Hollow upgrade 3.0 years ago

    "Write that down... WRITE THAT DOWN!" - Jundroo, hopefully

  • Textured fuselage block: Smoothing success! 3.1 years ago

    I'm waiting for the announcement where the Devs goes, "Surprise! we commissioned MOPCKOEDNISHE to officially implement textured fuselage into the game proper"

    +9
  • Where do you stand? 3.2 years ago

    I saw the title of this post made by Andrew and I was elated! I sincerely believed that it was news, regarding Simple Planes, but instead, it was about how a minority of users can't handle being told that they're wrong on the internet... le sigh...

    +2
  • When is the next update 3.3 years ago

    Soon™

  • Unpopular Opinion: I don’t see a need to make an SP2 3.3 years ago

    Jundroo is a game developer, and for them to continue existing, they need to create new products to sell. Continuing to update SP is nice for us, but it doesn't help their bottom line. I trust that the devs are building a better SP using all the feedbacks we have given them over the years.

    +1
  • Mouse Control 3.4 years ago

    The great MOPCKOEDNISHE hath blessed us with a gift on this merry holiday. Set your plane up with functional rudders for the best mouse control experience.

  • Let’s talk about wheels 3.4 years ago

    Fix the traction bug that occurs whenever there's a large shift in mass (i.e. dropping bombs, firing missiles)

  • Hello, SimplePlanes community! Mouse control mod coming soon... 3.4 years ago

    This madlad. Take notes folks, this is how you make a goodbye post.

    For those curious about what FlyOut is about, check out this youtube channel https://www.youtube.com/channel/UCRCNVzCVrRC4yY2Nyd4_BWA

  • I Found A Solution To Wing Flex 3.5 years ago

    The sole advantage of regular, non-structural wings (Wing-3) is its better damage model. When it is destroyed by bullets, it does not take out adjacent wings or other wings it is linked to. Meanwhile, the destruction of a single structural wing can potentially take out other structural wings that is attached to it, and possibly even the fuselage it is attached to - all depending on how the game internally groups the parts together.

  • How to grow SP Drama in 3 easy steps 3.5 years ago

    You can avoid drama in one simple step: play SP or or spend time developing a technical skill. Arguing on the internet? please, who has time for that.

  • Super Tiny Beta (v1.10.105) 3.5 years ago

    @jamesPLANESii Don't do that, don't give me hope

    +1
  • Super Tiny Beta (v1.10.105) 3.5 years ago

    bug

    .
    Last thing I found while I was figuring out SP's damage model system. It turns out that you can manipulate the center of rotation of a build by placing the primary cockpit on a non-structural part (Wing-3, any gizmos). Note that this only affects how the plane flies in external view, namely: chase, orbit, and fly-by. In 1st person view such as the cockpit or custom camera, the center of rotation is always where the camera is located at. I have a twin fuselage build that demonstrates this.
    .
    https://www.simpleplanes.com/a/gGP2kg/X28-Robust-Tester
    .
    Anyways, its weird that the center of rotation is not located at the center of mass. You can fix the external view problem by placing the primary cockpit on a structural part that is connected to other structural parts, but you're SOL if you prefers flying in 1st person view.

  • Super Tiny Beta (v1.10.105) 3.5 years ago

    bug

    .
    I'ma also try again to bring awareness to the weird traction glitch resizable wheels have when there's a change of mass. This build demonstrates what I'm trying to show. https://www.simpleplanes.com/a/3mL88m/GD-01-Aegis-IV-Bug-Test-Ver

    +1
  • Super Tiny Beta (v1.10.105) 3.5 years ago

    bug

    .
    I guess I'll try again: The T2000 is glitched visually. When the propeller pitch is set at a setting other than neutral, the blades will be visually off-centered. Also, when the rotation is reversed, the position of the propeller blades shift.
    .
    The inclusion of glass fuselage also adds a critical weakness to any build that uses it. I have a build demonstrating both complaints. To see the effects of glass fuselage induced weakness, shoot the glass after take-off.
    .
    http://www.simpleplanes.com/a/8m55N9/EP-06N-Twin-R-Night-Bug-Test-Ver
    .
    Also, I think that requiring mods to be disabled for signing in should be removed. At this point, this is an inconvenience.

    +10
  • Axis of Rotation Bug 3.6 years ago

    @rexrexThezion Have you tried flying it in cockpit view only? This is the most consistent way of seeing the effect of this bug. Alternatively, you can use a camera part. For the external views (chase cam, orbit cam) to be bugged, the main cockpit needs to be attached to a non-structural part (gizmos and Wing-3).

  • Glass Problems 3.6 years ago

    @Mostly hmm, may you show us how you attached the glass fuselage? You may have found another way of cheating the system. For now, the most reliable way I know of is to attach glass to "Wing-3".

  • Glass Problems 3.6 years ago

    I may have found a temporary fix for this problem. Attach the glass fuselage to a "Wing-3" part (use overload to check). If you have a series of glass pieces forming a canopy, only a single, designated piece should be attached to "Wing-3". Make sure that the rest of the glass pieces are attached to nothing else but each other. This should stop the plane from going haywire when glasses are broken.

  • Glass Problems 3.6 years ago

    I've already submitted a bug report about this in the last beta and tried to raise awareness of it in my last forum post. Hopefully, this issue will be resolved in the next update. They should just remove this critically damage state bs completely honestly.

    +3
  • Possibly the most important game suggestion ever made 3.6 years ago

    For advance mode to work, we actually need more of those advanced features. Stuff like a, scripting system, detailed parts management, modular engine system, complex fuselage shapes, advanced wing simulation along with wing design, complex weapons system, and more. Right now, SP is still like lego plane builder, wiith added cheat mode (overload and funky tree)
    .
    The balance of the game has been long lost since the inclusion of overload. I think now is a good time for the Devs to just go wild and add various things to SP and see how it affects the overall game. Then they would take notes and use that lesson learned to make a better, more robust game. SP2 anyone?

    +5