1,611 xiaofootball Comments

  • People complaining about not getting upvotes 4.4 years ago

    It's the feeling of disappointment and value dissonance, how one receive little to no return for what is perceived to be hard work or great effort.

    +22
  • Axis 2.5 years ago

    This should be an official implementation rather than a mod 😅

    +18
  • The most relatable SP .gif you've ever seen 2.3 years ago

    ... And then you forgot to hold shift while dragging your mouse, so you ended up dislocating the entire middle section of your meticulously built fuselage that it somehow attached to, even though it seems like it should be attached to the wing. Then you are struck by the most awful feeling of apprehension when you realizes that the last time you saved was hours ago. The only way to undo the damage is to test your luck with the undo button. You end up spending the next few hours contemplating life.

    +16
  • An Actual Discrace To The SP Community. 3.8 years ago

    Can't tell if this is a joke post. You know, the kind where people go "Oh, I'm just joking, chill guys" after they've been seriously burned. Regardless, a disgrace to this community is those who steal others' builds and profit from it.

    +13
  • Super Tiny Beta (v1.10.105) 3.5 years ago

    bug

    .
    I guess I'll try again: The T2000 is glitched visually. When the propeller pitch is set at a setting other than neutral, the blades will be visually off-centered. Also, when the rotation is reversed, the position of the propeller blades shift.
    .
    The inclusion of glass fuselage also adds a critical weakness to any build that uses it. I have a build demonstrating both complaints. To see the effects of glass fuselage induced weakness, shoot the glass after take-off.
    .
    http://www.simpleplanes.com/a/8m55N9/EP-06N-Twin-R-Night-Bug-Test-Ver
    .
    Also, I think that requiring mods to be disabled for signing in should be removed. At this point, this is an inconvenience.

    +10
  • Textured fuselage block: Smoothing success! 3.0 years ago

    I'm waiting for the announcement where the Devs goes, "Surprise! we commissioned MOPCKOEDNISHE to officially implement textured fuselage into the game proper"

    +9
  • Where is the god damn blog post 2.6 years ago

    They got us good with that recurring Friday blog posts

    +8
  • Small Feature Wish List for v1.11 Update 2.7 years ago

    Please allow the player to use any vehicles, without restrictions, on challenges that have been cleared once. For example, if the WWII dogfight challenge is completed, then the player is allowed to use non-WWII parts in subsequent runs.

    +7
  • I don't understand 3.7 years ago

    Only men of culture appreciate Anime. Keep doing what you love and never change for the trolls and haters. There's no need to understand or open a dialogue with those who harbor malicious intent.

    +7
  • How much lift do wings make depending on the Angle of Attack? Which aerofoil should I use? HERE IS YOUR ANSWER! 3.7 years ago

    Your rig inspired me to make my own. After some testing, I found out for a given wing, there exists a maximum lift that cannot be exceeded, regardless of how you change its shape via control surfaces. All this time, VTOL based flap will cause a wing to stall sooner at lower AoA rather than providing additional lift that a more cambered wing should provide.

    +6
  • Most common loss of pitch? 4.5 years ago

    These are all I can think of at the moment:

    1. Plane is too nose heavy. This can be gauged by checking the distance between CoL and CoM. If CoM is way forward of CoL, then chances are, the plane is nose heavy.

    2. Engine(s) are mounted too high, causing CoT to be above CoM. Fix this by either lowering the engine's position or rotate the engine enough to counter the nose down moment. Alternatively, try increasing lift produced by the wings to counter the nose down moment.

    3. This assumes that the plane has a conventional design. The plane's main wings are not producing enough lift at leveled flight. Try converting the main wings' airfoil shape to semi-symmetric or flat bottom. Both of those choices increases lift. Alternatively, try increasing the AoA of the main wings by rotating them. (Real life airplanes does this, look up wing washout on google)

    4. Again, this assumes a convention design. The horizontal stabilizers are producing too much lift, causing a nose down moment. Reduce the size of the horizontal stabilizers.

    5. This assumes a canard design. Canards are too weak. Increase the size of the canards, move it further forward, or change its airfoil shape.

    Note that it is impossible to design a perfectly balanced plane flying perfectly leveled under all conditions. Real life planes are trimmed to fly level for a specific speed, altitude, payload, ...etc. It is fine to have a little pitch up or pitch down when flying your designs.

    +6
  • Small Feature Wish List for v1.11 Update 2.7 years ago

    Please add a feature that allows the player to control how the AI is automatically spawning traffic. As far as I'm concerned, the current limit is 7 wings max, and 150? parts max. It'd be great if the player can change that, or even better, manage a list of planes that the AI can spawn.

    +5
  • Confirmed?! 2.7 years ago

    The real question is... will Jundroo ever count to 3?

    +5
  • Possibly the most important game suggestion ever made 3.6 years ago

    For advance mode to work, we actually need more of those advanced features. Stuff like a, scripting system, detailed parts management, modular engine system, complex fuselage shapes, advanced wing simulation along with wing design, complex weapons system, and more. Right now, SP is still like lego plane builder, wiith added cheat mode (overload and funky tree)
    .
    The balance of the game has been long lost since the inclusion of overload. I think now is a good time for the Devs to just go wild and add various things to SP and see how it affects the overall game. Then they would take notes and use that lesson learned to make a better, more robust game. SP2 anyone?

    +5
  • The X axis offset curse 2.4 years ago

    A floating point error, but I do wish for some QoL fix for this, like an ability to 0 out everything along the center line at once (and those annoying miniscule rotation offsets too). I mean, hypothetically speaking, these tiny little errors can add up just enough to cause unwanted roll or yawing of the build.

    +4
  • 1Parts HUD 2.5 years ago

    A simple HUD like this and reflect sight are all that's missing for this update. Thank you for making this.

    +4
  • Small Feature Wish List for v1.11 Update 2.7 years ago

    For those of us who insist on using OG wing parts - customizable control surface shape plz.

    +4
  • Small Feature Wish List for v1.11 Update 2.7 years ago

    A nice thing to have is the removal of the automatic cockpit ejection. In 90% of high speed collisions, the primary cockpit is automatically detached, even if the aircraft is mostly intact. I find this feature to be jarring and unnecessary, considering there is already a functional damage model in the game.

    +4
  • Tutorial on how to create planes for the AI that can be automatically spawned in the skies 1.2 years ago

    I've always wished that you can customize what the AI can automatically spawn instead of this restrictive, hidden process, like a list of spawnable aircraft. Perhaps a nice feature to be implemented in the next update?

    +3
  • Bug thread for v1.12.128 (current version) 2.2 years ago

    1. Since this visual glitch persisted since forever, I'm going to keep pushing it. The propeller blades on Blade T2000 becomes off-centered if you change the prop pitch to anything other than neutral. All you need to see this bug is plop one down and change the prop pitch manually. I don't know if this is just me, but it's been a bug that's been bothering me for a while.
      .
    2. Cannon tracer glitch. Sometimes, the tracer of a cannon projectile will glitch out and render in a weird way. This best way to see this is to continuously fire a rapid firing cannon. I've prepared an unlisted plane if you don't wanna set the cannon up yourself: https://www.simpleplanes.com/a/2Igt6b/XGD-04-Devastator-D
      .
    3. Change of mass affects the behavior of wheels, shocks, rotators. Basically, this bug makes it hard to taxi a plane with custom landing gears (especially in a tricycle configuration), after heavy ordnances are dropped or a significant part of its overall mass are lost. It's like the physics of these parts aren't updated to match with how the plane has changed. Planes built with only stock landing gears don't experience this glitch.
      .
      These bugs aren't new bugs introduced in 1.12, but bugs that persisted in this game for a long time. I'm really hoping that they get fixed sometimes in the future.

    +3
  • Glass Problems 3.5 years ago

    I've already submitted a bug report about this in the last beta and tried to raise awareness of it in my last forum post. Hopefully, this issue will be resolved in the next update. They should just remove this critically damage state bs completely honestly.

    +3
  • How to deal with internet drama. (You peeps seriously need to read this.) 3.8 years ago

    Now it's time for Jundroo to pacify the SP community with another update patch for SP )))))))

    +3
  • Variable wing mod coming soon... 4.7 years ago

    Understandably, the Devs are busy pushing to release SR2. However, you keep SP fresh and interesting.

    +3
  • v1.12.200 beta is now available 7 months ago

    bug

    Propellers on the Blade T2000 offsets weirdly if you set prop pitch to anything other than 0. Try it out yourself; set pitch control to fixed and adjust neutral pitch.

    +2
  • Simpleplanes is more fun when its simple 1.2 years ago

    I remember not liking how the cockpit looks on my increasingly complex looking build and soon realized that in order to adjust it, I have to change about 20 to 30+ corresponding parts to make that particular section look uniform and nice. This is not counting the number of reconnections and overload trickeries that have to be done. In contrast, my simpler builds only took 1 or 2 adjustments for immediate results. Like you've said, it's just not fun and tedious to make complex planes, especially when it is a custom design without a blueprint.
    .
    Also, the damage model on simple builds are superior to a finely modeled 1000 parts build. A plane with a missing wing shouldn't fly like it still has 2 fully intact wings.

    +2
  • Bug thread for v1.12.128 (current version) 2.2 years ago

    @Suica There's a code that assumes your plane is critically damaged and it messed up lift, the artificial horizon, rotators, thrust... etc. It seems like breaking glass that's connected to major structural sections of your build most easily trigger this code. A workaround I've found is to isolate your glass sections by connecting it to a gizmo or a non-structural wing. A rigid Rotators works well for this purpose.

    +2
  • Thoughts on using 1PartsHud in VR 2.4 years ago

    @PlanariaLab Ah, I meant that comment in jest. I was actually hoping for the dev to include a customizable hud/reflector part that allows html illiterate person like myself to customize and use. Your 1 part hud is very impressive for what it does, but that wall of html code tho.

    +2
  • [Suggestion] Wing model representative of Airfoil used; preventing scenarios of incorrectly "Inverted" wings. 2.6 years ago

    Modeled airfoils also give the benefit of having a more true damage model for any given design. Damaged or missing fake fuselage wings don't affect flight performance the same way missing real wing parts do.

    +2
  • Where do you stand? 3.2 years ago

    I saw the title of this post made by Andrew and I was elated! I sincerely believed that it was news, regarding Simple Planes, but instead, it was about how a minority of users can't handle being told that they're wrong on the internet... le sigh...

    +2
  • Landing Gear Troubles 3.6 years ago

    For shocks, I simply increased the strength to 1000% and damper to 500%. I've also changed mass scale from 15 to 1. The ripping no longer occurs during high G turns with gears down.
    .
    For the nudging, you have to take the nudge into account when you design your landing gears. Unfortunately, that's how it is until we get perfect rotators, pistons, and shocks.
    .
    To alleviate the veering, I set forward and sideways traction on the nose wheels to 50. There is still some veering, but not as exaggerated as before. I believe there is some underlying issues with wheel physics. I've send a bug report about it for 1.10 beta but it seems that the issue may not be resolved anytime soon.
    .
    This little exercise makes me wish there's a proper parts manager. It was tiresome trying to select a part that is hidden in another part.

    +2
  • [TEASER] I smell drama again 3.8 years ago

    Being the police has always been a thankless job. Liking the cops is a matter of personal preference, but understand that they exists to enforce the law, not to be your friend. I appreciate the peace and security their presence provides. I rather eat tickets from an overzealous cop then be robbed at gunpoint because the police aren't there anymore.

    +2
  • SimplePlanes Update 2.0 Beta 3.8 years ago

    You got me, but know this: Thanks to your joke, the devs will delay the real update. Karma will find its way. I hope you are proud of yourself.

    +2
  • Flat Bottomed vs. Semi-Symmetrical vs. Symmetrical Airfoils -- In SP and RL 3.8 years ago

    Reading an excellent write-up like me makes me wish that the wings in SP eventually evolve out of its current simple form. I want to have spoilers, more complex high lift devices, the ability the cut the shape of the control surface in ways I want, and more. Building a fuselage wing "armor" as a pretend complex wing just doesn't do it for me.

    +2
  • Beta 1.9.204 4.1 years ago

    The Blade T2000 engine still has a graphical glitch in which the propeller blades are not properly aligned at pitch angle other than neutral. The re-sizable wheels still behaves strangely if the mass of the plane is altered mid-flight.
    .
    Continuing the trend of begging: Can we please have an option to control how the AI automatically spawns air traffic? Maybe some we can have sort of lists or something.

    +2
  • You’re overthinking how to make your plane fly realistically in SP. Like, heaps (maybe) 4.2 years ago

    This is why we need them wing part with realistic airfoil, so we can stop hiding scaled wings inside fake fuselage wings.

    +2
  • My Thoughts About SimplePlanes 2 1.3 years ago

    If a sequel is coming, I would love to see a Computer Assisted Design - The Game. Something along the lines of designed your own plane and fly it in an Ace Combat like campaign is fine too.

    +1
  • Forums, The unfortunate truth... 1.6 years ago

    So what percent is the amount of obviously, very important people announcing that they are quitting SP?

    +1
  • Update v1.12.116 beta is live 2.4 years ago

    Blade T2000's prop still visually glitched. If you adjust the pitch of the prop blades, the blade rotates to a weird position. Also, cannon tracers are glitched. The best way to recreate that bug is to build yourself a rapid firing cannon with tracers and fire continuously. You'll see that occasionally, the game will render the tracers seemingly stretching to infinity for a brief moment.

    +1
  • Thoughts on using 1PartsHud in VR 2.4 years ago

    Actual Hud, reflector sight part when?

    +1
  • Why we do not have any Tournaments anymore? 2.5 years ago

    What Gestour says. Imagine all the heartaches and hurt feelings that arises if the devs are to implement some form of rules to prevent that. There would be so much energy expended arguing with people, energy that could be used to develop the game instead. You've probably seen how fragile some SP users are on this forum, with their attention starved "leaving SP" posts and jealousy over users with lots of points and upvotes. Who knows? maybe it'll come back one day.

    +1
  • Small Feature Wish List for v1.11 Update 2.7 years ago

    Since the next update encourages making cockpits, please consider revising how the glass part takes damage and how shattered glass interacts with the plane. In its current implementation, the glass part is too fragile (shatters in a single hit regardless of what its health is set to) and shattering it causes the whole plane to enter a critically damaged state (reduced control and broken rotators) if it is attached to a structural part. It would be best if the glass part simply behaves like any other structural parts in the game.

    +1
  • Small Feature Wish List for v1.11 Update 2.7 years ago

    Make the OG gun parts to be as customizable as the cannon part without the use of overload. Also, allow them to be mounted on any viable surfaces.

    +1
  • Unpopular Opinion: I don’t see a need to make an SP2 3.3 years ago

    Jundroo is a game developer, and for them to continue existing, they need to create new products to sell. Continuing to update SP is nice for us, but it doesn't help their bottom line. I trust that the devs are building a better SP using all the feedbacks we have given them over the years.

    +1
  • Super Tiny Beta (v1.10.105) 3.5 years ago

    @jamesPLANESii Don't do that, don't give me hope

    +1
  • Super Tiny Beta (v1.10.105) 3.5 years ago

    bug

    .
    I'ma also try again to bring awareness to the weird traction glitch resizable wheels have when there's a change of mass. This build demonstrates what I'm trying to show. https://www.simpleplanes.com/a/3mL88m/GD-01-Aegis-IV-Bug-Test-Ver

    +1
  • New Beta - v1.10.103 3.6 years ago

    @WNP78 So, I was testing my plane's ability to handle battle damage. Every time the enemy destroys the glass fuselage, the rotators become stuck in a weird position and my plane loses control even if the control surfaces still work. If this is a feature, it should removed, as it adds a huge weakness to every builds that use the glass fuselage.
    .
    Honestly, whatever code that acts as a kill switch for "this plane stops flying now because of critical damage" should be removed. The flight modeling in SP is good enough that such an artificial way of making a plane stop flying is unnecessary.

    +1
  • New function maybe? (Future update discussion) 3.6 years ago

    The Devs already coded AI controlled firing system on the AI controlled destroyers and AA Tanks. I don't see why they can't just give us that instead of forcing the users to input complex math to accomplish the same thing.
    .
    I dislike the idea of FT being used as a band-aid fix for everything when a simpler, robust coded solution is available or has been implemented but unavailable to the user. It just feels lazy on the Devs' part.

    +1
  • You Want Toxic? I'll Show You Toxic! 3.7 years ago

    You see patriots, the true strategic importance of this plane is that if the enemy shoots it down over their territory, the fallout would poison their own ppl ))))))))))

    +1
  • FYI: A small update is being worked on 3.7 years ago

    Everyone: long wish list of things that clearly do not fit in a small update
    .
    Actual Update: The Devs finally remembering and fixing a visual bug in which the prop blades on the T2000 would become off-centered when pitched.

    +1
  • Arsenal Bird 2020 3.7 years ago

    It is required by law that you must play "Daredevil" while flying this build. Here, I'll provide the link: https://www.youtube.com/watch?v=-kVdCaczLE8

    +1