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Landing Gear Troubles

23.7k BagelPlane  3.7 years ago

Custom landing gear has issues...
GIF1
Pokes through the top and bottom
GIF2
Rips clean off


I've been building a fun jet that performs well, except for landing gear. If you pull high-G turns, the gear will poke through the fuselage (#1), or the springs will lose all structural integrity and rip right off (#2). Drag is false, weight is changed on pistons, shocks, and rotators. According to BodganX, it is an issue with nudging parts around and attachment points. So far a solution hasn't been found. I do think that rotators, shocks, and pistons need some sort of revamping/fixing, or a locking function to prevent them from moving. If anyone has any ideas on what may fix this, please put it in the comments!


Edit: I've also tried magnets with varying degrees of success. They either break the gear or don't hold it in place well enough.

It appears to be the shocks causing most of the trouble, as nothing moves after the wheels and shocks are ripped off.

The plane also veers off on the runway, probably due to poor landing gear.

Here's a link to the plane if you want to hands-on try and fix it.

Edit #2: I've fixed the shaking/falling off problems (omitted the springs and pistons, re-did the gear doors), but now it veers off to the right or left, depending on which side was last mirrored. It is a landing gear issue because when I remove the custom stuff and put in default gear, the issue goes away.

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    23.7k BagelPlane

    Thank you everyone for your help!

    Pinned 3.7 years ago
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    @SpaceNerdSP increase the mass of the part the wheel is attached to

    one month ago
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    1,243 SpaceNerdSP

    Bro my landing gear is always wobbly and how do I fix it

    5 months ago
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    41.8k Ren

    This is what happens when you try to Supercruise the J-20...

    +1 3.5 years ago
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    23.7k BagelPlane

    @exosuit Yes

    3.7 years ago
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    18.2k exosuit

    @BagelPlane did you see my comment

    3.7 years ago
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    23.7k BagelPlane

    @exosuit Yeah I know, I was just showing what happens in high-G. Sometimes the gear comes off when retracted too.

    3.7 years ago
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    18.2k exosuit

    You aren't supposed to lower your landing gear at 650mph
    .
    If the landing gear well is hollow then enable part collision on the wheel and the gear door. If the landing gear well is solid then disable collision on the wheel well and enable collision on the wheel and the gear door.

    3.7 years ago
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    I've found it's best to just have shocks for show. When it comes to realistic aircraft weights, especially modern aircraft, they're just too much trouble. Even if you can get them to work after many hours of frustrated tinkering, the landing gear tends to be so springy that the plane bounces down the runway like a pogo stick.

    3.7 years ago
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    1,611 xiaofootball

    For shocks, I simply increased the strength to 1000% and damper to 500%. I've also changed mass scale from 15 to 1. The ripping no longer occurs during high G turns with gears down.
    .
    For the nudging, you have to take the nudge into account when you design your landing gears. Unfortunately, that's how it is until we get perfect rotators, pistons, and shocks.
    .
    To alleviate the veering, I set forward and sideways traction on the nose wheels to 50. There is still some veering, but not as exaggerated as before. I believe there is some underlying issues with wheel physics. I've send a bug report about it for 1.10 beta but it seems that the issue may not be resolved anytime soon.
    .
    This little exercise makes me wish there's a proper parts manager. It was tiresome trying to select a part that is hidden in another part.

    +2 3.7 years ago
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    23.7k BagelPlane

    @BogdanX Thanks!

    3.7 years ago
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    18.9k Defalt1

    @BagelPlane I dont know but after i added one more connection to the each of the tire the problem is gone, Maybe that the way to fix it?

    3.7 years ago
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    23.7k BagelPlane

    @CenturyAerospace Thanks! I’ll have to try it later.

    3.7 years ago
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    23.7k BagelPlane

    @Dad Will do

    3.7 years ago
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    23.7k BagelPlane

    @marcox43 Thanks!

    3.7 years ago
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    Try making the springs a lot longer

    3.7 years ago
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    23.4k marcox43

    @BagelPlane I'll tag you on some of my Subassemblies, maybe they can be useful to you, feel free to modify as you please.

    3.7 years ago
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    I was able to fix the nose gear but I am not sure about the main gear, never directly connect pistons and springs as it can cause a very weak joint in between them, here is the version with the fixed nose gear

    3.7 years ago
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    41.7k rexzion

    rip in pieces

    3.7 years ago
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    23.7k BagelPlane

    @BeryllCorp Magnets don't work all too well, I've tried them. The shocks have default collision response (Default) and are set to DisableCollisons=True

    3.7 years ago
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    8,628 BeryllCorp

    @BagelPlane springs usually bug out when collision response is set to None or DisconnectOnly
    .
    Try locking it with magnets...

    3.7 years ago
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    23.7k BagelPlane

    @rexzion Give or take, it is all around massscale=1. The rotators, shocks, and pistons have more weight to "increase" structural integrity,

    3.7 years ago
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    23.7k BagelPlane

    @Ryn176 That actually causes it to bend out more.

    3.7 years ago
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    8,065 Ryn176

    Try adding mass to the part that the wheels are connected to

    3.7 years ago
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    41.7k rexzion

    @BagelPlane is everything that is the landing gear have massScale=1

    3.7 years ago
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