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New Beta - v1.10.103

Dev AndrewGarrison  19 days ago

A new beta is now available on Steam. It should be available soon on mobile. Hopefully later tonight for Android, and maybe a day or two for iOS. The previous beta post is here.


  • Added support for the iOS Files App.
  • Added a fuseInput parameter to cannons to set shell fuse on FT.
  • Prevent the cockpit from falling through the terrain.
  • Fixed a bug where bombs would fall through the terrain without exploding.
  • Fix bomb explosions looking awful at extremely high scales.
  • Fixed a bug where glass fuselages with different cross sections that were connected would hide their front and back faces.
  • fixed a bug in overload with default part scales.
  • Fixed a bug where the magnet would stop working when the aircraft fired a weapon.
  • Fixed a bug where the magnet may not work when set to AG 8 and within close proximity to an object on start.
  • Fixed a bug that would cause the game to crash on macOS when the user clicked Cancel when selecting an image for blueprints.
  • Fixed FT = operator not working on mobile (SelectedWeapon, boolean comparison).
  • Fixed "MultiRole" attribute not working on missiles.
  • Fixed highly-opaque glass showing dark in the designer.
  • Fixed the rate(TargetDistance) expression.



  1. Open the Steam client and go to your Library
  2. Right-click on SimplePlanes and select Properties
  3. Go to the Betas tab
  4. Select Public Test from the beta dropdown
  5. Click Close

Google Play

Note: The Google Play version is not available yet.

The Google Play version is still rolling out and will take a few hours. Go to this link and opt-in to beta test.


You can sign up for it here and you will be notified via TestFlight when it is available.

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  • Profile image
    Dev WNP78

    @DeathStalker627 The fuseInput parameter can be added to the Cannon modifier. It takes an expression defined with Funky Trees and sets the fuse time of a shell to that time when the shell is fired. Here's a good starter expression that accounts for some velocity of the target (but not gravity, or change in closure rate).
    fuseInput = TargetSelected ? TargetDistance / (1000 - rate(TargetDistance)) : 60 (where 1000 is replaced with projectile velocity).

    Pinned 19 days ago
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    If you find a bug, please submit a bug report here. The most helpful thing you can do is to describe how we can recreate the problem. The more likely we can reproduce the problem at the office, the more likely we can fix it.

    Also, on mobile you can now find your log file which is very helpful for us for debugging. On iOS, open the Files app and go to On My iPhone -> SimplePlanes -> player.log. If you submit a bug report, please email us that log file at On Android, the process should be similar. Just open your favorite file browser app and navigate to SimplePlanes files and send us the player.log file.

    Pinned 19 days ago
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    0 Tlloyd

    Have you ever wanted to completely convert a bus into a personal rv

    +3 4 days ago
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    Since the beta went out theres so many bugs!

    +2 4 days ago
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    Found a bug again wen you set your location to the uss beast catapult and hit restart it will spawn you on the water...

    4 days ago
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    @Asdgamer1111 ay dont know ask andrew maybe he knows

    4 days ago
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    @MASTERDUMBO and how can you fix it?

    4 days ago
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    @Asdgamer1111 sometimes

    5 days ago
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    Is anyone having aspect ratio problems on android?

    5 days ago
  • Profile image


    7 days ago
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    0 Tlloyd

    If the planes blow up when bombs are dropped that button must be connected to the selfdestruct button

    +1 7 days ago
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    14.6k Sparrow007

    @AndrewGarrison Please add cutting function of the fuselage block and hollow fuselage.
    If the cutting function is added, it will be more convenient to build a cockpit structure. Now there is only glass fuselage, but it is still cannot make a hole or slot from the side of the fuselage, so it still difficult to build a good-looking cockpit on a fuselage part.

    +3 7 days ago
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    @ValtTeck yup that happens to me too ay really wish the devs fix this bug

    7 days ago
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    When will it be out for ios

    8 days ago
  • Profile image
    4,172 ValtTeck

    @AndrewGarrison On Android, whenever I drop bombs they immediately make the aircraft explode, even when I xml collisions off. Its annoying when I'm trying to have fun, and it's impossible to drop bombs. I don't know if it has anything to do with the update, but please fix this.

    8 days ago
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    0 Tlloyd

    Is there a code to make the minigun fire by itself

    8 days ago
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    0 Tlloyd

    Add actually ship props ones that work underwater

    8 days ago
  • Profile image
    1,252 Azzzat125

    @AndrewGarrison please,add new shoot sounds on gun

    +1 8 days ago
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    0 Tlloyd

    @WereOutOfNamesArentWe I guess whenever they put the final thing on there or fix all the bugs

    +1 8 days ago
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    When should we expect a release (full update release)? 1-3 weeks? Sooner? Later?

    +4 9 days ago
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    0 Tlloyd

    Wait how do you mock a game like this what's going to be in sp2

    10 days ago
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    @Numbers now you get my drift

    10 days ago
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    1,188 Numbers

    but what will be really nice is if you had the option of having the cannons fire with the guns as like the A6M Zero or the spitfire or the hurricane and make it better and for the devs concole make that a bit better @AirFrontierInc

    10 days ago
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    0 Tlloyd

    I hope we have a few good new parts and some new features

    11 days ago
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    0 Tlloyd

    What about a sink feature

    11 days ago
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