@Everyone
(lol I don't even know if that tag works here)
On PC there is a way to move the camera, not just rotate it. This works in the designer and in a paused moment of game play. On mobile, this only works in the designer.
@ItzP1N3APPLZ
You just set the input to IAS/x
With x being whatever your stall speed (mph) is divided by 2.237.
.
However, this would cause your light to be on whenever you are stopped or taxiing. To make it more realistic, you need to add another conditional. To do this, you need to put this in your input row:
(IAS/9x) * (AltitudeAgl/y)
With x being your stall speed (mph) divided by 2.237, and y being the height of your design times 3.281. I hope this solves your problem. If it doesn't, I can upload an unlisted light with whatever stall speed and stuff you want.
.
Sadly, Funk'd stall lights don't work (they are always on) on the aircraft carriers and buildings, this is because the AltitudeAgl command assumes height off the ground, not height off whatever is directly below you.
@DannyBoyToTheDoctor
Sorry by the way you did the cockpit it looks exactly like you based it off the wasp.
And yes, all Hornets have circular inlets. The ones with the rectangular inlets are Super Hornets. I know, I just did some research and built one.
You tried to cheat. Luckily, the auto-credit system stopped you.
You should probably read the rules of the website. I believe you can make your own great designs, but don't copy other's designs and say that they are your original designs.
@EternalDarkness
@spefyjerbf
I am trying to use the formula you covered in 2.1.3, and I am wondering where in the funky trees lines do you put the code. I understand what all the strings mean, I just don't know whether I should put them in the "input" row or wherever.
Neat
Neat
@Everyone
+2(lol I don't even know if that tag works here)
On PC there is a way to move the camera, not just rotate it. This works in the designer and in a paused moment of game play. On mobile, this only works in the designer.
@RocardoAs1515
+1I see the front page
Maybe adding a description will improve the attention this build gets.
This reminds me of one of those cheap mobile RC helicopter games.
+2(Not saying this is bad, just saying its a similar concept)
@ItzP1N3APPLZ
No problem
If you need any help, just ask me
@ItzP1N3APPLZ
You just set the input to IAS/x
With x being whatever your stall speed (mph) is divided by 2.237.
.
However, this would cause your light to be on whenever you are stopped or taxiing. To make it more realistic, you need to add another conditional. To do this, you need to put this in your input row:
(IAS/9x) * (AltitudeAgl/y)
With x being your stall speed (mph) divided by 2.237, and y being the height of your design times 3.281. I hope this solves your problem. If it doesn't, I can upload an unlisted light with whatever stall speed and stuff you want.
.
Sadly, Funk'd stall lights don't work (they are always on) on the aircraft carriers and buildings, this is because the AltitudeAgl command assumes height off the ground, not height off whatever is directly below you.
@Hedero
I doubt that
Thanks! @Nickil0212
Who knew
@Hedero
I guess the republic designers knew what they were doing lol
Great build, I like the turbocharger.
+2Question: Why did you make an American car have a steering wheel on the right?
@Hedero
Something just came to me: I think the turboless P-47 would look like a hawker tempest (the version without the intake)
I've been waiting for this day
50th updoot
@ACEPILOT09
lol I love the random cockpit on the ground in the thumbnail
(Jk I know its how you got that pic)
@Hedero
Here's an idea:
What if you took the turbocharger off this yourself to see what it looks like?
(0.0)
Great build BTW.
Thx
@POTETOZ
So do we call it Mihaly or Cipher?
+2@jselbach
+1Lol y not
Thank you!
@Mustang51
Lol this should be the highest rated of all time or at least featured just for the sheer detail
+1Oh I see now
I didn't notice the differences between the two before
Lol
@QingyuZhou
If it's a fictional livery then is the last picture a drawing?
I don't download many map mods, but this one has my approval.
+1I will use it to test an airliner that I am building.
Very nice.
@Starlight
Oh yeah that's definitely a big part of the inspiration of it
This is definitely what the DLT-19 in Star Wars is based off of.
@JustDatGuy
I was just saying oh about the XML name change trick
@JustDatGuy
OOOoooo.....
@AndrewGarrison
Sweet Nostalgia
The passenger ain't in the game
You gotta have a sub assembly of it
Pleasingly realistic
Np again :) @DannyBoyToTheDoctor
Np @DannyBoyToTheDoctor
Btw you changed the title but not the description
@DannyBoyToTheDoctor
Sorry by the way you did the cockpit it looks exactly like you based it off the wasp.
And yes, all Hornets have circular inlets. The ones with the rectangular inlets are Super Hornets. I know, I just did some research and built one.
You still based it off the wasp, also the Hornet has circular inlets.
lol i play this game too
+1Thank you
@asteroidbook345 @Ebf123
Thanks! @SodiumChloride
+1Did you change this at all from thesesonddogson's build?
+1It's so cute
I dunno why it was just satisfying to read
+1You tried to cheat. Luckily, the auto-credit system stopped you.
+1You should probably read the rules of the website. I believe you can make your own great designs, but don't copy other's designs and say that they are your original designs.
@EternalDarkness
Lol I love this game
Am I the only one that sees a F-14 + a Rockwell B-1
+2Very smooth
Noice
Thanks! @spefyjerbf
+1@spefyjerbf
A hinge rotator
@spefyjerbf
I am trying to use the formula you covered in 2.1.3, and I am wondering where in the funky trees lines do you put the code. I understand what all the strings mean, I just don't know whether I should put them in the "input" row or wherever.