162k spefyjerbf Comments

  • Cubic Zirconia 02 u02 6.6 years ago

    I like the engine design!

  • PROJECT: Heavy Vortex 6.6 years ago

    @TheChosenOne I'll think about it, for sure!

  • PROJECT: Heavy Vortex 6.6 years ago

    @TheChosenOne I might make a heavy gun of that sort. In the meantime, feel free to strip some guns from the Archangel Patrol Vessel - with appropriate credit, of course. My schedule is extremely busy though, so I can't make any promises!

  • PROJECT: Heavy Vortex 6.6 years ago

    @TheChosenOne Thanks! I'm planning on making a better heavy vortex gun in the future.

  • Battleship Weapon Pack 6.6 years ago

    @TheChosenOne Makes sense - it's a very heavy weapon.

  • Generation Beta | Weapons Collection 6.6 years ago

    @The1Big1Finger1111 Unfortunately fuselages cannot be modded to be hollow. Sorry!

  • Battleship Weapon Pack 6.6 years ago

    @TheChosenOne None taken. They are extremely outdated.

  • Opeus 2 6.6 years ago

    Welcome back!

  • High powered detacher that will release bombs every .1?second 6.6 years ago

    Sounds like you need a bunch of modded pylons attached to bombs. There might be someone willing to do that, but in the meantime, this collection of weapons might help. Specifically, the Vortex Cannon III shoots boom 50s at good speeds. The rate of fire and capacity are probably different from what you want, though.

  • VAMPIRE 6.6 years ago

    Interesting use of rotated fuselages.

  • The Nexus 6.6 years ago

    @Uscero Unfortunately I have next to no time to build these days. Sorry about that!

  • R200 Volitus Heavy Gunship 6.6 years ago

    @RealismBuilder This was certainly an entry-level design. The first to use that type of movement. It's been a while since I've flown this thing, but if a I remember right, it's lateral isn't too useful at speeds above, perhaps, 50mph.

  • Viper Class AGRAV Fighter 6.6 years ago

    No problem. If you want to be a part of the whole life thing, you can say that you represent a subsidiary of SPEcorp. I would recommend that you try to make your own company though - that's part of the fun, after all!

  • Need help! (off-topic) 6.6 years ago

    Ah, ok. Sounds good. If you want some advice, feel free to show me what it looks like (email or via unlisted post), and I can give some feedback!

  • Need help! (off-topic) 6.6 years ago

    Professional help? I'm not entirely sure what you mean by that.

    Edit: I re-read your comment. It seems like you need to make the logo more friendly looking? I can probably give some advice regarding that. What logo design do you currently have?

  • Need help! (off-topic) 6.6 years ago

    I have some pretty good experience with logos/graphic design. Feel free to ask me via email or comment

    Edit: some details about the organization could be helpful too

  • The Nexus 6.6 years ago

    @xYoshiLP Ah, unfortunately I do not know how to troubleshoot with android. Sorry about that!

  • The Nexus 6.6 years ago

    @xYoshiLP Are you getting an error message? What's the specific problem?

  • The Nexus 6.7 years ago

    @AWESOMENESS360 Its just part of the lore. I needed a way to justify the fact that a planet owned by the company seems to only contain about 15 buildings

  • The Nexus 6.7 years ago

    @CptJacobson Unfortunately my time is very scarce these days, so I won't be able to. Sorry!

  • [Map Teaser] The Nexus - Architectural Overview 6.7 years ago

    @AudioDud3 Thank you, and happy thanksgiving (although I'm probably a little late to say that)! I'll definitely release some interesting stuff for SR2.

  • The Nexus 6.7 years ago

    @DuckMint I attempted to, but didn't have enough time to perfect the settings.

  • The Nexus 6.7 years ago

    @Ephwurd It has! I wouldn't say that I am "back", but I did scramble up the time to post this!

  • The Nexus 6.7 years ago

    @zealt Your username is definitely familiar to me. It's good to see you here!

  • The Nexus 6.7 years ago

    @RaZoRgAmInGxD There's no harm in trying! You can try one of my more part-efficient planes in this map, and it might work.

  • The Nexus 6.7 years ago

    @InternationalAircraftCompany The submission post had a fairly low turnout - the forum post was pretty obscure, I guess.

  • The Nexus 6.7 years ago

    @AWESOMENESS360 Thank you! I should note that the upload post (pictures, desc, etc) was hasty. I was fairly diligent on most aspects of the map.

  • AGRAV Racer - Laevitas 6.7 years ago

    @Uscero Unfortunately I probably won't have time to edit this build. Sorry!

  • [Map Teaser] The Nexus - Architectural Overview 6.7 years ago

    @Ali1515151515 I have released the map!

  • LMC-03 Miner Truck 6.7 years ago

    speechless.

  • S-ERN Automatic Missile Turret 6.7 years ago

    @mvenere Thanks! You might be interested in the successor to this - the REFLEX missile, which I posted in this weapons collection.

  • PROJECT: Radial Spread 6.7 years ago

    @CptJacobson Awesome. Yes, even if this is one of my older weapons, it is certainly one of the scariest.

  • 5-B "Outlaw" Defense System 6.7 years ago

    @CptJacobson Of course! Feel free to use it. I appreciate credit, but don't sweat it.

  • Spefyjerbf at a glace: Pre-1.7 Fleet 6.7 years ago

    @Devilchicken365 All good - you're not spamming. And thank you!

  • AS WW Q_0058 6.7 years ago

    I believe that you did something awesome. However, I would advise against using that background in screenshots - it was confusing to look at. That said, this is a great-looking build.

  • Spefyjerbf at a glace: Pre-1.7 Fleet 6.7 years ago

    @Devilchicken365 I've been planning to do that. Time is scarce these days though.

  • AS Q_011001 6.7 years ago

    Your style is certainly unusual, but I like it! If you are worried about rough edges, then try smoothing them - experimentation is a great way to improve your skills.

  • AS Q_011001 6.7 years ago

    Nice! Good job adding a description, too.

  • Lunamoth 6.7 years ago

    Very cool. I like the canopy and the configuration of the plane in general.

  • [Map Teaser] The Nexus - Architectural Overview 6.7 years ago

    @jamesPLANESii I'll do that

  • [Map Teaser] The Nexus - Architectural Overview 6.7 years ago

    @jamesPLANESii I'm not entirely sure how to turn that setting off. I did everything that i though would work, and had no success.

  • [Map Teaser] The Nexus - Architectural Overview 6.7 years ago

    @DuckMint I have been experimenting with them! I think they are working.

  • Griffin CTS [iOS Build] 6.7 years ago

    @InternationalAircraftCompany I forgot one of the links! I'll get to that. Thank you!

  • Just a random thought on the universe 6.7 years ago

    But if WWII was stopped, wouldn't it just happen in the future - but with more advanced technology, and more terrifying forms of warfare? Oh, here are some spacecraft.

  • FAN PALM V2 6.7 years ago

    The new Portum file is extremely laggy, and the whole process would take me about 6 hours. Unfortunately I don't have that much time. Sorry about that!

  • S-ERN Automatic Missile Turret 6.7 years ago

    @Aizen Nice! I have ones that have zero lock time too. Very useful.

  • SUNBURN - Apertus Class AGRAV Fighter 6.7 years ago

    @PositivePlanes I believe he did use this one! I don't have the link to the video, but he used it fairly shortly after I uploaded it.

  • Ethos of Settlement 6.8 years ago

    @RocketMaker295 You can only stop your descent with another activator group. (Like in the gif tutorial)

  • Maximum OverKill 6.8 years ago

    Now this is gonna be fun.

  • PROJECT: Pulsar 6.8 years ago

    @Raphlticket The propulsion system (1.7 broke it) is composed of mostly parachutes. They are set to activator 7. Plus, the parachutes are scaled, so that's why they are big.