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PROJECT: Pulsar

161k spefyjerbf  7.3 years ago

"And therefore, we traversed the uncharted void."

Equipped with four impulse engines, the Pulsar can fly at any altitude. Its VTOL rcns allow for it to reorient itself in a vacuum, and its impulse engines provide a very versatile form of propulsion, that also functions in a vacuum. Unfortunately, it seems to have trouble at altitudes between 80,000 and 200,000 feet. This is due to the air being dense enough to interfere with the aircraft's maneuvering, but it not dense enough to be useful for the wings. However, this craft does operate perfectly in a vacuum, and therefore has an infinite service ceiling.

Controls:
Activator 1: Impulse online.
Activator 2: Bullet weapons online.

Fireguns to use the impulse drive!

General Characteristics

  • Successors 1 airplane(s) +7 bonus
  • Created On Windows
  • Wingspan 58.9ft (17.9m)
  • Length 46.5ft (14.2m)
  • Height 16.7ft (5.1m)
  • Empty Weight 13,389lbs (6,073kg)
  • Loaded Weight 13,389lbs (6,073kg)

Performance

  • Power/Weight Ratio 4.531
  • Wing Loading 25.9lbs/ft2 (126.4kg/m2)
  • Wing Area 517.3ft2 (48.1m2)
  • Drag Points 14119

Parts

  • Number of Parts 201
  • Control Surfaces 6
  • Performance Cost 1,218
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    @spefyjerbf oooohhhhhh ok. Thanks for the info :)

    5.6 years ago
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    161k spefyjerbf

    @Raphlticket The propulsion system (1.7 broke it) is composed of mostly parachutes. They are set to activator 7. Plus, the parachutes are scaled, so that's why they are big.

    5.6 years ago
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    I would like an answer relatively quickly. Why does AG 7 activate tons of big parachutes?

    And I have a suggestion. I noticed that the cockpit is attached by two bars. If you could find a way to detach the bars after damage to a part, that would be great :)

    5.6 years ago
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    28.3k JShay

    Crazy!

    7.3 years ago
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    @spefyjerbf it needs night vision capabilities, and a weapon's bay.

    7.3 years ago
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    @spefyjerbf https://www.simpleplanes.com/a/Hs237d/E-58-Option-II

    7.3 years ago
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    @spefyjerbf a space fighter

    7.3 years ago
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    161k spefyjerbf

    @PyrusEnderhunter Sure, what do you need help with?

    7.3 years ago
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    @spefyjerbf I need ur help...

    7.3 years ago
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    161k spefyjerbf

    @TheNCRranger Maybe put your physics to a higher level, or redownload the plane.

    7.3 years ago
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    Problem, when I shoot the guns the plane explodes

    7.3 years ago
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    74.3k Mumpsy

    Cool concept! Great look on this one too.

    7.3 years ago
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    154k MAHADI

    COOL

    7.3 years ago
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    413 Jerqface

    @spefyjerbf Can I Make something out of this? I have a really cool idea c;

    7.3 years ago
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    That makes sense@spefyjerbf

    7.3 years ago
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    161k spefyjerbf

    @TheDoodleBanger My first idea came from a bug in an aircraft where the guns were nudged too close to the craft, so the bullets would hit the craft in such a way that the craft would lurch forward before exploding. So then I knew that bullets could propel a craft, but I couldn't make an engine, because it would explode. Months later, I found out that parachutes were immune to bullet damage. I made an armored aircraft, and then I finally made the impulse engine with XML modded guns that had large weight, shooting at a parachute.

    7.3 years ago
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    Just out of curiosty, how did you invent the impulse engine?@spefyjerbf

    7.3 years ago
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    Ok@spefyjerbf

    7.3 years ago
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    161k spefyjerbf

    @TheDoodleBanger I don't like to make replicas, so probably no.

    7.3 years ago
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    56.9k bjac0

    Noice

    7.3 years ago
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    Can you make a phaeton gunship from halo@spefyjerbf

    7.3 years ago
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    @spefyjerbf ok

    7.3 years ago
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    161k spefyjerbf

    @PyrusEnderhunter Haha, thanks! I have finished the desc.

    7.3 years ago
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    IMPULSE GO!!!

    7.3 years ago