162k spefyjerbf Comments

  • Orbidyn-L 5.2 years ago

    @Sutairs Ty!

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  • Orbidyn-L 5.2 years ago

    @PlanefunJr Thanks! I have an account with one (broken) upload. I like how SP has combat and Funky Trees, so for now I’m sticking to SP.

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  • Orbidyn-L 5.2 years ago

    @Flightsonic Yes, there are some lifting surfaces. They aren't needed to make it fly though. I included them to make it easier for the pilot to change the direction of the aircraft's velocity.

    +1
  • Orbidyn-L 5.2 years ago

    @BaconRoll Beautiful pasta. You are a great chef!

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  • [Technical Documentation] Orbidyn-L 5.2 years ago

    All below comments are here because I cannot delete them. I recycled this old forum post, because I did not want to spam the forums.

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  • This is probably my most ambitious SP build. 5.2 years ago

    @Axartar Ty! She flies great too.

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  • This is probably my most ambitious SP build. 5.2 years ago

    @BuiltBionixInd10 Ainsley is the man. I’ll be sure to tag!

    +1
  • This is probably my most ambitious SP build. 5.2 years ago

    @jamesPLANESii Controls are well formatted at the beginning. The word count comes from explaining FT code for the challenge.

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  • XT-F05 Einhorn 5.2 years ago

    Of course! This build has some nice functionality in a pretty package.

    +1
  • Halo 5 Guardian 5.2 years ago

    Looks great, and its pretty part efficient. Spotlight-worthy IMO

    +1
  • Hover AutoPilot 5.2 years ago

    Ooh. rate(Latitude) is a pretty nice way to express velocity components. What advantages does this method have over using trig to get your velocity components? It does look simpler code-wise, which I suppose is a pretty nice advantage.

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  • Amplified Mobility Platform from Avatar 5.3 years ago

    Very nice. I feel like it could use some detailing though.

    +1
  • Time zones. 5.3 years ago

    Another option would be to include your timezone in your bio, in the form of a link to a clock with your local time.

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  • Type Yi Frigther 2.0 5.3 years ago

    Certainly a unique aircraft. Thanks for making my jetstream more interesting! You earned a new follower.

    +1
  • I once had a sideshow attraction as a classmate 5.3 years ago

    Imagine unironically posting garbage like this on the SP forums, instead of tolerating the existence of a classmate who is different from you.
    .
    Please think before you post. This isn’t productive, just like 99% of the rest of your post history.

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  • Elapsed Time - Working Stopwatches 5.3 years ago

    Nice. I never really understood smooth. How is it used in this application?

    +1
  • Beta 1.9.202 5.3 years ago

    Awesome! This will make funky trees accessible for many more users.

    +1
  • Fishminer estate 5.4 years ago

    The lantern SWINGS! Well, now I have to spotlight this.

    +1
  • Equality (== / !=) and Inclusive inequalities (<=, >=) in Funky Trees 5.4 years ago

    Very nice! I have been thinking of making a technical resources page much like the one that you have made. Perhaps making it into a forum post might be beneficial - some users do not have access to (or understand) google docs.

    +1
  • FunkyGen 1.0 is now online! (FunkyGen version 1.0 Online) 5.4 years ago

    @Sm10684 @Gameboi14 Looks like Gameboi14 had it pretty close to right. "Speffy-jerb-if"

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  • FunkyGen 1.0 is now online! (FunkyGen version 1.0 Online) 5.4 years ago

    @TheKraken3 I plan to make a few more widgets/tools for SP users as I continue to hone my coding skills. As for whether I will do this is specifically funky trees stuff? That depends on what I feel like making.

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  • New Portum 5.4 years ago

    @destroyerP Certainly no annoyance at all! It gives me something to do during breaks.

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  • Funky trees help with rate of climb indicator (It’s all good I got it working :D) 5.4 years ago

    I do not think that you need the pi / 180 term. That would be only necessary if the trig functions required a radian argument. Also, the sine function should have the sum of AoA and pitch angle as it’s argument. I can provide some reference material if you want.

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  • PROJECT: Empress 5.4 years ago

    @BeefyBoy4516 Thank you! A lot of thought goes into these builds. It feels great to hear that the extra effort shows.

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  • All electric Idea 5.4 years ago

    @randomusername Nice. I had slightly different code in mind that might work too. If it works, I’ll let you know.

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  • Fuel Consumption Rates? 5.4 years ago

    @Starbound Wonderful! I’ll verify some of these values to get units. Thank you.

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  • Never thought I'd be promoting calculus one day... 5.4 years ago

    @jamesPLANESii Adding AoA in the trig function should account for that.

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  • A.F.-21 Stratosphere 5.4 years ago

    Beautiful! I think @Ephwurd would appreciate the style.

    +1
  • PROJECT: Empress 5.4 years ago

    @BogdanX Thanks! I hope it isn’t too hard to judge performance-wise.

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  • The problem with setting your build standards too high. 5.4 years ago

    I’ve been experiencing this, especially with my descriptions. I have decided to cut back on word count, because I’d rather not write a Stephen King novel with each of my uploads.

    +1
  • Funky Trees Request (10 upvote reward) 5.4 years ago

    Unfortunately entity tracking isn’t a thing. That would be really, really cool though.

    +1
  • Who's Gonna Be The Next Moderator? 5.4 years ago

    @Gameboi14 ⬇️

    +1
  • IAS indicator in funky trees 5.5 years ago

    I would paste the needed code, but @SnoWFLakE0s already did that for me. That should work for your purposes.

    +1
  • Corpus Ikran 5.5 years ago

    @XenoMorphic Thank you! It was fun to make this one.

    +1
  • Hyperdrive (with deceleration)-troubleshooting 5.5 years ago

    Yes. You would have to use beefy airbrakes and a medium to lightweight aircraft.

    +1
  • FUNKY TREES - Landing Gear Sensor 5.5 years ago

    Nice. Good work!

    +1
  • COD Wheelson (stabilized turret) 5.5 years ago

    Very nice. As for the gyro, I think the stability/speed needs to decreased to prevent wobbling.

    +1
  • pLz help 5.5 years ago

    Not a bad thing, though there is a chance that your computer is using its integrated graphics card instead of your NVIDIA card. There is a tutorial on SP’s steampage.

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  • Z-11 Herion 5.5 years ago

    Very nice. Looks like you explored a slightly different style here! My only criticism is that the sides could probably be smoothed out a bit.

    +1
  • VTOL RCN 5.5 years ago

    Unfortunately RCNs do use a small amount of fuel. An alternative may be inverted airbrakes. With funky trees, you can design an inverted airbrake with a max velocity.

    +1
  • Corpus Ikran 5.5 years ago

    @ThomasRoderick Good to see you too! I hope that this build makes up for my absence.

    +1
  • Corpus Ikran 5.5 years ago

    @HarryBen47 Thank you! SP gets exciting when I can apply math to it.

    +1
  • That Feeling of Weightlessness [Teaser, Gif, Screenshots] 5.5 years ago

    @Mustang51 @TheChosenOne @thefalkenreich Thank you for your interest in Corpus Ikran! The build has been uploaded, and it even has an obnoxiously long description.

    +1
  • Hello 5.5 years ago

    K

    +1
  • Specific inputs 5.5 years ago

    Yep, this seems very much like a funky trees problem. For the 45% VTOL problem, the input would probably be clamp01(VTOL - 0.45). As for the -25% pitch, the input would most likely by clamp01(-0.25 - Pitch), assuming that you would want the piston to move when the pitch input goes to larger negative numbers. This code should work for the purposes described in this post, feel free to copy-paste the code that I provided.

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  • Specific inputs 5.5 years ago

    In short, yes! Here's a post describing how to use comparative logic. I can provide the code specific to your question at a later time if you need, too.

    +1
  • Comparison (>, <, ==) In 1.9 Funky Trees [Flight System Showcase] 5.5 years ago

    @XjayIndustrys Thank you! It was fun and useful to write this forum post.

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  • Comparison (>, <, ==) In 1.9 Funky Trees [Flight System Showcase] 5.5 years ago

    @BuiltBionixInd10 I'm sure that an autopilot would be possible for a walking mechanism. As for how to do it, that goes over my head. I have never been too good with mechs.

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  • Comparison (>, <, ==) In 1.9 Funky Trees [Flight System Showcase] 5.5 years ago

    @SnoWFLakE0s Constantly improving has been one of the most rewarding parts of everything that I do on the site. Feeling that something unpolished is a natural part of that process. If you want constructive criticism, though, feel free to contact me via this website or on discord. My discord is spefyjerbf#8985.

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