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PROJECT: Empress

161k spefyjerbf  4.2 years ago

“It is time to embrace the Infinite Game.”

This aircraft is designed to hover a couple of feet above the ocean. Because of this unique mode of operation, I call it a SeaSkimmer. I absolutely loaded it with features (aesthetic or functional) that involved the use of funky trees!

Yes, I entered a floating starfish into the cannon competition. Sorry Bogdan! This one might be hard to grade performance-wise.

Controls

Pitch, Roll, and Yaw to move.

Activator 1: Jump Mode
Activator 2: Zero horizontal velocity (makes adjustments to prevent drifting!)
Activator 3: Cruise mode (Engages forward thrusters with an increased max speed)

LaunchCountermeasures: Jump (only works when activator 1, Jump Mode, is online)
VTOL: Adjust Yaw power

VTOL Down to decrease yaw power
VTOL Up to increase yaw power

Tips

The VTOL bar can adjust your yaw power. This is extremely useful!
Sometimes the hovering system engages when you are moving fast, laterally, at an altitude above normal hovering altitude. This was not designed, but you can use it to pull some nice maneuvers.

This aircraft comes with a deceptively versatile armament. A high-yield energy gun, too, is added for your convenience.

Triple Lance KE-C
The Triple Lance Kinetic Energy Cannon balances stopping power and size in an extremely advantageous fashion. Extreme projectile velocities promptly deliver massive amounts of kinetic energy to quickly neutralize armored threats.

This weapon is a derivative of the cannon part. Technically, it is multirole. To use it, select “Triple Lance KE-C” in your ATA or ATG menus.

IMPULSE PRIME
A staple of conventional air-to-air confrontation, this missile brute-forces its way through enemy countermeasures by instant lock re-establishment.

To use the weapon, select “IMPULSE PRIME” from your ATA menu, establish a lock, and fire. Note that there is a wide targeting angle, and that the max range is ~2mi.


Table of Contents

1: Design Overview
1.1 Mission Profile
1.2 The SeaSkimmer Compared to High-Velocity Watercraft
1.3 Defensive Competence

2: Flight System Overview
2.1: Propulsion and General Flight Characteristics


Figure 0.0.1: PROJECT: Empress Promotional Material

1. Design Overview

Designed by SPEcorp’s ambitious PROJECT division, PROJECT: Empress serves as a reminder that the organization is still active, and technically excellent. The aircraft itself is known as a SeaSkimmer – it hovers above the ocean using a unique propulsion system. The star-shaped aircraft is unmanned, and it is operated remotely. A multitude of features have been added for the convenience of the operator in PROJECT: Empress’s event-controlled flight system architecture.

1.1 Mission Profile
The term, SeaSkimmer, is indicative of a vehicle that “skims” the top layer of a body of water. Aircraft that fit within this role demonstrate such behavior by hovering a few feet above the ocean. This quality is especially advantageous in fast-paced naval confrontation. PROJECT: Empress fulfills such a niche effectively as the PROJECT division’s debut SeaSkimmer design.

In combat, the aircraft moves quickly to intercept its target. The aircraft delivers its ordinance, performs evasive maneuvers, and subsequently extracts itself from the confrontation. Therefore, PROJECT: Empress is an excellent medium-duty option for a short and decisive interception mission. The aircraft, too, possesses secondary competencies pertaining to long-range confrontation. The aircraft’s cannon-based systems remain functional at long ranges.

1.2 The SeaSkimmer Compared to High-Velocity Watercraft
PROJECT: Empress fulfills a role similar to previously existing vehicles. High-Velocity Watercraft (HVWC), for example, can follow an identical mission profile. Therefore, in a comparison between the two vehicle classifications, the SeaSkimmer serves as the functional successor to HVWC.

The advantages the SeaSkimmer are numerous. The aircraft do not come into contact with water, resulting in a significant drag reduction. Therefore, the SeaSkimmer can achieve high speeds without the use of the large engines integral to HVWC design. PROJECT: Empress itself achieves high speeds though the usage of a lightweight composite hull and an atrophied version of the Actus HVWC’s powerplant.

1.3 Defensive Competence
A selective, yet versatile armament is seamlessly integrated into PROJECT: Empress’s airframe. Two potent air-to-ground options, as well as a single air-to-air defensive system, have been provided. The standard loadout of the aircraft has been designed specifically for naval interception, and therefore provides versatility mainly in anti-ship confrontation. Figure 1.3.1 visually identifies these defensive systems:


Figure 1.3.1: Defensive System Identification

By most metrics, the aircraft’s cannon-based system, the Triple Lance KE-C, is PROJECT: Empress’s primary weapon. The system itself was designed specifically for anti-ship confrontation, as it does not rely on stored chemical energy (i.e. explosive shells) to maintain efficacy in a combat situation. Instead, the Triple Lance KE-C uses kinetic energy to neutralize a target. Extremely high projectile velocity is the sole contributor to the stopping power of the Triple Lance KE-C. SPEcorp nomenclature reflects this aspect of the system; the KE-C signifier designates the Triple Lance system as a Kinetic Energy Cannon.

IMPULSE PRIME modules, as well as a forward-mounted high-yield energy gun, were also added to the aircraft.

2. Flight System Overview

2.1 Propulsion and General Flight Characteristics
As previously stated, the SeaSkimmer category of aircraft hovers at a low altitude, above a body of water. To accomplish this, PROJECT: Empress uses a miniature version of the Actus HVWC’s engine, with directional thrusters responsible for axial control. Specifically, the aircraft’s thrusters are aligned with the vertical, longitudinal, and lateral axes of the aircraft. Such positioning is standard among SPEcorp VTOL flight systems, and is made possible by the industry’s high-capacity powerbanks.

The system’s features facilitate altitude control, horizontal velocity adjustment, and user-friendly yaw-axis control. Arguably, the system was derived from 2D AUTOTOL. Familiar logic, for example, was used to develop the system’s altitude control functionality. Comparative logic, velocity trigonometry, and additive “block” code were used to ensure that PROJECT: Empress controls altitude accordingly. In particular, the aircraft’s ventral thruster fires when a sufficiently low altitude is reached, as well as when an undesirably high downward velocity is attained. A “jump” term was added to the ventral thruster’s code, too, that enables vertical jump functionality. In this case, PROJECT: Empress accelerates rapidly until it reaches an altitude threshold. This acceleration, functionally, results in a jumping motion.

The greatest similarity between the two systems, though, is their identical horizontal velocity adjustment features. The SeaSkimmer flight system possesses a subsystem identical to 2D AUTOTOL, that automatically zeroes the vehicle’s horizontal velocity. Such a feature is extremely useful, as VTOL aircraft (specifically, in upright orientation) can be difficult to use in situations that require fine horizontal maneuvers.

Conversely, the system’s user-friendly yaw-axis control is a novel concept. This aspect of the system allows for the operator to adjust the vehicle’s yaw power mid-flight. To accomplish this, a VTOL-varying scaling factor was applied to the system’s yaw input. This factor therefore increases or decreases yaw power. With such a feature, PROJECT: Empress accomplishes user-friendliness without sacrificing performance – customizability lets the operator determine the sensitivity of their controls.

Thanks for reading and/or downloading! Special thanks to SPMC for giving me some moral support regarding my choice of the red/pink color scheme.

Spotlights

General Characteristics

  • Successors 1 airplane(s) +14 bonus
  • Created On Windows
  • Wingspan 20.4ft (6.2m)
  • Length 10.3ft (3.1m)
  • Height 31.0ft (9.4m)
  • Empty Weight N/A
  • Loaded Weight 8,398lbs (3,809kg)

Performance

  • Power/Weight Ratio 3.21
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 11836

Parts

  • Number of Parts 321
  • Control Surfaces 0
  • Performance Cost 1,071
  • Log in to leave a comment
  • Profile image

    No this is Patrick

    Pinned 4.2 years ago
  • Profile image

    @spefyjerbf 👍

    +1 2.6 years ago
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    161k spefyjerbf

    @IceCraftGaming Depends on the situation. It is quite useful for destroying the beast fleet.

    +1 2.6 years ago
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    On a scale of 1 to 10 how strong do you think this is?

    +1 2.6 years ago
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    I can’t get off the ground. Help

    Figured it out

    +1 2.8 years ago
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    It looks a lot like a Mesmer combined with boomerang, both of which from Subnautica, though they are not in Subnautica below zero. https://subnautica.fandom.com/wiki/Mesmer https://subnautica.fandom.com/wiki/Boomerang

    3.3 years ago
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    289 Iteration

    @spefyjerbf Guys you can just park it on land, disengage 8, put on the forward thrust and fling it, and when the thrusters are facing the ground, put on the reverse thrust. That is how you can fly the SeaSkimmer without using the jump system.

    3.5 years ago
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    its a starmie

    +1 4.1 years ago
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    That looks like the starship from Guardians of the Galaxy.

    +1 4.1 years ago
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    Looks like that halo thing

    4.1 years ago
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    @spefyjerbf np, really nice build. And ofcourse it's in your signature style.

    +1 4.2 years ago
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    161k spefyjerbf

    @Minecraftpoweer Thank you! The part efficiency of the star shape is really quite surprising - I even surprised myself with this part count.

    4.2 years ago
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    Honestly looks like it would be at least 1k parts, 300 is really impressive.

    +1 4.2 years ago
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    161k spefyjerbf

    @BeefyBoy4516 Thank you! A lot of thought goes into these builds. It feels great to hear that the extra effort shows.

    +1 4.2 years ago
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    4,307 BeefyBoy4516

    Your builds never fail to impress me every time. Almost all of them use some type of insane new technology. You are for sure my favorite SP builder. Keep up the good work @spefyjerbf

    +1 4.2 years ago
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    Once again, I am impressed

    +1 4.2 years ago
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    2,594 Spaceflower

    @yoshicraze YEEEEEEEEEEES

    4.2 years ago
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    @spefyjerbf no problem.

    4.2 years ago
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    161k spefyjerbf

    @EternalDarkness Thanks for the spotlight! It means a lot to me.

    4.2 years ago
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    161k spefyjerbf

    @GTAPRO Thank you! I try my best ;)

    4.2 years ago
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    161k spefyjerbf

    @BogdanX Thanks! I hope it isn’t too hard to judge performance-wise.

    4.2 years ago
  • Profile image
    161k spefyjerbf

    @Treadmill103 Thanks! I hope I didn’t get too carried away on this one.

    4.2 years ago
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    223 GTAPRO

    You never cease to impress me

    +3 4.2 years ago
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    2,790 Liquidfox01

    This thing is so insane

    4.2 years ago