@FeatherWing It is very probable. Keep in mind that having glass cabins is pointless if you cannot design a good interior. I think Instrument Mods are a must if crystal is used on airplanes.
@brians1209 It does not exceed 8G, believe me I have tried it. However, if you add a Gyroscope that boosts the pitch, then you force the plane to have more force G. The proof is in the MIK International, which you can download and try.
There are some problems. Your entry not meet the rules. If want build a gunship, the weapons must be in a side of the plane, similar configuration as AC-130 Spectre Take a look please. In the other hand, the entry must be more than 300 parts and less than 780 parts, i publish in a comment the rules for your read...
@brians1209 about "maxHeadingAngleAdjustmentRate" and "maxVelocityAngleAdjustmentRate" I do not recommend changing it. Note that this alters the maneuverability of the missile. For example, the "Inferno" missile has the approximate maneuverability of an AGM 65 Maverick. Knowing that, if you want to equip your plane with a better missile, you can modify those values, slightly. I have seen missiles that did not change the direction of flight 180º in less than 1 second. We are not looking for that in this challenge.
Regarding multiple rack pylons, I think that by introducing them, you should reduce the number of pylons in your plane. We try to make this challenge a showcase of good and beautiful airplanes, well balanced. If you add multiple rack pylons, it will mean that you will carry more weight, reducing the load capacity of the rest of the pylons.
@brians1209 max speed (mach 1.4) at high level. XML health allowed to make shields (Not abuse). XML modifications for weapons must be adjusted to reality (For example... AIM-9X speed with mach 6 it´s not correct) Similar response for maxheading, locktime, etc. The maximum number of hardpoints (pylons) will be 11 for category 1 (in rules described). For the weapons you can change weight xml, in order to get works correct (case of missiles).
@Pienas The information on the map describes how to avoid civilian casualties. Buildings on the map can be destroyed. However, you only have to demolish the buildings where the terrorists are without demolishing the houses of civilians.
@ThomasRoderick Unfortunately helicopter / airplane hybrids are not allowed. We are looking for airplanes. If it comes to firepower, I recommend making a category 2 plane, in order to be able to fly over the target and fire with the cannons. 4 missile hardpoints can also be installed.
@ThomasRoderick Hello Thomas! As for the MIG, they can be fought or evaded, however for category 1 aircraft, I recommend that your aircraft have two AIM9 Sidewinder missiles or similar. That will be enough. Regarding the number of entries, there are 1 per category, in total 2.
@ThomasRoderick Thank you again! I appreciate all the votes. I'm going to study how to do that challenge. Keep in mind that some rules will have to be established... Otherwise, there is always a player who can trick the weapons and beat you unfairly. There have to be rules to ensure that players play fair. But yes, I think there will be a drone challenge, that seems quite clear.
@klm747klm747 Good question! Unfortunately it will not look like Bermuda, it will be a mysterious place on the map, an Easter egg, where strange things will happen ... you already know about the Bermuda triangle ...
@MisterT Hi again! After a long time, I have a question about the LOD. I'm finishing two mods, but I still have to configure the LOD of the city buildings. I ask you for help in this. Could you tell me how you configured the LOD? It would help me a lot to complete the task. Thank you very much!
@ChiChiWerx It sure would be very interesting. The intention of these videos is to teach some construction techniques. Surely it would be enriching to learn other techniques. I would have patience to watch your videos. I use the Camtasia program.
You are invited to participate in the 1st Jetfighter Challenge! Your creations have the level to participate, please take a look. Thank you
+1You are invited to participate in the 1st Jetfighter Challenge! Your creations have the level to participate, please take a look. Thank you
+1@CaptainMilk woww great! i inspired on photos to do this plane. Its awesome! I Will make a real replica if mig19 for you. Thank you!
+1@FeatherWing It is very probable. Keep in mind that having glass cabins is pointless if you cannot design a good interior. I think Instrument Mods are a must if crystal is used on airplanes.
+1@tsampoy Nice!!
+1Nice concept!
+1@brians1209 It does not exceed 8G, believe me I have tried it. However, if you add a Gyroscope that boosts the pitch, then you force the plane to have more force G. The proof is in the MIK International, which you can download and try.
+1There are some problems. Your entry not meet the rules. If want build a gunship, the weapons must be in a side of the plane, similar configuration as AC-130 Spectre Take a look please. In the other hand, the entry must be more than 300 parts and less than 780 parts, i publish in a comment the rules for your read...
+1@brians1209 about "maxHeadingAngleAdjustmentRate" and "maxVelocityAngleAdjustmentRate" I do not recommend changing it. Note that this alters the maneuverability of the missile. For example, the "Inferno" missile has the approximate maneuverability of an AGM 65 Maverick. Knowing that, if you want to equip your plane with a better missile, you can modify those values, slightly. I have seen missiles that did not change the direction of flight 180º in less than 1 second. We are not looking for that in this challenge.
+1Regarding multiple rack pylons, I think that by introducing them, you should reduce the number of pylons in your plane. We try to make this challenge a showcase of good and beautiful airplanes, well balanced. If you add multiple rack pylons, it will mean that you will carry more weight, reducing the load capacity of the rest of the pylons.
@brians1209 max speed (mach 1.4) at high level. XML health allowed to make shields (Not abuse). XML modifications for weapons must be adjusted to reality (For example... AIM-9X speed with mach 6 it´s not correct) Similar response for maxheading, locktime, etc. The maximum number of hardpoints (pylons) will be 11 for category 1 (in rules described). For the weapons you can change weight xml, in order to get works correct (case of missiles).
Thanks for your questions!
+1@Pienas The information on the map describes how to avoid civilian casualties. Buildings on the map can be destroyed. However, you only have to demolish the buildings where the terrorists are without demolishing the houses of civilians.
+1@ThomasRoderick Yes, if try do it realistic
+1@ThomasRoderick Here's an example AC-235 Gunship
+1@ThomasRoderick Unfortunately helicopter / airplane hybrids are not allowed. We are looking for airplanes. If it comes to firepower, I recommend making a category 2 plane, in order to be able to fly over the target and fire with the cannons. 4 missile hardpoints can also be installed.
+1@ThomasRoderick Hello Thomas! As for the MIG, they can be fought or evaded, however for category 1 aircraft, I recommend that your aircraft have two AIM9 Sidewinder missiles or similar. That will be enough. Regarding the number of entries, there are 1 per category, in total 2.
+1@ChrisPy guide munitions allowed and expected. Almost all targets are lockable except Suleiman and some building
+1@ChrisPy We are looking for aircraft of the type A-10 or Su-25 rather. We are looking for a light aircraft, or close support.
+1@LucasNicky If you meet the rules, perfect. Remember that at low altitude the plane must be subsonic.
+1@LucasNicky @Pita jejejeje
+1@SimpleJets The beginnings are humble
+1very nice!
+1@ThomasRoderick Thank you again! I appreciate all the votes. I'm going to study how to do that challenge. Keep in mind that some rules will have to be established... Otherwise, there is always a player who can trick the weapons and beat you unfairly. There have to be rules to ensure that players play fair. But yes, I think there will be a drone challenge, that seems quite clear.
+1@ThomasRoderick Thanks friend! I'm going to have to do a new drone challenge ... ;-)
+1@Juanfly154 Hola!
+1@klm747klm747 Good question! Unfortunately it will not look like Bermuda, it will be a mysterious place on the map, an Easter egg, where strange things will happen ... you already know about the Bermuda triangle ...
+1@Thueerra Area88 will resume as soon as this project ends. I have not forgotten. Thanks!
+1@MisterT Hi again! After a long time, I have a question about the LOD. I'm finishing two mods, but I still have to configure the LOD of the city buildings. I ask you for help in this. Could you tell me how you configured the LOD? It would help me a lot to complete the task. Thank you very much!
+1Great plane!
+1@asteroidbook345 There will be a version with attack weapons
+1@ChiChiWerx It sure would be very interesting. The intention of these videos is to teach some construction techniques. Surely it would be enriching to learn other techniques. I would have patience to watch your videos. I use the Camtasia program.
+1@ChiChiWerx It would be very interesting if you published a video to learn it ...
+1@AviownCorp Yes, the next follow videos show how to
+1@edensk This is the next video ;-)
+1@jamesPLANESii Thank you very much! The purpose of this second post is publish a version with some bugs fixed...
+1Very nice!
+1My entry os almost finished
+1@TheFantasticTyphoon Thanks! I still have some details left, little left.
+1@asteroidbook345 Yes i recognize that i was inspired by flying wing from Indiana Jones ;-)
+1@SemedianIndustries Great! Im from Spain, ;-) I love Portugal!
+1@Thueerra yes i know. I finished late, no problema 😉
+1@P0TET0Z im developing a new map
+1Ease of maneuver -
28
/30ptRealistic model -
68
/70ptDetails, paint and accesories -
27
/30ptRealistic weapons and behaviour -
35
/40ptBuild quality -
26
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt204pt
+1Ease of maneuver -
24
/30ptRealistic model -
65
/70ptDetails, paint and accesories -
17
/30ptRealistic weapons and behaviour -
38
/40ptBuild quality -
20
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt184pt
+1Ease of maneuver -
25
/30ptRealistic model -
60
/70ptDetails, paint and accesories -
12
/30ptRealistic weapons and behaviour -
19
/40ptBuild quality -
23
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt159pt
+1Ease of maneuver -
10
/30ptRealistic model -
10
/70ptDetails, paint and accesories -
20
/30ptRealistic weapons and behaviour -
0
/40ptBuild quality -
20
/30ptMission Fulfillment -
??
/100ptFair play -
0
/20pt60pt
+1Ease of maneuver -
10
/30ptRealistic model -
20
/70ptDetails, paint and accesories -
9
/30ptRealistic weapons and behaviour -
15
/40ptBuild quality -
8
/30ptMission Fulfillment -
??
/100ptFair play -
0
/20pt62pt
+1Ease of maneuver -
10
/30ptRealistic model -
15
/70ptDetails, paint and accesories -
5
/30ptRealistic weapons and behaviour -
15
/40ptBuild quality -
8
/30ptMission Fulfillment -
??
/100ptFair play -
0
/20pt53pt
+1Ease of maneuver -
15
/30ptRealistic model -
30
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
19
/40ptBuild quality -
10
/30ptMission Fulfillment -
??
/100ptFair play -
10
/20pt94pt
+1Ease of maneuver -
19
/30ptRealistic model -
50
/70ptDetails, paint and accesories -
18
/30ptRealistic weapons and behaviour -
0
/40ptBuild quality -
15
/30ptMission Fulfillment -
??
/100ptFair play -
0
/20pt102pt
+1@Hedero yes if course ;-)
+1