Hola Daniel, echa un vistazo a este video https://youtu.be/Lf3pUDqXr6A y fíjate en la brújula, que es donde puedes observar el rumbo del avión. Otro truco es seguir las islas, como si fueran migas de pan. Buena suerte.
@MisterT @DuckMint @WNP78 Thanks guys! I have get replaced it by simpler models and in effect saves memory. however, I still have the problem of blurring / shading when we move away ... I am trying other solutions. If I give with the problem I communicate it.
@Abhishek700 The color codes obtain throught this method...
1) Search an image that you like... for example... this... Helicopter Tiger
2) Get the URL of image... https://upload.wikimedia.org/wikipedia/commons/6/62/20170810034242%21Eurocopter_EC-665_Tiger_UHT%2C_Germany_-_Army_AN1547188_%282%29.jpg
3) Get colors from image HTML Color Codes tool
4) Apply a slightly darker shade of the color obtained... using Google Color Picker... for example... this green color #6E7058 for this other #414234
5) Use the color code into the XML code of the plane, in the materials section
@MisterT @MOPCKOEDNISHE I added the "LOD Group" component to all the elements of the city. I just added a screenshot with the configuration of the LOD Group. Have you configured the same or is it necessary to indicate the "Render" option?
@MisterT ohh!!! I think you're right, I'm already preparing for the test! Thank you very much for the help! I was going crazy! i will add whatever you want on the map!
@DuckMint I would like all modders to share experiences to design better maps. Before I used a unity asset called "Terrain Toolkit", but with the new version 2018 Unity does not seem to work well. This is forcing me to make the maps by hand. I do not find an adequate tool to build procedural land and that is compatible with this version. In spite of everything, I am working with very realistic textures obtained through Google Earth and post-edited in GIMP, as plots. I'm also having problems with checkpoints. I used to have a script to do the checkpoints and now it does not work in this version of Unity 2018. I'm looking for something to replace it. There are many things that I am trying to find out, I do not know if it happens to you too ...
@asdfg12345 Bugrino is waiting... With the new version of Unity 2018, the main tool for create terrains "Terrain toolkit 2017" not works and this difficult advances.
James Bond does not have a plane. With this machine it looks like it has a spaceship! Really incredible design, very much in the Hopotumon line. I watch vector engines, which make it easy for Mr. Bond to avoid any missile. Widely supersonic speed, supercruise and all integrated weapons. Thanks for participating
From this plane I really like the design of the tail in Y. The incorporation of the 007 anagram and a careful finishing of the camouflage seems very original to me. It reminds me of a Spitfire, adapted to the needs of Mr. Bond.
In the chapter of landing gear, I think it is very successful. Much space has been worked on to retract the landing gear, as well as take-off aids.
As for the flight it seems very realistic, although I would miss a bit more stability and level flight at 100% or 90%.
The light effect of the engine is very beautiful and in general it is a very well constructed airplane. It is great when the tail is deployed in X and increases the power of the engine, giving that extra that James Bond requires to leave a dangerous situation.
On the other hand, I find super-ingenious secret weapons, missiles, and rockets. It's a winning plane!
@Dimkal Your planes are incredible! you deserve this honor ;-)
@Dimkal
@RailfanEthan Thanks!!
@Lahoski107 save image as PNG and then copy the image to the Asset folder
Great work!
Very nice!
@Lahoski107 i use Gimp editor. The solution is described here... https://www.simpleplanes.com/Forums/View/865178 using the seamless option... Take a look here https://youtu.be/w-Rm7OzOct4. But i use a trick here, the textures can be photorealistics if you obtain It from Google Earth
Hola Daniel, echa un vistazo a este video https://youtu.be/Lf3pUDqXr6A y fíjate en la brújula, que es donde puedes observar el rumbo del avión. Otro truco es seguir las islas, como si fueran migas de pan. Buena suerte.
+1Very nice!
Hi! How long! Are you ready for a Challenge?
@DuckMint Yes SP 1.8
@WNP78 @MisterT @DuckMint I think this has something to do with the problem
https://answers.unity.com/questions/529814/how-to-have-2-different-objects-at-the-same-place.html
@MisterT @DuckMint @WNP78 Thanks guys! I have get replaced it by simpler models and in effect saves memory. however, I still have the problem of blurring / shading when we move away ... I am trying other solutions. If I give with the problem I communicate it.
@Abhishek700 The color codes obtain throught this method...
+11) Search an image that you like... for example... this... Helicopter Tiger
2) Get the URL of image... https://upload.wikimedia.org/wikipedia/commons/6/62/20170810034242%21Eurocopter_EC-665_Tiger_UHT%2C_Germany_-_Army_AN1547188_%282%29.jpg
3) Get colors from image HTML Color Codes tool
4) Apply a slightly darker shade of the color obtained... using Google Color Picker... for example... this green color #6E7058 for this other #414234
5) Use the color code into the XML code of the plane, in the materials section
@Abhishek700 no problem! you can use it ;-)
+1@MisterT Great Trick!!! im on it...
@MisterT @MOPCKOEDNISHE I added the "LOD Group" component to all the elements of the city. I just added a screenshot with the configuration of the LOD Group. Have you configured the same or is it necessary to indicate the "Render" option?
Thank you guys! i´m testing i wrote you with the results
@MOPCKOEDNISHE Really thank you!
@MisterT ohh!!! I think you're right, I'm already preparing for the test! Thank you very much for the help! I was going crazy! i will add whatever you want on the map!
@Lahoski107 Thank you very very much!! i found it!! i will test the Terrain Toolkit now!!
@DuckMint @MOPCKOEDNISHE @mushr0om
@WNP78 @DerekSP @MisterT
@Lahoski107 @Chancey21 @Gestour
@Lahoski107 Yes this is problem! exactly!
@DuckMint I would like all modders to share experiences to design better maps. Before I used a unity asset called "Terrain Toolkit", but with the new version 2018 Unity does not seem to work well. This is forcing me to make the maps by hand. I do not find an adequate tool to build procedural land and that is compatible with this version. In spite of everything, I am working with very realistic textures obtained through Google Earth and post-edited in GIMP, as plots. I'm also having problems with checkpoints. I used to have a script to do the checkpoints and now it does not work in this version of Unity 2018. I'm looking for something to replace it. There are many things that I am trying to find out, I do not know if it happens to you too ...
We can join efforts...
Great Work!
@Lahoski107 may you share a screenshot? Btw do you use Terrain Toolkit 2017?
Take a look here https://www.simpleplanes.com/Forums/View/865178
@RamboJutter Great Works! Keep it up!
@RailfanEthan Great work
This is a very nice model! Great build! You can feel proud
+3@asdfg12345 Bugrino is waiting... With the new version of Unity 2018, the main tool for create terrains "Terrain toolkit 2017" not works and this difficult advances.
+1Great Update! Great work guys! i´m testing and i obtain the next results:
i hope will progress Simpleplanes, good job!
+6@Morel234 ;-)
@marcox43 thanks!! I Will study It 😉
@Bearclaw189 is Maximum overkill mod 😉
@Morel234 yes its probably... 😉😉
@Spectre2520 jejejejejeje
@Spectre2520 take a look this picture Star Wars Porgs
@Spectre2520 its a Porg... from Star Wars film... img1 Porg img2 Porg img3 Porg ;-)
@JohnnyBoythePilot you are right! this is inspired by 310 :D
+1@EternalDarkness No problem!
Very nice work!
+1Bonito modelo amigo! Bien hecho
+1@JohnnyBoythePilot not enought players... 😫 Sorry, Will be other challenge
Ready for the next challenge? ;-)
James Bond does not have a plane. With this machine it looks like it has a spaceship! Really incredible design, very much in the Hopotumon line. I watch vector engines, which make it easy for Mr. Bond to avoid any missile. Widely supersonic speed, supercruise and all integrated weapons. Thanks for participating
+2From this plane I really like the design of the tail in Y. The incorporation of the 007 anagram and a careful finishing of the camouflage seems very original to me. It reminds me of a Spitfire, adapted to the needs of Mr. Bond.
In the chapter of landing gear, I think it is very successful. Much space has been worked on to retract the landing gear, as well as take-off aids.
As for the flight it seems very realistic, although I would miss a bit more stability and level flight at 100% or 90%.
The light effect of the engine is very beautiful and in general it is a very well constructed airplane. It is great when the tail is deployed in X and increases the power of the engine, giving that extra that James Bond requires to leave a dangerous situation.
On the other hand, I find super-ingenious secret weapons, missiles, and rockets. It's a winning plane!