316k mikoyanster Comments

  • CAS Challenge 6.0 years ago

    @RussianAS The objective is to make a plane for ground attack and tank-hunting. However, all kinds of situations can occur, such as self-defense.

  • BAE Hawk 127 6.0 years ago

    @A3 I´m on it! but it would be USAF...

    +1
  • BAE Hawk 127 6.0 years ago

    @A3 Ok you say...

  • hi modbuilders. plase see photos and help me 6.0 years ago

    @Kakhikotchauri1 im testing but not find the way to solve it, sorry 😣

  • BAE Hawk 127 6.0 years ago

    @Zharapparbyell thank you. For include images use the following code ![text](URL of image)

  • BAE Hawk 127 6.0 years ago

    @A3 i made this for you 😉 God save Australia

    +2
  • BAE Hawk 127 6.0 years ago

    @Chancey21 you can fix It and teach me how must be the flight. In this case i review DCS flights to make it more similar. Please help me and show me how must be. Im interesting.

  • CASA C-101 Aviojet 6.0 years ago

    @A3 and it flies very well :-D

    +1
  • CASA C-101 Aviojet 6.0 years ago

    @A3 only left details and landing gear ;-)

    +1
  • hi modbuilders. plase see photos and help me 6.0 years ago

    @Kakhikotchauri1 don´t worry i´m testint it i say you what i discover...

  • hi modbuilders. plase see photos and help me 6.0 years ago

    @Kakhikotchauri1 i will check your asset ;-)

  • hi modbuilders. plase see photos and help me 6.0 years ago

    You can down terrain and lower terrain to shape the River...

  • CASA C-101 Aviojet 6.0 years ago

    @Jerba unfortunately I do not have time to go back to that project ...

  • CASA C-101 Aviojet 6.0 years ago

    @A3 At the moment I have already built the fuselage and main wings :-)

    +1
  • CASA C-101 Aviojet 6.0 years ago

    @TheMitsuboshiBoi its the new map of Falklands that im develop

  • CASA C-101 Aviojet 6.0 years ago

    @A3 good idea 😉 its very probably that publish It in a days

    +1
  • CASA C-101 Aviojet 6.0 years ago

    @Jerba you can republish, no problem 😉

  • [Cinematic] XCub Teaser 6.0 years ago

    Touching the sea! Ver nice!

    +1
  • CASA C-101 Aviojet 6.0 years ago

    @A3 ok you say 😉

    +1
  • CASA C-101 Aviojet 6.0 years ago

    @edensk Podemos fabricarlo juntos y lo publicas tu ;-)

  • CASA C-101 Aviojet 6.0 years ago

    @ndfr623 @edensk How could I not build the airplane of my country? ... especially after having seen it several times on this website ...

    +1
  • CASA C-101 Aviojet 6.0 years ago

    @edensk @ndfr623 I have built it for you and for everyone. My intention is that we enjoy this plane. Nothing else...

  • CASA C-101 Aviojet 6.0 years ago

    @Viper3000ad Thanks my friend!

  • CASA C-101 Aviojet 6.0 years ago

    @XxMegamonsterxX Thank you very much! ;-) enjoy it!

  • CASA C-101 Aviojet 6.0 years ago

    @freedompilot98 @zyxtom @Speedbird40

    +1
  • CASA C-101 Aviojet 6.0 years ago

    @Hedero @edensk @ndfr623

  • CASA C-101 6.0 years ago

    @edensk @Hedero @ndfr623 parece que ya somos unos pocos españoles por aquí 😁😁😁

    +1
  • MikoTestScripts 6.0 years ago

    @Awsomur sorry but no way install android plugin for Unity. This avoid muy effort to generate android version for this map...

  • Dogfight challenge 6.0 years ago

    I´m building a plane for your challenge, but it exceed slightly the maximum parts limit. Do you accept it?

  • P.4200 Hochleistungs-Multifunktionsflugzeug 6.0 years ago

    Congrats!!!

    +1
  • P.4200 Hochleistungs-Multifunktionsflugzeug 6.0 years ago

    incredible work!!

    +1
  • Interurban Railcars 6.0 years ago

    WoW!

  • Tracks 2 6.0 years ago

    Incredible job!! Great!!

  • MikoTestScripts 6.1 years ago

    @vcharng I do not know ... if you record a video, we could see the flight conditions ...

  • MikoTestScripts 6.1 years ago

    @Viper3000ad Muchas gracias amigo! I hope visit Greece! It´s a nice Country and great people!

    +1
  • D.Corp Dragon 6.1 years ago

    This is a great work, congrats!

    +1
  • MikoTestScripts 6.2 years ago

    @Viper3000ad no but i was searching islands for this mod ;-)

  • MikoTestScripts 6.2 years ago

    @MisterT I have done some tests in which several planes appeared at the same time. But this causes a significant delay. In this mod, in mission 3 there is a moment when you have to shoot down cargo planes. At that point I decided, that the planes appeared one by one to make the game experience more fluid. Anyway, if you realize, when it comes to loading ships or tanks, they are loaded immediately, without any delay. That's why I deduce that there has to be some way of doing the same with airplanes. I believe that the problem is in the "Spawner", since it publishes the airplane in an approximate location, random type, but not exact as it happens with the naval and terrestrial units. The fact that we must indicate a behavior of the AI can also influence. That may require more system memory. I think the solution can come from creating a script based on the functions of the "AI Aircraft Spawner" that by default maintains an aggressive attitude towards the player, or simply follow a pre-established route. That is another of the problems we face. The simplest solution would be to create a bomber that will fly without changing its height, just changing course with the tail rudder. On the other hand, that plane would have to have very few parts, from 50 to 100 maximum. With these parameters we could make sure that the plane will not make a dive flight and it will crash. If the plane has few parts, we also ensure that several can be loaded at once, for example a maximum of 3. Another solution that occurs to me is to create several bombers in the same model, that way they appear at the same time. Be that as it may, there are few other solutions ... unless for the moment ... If these issues were addressed and the Modtools included all these suggestions, the game would gain a lot. I guess everything will be a matter of time. What I discover, I will share with everyone.

    My dream is that SimplePlanes, had some graphics similar to those of DCS, you could edit missions with the issues that we have been saying and that you could design the paint schemes of the planes to make it more realistic and we could build them in less time ... maybe I will post an article in the forum ordering all these ideas and schematizing all the aspects that I have in my brain about it ...

    +1
  • MikoTestScripts 6.2 years ago

    @Zippy6 Your ideas inspire me to make the missions ...

  • MikoTestScripts 6.2 years ago

    @Zippy6 in fact I am already working on a map of the ww2. I accept your ideas about it

    +1
  • MikoTestScripts 6.2 years ago

    @Zippy6 yes if you want i can design It 😉😉

  • MikoTestScript coming soon! 6.2 years ago

    @ShockRF I use Google Earth and edit Seamless with GIMP

  • MikoTestScripts 6.2 years ago

    @Kakhikotchauri1 it´s a good idea, i will share my assets packs don´t worry

    +1
  • MikoTestScript coming soon! 6.2 years ago

    @CrashFighter05 i use mouse to control the plane... my joystick is very obsolete

  • MikoTestScripts 6.2 years ago

    @OrangeBoardEnterprise I just tried to generate the Android version, but it is already giving me problems. It will take me some time to find the solution

  • MikoTestScripts 6.2 years ago

    @BlueCitrus Thank you very much! Anyway, I do not program in C # Sharp, I do what I can ...

  • MikoTestScripts 6.2 years ago

    @MMDerK it´s true this problem must be fixed in next campaigns ;-)

  • MikoTestScripts 6.2 years ago

    @OrangeBoardEnterprise Will be Android version

  • MikoTestScripts 6.2 years ago

    @jamesPLANESii this map mod has a no enemies version 😉😉

  • [CLOSED] Dogfight tournament! [25 upvote prize] (WW2 Fiction & Replica) 6.2 years ago

    @belugasub The only problem I see is that if we build a realistic airplane in terms of maneuverability, it probably will not win the tournament ... Have you thought about assigning more points to planes that meet certain parameters of realistic maneuverability ...? In some challenges that I have organized the problem was to measure that exactly ... If SimplePlanes had some way of calculating for example the G limit of the maneuvers of each plane, we could have a scale to limit our planes and make them as realistic as possible ... I do not know if there is any command in the console that allows us to see that information about the planes ... If anyone knows, I think it would be a good time to share the information ...