Most of his mods didn’t change anything, just add parts. The only ones he did while I was building was the number and the trip lip. I asked him about the STOL cuffs and he said he wan’t going to keep them, and then he uploaded a video lol. Keeping up with the mods was easy. The hardest thing was keeping my mind building this thing because it has so many parts and I have to finish this plane before Deadstick is released, which I managed lol @Sovjetair
The devs and some other peeps say that adding decals to the game will make the planes I go flying photos that take no skill to make have eye candy (which they say in a very negative light for some weird reason), but I think that adding decals will be fantastic because the planes will look far better and the really detailed planes will be more mobile friendly. Adding this feature will cure the main issue with my Kitfox, which has 3338 parts, which the decals take up about 2500 of them.
I kinda made my Kitfox to prove a point a bit about the fact that we need decals as well as a challenge for myself do include as much detail as is physically possible lol.
What you can do is you can put a block in the Designer that’s exactly the same length as the plane is irl, then scale the blueprint to be the same size, then start building your plane
The mirroring system is infuriating for small details. Doing details takes a lot of mirroring things while they aren’t attached to the plane, and taking parts off other parts without breaking their mirror. Being able to mirror on the fly is really important with doing small details, and this feature isn’t available on SR2. Also the 3 view on the website, for some reason, doesn’t have a top view, meaning making accurate replicas and getting proportions right on builds is much more difficult. @Bmcclory
I disagree with “don’t touch the dihedral”. Planes have dihedral because it helps with level flight. For example, if the plane isn’t quite flying level (when I say level I mean level in the roll axis), the plane slips slightly into the direction that the plane is banked, and the upward dihedral helps with leveling the plane off (because if you imaging the plane flying directly sideways with upward dihedral, it’s gonna roll, if ya know what I mean). If your plane doesn’t have enough dihedral, or it has downward dihedral, the plane is gonna do what my Scout Dragonfly does quite a lot and start rolling off to the side when it isn’t perfectly level.
Some planes have more dihedral than others because of how the wings are positioned. If you look at how the dihedral on low-winged aircraft, such as the Piper Cherokee, you will notice that it’s wings have quite a lot of dihedral. This is because the CoM being above the wings, the plane is gonna tip. With high winged planes such as the Cessna 172, you will notice that the wings have very little dihedral. This is because the CoM is below the wings and that helps with stability. With some planes, such as the Antonov AN-225, the CoM is so far below the wings that the plane has too much roll stability and actually needs a dihedral down to have easier roll.
The pendulum thing with the wing location I’ve found doesn’t really work on SimplePlanes because the wing physics when planes are slipping/sliding aren’t very realistic in the game, so I tend to give planes some extra dihedral, but not much.
.
@randomusername
I’m pretty sure stalling is when the airflow breaks away from the wing. If a plane doesn’t stall, it’s probably that the plane can’t keep it’s nose up enough to get down to a speed that it can stall at, or the wing is so efficient at making lift that it never truely breaks away... that’s just guessing though.
There’s 4 settings below the brake torque and they adjust what angle the tyre looses grip at, and the shape of the grip curve. I need to experiment with which one does what and stuff but yeah. Making them a lower number seems to work best.
I think there’s a reason why spintires is the only game with this mud. Also what I don’t like is the lack of gears and the ridiculous amount of horsepower the engines have. You only need about 20HP to get a 1:1 scale car up to 200mph.
Fine. For the past couple of weeks, I’ve been restoring faith in this community, but that’s all dropped now. Go and laugh about this to your puny SPMC friends and all laugh about what a dumb, childish sh** bag I am. @Blue0Bull
It was a bug with the game where the rotator at the top of the suspension was changing it’s connection when I moved the joystick into the game. It was a bug with the game. I needed Designer Suite to edit the connection once the joystick was moved into the game. And, if you continue to be a salty dryhead to me, you are certainly going to be blocked. So I warn you. @Blue0Bull
Most of his mods didn’t change anything, just add parts. The only ones he did while I was building was the number and the trip lip. I asked him about the STOL cuffs and he said he wan’t going to keep them, and then he uploaded a video lol. Keeping up with the mods was easy. The hardest thing was keeping my mind building this thing because it has so many parts and I have to finish this plane before Deadstick is released, which I managed lol @Sovjetair
+2Yes!
The devs and some other peeps say that adding decals to the game will make the planes I go flying photos that take no skill to make have eye candy (which they say in a very negative light for some weird reason), but I think that adding decals will be fantastic because the planes will look far better and the really detailed planes will be more mobile friendly. Adding this feature will cure the main issue with my Kitfox, which has 3338 parts, which the decals take up about 2500 of them.
+2I kinda made my Kitfox to prove a point a bit about the fact that we need decals as well as a challenge for myself do include as much detail as is physically possible lol.
Hey look it’s sauce hi sauce
+2Bruh just do one teaser man lol
+2SimplePlanes: For people who like art and making things with functions, and making things with detail
SimpleRockets2: For people who like orbital mechanics, better physics, and making things really quickly that look good.
+2What you can do is you can put a block in the Designer that’s exactly the same length as the plane is irl, then scale the blueprint to be the same size, then start building your plane
+2People do it on YT and Facebook and stuff all the time... I don’t see how it’s much different to that.
+2yes
+2The mirroring system is infuriating for small details. Doing details takes a lot of mirroring things while they aren’t attached to the plane, and taking parts off other parts without breaking their mirror. Being able to mirror on the fly is really important with doing small details, and this feature isn’t available on SR2. Also the 3 view on the website, for some reason, doesn’t have a top view, meaning making accurate replicas and getting proportions right on builds is much more difficult. @Bmcclory
+2Lmao. Ain’t no need to leave no more 😆 @Dwldjon
+2I disagree with “don’t touch the dihedral”. Planes have dihedral because it helps with level flight. For example, if the plane isn’t quite flying level (when I say level I mean level in the roll axis), the plane slips slightly into the direction that the plane is banked, and the upward dihedral helps with leveling the plane off (because if you imaging the plane flying directly sideways with upward dihedral, it’s gonna roll, if ya know what I mean). If your plane doesn’t have enough dihedral, or it has downward dihedral, the plane is gonna do what my Scout Dragonfly does quite a lot and start rolling off to the side when it isn’t perfectly level.
Some planes have more dihedral than others because of how the wings are positioned. If you look at how the dihedral on low-winged aircraft, such as the Piper Cherokee, you will notice that it’s wings have quite a lot of dihedral. This is because the CoM being above the wings, the plane is gonna tip. With high winged planes such as the Cessna 172, you will notice that the wings have very little dihedral. This is because the CoM is below the wings and that helps with stability. With some planes, such as the Antonov AN-225, the CoM is so far below the wings that the plane has too much roll stability and actually needs a dihedral down to have easier roll.
The pendulum thing with the wing location I’ve found doesn’t really work on SimplePlanes because the wing physics when planes are slipping/sliding aren’t very realistic in the game, so I tend to give planes some extra dihedral, but not much.
+2.
@randomusername
Everyone who plays SP looks almost the same
+2XML on iOS = no, unless you jailbreak your device
+2Again lol
+2Yup. this mod has an attachment modifier where you add and get rid of attachments on parts.
+2All I see is darkness
+2🙈😵
I’m pretty sure stalling is when the airflow breaks away from the wing. If a plane doesn’t stall, it’s probably that the plane can’t keep it’s nose up enough to get down to a speed that it can stall at, or the wing is so efficient at making lift that it never truely breaks away... that’s just guessing though.
+2When you realise the sky exists
+2Hi dead
+2no
+2wow.jpg
+2Yeah shadows are really costly for some reason :/ @Oski
+2Das kool
+2a blank square lol
+2Jk
If you got your pic from imgur, you need to take the s out of https.
What sort of wobbling does it do?
+2You should add the agricultural tag
+2Yeah lol @Hyattorama
+2Brown pearl
+2Planes
+2Don’t forget you had 420 points before you uploaded this lol
+2💯
+2PS if you got your pic from imgur you need to take the s out of https
+2Is it St Louis Aviation camp?
+2Air New Zealand.
+2There’s 4 settings below the brake torque and they adjust what angle the tyre looses grip at, and the shape of the grip curve. I need to experiment with which one does what and stuff but yeah. Making them a lower number seems to work best.
+2As cool as it is, I have some doubts about it...
+2"Samir! Samir! YOU ARE WRECKING THE CAR!"
+2"Shut up."
Hipperty hopperty get off my property
+2Lol @CruzerBlade
+2@TheFantasticTyphoon That's not very nice. :(
+2But still, this is just the tutorial plane. :/
Fantastic YouTube content @CruzerBlade @Axartar @Randomdoggo
+269
oh boi
+2Ogh, you teased me!
+2Braking news! The world population is growing.
+2John.
+2I think there’s a reason why spintires is the only game with this mud. Also what I don’t like is the lack of gears and the ridiculous amount of horsepower the engines have. You only need about 20HP to get a 1:1 scale car up to 200mph.
+2Fine. For the past couple of weeks, I’ve been restoring faith in this community, but that’s all dropped now. Go and laugh about this to your puny SPMC friends and all laugh about what a dumb, childish sh** bag I am. @Blue0Bull
+2Wow works really well!
+2Glides more like a brick though but I guess that’s not the point XD
It was a bug with the game where the rotator at the top of the suspension was changing it’s connection when I moved the joystick into the game. It was a bug with the game. I needed Designer Suite to edit the connection once the joystick was moved into the game. And, if you continue to be a salty dryhead to me, you are certainly going to be blocked. So I warn you. @Blue0Bull
+2The plane in your profile pic on YT, it’s called the flying jug and it always wins the STOL competitions in New Zealand. Tail number: ZK-JUG
+2