106k hpgbproductions Comments

  • Couple of website suggestions 9 months ago

    I like the idea of downvoting comments and adding reactions to comments.
    .
    For commenting with pictures, i think the current method of using links is good enough. Embedding images increases loadtimes and data usage. If the sp website hosts images, then the server data will grow much faster than it already does. Some sp users, both low and high ranks, don't consider the size of images and will push tens of HD screenshots into a single plane description or forum post, and adding to comments will worsen the load times.

    +2
  • Is it okay if I put on bikini anime girl for my PFP? 9 months ago

    I had anime girl with exposed sarashi cloth for a while and no one complained so idk
    There is a wide range of nsfw levels for bikini anime girl pics, so it depends

    +2
  • 2018 McLaren Senna 9 months ago

    you probably want to fill in the gap between the wheels, almost every car will use that space

    +2
  • [solved] how to replace the standard 'AI-Refuel tanker' ? one year ago

    @Blueshift oh yeah, i forgot to write it here, but i've made a mod for it, so you don't have to run batch files everytime you play sp

    +2
  • More Color slots 1.1 years ago

    Go to your plane's xml file and add more rows to the materials section

    +2
  • How to Download planes in SP PC? 1.2 years ago

    If you click download from the steam browser, the plane will load automatically
    If you use normal browsers but don't want to end up with a bunch of .splane files, you can copy the aircraft link, and in the designer press ctrl+L

    +2
  • 7:22 on Nordschleife with updated NIKE ONE 2022 1.3 years ago

    NIKE ONE 2022

    Notes:
    - FT on the top is a timer, but I forgot to use it so I used the video
    - Timer in the car directly uses the Time variable, so it's not the lap time
    - My current times in GT4 are 7:38.8 with Sports Medium tires and 7:08.8 with Racing Medium tires
    - In SP, the car is slower in a straight line, but faster in the corners. The cornering is probably similar to Racing Medium or Soft tires.
    - A more realistically tuned version has been added

    +2
  • Another question about exhaust 1.3 years ago

    This is a bug in the game where the exhaust particles don't rotate with the engine. This means that no matter the rotation of your engine, each particle does not change shape, and if you use different xyz values, the gap between the particles changes
    Don't use different xyz particle scale
    You can try increasing the engine input controller value past 1, using multiple very small engines in a line, or alternatives like label engine effects

    +2
  • Engine overheat code 1.4 years ago

    Well, the first thing is that there is no way to use guns except with FireGuns, so you cannot drop the health of engines
    However, you can deactivate the engines.
    Example code based on timer code:
    sum(smooth(Throttle>=0.95?99:0, Throttle>=0.95?1:COOL_MUL) > 60 ?1:0) < 0.01
    .
    For cooling time multiplier COOL_MUL > 0
    .
    Smooth argument 2 is the max rate of change towards smooth argument 1.
    Value inside sum() is 1 if the timer>60, 0 if timer<=60. This means sum() increases at 1/second only when timer>60.
    Sum is compared against a small number 0.01. At first, sum() is 0. When timer>60, sum() will exceed 0.01 and deactivate your engine

    +2
  • Engine Power Variable 1.5 years ago

    The ? : operators form the ternary operation:
    ARGUMENT ? TRUE_VALUE : FALSE_VALUE
    .
    To multiply, use the * operator, e.g.
    Throttle * AngleOfSlip

    +2
  • Rotator Physics sux 1.5 years ago

    Luckily, they suck consistently, so you can put another rotator that rotates parts in the opposite direction
    The strange thing is that rotators produce torque even if they rotate parts with no mass

    +2
  • How do I do this?? 1.5 years ago

    funky trees guide - part variables
    After you enable part output variables, you can use them in parts or other variables

    +2
  • How do you add a ammo count in simpleplanes as a variable? 1.5 years ago

    ammo("Rocket Pod")
    You can put a different name, even custom names if your weapons use them

    +2
  • Funky Trees help… 1.6 years ago

    You can't launch flares from custom inputs, only LaunchCountermeasures input
    Also, the firing delay is fixed at 1 chaff/flare per second

    +2
  • can you cap the maximum speed of the car engine part? 1.6 years ago

    You can cap the speed of cars from the resizeable wheel part
    Change maxAngularVelocity value
    If you want a method that only affects the engine, you can cut power when the rpm exceeds a certain number

    +2
  • How to make brakes? 1.6 years ago

    You can have pistons that push from the bottom of the tank

    +2
  • [QUESTION+HELP] Is there a way to press a button and have it unpress by itself a few seconds later? 1.6 years ago

    @JustWingIt to change the time, change the 1 in MyButton variable
    Stopping the button from being pressed is more complicated, I tried it and I don't know how to do it without actual trickery (pistons or storing a whole lot more variables)

    +2
  • [QUESTION+HELP] Is there a way to press a button and have it unpress by itself a few seconds later? 1.6 years ago

    @JustWingIt yes it works with a light using the same input as the button

    +2
  • [QUESTION+HELP] Is there a way to press a button and have it unpress by itself a few seconds later? 1.6 years ago

    Tried to make something
    Yeah
    Button has interactionType=Toggle and outputs to MyButton
    .
    MyTimer = smooth(MyButton=1 ? 999999 : 0, MyButton=1 ? 1 : 999999)
    This uses an alternative to the sum function which can be reset.
    .
    MyButton = MyTimer > 1 ? 0 : MyButton
    Write 0 to MyButton if the timer is at more than 1 second, otherwise don't change the value
    You can also use a variable activation group

    +2
  • Add the turning assist or not? 1.6 years ago

    Add it but keep an option in the variables or activation group to toggle it

    +2
  • Anyone has a system to simulate Zero-G or to make realistic spacecraft? 1.6 years ago

    You could make an engine connected to 3 rotators or a 3-axis control base, such that the engine always points upwards
    Adjust the engine thrust to match the weight of your aircraft

    +2
  • Text Curvature 1.6 years ago

    Unfortunately it won't bend characters, only move and rotate them. So it does nothing on a single line label like reg numbers

    +2
  • Observation Equipment -Naozumi- 1.7 years ago

    @SeguraCS12 @CanadianAircraftBuilder sorry guys I ate the fish

    +2
  • [RPM GAUGES] 1.7 years ago

    Jet engines in sp don't have a rpm variable, only thrust variable. You can simulate the rpm yourself with the thrust variable.
    Jet engines have some rpm when idle, usually around 20% of max rpm.
    .
    Try something like this (produces rpm <= 1)
    lerp(0.2, 1, THRUST / THRUST_MAX)

    +2
  • Observation Equipment -Naozumi- 1.7 years ago

    @Flash0of0green I use sketches to design the character, but I don't use it as a blueprint
    What drawings do you have?

    +2
  • Novice controls Wasp (1.11 ver.) 1.8 years ago

    @OBCdragon yeah, but i changed a word

    +2
  • Anti Missile Ball 1.9 years ago

    @SkyJayTheFirst no, so RWR and CIWS isn't possible in the vanilla game yet

    +2
  • Community questions! 1.9 years ago

    1. Fried egg with onion is the best egg dish
    2. L o n k
    3. Idk, a lot of mine
    4. I am bread dog
    5. Android for building, PC for messing around with mods
    6. Pretty ok (tm)

    +2
  • Anti Missile Ball 1.9 years ago

    @Suica not planning to, but seems like a good challenge

    +2
  • building habits idk 1.9 years ago

    @OrderlyHippo yeah, mirroring the whole plane always breaks stuff, as compared to mirroring parts which only sometimes breaks stuff

    +2
  • How long do Map Mods take to export from Unity? 1.9 years ago

    The first build is always slow, subsequent builds should be much faster
    Also depends on your PC, because compiling scripts and shaders is like most of the build process
    My expected times:
    - a few scripts only, no map, no/minimal meshes: 1 minute
    - large map with many terrains, few extra objects: 5 minutes
    - several maps with one/few terrain, in-game enemies: 5 minutes

    +2
  • **How do you make a Map Mod in Simple Planes?** 2.0 years ago

    It's still relevant except that you should:
    - change color space from gamma to linear
    - use the VR settings
    Also the android build option has been removed

    +2
  • If you think about it... 2.1 years ago

    I used to only use 2-3 grays, I like it but it's kind of boring
    I'm getting into better colors but I still build in gray before painting to reduce eye strain
    .
    Add-on: I paint hidden parts in magenta, game engines use it to show rendering bugs for good reason. A long time ago I just used red or lime but those are colors with actual use

    +2
  • building habits idk 2.1 years ago

    @ReinMcDeer front to back every time

    +2
  • SimplePlanes OCD 2.1 years ago

    6 is me rn
    when your plane has -0.2 degrees per second of auto roll, not a big problem, but enough to notice it

    +2
  • [Tabloid] Nintendo Switch Sandbox Game SimplePlanes Unofficial Release on April 1st. 2.2 years ago

    on the other hand, flight stick and throttle labo when

    +2
  • So Jundroo accidentally added 1 part custom images to the game... 2.2 years ago

    @marcox43 C:\Users[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\Subassemblies
    From the modding wiki, the AppData folder is hidden by default so you may have to change file explorer settings to show hidden files

    +2
  • AQF-24 Type-A «AVR-Comet» 2.2 years ago

    @TRD6932 i prefer to hide references in plain sight

    +2
  • The Ultimate Feature Suggestion Post For Stuff That Will Probably Never Be Added 2.4 years ago

    • Maybe, but there are probably some premade codes for that
    • YES
    • Yes. Not in the build XML, but there should still be unique blueprints for each build
    • Yes lol
    • I heard it's faster if you use X-rays
    • YES
    • Yes (or git gud lmao)
    • Kinda exists but only for fuselage shapes

    +2
  • Cannon projectiles don’t hit enemy aircraft? 2.4 years ago

    If disableAircraftCollisions="true", cannons won't hit other aircraft. Set it on the parts around and in front of the cannons on your plane

    +2
  • Text Code Needed! [Fixed] 2.4 years ago

    @Korzalerke increase 0.001 to 0.1

    +2
  • So Jundroo accidentally added 1 part custom images to the game... 2.5 years ago

    @WIZARD2017 you can alternatively store many frames of your image in a single label, and use FT to choose between them. I don't know how laggy that is but it is doable

    +2
  • For Andrew Garrison 2.8 years ago

    Amazing, I hope the devs add it to 1.11

    +2
  • What if SP had a legit multiplayer [ART] 2.9 years ago

    Very cool (in more ways than one)

    +2
  • Reimu Hakurei (Touhou Project) 3.1 years ago

    @exosuit don't forget to "condemn" them, install nukes near them, and provide monetary aid to other groups to prevent more groups falling to the domino effect

    +2
  • Racisms Final form [Teaser] 3.1 years ago

    we did it boys, racism is uhhhhhhhhhhhhh

    +2
  • RuntimeInspector 3.2 years ago

    Got "TypeLoadException: Could not resolve type with token 0100008c (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)". Cannot open RI tool, no log in the install path
    Worth noting that it ran fine when I got this mod when it was released

    +2
  • I'm back! 3.3 years ago

    Congrats, you're a real sp player now

    +2
  • Tone Generator 3.5 years ago

    @TrainDude the input must be in Hz. The default value of 256 produces a tone of 256 Hz
    Normal inputs only goes up to 1 Hz which is inaudible, you must use FT

    +2
  • Tone Generator 3.5 years ago

    @cnorth12
    - find it first, it may be in your downloads folder
    - select (left click) and copy (ctrl+c)
    - go to spmods folder, usually USERNAME/AppData/LocalLow/Jundroo/SimplePlanes/Mods
    - paste (ctrl+v) and run simpleplanes
    Reference

    +2