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Engine Power Variable

11.2k Birdman9301  1.5 years ago

Is there any way to make a car engine have a higher max power when the craft is past a certain angle of slip? Thank you in advance.

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    11.2k Birdman9301

    @hpgbproductions ok. Thank you.

    1.4 years ago
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    @Birdman9301 you can't change wheel grip

    +1 1.4 years ago
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    11.2k Birdman9301

    @hpgbproductions sorry to bother you again. One last question. Is it possible to have a wheel’s grip correlate to angle of slip too? If so how? Thank you in advance.

    1.4 years ago
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    11.2k Birdman9301

    @hpgbproductions much appreciated

    1.4 years ago
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    The ? : operators form the ternary operation:
    ARGUMENT ? TRUE_VALUE : FALSE_VALUE
    .
    To multiply, use the * operator, e.g.
    Throttle * AngleOfSlip

    +2 1.5 years ago
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    11.2k Birdman9301

    @hpgbproductions In what way does the final ratio do. For instance if I were to put
    “5 : 1” what would the 5 be multiplying versus the 1.

    Also if I were to multiply the engine output by AngleOfSlip how would I do that. Funky trees makes very little sense to me sorry.

    +1 1.5 years ago
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    Multiply the engine input by some function of AngleOfSlip
    If you just want a step increase:
    Throttle * (abs(AngleOfSlip)>THRESHOLD ? MULTIPLIER : 1)

    +1 1.5 years ago