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NIKE ONE 2022

72.0k hpgbproductions  24 days ago
Auto Credit Based on hpgbproductions's !nike_dev1_1_6_1

Nike ONE 2022
Concept car

USER MANUAL

CONTROLS:
Pitch - Motor throttle
Roll - Steering
AG1 - Open canopy
AG2 - Force spoiler extension
AG7 - Headlights

NOTES:
- Driving controls can be changed in the Variables panel, by replacing "Pitch" in "EngineInput" and "Roll" in "Steering".
- Controls are also shown in the Craft Instructions panel.
- Due to the lack of suspension, it does not handle well on some mod maps.

HUD:
hud

EXTRAS:

colors.txt

DEV NOTES:

This is a meme car in Gran Turismo, whether for being associated with a non-automotive company, or being set 17 years after the game's release. So this is effectively just a giant meme post.

  • There are no blueprints for this thing, I made a reference front, side, and rear view by zooming in as much as possible in Photo Travel mode.
  • Animations are made with reference to the game.
  • GT-inspired HUD for first-person view.
  • Slow on startup as it simulates moving in eighth gear. Steep slopes will stall the car when entered too slowly.


The first update image posted online.

  • This requires fuselage slicing to its fullest extent, something I wouldn't get to do with my own designs. With this, I reject half of my humanity and become a Half-Human Half-Phantom.

I hadn't even played video games at the time of GT4. I wonder how it feels to see something funny from your past.

INFORMATION

The Nike ONE 2022 is a hypothetical vehicle designed by Phil Frank of Nike in association with Polyphony Digital. It only appears in Gran Turismo 4.

Gran Turismo Wiki (gran-turismo.fandom.com)

Entry on the designer's website (phil-frank.com)

Lore by the original designer (gtplanet.net)

Spotlights

General Characteristics

  • Predecessor !nike_dev1_1_6_1
  • Created On Windows
  • Wingspan 7.6ft (2.3m)
  • Length 10.9ft (3.3m)
  • Height 3.0ft (0.9m)
  • Empty Weight 1,450lbs (657kg)
  • Loaded Weight 1,592lbs (722kg)

Performance

  • Wing Loading 1,183.2lbs/ft2 (5,777.0kg/m2)
  • Wing Area 1.3ft2 (0.1m2)
  • Drag Points 1442

Parts

  • Number of Parts 580
  • Control Surfaces 0
  • Performance Cost 2,031
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  • Profile image
    269 Vovansir

    DUDE, THAT'S COOL!

    yesterday
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    I remember this machine from Gran Turismo 4

    8 days ago
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    @AndrewGarrison @WNP78 thank you for VR-testing this build
    I don't have a VR headset, so I can't test VR.
    Also, the new part modifiers are still not completely explained.
    .
    I want to control Steering with the Control Base so it looks more realistic. I changed Steering priority to -1
    For the glass, I have no excuse and just didn't go and check what the trim colors do
    .
    VR test revision (not on the PC now, can't get XML file)

    19 days ago
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    Dev WNP78

    My only other feedback would be to paint the inside face (Trim 1) of the glass a different material that has lower Smoothness, as the reflection from inside can be confusing and disorienting.

    19 days ago
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    Dev WNP78

    Thinking about it more I definitely think the best way to fix the first issue is just to set the ControlBase to act on Roll instead of Steering. The way you have it set up, Roll is the input from the user, and Steering is then the output to the wheel steering. The steering... thing... is more about input from the user.

    19 days ago
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    Dev WNP78

    Regarding what Andrew said, the issue is that you're assigning to the Steering variable both from the variable setters menu (which sets it based on Roll), and from the ControlBase. To ensure that the ControlBase always takes priority over the variable setter, you can open the extra menu on that variable setter and set the priority to be -1 so it is lower than the ControlBase's priority. This makes the steering work. Or, to do it more simply, you could just set the ControlBase to control Roll.


    Also, you can tweak the triggers for acceleration and braking to take analog values from the controller instead of acting as switches by opening the relevant ControlBinding element in Overload and changing the controlPath from triggerPressed to just trigger, and setting asButton to false. This gets the analog value right from the controller though be aware that on some controllers this value might not get down to precisely zero, and instead is a very very small and fluctuating number when the trigger is not pressed, and this seems to confuse your power readout for some reason.

    19 days ago
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    This is a really cool build, the only issue is the steering wheel doesn't turn the vehicle in VR. I'm not sure why because when I press the analog stick roll left/right it the steering wheel responds. @WNP78 do you have any ideas?

    19 days ago
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    @Abiansai first pic is on tracks and roads, second one is the default map

    20 days ago
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    What map you used to take the pic?

    21 days ago
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    40.5k Sm10684

    wow, simply wow!!!

    21 days ago
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    4,396 JuanShot2Go

    It's stunning.

    22 days ago
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    @hpgbproductions awesome so its a site? cool, nice ratings btw "69.9" Noice.

    22 days ago
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    @BBCP117 www.phil-frank.com
    The designer used "•" for "." and "-" for "-"

    23 days ago
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    @hpgbproductions does it say "filthyfrankcom"?

    23 days ago
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    @BBCP117 i made it exactly as it appears on the car, you're mostly right

    23 days ago
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    the Morse on the side of the vehicle translates to "WWPPHILTFRANKECOM" or at least thats how i was able to translate it. im not so good at Morse Code.

    23 days ago
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    1,575 LotusCarsSub

    FINALLY, THE LEGENDARY

    SHOE CAR

    +2 23 days ago
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    323 zwen

    @hpgbproductions Thanks for the explanation! I was wondering about that 9.81 and forgot it is a constant. Now, this totally makes sense to me!

    23 days ago
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    @zwen where OMEGA = angular velocity in radians
    Centripetal accel. a.c = OMEGA^2 * r and
    Linear/angular velocity relationship v = r * OMEGA
    --> a.c = OMEGA * v
    Divide by 9.81 to get value in G. This is only centrifugal force, I didn't include the component from actual gravity, which would be present when there is roll.

    23 days ago
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    Oh man the nostalgia! This was my favorite car in all of gt4!

    23 days ago
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    323 zwen

    NICE display! How did you infer LateralG from GS and YawRate though? I am not sure about the physics behind lol

    23 days ago
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    @Blue0Bull thanks for the spotlight!

    24 days ago
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    16.7k DerVito

    @xSUPERTTx 🌚🌚🌚

    24 days ago
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    Wait holy crap it's 2022 next year
    Nike's gotta release this car or I'll be extremely disappointed

    +1 24 days ago
  • Profile image
    35.2k xSUPERTTx

    @DerVito патамушта слишком округлый

    24 days ago
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