You can create your own variable, and have the button write to that variable. For example, make a new variable altacq with a blank value. Use labels or debugExpression to see how buttons interact with the new variable. Also try different interactionType for buttons, which you can change with Overload.
If you haven't taken a look at SimpleCheats yet, go search it up, it lists the options in all parts
There is a way to make rotators that appear to toggle between floppy and non-floppy, and it works by feeding the input of a floppy rotator to a non-floppy one. I've never used it before so I don't know the specifics
@Mousewithamachinegun123 @ARMAGEDONGeneral
SPLC actually gets updated sometimes, so just go to PlanariaLab's account page to find the latest one. I just updated the link to ver 2
11qazxc links to their program on their forum post
(non-american pov)
I like kei cars, unfortunately there is literally no reason to get one in most places outside of japan because you can get a normal compact car/truck for about the same price
if you live in the usa you can also blame the corruption- uhh, lobbying
@Sparks365 i never considered making a cockpit for this
maybe when i eventually make the next one, it will have a cockpit, and will not be vr compatible as i can only put airbrakes on foot pedals
@ToeTips i don't know what is synced in mp. If all ships and enemy missiles can be synced, it should be possible to play any ground attack mission in mp
@Ownedpilot sure, you can post it
There is no auto pitch control, except for pitch adjustment when steering to reduce unwanted pitch, which is just made through trial and error. The ground effect is disabled on the rotor. The ground following feature comes from jets, see the VerticalEngine variable.
@Ownedpilot yeah it's quite hard to copy the handling, so i just made sure it had the same controls
Also the custom chase camera is probably quite jank
twitter if posted previously
discord is going to block images from being accessible outside discord soon
can try github but there is a significant chance of getting banned from there
@Rjenteissussy subtract the engine throttle input by the turning input, but this will only slow down the powered wheels
if you want to slow down the other wheels, you must assign another engine to them
How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras
@ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.
idk how to make a good one either
One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value
no, it only means sp2 can load sp1 planes
+1gotta be WAHluigi due to some kind of well-known eldritch horror octopus
+1You can create your own variable, and have the button write to that variable. For example, make a new variable altacq with a blank value. Use labels or debugExpression to see how buttons interact with the new variable. Also try different interactionType for buttons, which you can change with Overload.
+1If you haven't taken a look at SimpleCheats yet, go search it up, it lists the options in all parts
Also the birthday of Otonose Kanade from hololive DEV-IS unit ReGLOSS
+1Maybe some ships that can shoot down large attacks if they are hard to dodge, also spacecraft carrier
+1yep the crunchy pixels move around a lot
+1click on the "take another screenshot" button as soon as it appears
+1idk if it still works
imagine needing 3 days (?) to respawn, couldn't be me, an epic gamer
+1There is a way to make rotators that appear to toggle between floppy and non-floppy, and it works by feeding the input of a floppy rotator to a non-floppy one. I've never used it before so I don't know the specifics
+1@Mousewithamachinegun122 ok i tried something
+1Sorry to devs if the database breaks, it's been a good run
draw an anime girl (hopefully)
+1counterpoint, back end of the 600LT lineup sucks ngl (but most mclarens are nice)
+1I build on mobile but run the sim on pc, so i sometimes just push the limit on my phone, which is like 5k
+1fuel is stored as float))))))
+1you know what to do
the earth is a square-base right pyramid with a slant angle of approximately 45 degrees
+1More anime art on sp nice
+1Also she is l o n g rn, I think the main thing right now is to get the body proportions
ark royal (azur lane) is definitely questionable
+1@Mousewithamachinegun123 @ARMAGEDONGeneral
+1SPLC actually gets updated sometimes, so just go to PlanariaLab's account page to find the latest one. I just updated the link to ver 2
11qazxc links to their program on their forum post
Try to use the repeat function and compare the result against a constant
+1I am building a train using a forbidden propulsion system, fortunately for everyone the project is going very slowly
+1record some acting or voice lines above the sp footage or something idk
+1the nintendo assassination squad is rapidly approaching your location
+1what side dishes does it pair with?
+1(non-american pov)
+1I like kei cars, unfortunately there is literally no reason to get one in most places outside of japan because you can get a normal compact car/truck for about the same price
if you live in the usa you can also blame the corruption- uhh, lobbying
@Crums that's the problem, you made a mid plane and not a crappy one
+1@BARREND what do you mean
+1also, i'm probably not going to update this program anymore, use 11qazxc's or PlanariaLab's generators instead
adjust weight balance or add a small value to elevators
+1Comparison operators return true or false, which are converted to +1 or -1 respectively. Iirc beacon lights turn on if the input is nonzero
+1Nikola trucks 💀
+1(it already exists and has exactly zero power)
@Sparks365 i never considered making a cockpit for this
+1maybe when i eventually make the next one, it will have a cockpit, and will not be vr compatible as i can only put airbrakes on foot pedals
@ToeTips i don't know what is synced in mp. If all ships and enemy missiles can be synced, it should be possible to play any ground attack mission in mp
+1Imagine still being stuck in 2023, couldn't be me
+1They don't work, probably just a sp spaghetti code moment or devs forgor
+1@Fshd1103 i didn't
+1you can tune accel and top speed by adjusting thrust and drag multipliers, works for planes as well
@PowerRanger9604 yes but only the trunks of trees
+1@idk201011323 use the variable setters menu and change the controls, it's very easy to do
+1@Ownedpilot sure, you can post it
+1There is no auto pitch control, except for pitch adjustment when steering to reduce unwanted pitch, which is just made through trial and error. The ground effect is disabled on the rotor. The ground following feature comes from jets, see the VerticalEngine variable.
@ZER0G but you really only just need to change material 0 and 1
+1I added one color variation (but that one also changes the label colors)
@Ownedpilot yeah it's quite hard to copy the handling, so i just made sure it had the same controls
+1Also the custom chase camera is probably quite jank
@kaokaoo if that's true then the mod tools i'm using is older
+1@DCSplanepro12 unity is free bruh
+1To handle FT, you can use input controller, but it's not a good solution since mod parts can only have one input controller (i think)
+1@CrestelAeronautics2 no
+1twitter if posted previously
+1discord is going to block images from being accessible outside discord soon
can try github but there is a significant chance of getting banned from there
@Rjenteissussy subtract the engine throttle input by the turning input, but this will only slow down the powered wheels
+1if you want to slow down the other wheels, you must assign another engine to them
@Majakalona i haven't played juno on pc yet xdd
+1How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras
+1@ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
+1An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.
idk how to make a good one either
+1One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value
IA cat
+1singing robot cat real