Trim on Trim, flaps on VTOL, air brakes on Brake (extra activate input can be used)
For cars, depends on whether i'm on phone (Yaw steering) or PC (Roll steering).
You can build for any control scheme by not polling the input variables directly. Instead, have intermediate variables to handle user input. It's good for cars
@Sockdragger counter rotators are the easiest way, if you have stuff with zero mass then one complementary rotator with one zero mass part will do the trick
On control bases, set slerpMaximumForce, slerpSpring, slerpDamper. Names after slerp are self-explanatory. I used this for a special use case where I also needed a 3D spring. It is a headache
@winterro that's usually a bit shift operator, it doesn't work on sp
To change a value in sp, you can activate a variable setter for a short time, or only when a specific event happens:
.
setter i: 2
activator: i=1 & Event1
.
The state machine must check its own state because not every old state is allowed to go to the new state. A state machine works like a flow chart.
@dekanii as the maker of the original extremely bad image importer, and someone that uses image importers occasionally, i'm very aware of the pixellation flaw of image importers, and that there's no way around it
@RobertsAeronautics no since it's a big job. the trucks and vans don't share the same chassis, plus i don't remember the connection tree for this build anymore
Igniting under a certain altitude, probably not. But you can check the missile's altitude with a flight computer and add something to force it downwards somehow (will be very finicky)
tutel a380 is peak
I feel that there are way more photorealistic cars, maybe since they don't have many (thick) panel lines. There also may be some statistical effect behind it
@YarisSedan epic
maybe i will add a link to this
do the SEA ones really remove the headrest lmao, i love hitting my head on steel walls when i get rear-ended
The view of the destination area during descent
If you can get the starry sky RNG during cruise, it is also amazing, but i haven't got it since my first ever trip that is basically at the earliest point of my memory
@ThatRandomCouchPotato design a function that goes from 0 to 1 as speed increases, and multiply your thing with that
Linear increase function: inverselerp(MIN, MAX, SPEED)
Since the weight is similar to something i used before, try 100%,60% when scaled down
I also have a 8500 kg thing that used 250%,250%
Also note that most of my mass is in the control core, other than that only the rotators and control bases have mass. This means that the angular inertia is very small, so the settings might not apply to your build
Bro still has the same spelling mistake :pensive:
Backup save files and weird demo plane posts with only one link to them on the entire simpleplanes dot com
Trim on Trim, flaps on VTOL, air brakes on Brake (extra activate input can be used)
For cars, depends on whether i'm on phone (Yaw steering) or PC (Roll steering).
You can build for any control scheme by not polling the input variables directly. Instead, have intermediate variables to handle user input. It's good for cars
@Solent the Gator stock craft has collective on Throttle, so surely it's intended
sus
@Sockdragger counter rotators are the easiest way, if you have stuff with zero mass then one complementary rotator with one zero mass part will do the trick
On control bases, set slerpMaximumForce, slerpSpring, slerpDamper. Names after slerp are self-explanatory. I used this for a special use case where I also needed a 3D spring. It is a headache
Unfortunately no
If you want to reduce torque, you can try messing with control bases
they had the power of anime on their side :prayge:
@winterro you can freeze a value using smooth with the maximum rate set to 0, and unfreeze it by setting the rate to a very large number
@winterro that's usually a bit shift operator, it doesn't work on sp
To change a value in sp, you can activate a variable setter for a short time, or only when a specific event happens:
.
setter i: 2
activator: i=1 & Event1
.
The state machine must check its own state because not every old state is allowed to go to the new state. A state machine works like a flow chart.
7 nukes... omg belka reference??
But yeah public servers aren't great because of this
L
Accept the dresses, femboy is the ultimate form
@RealBisaya sure but good luck, it will be tough and i can't help you with that since i don't remember how the connections work anymore
that said, i have a slight urge to draw spooky E again (they are probably dead)
@ComradeSandman i am already a zombie, still moving, but kinda dead
freaky diamond
Only GS/TAS is higher: normal
IAS is also higher: extremely silly (unless your plane's thrust is set to increase with altitude)
Literally bragging smh my head
I think it's a whole different issue, maybe server-side, since I have been using ctrl+L for a few years whenever I am on PC
@Graingy the one in unity still resolves to x,y,z angles so why not
@Graingy you drag on circles, that are in 3d space, to rotate
@dekanii as the maker of the original extremely bad image importer, and someone that uses image importers occasionally, i'm very aware of the pixellation flaw of image importers, and that there's no way around it
Fuselage blocks lmao
Try using fuselage blocks for everything except the text
this is really clean
@StinkyRice there is an error that says sticknodes does not allow hotlinking to the image. You may only be able to see it because it is cached for you
SP2 has a unity style rotation tool iirc
@RobertsAeronautics no since it's a big job. the trucks and vans don't share the same chassis, plus i don't remember the connection tree for this build anymore
war spit e
mysterious statues
a whole new art project on the simpleplanes rn
@CaptainNoble i don't make the rules
Idk but my goofy alt account gets like 1 download
@Graingy vergil chair
Drive the spare tire using a PD controller, target is 0 and current is sum(rpm of wheel)
Set maxAngularVelocity to 0?
Igniting under a certain altitude, probably not. But you can check the missile's altitude with a flight computer and add something to force it downwards somehow (will be very finicky)
tutel a380 is peak
I feel that there are way more photorealistic cars, maybe since they don't have many (thick) panel lines. There also may be some statistical effect behind it
Would be nice to have trains connecting towns. If jundroo doesn't do it then map plugins i guess
They should use the SPR spec (i am biased)
@YarisSedan epic
maybe i will add a link to this
do the SEA ones really remove the headrest lmao, i love hitting my head on steel walls when i get rear-ended
What does the title mean
Just change the controls to yaw steering and roll gear tbh, the current meta for funky trees(?) is to make inputs easy to change
The view of the destination area during descent
If you can get the starry sky RNG during cruise, it is also amazing, but i haven't got it since my first ever trip that is basically at the earliest point of my memory
@YarisHatchback yeah, you can make it
mmmm magical 5 letter salad variable names
certified simpleplanes dot com moment (tm)
@ThatRandomCouchPotato design a function that goes from 0 to 1 as speed increases, and multiply your thing with that
Linear increase function: inverselerp(MIN, MAX, SPEED)
Use auto-aim code and put the camera on the same setup as you would a turret
As for SP2, we can hope that there will be a tracking mode
Since the weight is similar to something i used before, try 100%,60% when scaled down
I also have a 8500 kg thing that used 250%,250%
Also note that most of my mass is in the control core, other than that only the rotators and control bases have mass. This means that the angular inertia is very small, so the settings might not apply to your build
1000 parts until the lag spikes become annoying and slow down building
@Nettspend know what