115k hpgbproductions Comments

  • Part count is getting higher in SP 1.11 ? ( What to do ) 3.8 years ago

    Use the Mobile Friendly tag

    +3
  • NIKE ONE 2022 3.8 years ago

    @BBCP117 www.phil-frank.com
    The designer used "•" for "." and "-" for "-"

    +1
  • (+Pics) [XML] New Discovery! Using Fill (Slice Tool) with GREATER-THAN 1.0 or NEGATIVE Values 3.8 years ago

    @Formula350 the shape changes if you try to increase a fill less than 100%, because the mesh exists to 100% fill.
    For example, if you have a semicircular line of Top 50% and want to add an angled part to the front, you cannot replace 50% with 200%, because your semicircle would turn into a circle.
    If you are panelling with sliced fuselage, you sadly need that one extra part for angling the back.

  • NIKE ONE 2022 3.8 years ago

    @BBCP117 i made it exactly as it appears on the car, you're mostly right

  • (+Pics) [XML] New Discovery! Using Fill (Slice Tool) with GREATER-THAN 1.0 or NEGATIVE Values 3.8 years ago

    I just tried this recently, it's a neat trick but can't be used if the fuselage is already cut at that side (only 100% fills can be increased further)

  • NIKE ONE 2022 3.8 years ago

    @zwen where OMEGA = angular velocity in radians
    Centripetal accel. a.c = OMEGA^2 * r and
    Linear/angular velocity relationship v = r * OMEGA
    --> a.c = OMEGA * v
    Divide by 9.81 to get value in G. This is only centrifugal force, I didn't include the component from actual gravity, which would be present when there is roll.

  • NIKE ONE 2022 3.8 years ago

    @Blue0Bull thanks for the spotlight!

  • For developers! 3.8 years ago

    What happens when you load the mod? Can you use "save selected assets"?

  • Why doesn't "Ground Speed" factor in AoA?? 3.8 years ago

    @Formula350
    "ground speed vs air speed"
    KN AVIATION - this explains it well
    NASA - reliable source you can use as a reference

    +1
  • 767 Update (Almost One Year!) 3.8 years ago

    overhead baggage compartment isn't modeled, literally unflyable
    jk

    +1
  • Why doesn't "Ground Speed" factor in AoA?? 3.8 years ago

    Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
    GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
    .
    You can try it:
    GS = sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
    Horizontal GS = sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) ) = GS * abs(cos(PitchAngle))

    +3
  • So Jundroo accidentally added 1 part custom images to the game... 3.8 years ago

    @LarySeeAircraft well idk how to html and javascript, if you know how to you can port it

  • So Jundroo accidentally added 1 part custom images to the game... 3.8 years ago

    @WIZARD2017 fully transparent pixels (alpha = 0) should cost less cpu

  • So Jundroo accidentally added 1 part custom images to the game... 3.8 years ago

    @WIZARD2017 you can alternatively store many frames of your image in a single label, and use FT to choose between them. I don't know how laggy that is but it is doable

    +2
  • So Jundroo accidentally added 1 part custom images to the game... 3.8 years ago

    @WIZARD2017 no, each pixel would have to run FT and store many copies of pixel data
    It would easily enter transformation matrix x10000 territory

  • Checklist 3.8 years ago

    this is a real page-turner

    +6
  • DarkBlue 3.8 years ago

    @OrderlyHippo @Abiansai I updated the mod and added auto run

    +1
  • Ace Radar 3.8 years ago

    @L3thalPredator this mod has custom scripts so it is not possible

  • DarkBlue 3.8 years ago

    @Abiansai no, not yet

  • Burst missiles 3.8 years ago

    try this
    on the body, you can add more missiles or other weapons on detachers, but you need to be locked on to your target when the extra missiles detach
    you can have manual detaching with AGs or auto detaching with funky trees

    .
    if you just want a big explosion, change explosionScale

    +1
  • Portrait mode 3.8 years ago

    Would be great for screenshotting tall things

  • Frog 3.9 years ago

    idk, google says it's a toad

    +3
  • So Jundroo accidentally added 1 part custom images to the game... 3.9 years ago

    @SheriffHackdogMCPE you can only use it on windows, and you need visual studio for it

  • So Jundroo accidentally added 1 part custom images to the game... 3.9 years ago

    @Pyrrha well, I don't know how to make a website, or website with program for that matter
    edit: i found some useful information so i'll think about it (tm)

  • Ha-160M Pistia 3.9 years ago

    @RimUwU I really don't have issues on my end
    - are you on high physics?
    - are you lagging (low fps)?
    - are you on 1.11.104 or above?
    - are you running this exact release? not an old version, and no edits

    Not doing any of the above can cause issues

  • Ha-160M Pistia 3.9 years ago

    @RimUwU which way is it vibrating? I tried to reduce vibration but it's still there
    I designed it for high physics so it may be different on lower physics

  • Ha-160M Pistia 3.9 years ago

    @Grob0s0VBRa i don't have the skill past AC3, but big robot cool

    +1
  • Ha-160M Pistia 3.9 years ago

    @FOXLOVER auto aim on the arms is by @ 232287168147825, it is edited so that it has activation conditions
    Horizontal flight controller uses hidden engines and works by comparing actual and desired speed in each direction
    Hovering is also hidden engine to maintain a certain height

  • New Beta - Version 1.11.104 3.9 years ago

    We can now make floating HUD that follows the player view

  • Simpleplanes small poem 3.9 years ago

    Mech-ika's building tip of the day:
    Sometimes when you're building a plane - or something else - your brain gets too fixated on a specific point... If you try so hard to make it perfect, then you'll never make any progress. Just force yourself to get something down on the designer, and tidy it up later! Another way to think about it is this: If you keep your finger in the same spot for too long, you'll just get a big puddle of sweat. So just move your hand, and go with the flow!

  • Herm the Sperm 3.9 years ago

    needs fuselage smoothing

  • So Jundroo accidentally added 1 part custom images to the game... 3.9 years ago

    @CenturyAerospace hidden images: it will be tough, but yeah, there will be a few willing to go through the trouble
    custom sounds has been possible with tone generator mod, if you know how to do additive synthesis
    outside of funny variable names, harmful code in FT isn't possible since everything is self-contained

    +6
  • So Jundroo accidentally added 1 part custom images to the game... 3.9 years ago

    @jamesPLANESii maybe it's because you installed it in a User folder that isn't yours
    If you had to install it there, then you probably have to build the program yourself

  • So Jundroo accidentally added 1 part custom images to the game... 3.9 years ago

    @Kennneth
    - Any errors appear?
    - Do you have the whole repository?
    - This program might require .NET core runtime, which can be downloaded by itself or is bundled with visual studio
    - You may even have to build it yourself, idk how installation works

  • So Jundroo accidentally added 1 part custom images to the game... 3.9 years ago

    @VolcanicAsh @CC1010 @WiiMini hopefully, being an external script that probably requires people to download other things to run, not many people will abuse it

  • So Jundroo accidentally added 1 part custom images to the game... 3.9 years ago

    @JustWingIt maybe it works if you have windows phone

    +1
  • Ace Radar 3.9 years ago

    @GreenGreenz no

    +1
  • TEXT GUIDE | List of usable symbols - 1.11 Text Part (iOS/MacOS) 3.9 years ago

    If the italic and bold works, then the rest of the Unity Rich Text should work too

  • 1.11 Beta is now available 3.9 years ago

    There seems to be a lot (more) part shaking issues, I'm having trouble on pylons and rotators, and a lot of lag
    Edit: Fixed itself on second run???
    Edit2: While the flight computer auto-rotates in the designer when it is placed, it breaks navigation

  • GetDown 3.9 years ago

    @Caat2 no

  • Sky Modification and Replacement SPMOD Tutorial 3.9 years ago

    @Suqingqing set sea level to null, it's one of the things in service provider

  • Sky Modification and Replacement SPMOD Tutorial 3.9 years ago

    @Suqingqing you can put the script in the map plugin, but it cannot be loaded on android

  • SPVR Update - Control Base 3.9 years ago

    Better shoulder and leg joints time

    Is that a new seat part????

  • I forgor 4.0 years ago

    i alway rember happy day

  • What is the first thing you're going to make when the update comes out? 4.0 years ago

    "Try" to make a car and then chicken out 10 parts in

    +1
  • normal interceptor mission gameplay 4.0 years ago

    @ReturnOfJeffChandler thinking of moving the bomber spawns further, but 100 miles is too much

  • normal interceptor mission gameplay 4.0 years ago

    keyboard players literally shaking rn

    this could end up being the most boring mod ever idk

    edit: why is the bomber spawn the only thing people notice
    edit 2: if i finish this, there is an actual interceptor mission

  • How to mod 4.0 years ago

    You have SP on PC, if you use steam, go to
    C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\ModTools

  • Roll to the left glitch 4.0 years ago

    Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
    Remove all drag except for some main parts, it also makes planes easier for devices to run

    +1