@Formula350 the shape changes if you try to increase a fill less than 100%, because the mesh exists to 100% fill.
For example, if you have a semicircular line of Top 50% and want to add an angled part to the front, you cannot replace 50% with 200%, because your semicircle would turn into a circle.
If you are panelling with sliced fuselage, you sadly need that one extra part for angling the back.
@zwen where OMEGA = angular velocity in radians
Centripetal accel. a.c = OMEGA^2 * r and
Linear/angular velocity relationship v = r * OMEGA
--> a.c = OMEGA * v
Divide by 9.81 to get value in G. This is only centrifugal force, I didn't include the component from actual gravity, which would be present when there is roll.
Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
.
You can try it:
GS = sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
Horizontal GS = sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) ) = GS * abs(cos(PitchAngle))
@WIZARD2017 you can alternatively store many frames of your image in a single label, and use FT to choose between them. I don't know how laggy that is but it is doable
try this
on the body, you can add more missiles or other weapons on detachers, but you need to be locked on to your target when the extra missiles detach
you can have manual detaching with AGs or auto detaching with funky trees
.
if you just want a big explosion, change explosionScale
@Pyrrha well, I don't know how to make a website, or website with program for that matter
edit: i found some useful information so i'll think about it (tm)
@RimUwU I really don't have issues on my end
- are you on high physics?
- are you lagging (low fps)?
- are you on 1.11.104 or above?
- are you running this exact release? not an old version, and no edits
@RimUwU which way is it vibrating? I tried to reduce vibration but it's still there
I designed it for high physics so it may be different on lower physics
@FOXLOVER auto aim on the arms is by @ 232287168147825, it is edited so that it has activation conditions
Horizontal flight controller uses hidden engines and works by comparing actual and desired speed in each direction
Hovering is also hidden engine to maintain a certain height
Mech-ika's building tip of the day:
Sometimes when you're building a plane - or something else - your brain gets too fixated on a specific point... If you try so hard to make it perfect, then you'll never make any progress. Just force yourself to get something down on the designer, and tidy it up later! Another way to think about it is this: If you keep your finger in the same spot for too long, you'll just get a big puddle of sweat. So just move your hand, and go with the flow!
@CenturyAerospace hidden images: it will be tough, but yeah, there will be a few willing to go through the trouble
custom sounds has been possible with tone generator mod, if you know how to do additive synthesis
outside of funny variable names, harmful code in FT isn't possible since everything is self-contained
@jamesPLANESii maybe it's because you installed it in a User folder that isn't yours
If you had to install it there, then you probably have to build the program yourself
@Kennneth
- Any errors appear?
- Do you have the whole repository?
- This program might require .NET core runtime, which can be downloaded by itself or is bundled with visual studio
- You may even have to build it yourself, idk how installation works
@VolcanicAsh @CC1010 @WiiMini hopefully, being an external script that probably requires people to download other things to run, not many people will abuse it
There seems to be a lot (more) part shaking issues, I'm having trouble on pylons and rotators, and a lot of lag
Edit: Fixed itself on second run???
Edit2: While the flight computer auto-rotates in the designer when it is placed, it breaks navigation
Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
Remove all drag except for some main parts, it also makes planes easier for devices to run
Use the Mobile Friendly tag
+3@BBCP117 www.phil-frank.com
+1The designer used "•" for "." and "-" for "-"
@Formula350 the shape changes if you try to increase a fill less than 100%, because the mesh exists to 100% fill.
For example, if you have a semicircular line of Top 50% and want to add an angled part to the front, you cannot replace 50% with 200%, because your semicircle would turn into a circle.
If you are panelling with sliced fuselage, you sadly need that one extra part for angling the back.
@BBCP117 i made it exactly as it appears on the car, you're mostly right
I just tried this recently, it's a neat trick but can't be used if the fuselage is already cut at that side (only 100% fills can be increased further)
@zwen where OMEGA = angular velocity in radians
Centripetal accel.
a.c = OMEGA^2 * r
andLinear/angular velocity relationship
v = r * OMEGA
-->
a.c = OMEGA * v
Divide by 9.81 to get value in G. This is only centrifugal force, I didn't include the component from actual gravity, which would be present when there is roll.
@Blue0Bull thanks for the spotlight!
What happens when you load the mod? Can you use "save selected assets"?
@Formula350
+1"ground speed vs air speed"
KN AVIATION - this explains it well
NASA - reliable source you can use as a reference
overhead baggage compartment isn't modeled, literally unflyable
+1jk
Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
+3GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
.
You can try it:
GS =
sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
Horizontal GS =
sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) )
=GS * abs(cos(PitchAngle))
@LarySeeAircraft well idk how to html and javascript, if you know how to you can port it
@WIZARD2017 fully transparent pixels (alpha = 0) should cost less cpu
@Pyrrha no
@WIZARD2017 you can alternatively store many frames of your image in a single label, and use FT to choose between them. I don't know how laggy that is but it is doable
+2@WIZARD2017 no, each pixel would have to run FT and store many copies of pixel data
It would easily enter transformation matrix x10000 territory
this is a real page-turner
+6@OrderlyHippo @Abiansai I updated the mod and added auto run
+1@L3thalPredator this mod has custom scripts so it is not possible
@Abiansai no, not yet
try this
on the body, you can add more missiles or other weapons on detachers, but you need to be locked on to your target when the extra missiles detach
you can have manual detaching with AGs or auto detaching with funky trees
.
+1if you just want a big explosion, change
explosionScale
Would be great for screenshotting tall things
idk, google says it's a toad
+3@SheriffHackdogMCPE you can only use it on windows, and you need visual studio for it
@Pyrrha well, I don't know how to make a website, or website with program for that matter
edit: i found some useful information so i'll think about it (tm)
@RimUwU I really don't have issues on my end
- are you on high physics?
- are you lagging (low fps)?
- are you on 1.11.104 or above?
- are you running this exact release? not an old version, and no edits
Not doing any of the above can cause issues
@RimUwU which way is it vibrating? I tried to reduce vibration but it's still there
I designed it for high physics so it may be different on lower physics
@Grob0s0VBRa i don't have the skill past AC3, but big robot cool
+1@FOXLOVER auto aim on the arms is by @ 232287168147825, it is edited so that it has activation conditions
Horizontal flight controller uses hidden engines and works by comparing actual and desired speed in each direction
Hovering is also hidden engine to maintain a certain height
We can now make floating HUD that follows the player view
Mech-ika's building tip of the day:
Sometimes when you're building a plane - or something else - your brain gets too fixated on a specific point... If you try so hard to make it perfect, then you'll never make any progress. Just force yourself to get something down on the designer, and tidy it up later! Another way to think about it is this: If you keep your finger in the same spot for too long, you'll just get a big puddle of sweat. So just move your hand, and go with the flow!
needs fuselage smoothing
@CenturyAerospace hidden images: it will be tough, but yeah, there will be a few willing to go through the trouble
+6custom sounds has been possible with tone generator mod, if you know how to do additive synthesis
outside of funny variable names, harmful code in FT isn't possible since everything is self-contained
@jamesPLANESii maybe it's because you installed it in a User folder that isn't yours
If you had to install it there, then you probably have to build the program yourself
@Kennneth
- Any errors appear?
- Do you have the whole repository?
- This program might require .NET core runtime, which can be downloaded by itself or is bundled with visual studio
- You may even have to build it yourself, idk how installation works
@VolcanicAsh @CC1010 @WiiMini hopefully, being an external script that probably requires people to download other things to run, not many people will abuse it
@JustWingIt maybe it works if you have windows phone
+1@GreenGreenz no
+1If the italic and bold works, then the rest of the Unity Rich Text should work too
There seems to be a lot (more) part shaking issues, I'm having trouble on pylons and rotators, and a lot of lag
Edit: Fixed itself on second run???
Edit2: While the flight computer auto-rotates in the designer when it is placed, it breaks navigation
@Caat2 no
@Suqingqing set sea level to null, it's one of the things in service provider
@Suqingqing you can put the script in the map plugin, but it cannot be loaded on android
Better shoulder and leg joints time
Is that a new seat part????
i alway rember happy day
"Try" to make a car and then chicken out 10 parts in
+1@ReturnOfJeffChandler thinking of moving the bomber spawns further, but 100 miles is too much
keyboard players literally shaking rn
this could end up being the most boring mod ever idk
edit: why is the bomber spawn the only thing people notice
edit 2: if i finish this, there is an actual interceptor mission
You have SP on PC, if you use steam, go to
C:\Program Files (x86)\Steam\steamapps\common\SimplePlanes\ModTools
Auto-roll has been a thing for years, happens when drag on both sides don't match even though they should
+1Remove all drag except for some main parts, it also makes planes easier for devices to run