there's a behaviour setting for it. The base behaviour is "Default" which is "if you lock me, I'll shoot you, unless I don't have weapons", and the 2nd option is "Agressive", which is "nah f*ck it, I'll shoot anything"
Let me remind you, this is not a fighter jet.
Common misconceptions about fighter jets is that the word "jet" comes with the fighter. But no, the word "jet" comes from the engine used in the fighter. Such example is the F-16 Viper that used the F110-GE-129 afterburning jet engine.
Thus, most WWII fighters are not fighter jets, rather prop fighters. There is such thing as WWII Fighter Jet, like the Messerschmitt Me-262, but they are very rare. Hence why the jet engine is banned fron the WW2 challenges in SimplePlanes.
Protege nos qui vitam frugalem agimus
Dona nobis perpetua bona, o terra nostra
Protege nos qui vitam frugalem agimus
Dona nobis perpetua bona, o caelum nostrum
aww, a prop psm plane. If it was an afterburning jet plane instead, you could've entered my post stall maneuver challenge. also, would you like to form a coup with me against the Andrewists?
Would be more convenient, but then again you could just make a custom model using fuselages and detachers and then add the chute at the back.
.
Possible with FT, I recently discovered a way to activate something when a weapon is launched/dropped, like deployable winglets on cruise missile. The code is ammo("name of the weapon")=0. What this does is it activates a thing when a weapon count reaches 0. If there's 2 of them, you put 1 on the first ordinance dropped, and then 0 on the second. If there's 3, you put 2 on 1st, put 1 on 2nd, and put 0 on 3rd, and so on.
.
Again, possible with FT. I think the code is smooth(input, value). I've seen some people do it.
Here.
ammoCount: Does nothing, base gun is unlimited. If you want a limited ammo, get the cannon.
burstCount: How long you can shoot the gun before it needs to cool down. Don't really know how the value of this one works.
timeBetweenBursts: Time needed for the gun to cool down. In seconds.
muzzleVelocity: The speed of the bullets. In m/s.
roundsPerSecond: self explanatory, how many rounds are fired from the gun. In seconds.
spread: the spread of the gun. Unit is unknown.
damage: Damage given to a part for each bullet. Base value is 30.
impactForce: the force caused by the impact of each bullet.
tracerColor: the color of the tracer in the bullet.
@ArkRoyalTheDDhunter
Idk if he's speaking the truth or not, but you better shut up. Just because he's saying "I didn't ask" you can't just straight up say "bithc, shut the f**k up, can't you see yoU'Re hArRassInG sOMeoNe?1!1?1?1!1". In my PoV, you're the one acting like a 9yo.
is the engine connected to a rotator? If yes, then you should put the intake in the engine. If no and you use the small intake, then I recommend you to stop using it. Use fuselage intakes instead, alot of builds uses it. Including mine.
Also, you could post images by doing this:

Yes, you have to use links to post images. I suggest posting them somewhere maybe like imgur or Discord first, then copy the link of the image, and boom, you just posted the image.
Although, you need 100 points to do it. Better get more upvotes!
They do that to reduce lag. What, you think having high poly doesn't make a game lag? If you're barely capable to run high physics with 400 parts, good luck playing high physics with high res terrains, because it's going to suck a lot.
Mobile?
No. You can't.
PC, Mac?
I don't actually know how, but it's probably go something like download, compress, move the file into the simpleplanes file, put it into the mods file, and activate it in SimplePlanes.
@TechnoGraveD
For the nose pitch down, I recommend moving the center of mass, although, not too close to the center of lift. If it's behind the center of lift, it will be too unstable. If it's too close to the center of lift, it will pitch up and stall out very easily.
For the rolling to the right issue, recommend putting the center of mass, lift, and thrust in the absolute middle of the aircraft.
You can show these by clicking a button that has 3 circles and a triangle in the designer menu.
@Aaronrossdouglas22
Thank you! I did enjoyed the challenge, actually! Although there is some stuff that I didn't like, but the end of the challenge was near so I didn't have the time. Thank you for making the challenge though, and I'd like to enter again if you made another one!
Dude. This is amazing.
+1I mean, ReinMcDeer does this, and it doesn't really annoy anyone, so I don't really think you should. Besides you could rename it anyway.
+1there's a behaviour setting for it. The base behaviour is "Default" which is "if you lock me, I'll shoot you, unless I don't have weapons", and the 2nd option is "Agressive", which is "nah f*ck it, I'll shoot anything"
+1Let me remind you, this is not a fighter jet.
+1Common misconceptions about fighter jets is that the word "jet" comes with the fighter. But no, the word "jet" comes from the engine used in the fighter. Such example is the F-16 Viper that used the F110-GE-129 afterburning jet engine.
Thus, most WWII fighters are not fighter jets, rather prop fighters. There is such thing as WWII Fighter Jet, like the Messerschmitt Me-262, but they are very rare. Hence why the jet engine is banned fron the WW2 challenges in SimplePlanes.
like mr. striker said
+1it's
m a g i c
The Attacker that believed it was a Fighter.
+1Everyone gotta start somewhere, you don't gotta give up straight away when you start something
+14 people have mentioned it now. Including me. The new patch just dropped, but there seems to be nothing about this.
+1People rarely looked at the pinned "Useful Links" forum post, huh?
+1Protege nos qui vitam frugalem agimus
+1Dona nobis perpetua bona, o terra nostra
Protege nos qui vitam frugalem agimus
Dona nobis perpetua bona, o caelum nostrum
aww, a prop psm plane. If it was an afterburning jet plane instead, you could've entered my post stall maneuver challenge.
+1also, would you like to form a coup with me against the Andrewists?
that, I actually dunno.
+1Probably not.
+1Although I do think you can do some plugins.
@Bryan5
+1oh ok.
.
ammo("name of the weapon")=0
. What this does is it activates a thing when a weapon count reaches 0. If there's 2 of them, you put 1 on the first ordinance dropped, and then 0 on the second. If there's 3, you put 2 on 1st, put 1 on 2nd, and put 0 on 3rd, and so on..
smooth(input, value)
. I've seen some people do it.wha?
+1you mean the selected target range thingy? Or do you mean the locking range thingy?
AHAHAHAHAHAHAAA
+1WHAT THE F**K HAHAHA
You can't, it's kinda random.
+1Although I do think there's something involving placement.
@ReinMcDeer
+1oh, ok thanks.
Here.
+1ammoCount: Does nothing, base gun is unlimited. If you want a limited ammo, get the cannon.
burstCount: How long you can shoot the gun before it needs to cool down. Don't really know how the value of this one works.
timeBetweenBursts: Time needed for the gun to cool down. In seconds.
muzzleVelocity: The speed of the bullets. In m/s.
roundsPerSecond: self explanatory, how many rounds are fired from the gun. In seconds.
spread: the spread of the gun. Unit is unknown.
damage: Damage given to a part for each bullet. Base value is 30.
impactForce: the force caused by the impact of each bullet.
tracerColor: the color of the tracer in the bullet.
@ArkRoyalTheDDhunter
+1Ok, I guess.
For some reason I see you as a person who gets salty very quickly when someone "harrases" you. Just saying.
reduce the drag or the mass of the bomb maybe?
+1Well I mean, you could start the sandbox from the PC version first and then turn on VR mode...
+1@ArkRoyalTheDDhunter
+1Idk if he's speaking the truth or not, but you better shut up. Just because he's saying "I didn't ask" you can't just straight up say "bithc, shut the f**k up, can't you see yoU'Re hArRassInG sOMeoNe?1!1?1?1!1". In my PoV, you're the one acting like a 9yo.
Dude, nice.
+1mmm yes
+1P h a n t o m
It's already a thing
+1same thing. Also mentioned it in one of my posts, just not as simple as this.
+1swedish engineering
+1is the engine connected to a rotator? If yes, then you should put the intake in the engine. If no and you use the small intake, then I recommend you to stop using it. Use fuselage intakes instead, alot of builds uses it. Including mine.
+1Also, you could post images by doing this:

Yes, you have to use links to post images. I suggest posting them somewhere maybe like imgur or Discord first, then copy the link of the image, and boom, you just posted the image.
Although, you need 100 points to do it. Better get more upvotes!
Yoooooooooooo
C y x o ñ
can't type russian lmao so I did that
+1T, btw, this is gonna be another great one
@Bryan5
+1not exactly what I was looking for, but ok, thank you.
@Bryan5
+1like, missile locks on according to the cockpit's position, or the camera's position, Idk it's hard to explain
what promotion?
+1Well, Idk. Engine usually does these things.
+1I recommend checking the Thrust/Weight of the aircraft.
They do that to reduce lag. What, you think having high poly doesn't make a game lag? If you're barely capable to run high physics with 400 parts, good luck playing high physics with high res terrains, because it's going to suck a lot.
+1@TechnoGraveD
+1I have never used SP PC, so Idk how. Ask someone who explains better.
Mobile?
+1No. You can't.
PC, Mac?
I don't actually know how, but it's probably go something like download, compress, move the file into the simpleplanes file, put it into the mods file, and activate it in SimplePlanes.
@AtomicCyclone
+1oh, uh, no I haven't downloaded anything lmao. Was too busy with my Typhoon.
@TechnoGraveD
+1For the nose pitch down, I recommend moving the center of mass, although, not too close to the center of lift. If it's behind the center of lift, it will be too unstable. If it's too close to the center of lift, it will pitch up and stall out very easily.
For the rolling to the right issue, recommend putting the center of mass, lift, and thrust in the absolute middle of the aircraft.
You can show these by clicking a button that has 3 circles and a triangle in the designer menu.
yes but not recommended.
+1Please don't pirate.
@Bryan5
+1oh well.
You still haven't asked my question
thought you meant the smoke thingy when you said sound barrier?
@Bryan5
+1I thought you meant the smokes or smth?
Then why do you ask when you can just make one?
Yep, certified lazy person.
fuselage cutting.
+1lots, and lots of fuselage cutting.
no.
+1@TailessAce
+1ahh, ok, I understand now
@Korzalerke
+1ok lmao
@Korzalerke
+1wrong one, lmfao
Thank you, @GalacticaAsia! I realized my mistake and that was I put one of my fuselage's mass to 0. Goddamit. Thank you though!
+1@Aaronrossdouglas22
+1Thank you! I did enjoyed the challenge, actually! Although there is some stuff that I didn't like, but the end of the challenge was near so I didn't have the time. Thank you for making the challenge though, and I'd like to enter again if you made another one!