64.3k ZeroWithSlashedO Comments

  • Teaser LCA Tejas Mk-2 3.4 years ago

    Dude. This is amazing.

    +1
  • Should i stop adding the "[KL]" tag to my planes? 3.4 years ago

    I mean, ReinMcDeer does this, and it doesn't really annoy anyone, so I don't really think you should. Besides you could rename it anyway.

    +1
  • How to use AI (Solved) 3.4 years ago

    there's a behaviour setting for it. The base behaviour is "Default" which is "if you lock me, I'll shoot you, unless I don't have weapons", and the 2nd option is "Agressive", which is "nah f*ck it, I'll shoot anything"

    +1
  • (mobile friendly) Simple WW2 FIGHT 3.4 years ago

    Let me remind you, this is not a fighter jet.
    Common misconceptions about fighter jets is that the word "jet" comes with the fighter. But no, the word "jet" comes from the engine used in the fighter. Such example is the F-16 Viper that used the F110-GE-129 afterburning jet engine.
    Thus, most WWII fighters are not fighter jets, rather prop fighters. There is such thing as WWII Fighter Jet, like the Messerschmitt Me-262, but they are very rare. Hence why the jet engine is banned fron the WW2 challenges in SimplePlanes.

    +1
  • Somebody please explain what variables is and what it do 3.4 years ago

    like mr. striker said
    it's
    m a g i c

    +1
  • [Teaser] Gold Special 3.4 years ago

    The Attacker that believed it was a Fighter.

    +1
  • Y'all planes are better than mines 3.4 years ago

    Everyone gotta start somewhere, you don't gotta give up straight away when you start something

    +1
  • Really annoying bug 3.5 years ago

    4 people have mentioned it now. Including me. The new patch just dropped, but there seems to be nothing about this.

    +1
  • X-02S Strike Wyvern ''Archange'' 3.5 years ago

    Protege nos qui vitam frugalem agimus
    Dona nobis perpetua bona, o terra nostra
    Protege nos qui vitam frugalem agimus
    Dona nobis perpetua bona, o caelum nostrum

    +1
  • Defq is going on now?! 3.5 years ago

    aww, a prop psm plane. If it was an afterburning jet plane instead, you could've entered my post stall maneuver challenge.
    also, would you like to form a coup with me against the Andrewists?

    +1
  • Funky Trees Help Needed 3.5 years ago

    that, I actually dunno.

    +1
  • Android Mods 3.5 years ago

    Probably not.
    Although I do think you can do some plugins.

    +1
  • Something about challenges 3.5 years ago

    @Bryan5
    oh ok.

    +1
  • Parachute Bombs 3.5 years ago

    1. Would be more convenient, but then again you could just make a custom model using fuselages and detachers and then add the chute at the back.
      .
    2. Possible with FT, I recently discovered a way to activate something when a weapon is launched/dropped, like deployable winglets on cruise missile. The code is ammo("name of the weapon")=0. What this does is it activates a thing when a weapon count reaches 0. If there's 2 of them, you put 1 on the first ordinance dropped, and then 0 on the second. If there's 3, you put 2 on 1st, put 1 on 2nd, and put 0 on 3rd, and so on.
      .
    3. Again, possible with FT. I think the code is smooth(input, value). I've seen some people do it.

    +1
  • How do i make the cockpit target range longer?? 3.5 years ago

    wha?
    you mean the selected target range thingy? Or do you mean the locking range thingy?

    +1
  • M4A51 'MusTank' 3.5 years ago

    AHAHAHAHAHAHAAA
    WHAT THE F**K HAHAHA

    +1
  • Setting the firing order 3.5 years ago

    You can't, it's kinda random.
    Although I do think there's something involving placement.

    +1
  • Pigpen, but semi-realistic, I'm pretty bored 3.5 years ago

    @ReinMcDeer
    oh, ok thanks.

    +1
  • A few questions about the wing gun, the minigun and its XML configurations. 3.5 years ago

    Here.
    ammoCount: Does nothing, base gun is unlimited. If you want a limited ammo, get the cannon.
    burstCount: How long you can shoot the gun before it needs to cool down. Don't really know how the value of this one works.
    timeBetweenBursts: Time needed for the gun to cool down. In seconds.
    muzzleVelocity: The speed of the bullets. In m/s.
    roundsPerSecond: self explanatory, how many rounds are fired from the gun. In seconds.
    spread: the spread of the gun. Unit is unknown.
    damage: Damage given to a part for each bullet. Base value is 30.
    impactForce: the force caused by the impact of each bullet.
    tracerColor: the color of the tracer in the bullet.

    +1
  • Because somebody asked. 3.5 years ago

    @ArkRoyalTheDDhunter
    Ok, I guess.
    For some reason I see you as a person who gets salty very quickly when someone "harrases" you. Just saying.

    +1
  • Is it possible to make a "Glide Bomb"? 3.5 years ago

    reduce the drag or the mass of the bomb maybe?

    +1
  • Can there be mod support for SPVR if possible 3.5 years ago

    Well I mean, you could start the sandbox from the PC version first and then turn on VR mode...

    +1
  • Because somebody asked. 3.5 years ago

    @ArkRoyalTheDDhunter
    Idk if he's speaking the truth or not, but you better shut up. Just because he's saying "I didn't ask" you can't just straight up say "bithc, shut the f**k up, can't you see yoU'Re hArRassInG sOMeoNe?1!1?1?1!1". In my PoV, you're the one acting like a 9yo.

    +1
  • Su-30SM Flanker-H V1.1 3.5 years ago

    Dude, nice.

    +1
  • [TEASER] Phabulous Phantom 3.5 years ago

    mmm yes
    P h a n t o m

    +1
  • VR Multiplayer 3.5 years ago

    It's already a thing

    +1
  • Found a glitch 3.5 years ago

    same thing. Also mentioned it in one of my posts, just not as simple as this.

    +1
  • Codename: Ragnarok (TEASER) 3.5 years ago

    swedish engineering

    +1
  • not enough air 3.5 years ago

    is the engine connected to a rotator? If yes, then you should put the intake in the engine. If no and you use the small intake, then I recommend you to stop using it. Use fuselage intakes instead, alot of builds uses it. Including mine.
    Also, you could post images by doing this:
    ![put something here if you want it to be a clickable text](link goes here)
    Yes, you have to use links to post images. I suggest posting them somewhere maybe like imgur or Discord first, then copy the link of the image, and boom, you just posted the image.
    Although, you need 100 points to do it. Better get more upvotes!

    +1
  • Serijnyi Modernizirovannyi (Teaser) 3.5 years ago

    Yoooooooooooo

    C y x o ñ

    can't type russian lmao so I did that
    T, btw, this is gonna be another great one

    +1
  • Two question about cockpits 3.5 years ago

    @Bryan5
    not exactly what I was looking for, but ok, thank you.

    +1
  • Two question about cockpits 3.5 years ago

    @Bryan5
    like, missile locks on according to the cockpit's position, or the camera's position, Idk it's hard to explain

    +1
  • how to get promoted? 3.5 years ago

    what promotion?

    +1
  • YES, HOW TO REGULATE IT?! 3.5 years ago

    Well, Idk. Engine usually does these things.
    I recommend checking the Thrust/Weight of the aircraft.

    +1
  • High Resolution Terrain 3.5 years ago

    They do that to reduce lag. What, you think having high poly doesn't make a game lag? If you're barely capable to run high physics with 400 parts, good luck playing high physics with high res terrains, because it's going to suck a lot.

    +1
  • about mod settings! 3.5 years ago

    @TechnoGraveD
    I have never used SP PC, so Idk how. Ask someone who explains better.

    +1
  • about mod settings! 3.5 years ago

    Mobile?
    No. You can't.
    PC, Mac?
    I don't actually know how, but it's probably go something like download, compress, move the file into the simpleplanes file, put it into the mods file, and activate it in SimplePlanes.

    +1
  • Need someone able to create a cockpit replica. 3.5 years ago

    @AtomicCyclone
    oh, uh, no I haven't downloaded anything lmao. Was too busy with my Typhoon.

    +1
  • !!Please rate my first plane!! 3.5 years ago

    @TechnoGraveD
    For the nose pitch down, I recommend moving the center of mass, although, not too close to the center of lift. If it's behind the center of lift, it will be too unstable. If it's too close to the center of lift, it will pitch up and stall out very easily.
    For the rolling to the right issue, recommend putting the center of mass, lift, and thrust in the absolute middle of the aircraft.
    You can show these by clicking a button that has 3 circles and a triangle in the designer menu.

    +1
  • BLUESTACK (MINECRAFT) ON LAPTOP 3.5 years ago

    yes but not recommended.
    Please don't pirate.

    +1
  • Some Suggestions For 1.13 or 1.14 3.5 years ago

    @Bryan5
    oh well.
    You still haven't asked my question
    thought you meant the smoke thingy when you said sound barrier?

    +1
  • Some Suggestions For 1.13 or 1.14 3.5 years ago

    @Bryan5
    I thought you meant the smokes or smth?
    Then why do you ask when you can just make one?
    Yep, certified lazy person.

    +1
  • Help me please 3.5 years ago

    fuselage cutting.
    lots, and lots of fuselage cutting.

    +1
  • Working HUD 3.5 years ago

    @TailessAce
    ahh, ok, I understand now

    +1
  • [Teaser] An Incoming Storm 3.5 years ago

    @Korzalerke
    ok lmao

    +1
  • [Teaser] An Incoming Storm 3.5 years ago

    @Korzalerke
    wrong one, lmfao

    +1
  • Suspensions on low physics, it annoys me. 3.5 years ago

    Thank you, @GalacticaAsia! I realized my mistake and that was I put one of my fuselage's mass to 0. Goddamit. Thank you though!

    +1
  • F-15N "Sea Eagle" 3.5 years ago

    @Aaronrossdouglas22
    Thank you! I did enjoyed the challenge, actually! Although there is some stuff that I didn't like, but the end of the challenge was near so I didn't have the time. Thank you for making the challenge though, and I'd like to enter again if you made another one!

    +1