You may know
We can make custom weapons with a specific way.
If you don't know, please click this.
However, this time I want to make a Weapon without Locking the Target. Which means it won't trigger the AAA defense until the bomb hits them.
How I want it to work:
- Select a Target, but doesn't need to lock on it.
- Launch the Bomb, but a "Gyroscope" or something else guide the bomb and lead it towards the target
- Kaboom the Target
Maybe I can control the Bomb Manually, but if it's possible I would like to make it control itself Automatically.
So here's my little plan after serval hours of thinking.
So I tried thinking with Trigonometry: the Right Triangle.
If I keep the Bomb gliding at the Hypotenuse then It might work. But currently don't know how to code it.
I managed to make one, I made a whole explanation, I think it can help you, it's here
i have sucessfully bult an unguided flyingbomb with the caplability to fly un assisted from the point of wright final approach to approx. 3 NM past the end of the wright runway, keep in mind that this is just the unassisted physics engine, there is no control surfaces or moving parts
Yes
@ArkRoyalTheDDhunter @SnowFLakE0s @IceCraftGaming @ZeroWithSlashedO
Thanks for commenting the tips for me, I will try it.
Needs a lot of FT work, but definitely possible.
I do have an Idea actually.
I've been planning to use it for a custom missile but... this should be applicable too. Just attach rotators to the bomb (all inverted(except for roll)) add wings to them and put auto-aim on the rotators. So... yeah...
reduce the drag or the mass of the bomb maybe?