Dev WNP78 Comments

  • The two BIGGEST mistakes with VR cockpits in SP... 3.8 years ago

    Stacked control bases should work at the moment, unless you connect them through another part that has physics joints such as a rotator or detacher. But if you have an unbroken chain of ControlBases, it should work. Some on craft from 1.11 might not work if you load them into SPVR without going through the designer first but I'm looking into this.

    +1
  • Making Pulse Engine 3.8 years ago

    BTW, sin(sum(Throttle)*3000) will do the same thing but without the jumping when you change the throttle.

    +1
  • What the frick had just happened? 3.9 years ago

    the website server was probably just rebooting

    +1
  • What happened to my profile picture? 3.9 years ago

    @BellKitsu it's a gravatar identicon, we don't select profile images based on IP addresses. You can see in their documentation that it uses a cryptographic hash of the account email.

    +1
  • Spammer: [Random Name]RobloxGamingYT 3.9 years ago

    Just removing this to clear up the forums. The user's main account was banned, but if you need help from moderators, tag a moderator rather than making a forum post.

    +1
  • IllianaGamingRobloxYT - The High point user spammer 3.9 years ago

    Just removing this to clear up the forums. The user's main account was banned, but if you need help it's better to just ping a mod than make a forum post.

    +1
  • Closed Alpha for SimplePlanes VR 3.9 years ago

    @RandomBuilder8732ALT you don't need to buy anything new to keep playing SimplePlanes. This is just for the VR version, which would require a VR headset anyway (which, I'm guessing costs more than your mouse)

    +1
  • Refuel 4.0 years ago

    yes you don't this @SimpleHelper

    +1
  • SPVR Update - Control Base 4.0 years ago

    @OtakuNekoToT in VR you'll typically have a controller in the each hand which has a joystick or trackpad. These will be able to control the aircraft from anywhere with the same two-joystick mapping as the on-screen joysticks for mobile, so you'll have control of pitch, roll, yaw, throttle from anywhere. But you get much more precision from grabbing a large "virtual" joystick. But for yaw you can just use the stick on your controller at any time.

    +1
  • Secrets of SP Aerofoils unlocked (in more detail) 4.0 years ago

    @Formula350 "straight forward to decipher" = it's straight forward to decode into parameters that define the shape of the airfoil, like the camber and thickness. It is not at all straight forward to get CL/CD characteristics for them, which is what is needed for simulating the wings in SP. For that, you're better off just getting a database of all of them with precomputed values.

    +1
  • SPVR - Gator 4.0 years ago

    @CC1010 @Thecatbaron The colours appear different because of a switch in colour spaces (gamma -> linear) that was necessitated for the VR stuff. We've adjusted most stuff to look the same as before and it hopefully shouldn't affect craft that much but we probably hadn't got round to the carriers. It's all a big work in progress, as I say, just trying to put something out once a week (no promises) so you guys know we're not dead.

    +1
  • SPVR - Fuselage Slice 4.1 years ago

    @e_soup I thought about that, but keeping it secret was more painful

    +1
  • Graphing Calculator JI-84 4.4 years ago

    @SnoWFLakE0s I mean since you only support a cubic function derivative should just be 3ax^2 + 2bx + c right?

    +1
  • A Final Farewell. 4.6 years ago

    @KeanuMiis
    1. Read the rules - We are not going to moderate every curse word, but please try to keep it clean. What does this mean? Firstly, we don't read every comment on the site, so we can't moderate every curse word. It's also not as simple as just cursing, the context you use it in can affect it too. For instance if you call someone (quote) "a f*ing jerk", you will definitely get striked if the moderators see that.
    2. Do you realise how many extra chances the moderators have given you? They have gone way beyond the three strikes and you're out guideline. And continue to do so now? I was neutral about the decision to let you have a fresh start on the DreadDeimos account when you made it, but you're making me reconsider my personal opinion, because all you do in return is attempt to sow distrust and discontent in the community.

    +1
  • Update v1.10 - Smooth as Glass 4.6 years ago

    @JoshuaW You don't need to convince me that this is all stuff that I want added, I have thought the same for a long time. It's just if we get to it or other things take priority, because there are a lot of other things. So I can't guarantee anything sadly.

    +1
  • Underwater Camera 4.7 years ago

    @S953P yes, read the description

    +1
  • Dark theme script 4.8 years ago

    @Chancey21 just try searching your browser with "Userscripts" after it.

    +1
  • Regarding posts in the Mods section 4.8 years ago

    @WolfSpark there aren't mods for iOS - at least, as far as Apple is concerned these are not mods. They're just settings.

    +1
  • Use targeting modes (and countermeasures) as inputs? 4.8 years ago

    @Upone you can now use it on a detacher. But still no targeting mode, though you can check which weapon is selected.

    +1
  • Advanced Targeting 4.8 years ago

    @Mikalegan it's in the stock game, if the predictor setting isn't disabled in quality settings then it should just work when you select a bomb or cannon

    +1
  • The Valley Map 4.8 years ago

    @squideater56 it really doesn't. The core was built pretty much up from the ground to be more organised and efficient.

    +1
  • The new egg of the pyramid? 4.8 years ago

    At least, I figured the first row. Can't remember the second line though, but the first might be a hint.

    +1
  • Rotator with auto aim 4.9 years ago

    @SilucaBloodfallen this is because TargetHeading is just the heading of the target (angle between the target and North), and setting the rotator to rotate by that angle won't make it point at the target. You'll need to find the difference between the current heading and the target heading, and then make sure the range of the rotator is set correctly too. The expression will get even more complex if you want to predict the future position of the target, there's an example here

    +1
  • TrollShield 5.0 years ago

    @Inuyasha8215 are there any warnings in the side panel when you select either this mod or the multiplayer mod in the mod menu?

    +1
  • TrollShield 5.0 years ago

    @Freerider2142 @Inuyasha8215 did you make sure to update the multiplayer mod too? If you use the version from before this mod was released it probably won't work.

    +1
  • Overload 5.0 years ago

    @Spearhead resizing the wing with the designer tool will affect how much lift it produces, but if you change the scale vector in overload, the lift will be as if it wasn't scaled.

    +1
  • Overload 5.0 years ago

    @Spearhead not specifically. The way that is done is by scaling down a wing (which can be done with the scale attribute with this mod), and hiding it inside the fuselage.

    +1
  • Advanced Targeting 5.0 years ago

    @TheOneTrueTrollYT android only supports a subset of mods - ones that only add unscripted content such as simple maps and map plugins. Complex mods like this will not load into anything after 1.8.

    +1
  • Maywar Sightings... 5.0 years ago

    Nice tank. Did you make it yourself?

    +1
  • Metric Conversion 5.0 years ago

    @Tech mod support being lost on the new versions arose entirely from technical constraints caused by changing Google Play Store policy. We'd have kept it if we could. I'm not sure why you are complaining about this mod in particular though, because if you have 1.8 or before then you can use this mod, and if you have anything newer than that you can switch the mode to metric from the in-game settings.

    +1
  • I just had an idea 5.0 years ago

    Unfortunately that data is outputted for the cockpit and not the bomb. So it would be a fair bit harder.

    +1
  • TESTING THE BETA UPDATE V1.10 5.0 years ago

    @FlipposMC yeah, I put FT support in most activationGroup inputs but didn't bother with the beacon lights since they have the input field already there.

    +1
  • Simpleplanes on PC without STEAM 5.0 years ago

    @brians1209 Humble bundle also says that it has a DRM-free download so that should work without steam too I think.

    +1
  • [BUG]YOU CAN CHANGE ROCKET SIZE BY “NAME” function 5.0 years ago

    This is actually a bug with Overload. It generates the first page (the Part settings) for even the attributes that aren't there. For instance if the scale of a part is at it's default setting, then the scale attribute won't appear in the XML. Overload adds these hidden attributes for you on their default settings. In this case, overload assumes the default scale for a part is 1,1,1, but then @HellFireKoder came along and made the default scale for the rocket part 0.7,0.7,0.7. When it's at it's default value, it doesn't show up so overload automatically fills it in as 1,1,1, scaling it up from what it actually was at 0.7.

    +1
  • New XML properties 5.1 years ago

    @MangoBuilds you can find the description on the guide I linked at the top, it says:

    Time in seconds, after which the missile will self-destruct (timer starts when rocket fired).

    +1
  • Water Level Setter 5.1 years ago

    @abuttifulpigeon No worries. Error messages in the console tend to be red.

    +1
  • Simple_Land 5.1 years ago

    @SonicManiaOVA I coded the generation, and it uses 2D simplex noise in various combinations for generating both biomes and height.

    +1
  • Underwater Camera 5.2 years ago

    Android doesn't support mods with code in them, like this. This mod would not load in the latest version of SP for Android.

    +1
  • Funky Trees! 5.2 years ago

    @MossySasquatch if you're on mobile, there's a known bug, yes. When we get round to releasing a new version it should work.

    +1
  • Account transfer 5.3 years ago

    @randomusername What you described I think by any reasonable definition would be an abuse of the points system - and if you didn't know it was against the rules, I'd see no reason to try to hide it by editing your comment 9 times.

    +1
  • Next update..........GLASS! 5.3 years ago

    @JustDatGuy I comment a lot of places, but I can't be everywhere. I have work to do. I just check in on the forums from time to time to see what's up.

    +1
  • Simple_Land 5.3 years ago

    @Zoowarp feel free to keep going, maybe one day you'll reach the end!

    +1
  • Craft Generator Script 5.3 years ago

    @TheReturningHound there should be tabs for linear and round.

    +1
  • [MOD] GPS Map! 5.3 years ago

    @Bryflies77x since this is about 4 years old, I'm not really surprised. The version on the mod section is slightly newer so it might but I wouldn't bet on it.

    +1
  • Advanced Targeting 5.4 years ago

    @VChart correct. In fact the inbuilt version is more advanced as it supports the new cannon parts.

    +1
  • A Simple Flight Control Attempt 5.4 years ago

    I made this too, when I was bored, feel free to check it out and take inspiration. It acts on the principle of keeping canards pointing into airflow, and then adding the pitch movement to that. I have a few PID integrated variants without the makebelieve aerofoil too. Edit: here

    +1
  • Solved 5.4 years ago

    Use brackets to clarify which way round you want it to go: a ? (b ? c : d) : e. Neither expression you gave would work, as they have two operators next to each other: ? :

    +1
  • Refuel 5.4 years ago

    @Chicken256 no

    +1
  • Problem with terrain in Unity and Simpleplanes 5.5 years ago

    It is as mushr0om says, the far clip plane of the game's camera, the furthest distance it will render. It can be increased by a script, however this is a trade off, as the further it is, the more pronounced effects such as z-fighting will be (where 2 faces close together make a strange pattern).

    +1
  • Beta 1.9.203 5.5 years ago

    @DPSAircraft when the aircraft loads, the gear is down. Therefore GearDown is true. This translates to a value of 1, so the rotator rotates. You could fix this by setting min on the input controller to -1 and max to 0. So when gear is down it's clipped to zero, and when gear is then raised (GearDown is false which translates to -1 as a number), it moves to -1.

    +1