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Beta 1.9.203

Dev AndrewGarrison  4.1 years ago

A new beta is out on Steam and it should be available on Google Play in a few hours and iOS in a few days.

Original release notes are here.

Here are the changes:

BUG FIXES

  • Fixed bug where control surfaces could not be added to wings.
  • Fixed spinner UI for tournament validator.
  • Fixed gyro activation when activation group is set to "None"

FUNKY TREES

  • Equality operator now works with multiple types.
  • Expression tester can now use # replaced for " as dev console doesn't like quotes. For example you can enter the command DebugExpression ammo(#Cannon#) so that quotes don't interfere with the dev console syntax.
  • Add inputs: GearDown, Latitude, Longitude, PitchRate, RollRate, YawRate
  • LandingGear now acts exactly as it did before the previous beta, it's a float value by default, so that old crafts aren't broken. Use GearDown as a more intuitive boolean input.
  • Change float to bool conversion to x > 0 (a number will be interpreted as true if it's greater than zero, it used to be greater or less than ,but not equal to, zero.)
  • Fix gyro handling of "None" input.
  • AG values over 8 now revert to default value rather than being casted to booleans by FT.
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    You can get the Steam beta by right-clicking SimplePlanes in your Library -> Properties -> Betas -> and select public-test from the dropdown list.

    You can get access to the iOS beta here. You can get the Google Play beta here.

    Pinned 4.1 years ago
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    @AndrewGarrison

    2.1 years ago
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    @AndrewGarrison

    2.1 years ago
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    83.1k Annedzsrue

    @WNP78 1.9

    4.1 years ago
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    Dev WNP78

    @jelybaca when did you make the lights that broke, after 1.8, 1.9, or 1.9.1?

    4.1 years ago
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    66.6k SnoWFLakE0s

    @jelybaca
    .
    That is exactly what has been done.

    4.1 years ago
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    83.1k Annedzsrue

    Landing Gear lights are wacked up in 1.9.203, since all of my light systems and possiby other aircraft use -LandingGear to turn off when gears retract. Now its on when gears retract. how about not touch the LG input at all or add a new input attributed to LandingGear or something.

    4.1 years ago
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    Dev WNP78

    @DPSAircraft when the aircraft loads, the gear is down. Therefore GearDown is true. This translates to a value of 1, so the rotator rotates. You could fix this by setting min on the input controller to -1 and max to 0. So when gear is down it's clipped to zero, and when gear is then raised (GearDown is false which translates to -1 as a number), it moves to -1.

    +1 4.1 years ago
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    Dev WNP78

    @DPSAircraft in which build do you observe this?

    4.1 years ago
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    So any idea when the update will be released?

    4.1 years ago
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    Dev WNP78

    @vcharng yeah, anything in 1.9.202 might be broken, but should be able to be fixed by replacing LandingGear with GearDown.

    4.1 years ago
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    16.4k Aarons123

    this comment is the 100th comment

    4.1 years ago
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    9,428 vcharng

    @WNP78 Yeah it seems to be a problem of "boolean" or "float".
    It doesn't break 1.9.1 LG expressions but obviously it does break 1.9.202 (the version with reversed expression).

    4.1 years ago
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    17.3k NFIGMT

    @WNP78 Magnet cannot use ammo xml

    4.1 years ago
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    23.0k Scratchoza

    @Marcochoy2007 better wheels would probably be first and more simpleplane-ish

    4.1 years ago
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    Dev WNP78

    @vcharng nope, in 1.9.1 the LandingGear variable was actually 0 or 1. You can test it, switch off the beta and put the value LandingGear + 0 into a rotator. If you just put LandingGear, then FT won't be used so it will actually be -1 to 1. But with the FT variable, it is 0 (extended) to 1 (retracted). If this update broke your gear, try replacing all references to LandingGear with GearDown.

    4.1 years ago
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    Add diff lock on next update plz its would be nice

    4.1 years ago
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    24.3k Mikan

    Presumably, caused by the lead indicator. @AndrewGarrison

    4.1 years ago
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    24.3k Mikan

    By setting canon function to “MultiRole” or anti air, having the weapon selected will cause a game crash when an air target is then selected.

    Also on an unrelated note, soft locks occurs some times just randomly with explosions.
    @AndrewGarrison

    4.1 years ago
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    7,466 Aweyer26

    Oh that was last update nvm

    4.1 years ago
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    7,466 Aweyer26

    Adding a controll surface crashes my game

    4.1 years ago
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    @AndrewGarrison Please incorporate the tracks 2 mod in to the game so all us mobile users can be happy

    4.1 years ago
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    1,322 AVAPECO

    Yeah! finally fixed wing bug(≧∇≦)/

    +1 4.1 years ago
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    29.2k valaszki

    @AndrewGarrison ExplosionScalar, flashSpace and flashScale seem to have no effect

    +1 4.1 years ago
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    @valaszki What problems are you having specifically?

    4.1 years ago
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