@Ayvieyation today is your lucky day. Well actually 1.2 years ago, when Update 1.9 was released, containing integrated versions of all the features in this mod. You can access blueprints and orthographic and x-ray mode by clicking on the "eye" button on the right of the designer, and the connection editor button is in the rotation menu on the right. Unfortunately the blueprints button will not show up on some older iOS devices because they don't support the photo picker, so if that's the case then sorry.
We understand you might have concerns about the opinions expressed by users on other platforms, and those concerns have been brought up previously and dealt with internally. I am being sincere when I say that changes were made due to this. In addition, all moderators and developers have been since reminded to stay away from discussing political topics publicly.
@FeiWu to clear this up, I can see a lot more than you (and in some cases even the moderators) can see. Deleted and edited posts and comments, as well as profile moderator notes and audit logs of all moderator actions. I can also see and participate in the discussion that is had before any action like the one you're clearly retaliating to.
It is by the very nature of the moderators' work that any rule-breaking content is removed as soon as possible, and we do not discuss it publicly, because this is a place for sharing and discussing planes. However, because of that, it may appear that the moderators are punishing people unfairly if you don't realise the full extent of their behaviour, especially if that's the narrative they communicate to you through another site.
Rest assured, bans are only given by the moderators when the user has been given multiple warnings and chances to move on and leave it behind them.
Making a post every time your friend gets banned will not get him unbanned. We don't ban or punish people just because they annoy us. For instance, you have no warnings or strikes in your notes. I think if you could see what I could, you'd agree with me.
I'm not having this issue with multiple controllers on SP myself, I can use both by assigning inputs to both with the selector at the top of the controls menu. If you have assigned them both and they're still not working, trying pressing restore defaults and setting them up again.
@rexzion that can be dealt with by the mod creator. Put a note in the description. If that doesn't stop people then you can delete comments and you can block people.
@WagonTime we're really busy with SR2 development right now. We do not have time to add an entire section of the site just for a few XML files. As for what gets overwritten, just give it a try. Obviously settings, aircraft, and sub-assemblies won't be deleted...
@onyx63 sadly that's not a thing at the moment. But if you want to model the spooling of an engine you could try using the smooth(Throttle, function with a time that is an estimate for how long the engine takes to spool. Another approach could be to measure the rate of fuel depletion: rate(-Fuel)however this doesn't seem to provide a very precise result since the fuel depletes in very small steps.
@onyx63 it's a language I made from scratch. It doesn't really support code like a scripting language, only "single-line" expressions. There is a nice community made guide here if this post isn't enough.
The best thing you can do in this situation is to not spread the link to it everywhere... so uh... yeah.
Also, bad bad idea to try downloading software from someone who's clearly not afraid of committing cybercrime for profit. Especially as their download page links to an official-looking guide on how to disable "System Integrity Protection", which is a system in MacOS to prevent a program from installing unofficial Kernel Extensions, runtime code injection, and accessing system files and directories.
this is an inherent property of the XML and specifically floating point numbers that it is represented by - overload only allows you to edit these values
Ammo tag for rocket pods wouldn't make sense, it's for cannons. There are 7 rockets in a pod, and they are physically there, you would have to create a new rocket pod model etc to change the ammo count (make custom pod with the rocket parts)
for 3 & 4: the whole point of overload is that you can change the values in the XML outside of how they were designed to be changed in the designer. As such, you can break things by giving things unreasonable values like Inifinity or NaN.
It used to delete the location select button so you had to fly the whole route yourself, but that broke in an update where the location button was changed.
And to clear up your confusion - recent versions of the android game cannot load code from mods, so mods with custom behaviours like advanced targeting, refuel, smoke trails, tracks, instrumentation etc, will not work on 1.9. The mods you're using here are simple content - just some extra parts with different models and configurations, so they will work on the android version - this is nothing new.
@Kakhikotchauri1 the unity version did change to 2019.4.8, so that may be the route of the issue if the people who made the tree mods want to investigate.
@BlackThuNDR2nd it won't, and because of that, I've implemented most of the features from this mod into the base game. You can access blueprints and orthographic mode by clicking the eye on the right hand side of the designer and then the blueprint and orthographic buttons, and the attachment editor in the rotate submenu on the right.
@MisterT see the note I just put in the description. Make sure you have the latest version of both. If you downloaded (not via workshop) quickly, then you may have got the version which wasn't adjusted for HF's update.
@vcharng nope, it's documented as: deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
So do deltaangle(TargetHeading, Heading)
@DeathStalker627 The fuseInput parameter can be added to the Cannon modifier. It takes an expression defined with Funky Trees and sets the fuse time of a shell to that time when the shell is fired. Here's a good starter expression that accounts for some velocity of the target (but not gravity, or change in closure rate). fuseInput = TargetSelected ? TargetDistance / (1000 - rate(TargetDistance)) : 60 (where 1000 is replaced with projectile velocity).
@StavinairCaeruleum the line has always been the same that for technical reasons (having to support ARM64 and therefore not being able to use Mono), scripted mods are not going to be available on Android. The mods menu is still there because:
There are some mods (Overload and Fine Tuner) that are bundled with the game and thus will work on any platform out of the box
Mods without scripts (some maps, map plugins, designer plugins) can also work on Android as they are just content and do not execute code.
@AnoniMosu Thanks for the report, the issue should be fixed in the next beta patch. But by the way, Activate1 = true means exactly the same as Activate1, so there's little point writing it.
@Ayvieyation today is your lucky day. Well actually 1.2 years ago, when Update 1.9 was released, containing integrated versions of all the features in this mod. You can access blueprints and orthographic and x-ray mode by clicking on the "eye" button on the right of the designer, and the connection editor button is in the rotation menu on the right. Unfortunately the blueprints button will not show up on some older iOS devices because they don't support the photo picker, so if that's the case then sorry.
@Ruskiwaffle1991 it wasn't a ban so much as it won't work any more.
gun go pew pew
We understand you might have concerns about the opinions expressed by users on other platforms, and those concerns have been brought up previously and dealt with internally. I am being sincere when I say that changes were made due to this. In addition, all moderators and developers have been since reminded to stay away from discussing political topics publicly.
Totally not deleting this post LOL
@FeiWu to clear this up, I can see a lot more than you (and in some cases even the moderators) can see. Deleted and edited posts and comments, as well as profile moderator notes and audit logs of all moderator actions. I can also see and participate in the discussion that is had before any action like the one you're clearly retaliating to.
It is by the very nature of the moderators' work that any rule-breaking content is removed as soon as possible, and we do not discuss it publicly, because this is a place for sharing and discussing planes. However, because of that, it may appear that the moderators are punishing people unfairly if you don't realise the full extent of their behaviour, especially if that's the narrative they communicate to you through another site.
Rest assured, bans are only given by the moderators when the user has been given multiple warnings and chances to move on and leave it behind them.
Making a post every time your friend gets banned will not get him unbanned. We don't ban or punish people just because they annoy us. For instance, you have no warnings or strikes in your notes. I think if you could see what I could, you'd agree with me.
@SupremeDorian of course I wouldn't just go into his profile and turn on email notifications. That would be way too far.
@SupremeDorian the problem is he never actually checks his SP notifications so he'll see these all at once
Your post has been removed because it appears to have broken the website rules. You can read them here
@SupremeDorian if we keep talking here he gets notifications but he can't see the post. It's quite funny really.
@DonaldAs2121 code mods like this are no longer supported on android
@supremedorian how the turn tables
@VChart the terrain is generated by an algorithm, so more will appear before you can fly out of it
I'm not having this issue with multiple controllers on SP myself, I can use both by assigning inputs to both with the selector at the top of the controls menu. If you have assigned them both and they're still not working, trying pressing restore defaults and setting them up again.
@Treehouse I already did
Discord drama doesn't belong here, nor does you posting images of some chrome error logo.
@NewmanSTAR press the L key. Or set any time scale with this mod and the SetTimeScale command.
@WolfSpark well the point of this post was to say they shouldn't be in the mods section, so yeah
Why did you make an alt account just to stir up drama? I expected more of an SPMC member
@AsteroidAsteroidTheBook the post says what files go where
@rexzion that can be dealt with by the mod creator. Put a note in the description. If that doesn't stop people then you can delete comments and you can block people.
@WagonTime we're really busy with SR2 development right now. We do not have time to add an entire section of the site just for a few XML files. As for what gets overwritten, just give it a try. Obviously settings, aircraft, and sub-assemblies won't be deleted...
@Yoloman2020 the underwater cam and refuelling mods will not work on 1.9 and above.
@KnightOfRen because I say so
@Pizzaschnitzel why don't you click it
@onyx63 sadly that's not a thing at the moment. But if you want to model the spooling of an engine you could try using the
smooth(Throttle,
function with a time that is an estimate for how long the engine takes to spool. Another approach could be to measure the rate of fuel depletion:rate(-Fuel)
however this doesn't seem to provide a very precise result since the fuel depletes in very small steps.@onyx63 it's a language I made from scratch. It doesn't really support code like a scripting language, only "single-line" expressions. There is a nice community made guide here if this post isn't enough.
@PositivePlanes I mean why don't we just keep updating SR instead of bothering with this SR2 nonsense...
The best thing you can do in this situation is to not spread the link to it everywhere... so uh... yeah.
Also, bad bad idea to try downloading software from someone who's clearly not afraid of committing cybercrime for profit. Especially as their download page links to an official-looking guide on how to disable "System Integrity Protection", which is a system in MacOS to prevent a program from installing unofficial Kernel Extensions, runtime code injection, and accessing system files and directories.
@NexusGaming
for 3 & 4: the whole point of overload is that you can change the values in the XML outside of how they were designed to be changed in the designer. As such, you can break things by giving things unreasonable values like Inifinity or NaN.
It used to delete the location select button so you had to fly the whole route yourself, but that broke in an update where the location button was changed.
And to clear up your confusion - recent versions of the android game cannot load code from mods, so mods with custom behaviours like advanced targeting, refuel, smoke trails, tracks, instrumentation etc, will not work on 1.9. The mods you're using here are simple content - just some extra parts with different models and configurations, so they will work on the android version - this is nothing new.
@TheDerpingMemes that's not appropriate
@Kakhikotchauri1 the unity version did change to 2019.4.8, so that may be the route of the issue if the people who made the tree mods want to investigate.
This is not a 1.10 bug, 1.10 didn't add trees...
@BlackThuNDR2nd it won't, and because of that, I've implemented most of the features from this mod into the base game. You can access blueprints and orthographic mode by clicking the eye on the right hand side of the designer and then the blueprint and orthographic buttons, and the attachment editor in the rotate submenu on the right.
@Leftybar it's not an IP, it's just the 6 digit code you see in the address bar, it looks like this:
q0pa1x
.@Leftybar click the down arrow that's above the description, then press "edit redirect"
@Freerider2142 @Inuyasha8215 I think I may have fixed the issue. Try downloading v0.11 (should update automatically if you have it on steam).
@Inuyasha8215 ah, right. That means it could be clashing with another mod of mine actually - likely UnderwaterCamera.
@MisterT see the note I just put in the description. Make sure you have the latest version of both. If you downloaded (not via workshop) quickly, then you may have got the version which wasn't adjusted for HF's update.
@14ROVI he has either an old version or non-code mods. Loading assemblies is the thing >1.8 android can't do.
@UraniumOxide @TastyTanks see the comment here
@vcharng nope, it's documented as:
deltaangle(a, b)
- The shortest angle delta between angles a and b in degrees.So do
deltaangle(TargetHeading, Heading)
You can use the
deltaAngle(
function that will always give a value between -180 and 180Landing gear is 0 when down and 1 when up on PC, too.
@StavinairCaeruleum 1.8
@DeathStalker627 The
fuseInput
parameter can be added to theCannon
modifier. It takes an expression defined with Funky Trees and sets the fuse time of a shell to that time when the shell is fired. Here's a good starter expression that accounts for some velocity of the target (but not gravity, or change in closure rate).fuseInput
=TargetSelected ? TargetDistance / (1000 - rate(TargetDistance)) : 60
(where 1000 is replaced with projectile velocity).@StavinairCaeruleum the line has always been the same that for technical reasons (having to support ARM64 and therefore not being able to use Mono), scripted mods are not going to be available on Android. The mods menu is still there because:
@AnoniMosu Thanks for the report, the issue should be fixed in the next beta patch. But by the way,
Activate1 = true
means exactly the same asActivate1
, so there's little point writing it.