Dev WNP78 Comments

  • Ford Escort MKII RS1800 Rally 8.4 years ago

    573 parts in a very pretty arrangement.

    +1
  • Folders for planes 8.6 years ago

    Or even just make the items in the list smaller...

    +1
  • A SimplePlanes Discord Server! 8.7 years ago

    Comma is only used for omission and possession. Not plurals.

    +1
  • DO NOT UPVOTE (REQUESTED PART) 8.8 years ago

    The best way to get somebody to do something is to tell them not to.
    upvotes

    +1
  • WHAT DID DO!? 8.9 years ago

    Disabling water via dev console or mod is easy, but disabling water physics is not. You know, I've got an idea, but I probably won't get round to it in the next few months.

    +1
  • New Cameras (chase/orbit combo) ++ 8.9 years ago

    It's very subtle and it took me a while to notice but on car races, the chase view is replaced by something similar to this.

    +1
  • How do I build a helicopter? 8.9 years ago

    @SkullsAndCrossbones yes, he's good at swashplates. I built some copters with option 1, you have to get the CoM a tiny bit in front of the prop.

    +1
  • [MOD BETA] Spawner 9.0 years ago

    Use the other download for now

    +1
  • [MOD BETA] Spawner 9.0 years ago

    Dang, I just realised I uploaded my minimap mod to the dropbox link facepalm

    +1
  • HOW TO REPLACE SOUNDS? 9.0 years ago

    @kukimuki1234 never give up because of your age. Trust me, there have been modders who are literally just old enough to be allowed to have an account. (I know them, but I won't say to protect their privacy)

    +1
  • Arctic Base Laser Beam?!?! 9.0 years ago

    The laser turrets are to the side if the missile turrets. They target incoming missiles, bombs and rockets.

    +1
  • So close! 9.1 years ago

    3 boom 50s and a few rocket pods to finish them off. Now, back to my free boom 50 missile testing on the maywar convoy...

    +1
  • {MOD REQUEST} Wing Cannon Slow and Strong. 9.3 years ago

    @IStoleYourMeme yeah, look what I did:

    +1
  • Mirror Box V2 9.4 years ago

    JUST TO CLARIFY: if you know unity you'll understand this. S is smoothness M is metallic. Well, I'm pretty sure. And r is... something different.

    +1
  • Good News & Bad News 10 hours ago

    @TunderTunder I understand that it makes sense from your perspective, I said as much in my earlier response. When it starts to not make sense is when you consider the perspectives of others

  • Oral Sex Wanter 6 months ago

    Your post has been removed because it appears to have broken the website rules. You can read them here

  • FT code working differently on mobile vs PC 8 months ago

    I can't see the images, but there is different code in the backend of FT on PC/mobile due to some platform differences - but they should should act the same. If you can give an FT expression that gives a different result on PC/mobile then I can look into it when I get time (lot on at the moment). You can also force the PC version to use the mobile-like backend with the dev console command SetExpressionEmit false (but the mobile version cannot use the PC backend). You'll have to restart the level for that to take effect.

  • Bug thread for v1.12.128 (current version) 9 months ago

    @cosman the NACAPROP airfoil is not designed to be used on a wing, it exists for the propellor engines and it can only be used on a wing by overload/XML editing. So it's not going to be realistic

  • Regarding mass tagging one year ago

    @LoganAir123 thanks for being honest but you won't get it for that reason. We removed the last batch for inactivity

  • What Is The Limit Of The SimplePlanes 1.1 years ago

    @V1 what makes you so sure?

  • What Is The Limit Of The SimplePlanes 1.1 years ago

    I don't see why the altitude would be stored as an integer, it's generally a floating point value, which has a much higher limit. The physics system also internally works in metres

  • Funky Trees! 1.1 years ago

    @JA311M condition is any boolean (true/false) value. See the operators section - comparison operators produce a boolean value, and there are also boolean operators that can combine multiple

  • Funky Trees! 1.2 years ago

    @Jerba for that, you'd want something like sin(sum(Throttle)) since you don't want it to go all the way down to zero when you throttle down, just stop where it is.

  • Funky Trees! 1.2 years ago

    @Jerba just sin(x) is enough for a sine wave. And yes it's mostly the same in juno, but some of the data you can access is different, and there's support for vectors

  • Funky Trees! 1.3 years ago

    @Softballyesssss not sure what you mean by the old way, there should be backwards compatibility for all crafts, so you're free to just.. do things the however the "old way" is and it should still work.

  • Funky Trees! 1.5 years ago

    @LoneSpaceGaming with boolean values, != is logically equivalent to XOR

  • New XML properties 1.5 years ago

    @Aviatorloke meters I think

  • Funky Trees! 1.5 years ago

    @darthgently in SP there is a menu you can open that allows you to create custom craft-level variables. You can enter the name of the variable, followed by a value it will be set to every frame. If you press the button to expand the full properties, you can also set an assignment priority that can change how it will act if the same variable is written to from multiple places, and also a condition which the variable will only update if said condition is true. In order to "set" a variable when something occurs, you can just make a setter with the condition set to only run that line when the condition is true.

  • How in the? [SOLVED] 1.6 years ago

    try now

  • How to upload MOD to Creative Workshop? 1.6 years ago

    Here's the steps for it

  • Funky Trees! 1.7 years ago

    @thatsjustmidofficial RollInput is just Roll

  • Bug thread for v1.12.128 (current version) 1.7 years ago

    @gg5577 That's the old propeller engine part from before there were the configurable advanced propellors. It's just in there for compatibility with old builds that were made with it, it's been entirely superseded by the new ones that are fully customisable. As for what the input was set to, it was last touched well before funky trees was even a thing so I think you probably just had that set on the part before you changed the type and it carried over.

  • WHY DOES THE GAME ALWAYS FREEZE!? 1.7 years ago

    @Aviator720 does it just pause for a bit and come back, or does the app completely crash end exit? And by that do you mean that it freezes when you try to enter the flight scene?

  • Activate rotators with "FireWeapons"? 1.8 years ago

    The way people usually do this is by checking how much ammo of those bombs is left and therefore how many bombs have been dropped

  • Modding question 1.8 years ago

    Unfortunately this didn't quite make it into the mod API, so you can either use an input controller as hpgbproductions says, or use reflection. If you're familiar with reflection you'd need to be calling AircraftControls.GetAxisGetter and make sure to set the contextPart argument with your part script so that it has an expressions context (this is the parameter that's not in the mod api version of the method, and it's what enables the FT parser to run). Then you would have to save the returned function and evaluate it every fixedupdate

  • New softbody car released 1.9 years ago

    @windshifter1 as for adding damper to floppy rotators, not really. However if you use a control base part and set the spring to zero, it will essentially become floppy (on the axes that are set as control axes in the xml). Then you can scale the damper.

  • New softbody car released 1.9 years ago

    @windshifter1

    is there a way to make suspension compression permanent? So when the suspension part compresses, it doesn't bounce back?

    not precisely. However, you could try turning the "spring" component down to very low or zero and the "damper" right up. Spring resists displacement, and damper resists motion, so with a high damper it should resist motion but not return to its home position. However this isn't perfect because damper is proportional to motion speed directly, so small forces will still be able to deform the spring - just slowly over time. So it might look like your car is melting in the sun if you leave it out too long. That's the distinction between friction and damper, friction in this case will give full frictional force to oppose motion regardless of the speed of that motion. Unfortunately that frictional behaviour is more mathematically complex and it's not implemented anywhere except in actual collision friction. I'm not going to say it's impossible though, I think it could be in theory possible by using a piston and a damper shock in series, with the piston actively monitoring the extension of the shock and making adjustments to hold its value. But I can't say exactly how that would be achieved, only that I think it's probably possible. It also sounds very complex though and having two things in series could make the whole structure weaker in terms of the physics engine.

  • To be honest we Need Underwater cam installed in vanilla because simpleplanes is like 95 Percent Ocean 1.9 years ago

    @Englishgarden I linked the comment explaining why, not the mod itself

  • 2 bugs related to modding 1.9 years ago

    The mod tools on the game should be updated now, using the web linked ones was only due to a new fix in those that didn't get into a steam release, but now the new mod tools should be shipped with the game. Let me know if you have any issues using the bundled mod tools on the newest version

  • A Note of Thanks 2.0 years ago

    @Neruneten21 this sounds like a different bug to crashing on startup, is it only a specific aircraft, or any aircraft at all?

  • A Note of Thanks 2.0 years ago

    @Danidude88 which specific iPod? (I want to know if it's 32-bit because we fixed a similar issue affecting 32-bit androids)

  • A Bad thing about New update of SP Android. 2.0 years ago

    @32 we did add the target framerate setting on android in this update, because we basically weren't sure why it was disabled on that platform. Seems like some people had uncapped framerates before and we weren't aware. I guess it didn't even cross my mind that someone would want to run a flight sim at 120fps on a mobile phone xD. We'll probably add an option in the menu to uncap the framerates to mimic the old behaviour.

  • SP beta whack 2.0 years ago

    I've found the cause of the bug, Unity changed the way they handle zero inertia tensors - they used to not set them, and now they interpret it as infinity. Fix will be whenever the next beta build is out.

    Edit: Bug fixed in 1.12.201

  • new sp update forgot how to sp 2.0 years ago

    I've found the cause of the bug, Unity changed the way they handle zero inertia tensors - they used to not set them, and now they interpret it as infinity. Fix will be whenever the next beta build is out.

    Edit: Bug fixed in 1.12.201

  • new sp update forgot how to sp 2.0 years ago

    It looks like something is constantly setting the craft's velocity. Can you check it happens with no mods enabled, and send us the craft that you're testing with?

  • v1.12.200 beta is now available 2.0 years ago

    @Valiant2017 that's the point, there was a bug in the mod tools that prevented you from starting a project if you didn't have android build support installed, which obviously isn't needed anymore.

  • Bug thread for v1.12.128 (current version) 2.1 years ago

    @PlaneFlightX could you specify which part you tested on? I'm not getting this bug with a wing or a rotator

  • What's Next? 2.1 years ago

    @Pepper50cal nothing is going away :). SP is still here and will continue to be here. Even if there's a sequel, SP won't disappear, your builds won't disappear, it's all still here like it always was. We're just keeping you informed on what our plans are and what we're doing right now. And I assure you, every day I'm working on new stuff that is really cool and as soon as we get our stuff together to a point where we're confident we can deliver what we show off, I'll be eager to show off a lot.