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Activate rotators with "FireWeapons"?

2,355 LimaVictors  5 months ago

Is there a way to activate a Rotator when a specific weapon is fired? I cannot get it to work properly.

I am making the "MK81 Snakeye" bombs and I need the air brakes to be extended every time a specific bomb is launched but I don't know how to do it.

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    Dev WNP78

    The way people usually do this is by checking how much ammo of those bombs is left and therefore how many bombs have been dropped

    5 months ago
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    Try clamp01 or the ternary operator if you only want the airbrakes to extend for as long as FireWeapons is held down

    5 months ago
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    2,355 LimaVictors

    @WNP78

    5 months ago