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A Note of Thanks

Dev WNP78  7 months ago

Hi everyone! I've been hanging around this site a lot as I usually do and I wanted to make a post with some of my thoughts. I really meant to post this a few days ago but I've been busy with moving into a new flat for university. Also, I'm sorry for how long this post is. If I had more time, it would be shorter.

Recently SimplePlanes had an update, 1.12.200. Part of this update was bringing SP to a newer version of the Unity engine (2022). When engines go through major version increments, by definition this is when changes that can potentially break existing code can be introduced - and you might have noticed this update's beta being a bit buggier than others. Normally this goes under the radar a bit because we have a lot of new features to bring you, but this time there wasn't a lot added because we've been really busy working on other projects. But having SP on a newer engine version is good for the long-term and will make it easier to fix any critical issues that may pop up at a later date. So in a way it secures SP's future as a game to stick around for hopefully as long as you want to play it, even while we work on future projects ;). This brings me onto the main point of this post:

Thank you!

Getting SP stable on a newer engine is something we totally couldn't have done without you - the players and the army (or air force? navy? you seem to build anything in this game) of beta testers. That's why I wanted to make this post - just to say thank you to everyone. Everything else written here is just explaining why I wanted to say thank you, and then putting down some of my other thoughts. The fixes we've been able to make with your reports are potentially even more valuable than you think, because we're still game-developing and what we find here transfers into making what comes next better and more stable too. Thanks to your reporting, we've even been able to pinpoint and fix ourselves an issue in the game engine itself - you're welcome unity! So with that big thanks out of the way, I also wanted to mention a few more things just so we're all on the same page:

Lingering Bugs

I'm still trying to keep an eye out for anything that this new update broke that has so far eluded us. Specifically I heard from a few people about the keybind for deleting parts in the designer not working, but we haven't managed to recreate the issue on our end and there's no obvious reason for it happening, and some people said the issue randomly went away. If you get this bug, do get in touch and especially let us know what you might have done to trigger it, I'd like to know how many people are affected by it and any leads on how to trigger it would be really helpful. Let us know about any other bugs but please keep it to issues that were introduced by this update. Also, issues pertaining to mods are a bit different too:

Mods

As the Unity engine grows and changes, some of the ways it's structured have changed, especially when it comes to user interface. This can unfortunately break some mods. There's not too much that can be done about this other than updating and re-exporting the mods in the new engine version - make sure to import the newest mod tools as well. If you have other issues updating your mods, do ask - I used to be a modder, before I took an arrow in the knee! I also understand that some modders may be inactive or unable to update their mods, so as a last resort in case a mod is totally broken with no fix in sight we have made a beta-branch on steam that lets you jump back to v1.12.128.0, the last version on the older engine.

What are you working on? What are you working on? What are you working on?

Okay okay okay I get it :). We haven't been very open about what we're doing with the rest of our time right now, but it's hard to announce games when they haven't fully taken shape. I personally am really looking forward to showing off all the stuff I've been working on, and getting all of your input on it. But in order to be at that point, we need to get to work until our future comes more clearly into focus. So understandably we're currently full speed ahead on getting to that point, which is why we haven't been able to bring many new features into beloved old SimplePlanes. But I still do browse the forums and I do listen to what you have to say, and peruse about it frequently.


Ok, that's been me. I'll be around. Till next time!

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    6,473 Stealth117

    L

    3 days ago
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    T on any updates

    one month ago
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    T on any updates

    one month ago
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    @WNP78 crap, im too late to report this one bug, really sorry for your inconvenience.

    4 months ago
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    Dev WNP78

    @DatMaluchGuy19

    1. this isn't a bug, just behaviour of the game that you personally would rather be different
    2. you've already pinged multiple devs about it on a different post
    3. this post isn't for bug reporting
    4. the update cycle this post refers to was 2 months ago and we're now very busy on making big things for the future, rather than constantly making small tweaks to SP
    +1 4 months ago
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    Bug

    Aggressive Ai Is Completely Broken, Please Make Them Only Target The Players When Spawned, And Then Go Back To Passive Once The Player's Aircraft Is Destroyed.

    4 months ago
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    @AndrewGarrison sp lore. You must

    +1 5 months ago
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    @AndrewGarrison give us sp lore

    +1 5 months ago
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    Hopium

    6 months ago
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    Thank you

    6 months ago
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    @AndrewGarrison Thank you so much! I don't know how to thank you as much as I wish to.

    +2 6 months ago
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    @Danidude88 Oh, I see. I'm sorry the game isn't working on your device any more but it appears to be another casualty of the sliding window of device support. I feel terrible that the game is not working on your device anymore. I might be able to get you Steam key so you can get SP on Steam for free. If you're interested, send an email to me at games@jundroo.com.

    +2 6 months ago
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    @UssrLENIN no, my aircraft is fine, the aggressive ai is just straight up broken.

    6 months ago
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    Ah, I cannot. Says it needs iOS 14 or later. @AndrewGarrison

    6 months ago
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    @DatMaluchGuy19
    Are u critically damaged or something(CONTEXT: LIKE IS YOUR AIRCRAFT CRITICALLY DAMAGED)
    It attacks all planes mostly the closest ones.

    6 months ago
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    @Danidude88 Yes, here's the link.

    6 months ago
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    Not yet. Do you have a link for me to join or something? @AndrewGarrison

    6 months ago
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    @Danidude88 Since none of that worked and you don't see a player.log file in the SimplePlanes folder (in your Files app) then it must be Unity that is crashing on startup before it even gets to our code. Unfortunately, that means we won't be able to fix it until Unity comes out with a patch. Are you in our TestFlight beta testing group?

    6 months ago
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    2,207 GiG4

    @Noob101 wE nEeD mUlTiPlAyAr (jk)

    6 months ago
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    Never mind, I cannot send you the player logs as I didn’t back those up before reinstalling and the folder doesn’t seem to exist. I assume it is made when SimplePlanes gets a change, such as a craft is saved or a setting is tweaked, but I cannot do those as the game won’t open. @AndrewGarrison

    6 months ago
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    I have already tried all of those options, including reinstalling, to no avail. Shall I email my player logs to you, or would those have been made irrelevant by the reinstallation? @AndrewGarrison

    6 months ago
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    @Danidude88 I'm sorry to hear the game isn't working on your iOS device. A few things you can try:

    1. Restart your device - you've probably already tried this, but worth mentioning.
    2. Clear your Settings.xml file by going into the Files app and into the SimplePlanes folder and swipe Settings.xml out of existence.
    3. While you're in the SimplePlanes folder, email your player.log file to us at games@jundroo.com.
    4. If that doesn't doesn't work, try uninstalling and reinstalling. Note that this will remove all aircraft on your device, so make sure you back up any design files you want to keep inside the SimplePlanes -> AircraftDesigns folder in the Files app.
    6 months ago
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    Any ideas or am I just stuffed @WNP78 ?

    6 months ago
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    Also, a weird, and frankly annoying bug, for some reason, if i spawn in a second enemy aircraft, it would only attack the other enemy aircraft, and not mine, like im completely invisible to the second and third enemy, can you guys look into this?

    6 months ago
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    @weebabyseamus I'm sorry... what the eff did you just say?

    +3 6 months ago
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