Conventional take off and landing take a bit of getting used to (I would have wished for flaps and air brakes) but otherwise quit a nice plane with lots of details. I love it
Sorry. Couldn't resist and added flaps and a steerable nose wheel. Then posted that plane as your successor. Still all credit goes to you for doing the bulk of the work.
@WinsWings ps, in my version of the helicopter, I switched the rotor power/speed input from Throttle straight to Activate1. The throttle governor makes the idea of adjustable throttle useless anyhow. Then I switched the rotor pitch from VTOL to throttle so I could have all 4 commands on my two joysticks, like on a model toy helicopter. Then I landed on the edge of the Krakabloa volcano, just because.....
@WinsWings then check out @SimplPleyns original, both the Gold Special as well as the original it was based on. I didn't do so much but just adding some details and tweaking the takeoff and landing characteristics
I don't know what system you use to extend your air brake, but if you use a piston or a rotator block, both have 'speed' settings in XML and I believe also in the regular settings tab. I have used speed settings in addition to activation groups for many of my 'gizmos' that are propelled by pistons or rotators such as sliding canopies or folding wings. I don't want to fish for downloads, but I can invite you to look at my latest seaplane and see how I did the folding wings or landing gear
Real neat for only 20 parts. Unfortunately, it has the same error your seaplane has: somehow the controls for the tailplane got set to 'roll' where they should be switched to 'jaw' and the option 'invert' switched to 'true'. Just park the plane on the runway and move the left control stick, you see what I mean.
Nice plane and flies.well - after some modifications: I hate to tell you this, but somehow thetailplane's commands are set to 'roll' I stead of 'yaw'. And you should also select 'invert' as 'yes'. Same with the float's fin. Invert it for the plane not move into the opposite direction when skimming over the water. Otherwise, I love it.
@dabestsock because you wouldn't want to have to push it onto the runway if it hadn't. It's not so much for landing as for moving it around when on the ground.
Not so much a SimplePlanes II, but I am really pining for a SimplePlanes spinoff optimized for gliders and sailplanes: wind, termic bubbles and slopes for slope soaring, plus the option for winch launch or tugplane towing. I think the current game would already do if it had a large landmass instead of all the islands and a mountain or two.
My second choice would be a game optimized for flying model aircraft. Again, the main change would be to build the appropriate scenery. Extras would include extremely limited fuel (electric cells, even rubber power) and a RC-transmitter type HUD.
Bonus points for an RC simulator spinoff optimized for RC glider slope soaring
I made it flat and fat because the original idea was to have a ramp in the back for boarding the space ninjas or their rocket motorcycles. May be a future version.....
Looks Quite cool, flies like a breeze. My only regret is that for a jet liner, even an experimental one, it should have a top speed bigger than 270 mph.
Also, if you get tired of the current livery, just open the paint tool and circle through the color schemes. The plane looks marvelous in every color, even if in 'green slime' it looks a bit like a Matchbox toy.
@MrSternMC9MM I didn't touch the intakes. They were as Dots made them on the original De Havilland Venom As far as I can see he made a hollow fuselage and used 'left fill' and ,'right fill' to get the angles. For more details , you have to ask him.
Interesting plane, but a little hard to land. I would like to make a version of it with the original Seahawk's split flap/air brakes. But I wouldn't want to do anything to your plane without your permission.
Got 10 pieces to spare for labels? The Swiss used this aircraft all into the It's and theit paint scheme is pretty simple: silver all over with some red accent and a white + on a red dot for insignia. Should be able to do this in half an hour.
I really don't see a problem with adding a refueling probe. You find the probe under the 'Gizmos' tag. It's the last item on the list. In theory, you can just put it on the nose of your plane. In reality, the probe is rather short. So you will have to put it on an extension tube made out of a standard fuselage piece. Once you got this covered, you can add a rotator or piston to retract the probe into the fuselage when not in use. That's all.
Just try it for yourself. I bet you're able to put a probe on your plane in less time than I needed to write this post.
Couple of suggestions:
1: in the XML editor, look at the tab input center for the rotators and hinge rotators. Replace the entry -1 on min with 0. That will keep the wings from folding down when you pull the VTOL slider into the lower half.
2) alternatively you can replace VTOL in the input field with "clamp(VTOL,0,1)". That will let the slider disregard all values below zero
3) replace VTOL with * 'Activate1'* to have the wings fold when you press button 1 (There's a button Activate2, Activate3... All the way to Activate8 as well)
Looks spiffy and flies like a breeze, even without air breaks and other gizmos. I love it.
+1Conventional take off and landing take a bit of getting used to (I would have wished for flaps and air brakes) but otherwise quit a nice plane with lots of details. I love it
+1Yeack. Looks like he has a hole in his wings
+1Pretty neat plane for a first build.
+1@USAMustang naa.... Just some cleaning up in the corners. You did the most of the work
+1Sorry. Couldn't resist and added flaps and a steerable nose wheel. Then posted that plane as your successor. Still all credit goes to you for doing the bulk of the work.
+1@AviadorArgentino 'Just started building an interesting 1930's design. Details to follow
+1Gathering ideas already. Problem is most of today's light aircraft all look the same. Might settle for a classic Klemm 25
+1What? No automatic flaps?
+1She looks pretty small, must have been pretty young still.
My condolences.
+1What??? No one mentioned Alberto Santos-Dumont? Time to build myself some airships
+1I never could figure.oit how the landing gear on tht original worked...
+1@WinsWings ps, in my version of the helicopter, I switched the rotor power/speed input from Throttle straight to Activate1. The throttle governor makes the idea of adjustable throttle useless anyhow. Then I switched the rotor pitch from VTOL to throttle so I could have all 4 commands on my two joysticks, like on a model toy helicopter. Then I landed on the edge of the Krakabloa volcano, just because.....
+1Actually a helicopter I can fly.... Even one I enjoy to fly. Thanks
+1Prone to stalling. Needs a little dead weight in the nose, but otherwise a pretty nice aircraft
+1@WinsWings then check out @SimplPleyns original, both the Gold Special as well as the original it was based on. I didn't do so much but just adding some details and tweaking the takeoff and landing characteristics
+1Nice little plane with lots of nice details. And on top of that, it flies really well too.
Ps, where did you hide the wings? You didn't just custom-made them out of fuselage parts?
+1The vertical stabilizers turn the wrong way. They should be inverted. Otherwise a real nice plane, and it flies really good too
+1I don't know what system you use to extend your air brake, but if you use a piston or a rotator block, both have 'speed' settings in XML and I believe also in the regular settings tab. I have used speed settings in addition to activation groups for many of my 'gizmos' that are propelled by pistons or rotators such as sliding canopies or folding wings. I don't want to fish for downloads, but I can invite you to look at my latest seaplane and see how I did the folding wings or landing gear
+1@WinsWings Great. I have a plane here, but I never got around having it carry a bunch of liferafts to drop.... I'll add those in a week then
+1@WinsWings sorry, I'm already designing.my own jet seaplane plus an option for a Dornier 335 with retractable central float.
+1Real neat for only 20 parts. Unfortunately, it has the same error your seaplane has: somehow the controls for the tailplane got set to 'roll' where they should be switched to 'jaw' and the option 'invert' switched to 'true'. Just park the plane on the runway and move the left control stick, you see what I mean.
+1Nice plane and flies.well - after some modifications: I hate to tell you this, but somehow thetailplane's commands are set to 'roll' I stead of 'yaw'. And you should also select 'invert' as 'yes'. Same with the float's fin. Invert it for the plane not move into the opposite direction when skimming over the water. Otherwise, I love it.
+1@dabestsock because you wouldn't want to have to push it onto the runway if it hadn't. It's not so much for landing as for moving it around when on the ground.
+1No...
+1Just make that fuselage a bit higher and you have a Hawker Hurricane expy
+1@WisconsinStatePolice Good. Feel free to just borrow Otto and build him an original Lilienthal glider, or a Hargreaves box kite
+1@WisconsinStatePolice just have to find a good way to launch the glider, preferably from a mountain top and into the wind...
+1Love the paint job. Brings back memories to plastic model kits from the 1970's, when the one was still a demonstration prototype.
+1Not so much a SimplePlanes II, but I am really pining for a SimplePlanes spinoff optimized for gliders and sailplanes: wind, termic bubbles and slopes for slope soaring, plus the option for winch launch or tugplane towing. I think the current game would already do if it had a large landmass instead of all the islands and a mountain or two.
My second choice would be a game optimized for flying model aircraft. Again, the main change would be to build the appropriate scenery. Extras would include extremely limited fuel (electric cells, even rubber power) and a RC-transmitter type HUD.
Bonus points for an RC simulator spinoff optimized for RC glider slope soaring
+1Actually 'Fliegenkiste' translates as 'crate of flies'. You want 'Fliegende Kiste' for flying crate or 'Fliegerkiste', a pilot's vrate
+1@Rob119 @DeeganWithABazooka : New version with improved handling in hover mode.
I made it flat and fat because the original idea was to have a ramp in the back for boarding the space ninjas or their rocket motorcycles. May be a future version.....
Hey, guess what. I just landed your plane on USS Beast
Looks Quite cool, flies like a breeze. My only regret is that for a jet liner, even an experimental one, it should have a top speed bigger than 270 mph.
Also, if you get tired of the current livery, just open the paint tool and circle through the color schemes. The plane looks marvelous in every color, even if in 'green slime' it looks a bit like a Matchbox toy.
I love the details on the interior. Too bad I never figured out how to open the doors.
@MrSternMC9MM I didn't touch the intakes. They were as Dots made them on the original De Havilland Venom As far as I can see he made a hollow fuselage and used 'left fill' and ,'right fill' to get the angles. For more details , you have to ask him.
Not five hours, but you could make 10 videos about your next build where you cover section by section with lots of room for comments
Swift air? Does it sing?
Neat little plane. I wouldn't have given it infinite fuel though. It's a rubber band plane. It's supposed to run for one minute and then glide home
Interesting plane, but a little hard to land. I would like to make a version of it with the original Seahawk's split flap/air brakes. But I wouldn't want to do anything to your plane without your permission.
Got 10 pieces to spare for labels? The Swiss used this aircraft all into the It's and theit paint scheme is pretty simple: silver all over with some red accent and a white + on a red dot for insignia. Should be able to do this in half an hour.
https://images.app.goo.gl/hisBnVji8spySGNx5
Waauw. A true acrobatic plane
I see you already got a classic Porsche 911, what about a classic Porsche 356? Up to you whether you do the hardtop or cabrio version.
Ok. Now I can't wait for the plane to come out so I can take it for a spin.
Just hope it's mobile-friendly.
I really don't see a problem with adding a refueling probe. You find the probe under the 'Gizmos' tag. It's the last item on the list. In theory, you can just put it on the nose of your plane. In reality, the probe is rather short. So you will have to put it on an extension tube made out of a standard fuselage piece. Once you got this covered, you can add a rotator or piston to retract the probe into the fuselage when not in use. That's all.
Just try it for yourself. I bet you're able to put a probe on your plane in less time than I needed to write this post.
Nice job with the ejection seat. I've just spent the last 1/2 hour learning how you did it
Couple of suggestions:
1: in the XML editor, look at the tab input center for the rotators and hinge rotators. Replace the entry -1 on min with 0. That will keep the wings from folding down when you pull the VTOL slider into the lower half.
2) alternatively you can replace VTOL in the input field with "clamp(VTOL,0,1)". That will let the slider disregard all values below zero
3) replace VTOL with * 'Activate1'* to have the wings fold when you press button 1 (There's a button Activate2, Activate3... All the way to Activate8 as well)
Waauw, this plane should be entered in the easy to fly competition. It takes off by itself and floats so good it is almost impossible to land.