@GuianLorenzo I’ve noticed you’ve used the old Koru logo on the tail. The right one is on here. It’s a subtle and tricky-to-notice difference. If you could change it, that would be smashing, thanks.
Either this or the full mods version must be featured on the home page! It explores the boundaries of complexity and realism in many ways in ’Simple’ Planes, and that exploration should be recognised.
@TunderTunder can you update this to add OS X (Mac, not iOS) support? Your racetracks and archipelago have OS X support, so I think it would be a good idea to add some to this.
@BaconEggs Can you update this so that it stops spawning builds under the terrain if there is a custom location? (e.g. part or all of a build will spawn below the terrain at Skypark or Skoomer Int'l) here
I think we are shifting towards more automated flight functions, where a few things that used to be done by the player are now taken care of by the plane. I think it's cool.
This game was never meant to be for potato computers. It ran rather smooth on my 8GB M1 MacBook Air when I set the quality somewhere between low and medium. Most of the lag I got came from servers with multiple players (i.e. around 10 or more), or players with builds of well over 1000 parts. I looks like you had set the quality to high levels, so that might be a factor to performance issues.
However, SP2 handles explosions far better than SP1, especially high-power explosive cannons.
As for the cars, the game uses an elliptical grip model, which is more realistic than the grip model in SP1, and is why some SP1 cars didn't handle as good in SP2. On o=the other hand, cars that have been optimised for hpgbproductions' grip mod would likely perform well in SP2.
Don't forget that this game isn't complete, so it will feel that way in a few places, and Jundroo doesn't want to reveal everything before the release in March.
I am writing to you now while riding this train.
@GuianLorenzo I’ve noticed you’ve used the old Koru logo on the tail. The right one is on here. It’s a subtle and tricky-to-notice difference. If you could change it, that would be smashing, thanks.
Beautiful!
@PlaneFlightX yep!
+1T
Can you share the ground vehicles?
Either this or the full mods version must be featured on the home page! It explores the boundaries of complexity and realism in many ways in ’Simple’ Planes, and that exploration should be recognised.
+1@PlaneFlightX ok
This is impressive.
+1What will be the 'main' version?
+1@PlaneFlightX How did that actually happen?
This project has become a demonstration of the complexity that builds can have in this game. Great work!
+1The lime bus again
Ah, the train.
+1@Lwillswith2sentryguns I didn't have any issues like that. Are you using Kenneth's Racing Track map?
Fantastic! I made some adjustments to the checkpoint positions and car speeds, which I can share as unlisted if you want.
+1@winterro cool!
+1I've always wondered how cylinders ithin the train works. Will you be releasing these, because they are FT masterpieces.
+1@TunderTunder can you update this to add OS X (Mac, not iOS) support? Your racetracks and archipelago have OS X support, so I think it would be a good idea to add some to this.
@DuckMint this doesn't load properly
@BaconEggs Can you update this so that it stops spawning builds under the terrain if there is a custom location? (e.g. part or all of a build will spawn below the terrain at Skypark or Skoomer Int'l)
+1here
@TheFlightGuySP ok
@Inuyasha8215 Can you share a new link for the train bogey? The current one no longer works.
Are you able to modify this into a SS2 replica? I would do it myself, but I don't want to hinder the flight performance.
The glide distance of the G300 is simply astonishing. I was able to glide over 150 km to Sky Park City, from less than 20 km up.
@Paper to spotlight, you need more points than the player you want to spotlight.
@Paper I decided to publish this
The bus used in the races, and by me occasionally in real life.
@MrSilverWolf @SupremeDorian @Mod
This is insane because despite being humongous, this somehow runs smoothly on my Mac. Astonishing. I guess it's because it has no drag.
I think we are shifting towards more automated flight functions, where a few things that used to be done by the player are now taken care of by the plane. I think it's cool.
Also, what map is that?
+1You want some turbo with that Supra?
This game was never meant to be for potato computers. It ran rather smooth on my 8GB M1 MacBook Air when I set the quality somewhere between low and medium. Most of the lag I got came from servers with multiple players (i.e. around 10 or more), or players with builds of well over 1000 parts. I looks like you had set the quality to high levels, so that might be a factor to performance issues.
However, SP2 handles explosions far better than SP1, especially high-power explosive cannons.
As for the cars, the game uses an elliptical grip model, which is more realistic than the grip model in SP1, and is why some SP1 cars didn't handle as good in SP2. On o=the other hand, cars that have been optimised for hpgbproductions' grip mod would likely perform well in SP2.
Don't forget that this game isn't complete, so it will feel that way in a few places, and Jundroo doesn't want to reveal everything before the release in March.
But don't insult The Chad.
+3@PUMPKINSIDD What's the link to the electric version?
Auto tag:
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@TheNewSPplayer
Auto-tag:
@SLSD11ph
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@TheMouse
@Roswell yes
This is awesome
@nwa not those running pre-VR versions on potatoes.
@nwa why would it die?
What's the map?
@hpgbproductions ah
Can you make a van version of this?
@LunarEclipseSP well said, well said.
+1@SupremeDorian thanks!
T
+1When this game is released, I will buy it ASAP.
@Artutu will it really matter? People will still be able to make custom suspension.
@Artutu Who wants a leaf spring? That’s medieval technology!
+1@Nahidwin172 Low physics?