The part count per engine is 8265.
Less parts
Controls
For each engine, click the starter, then add fuel above 22% N2. A hot start will occur between 10% N2 and 22% N2 if fuel is added. Engine idles at 70% N2 and 25% N1.
Once engine is started:
- FireGuns | Reverse thrust (throttle must be 0)
- Throttle | Throttle
Screenshots




Specifications
Spotlights
- Kerbango one month ago
- RicardoACE one month ago
- LunarEclipseSP one month ago
General Characteristics
- Created On Windows
- Wingspan 82.0ft (25.0m)
- Length 82.0ft (25.0m)
- Height 22.4ft (6.8m)
- Empty Weight 178,263lbs (80,859kg)
- Loaded Weight 186,364lbs (84,533kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 1035
Parts
- Number of Parts 17270
- Control Surfaces 0
- Performance Cost 42,187
@chumbaready same here
@blt dont take biology and engineering together💀
Still too much parts that I can’t even load it in my game every time I download it and the percentage is near 100 it just freezes
17270 details!!!!????? I'm in shock. 🤯
@PlaneFlightX Goodness
@Graingy I calculate fuselage fill values (and for some parts of this engine, fuselage values themselves) out to the floating point limit of 6 decimal places
@MobileBuilder21 What? It's literally just a popdown menu to get the other sides. No need for Overload unless you need sub-percent precision.
@MobileBuilder21 I've known of that since it was first implemented, but yeah, no way to know what someone knows, so thanks anyway. If you feel like benchmarking your device, you can see my use of fuselage slicing (among other geometry tricks) in these engines.
@PlaneFlightX @Graingy I understand what you mean by the Math thing, and quite frankly it is a good idea as I am mostly just a trial and error builder and if I had equations for specific fuselage shapes then I might build faster than I do currently. Also I don't know if you know this Plane, but a fuselage can be sliced on all four sides not just the top one, this is done via XML editing and I see a lot of people not being able to know/use that knowledge.
@PlaneFlightX sexy engine 10/10
amazing
@Numbers2 nope, just a reasonably good PC that's actually 4 years old now
@PlaneFlightX do you have some sort of NASA Super Computer?
@PlaneFlightX … I don’t think this conversation is really possible lol
@Graingy Because for other stuff (for example this engine cowling), math is much easier and works better than trial and error.
@PlaneFlightX well duh. More meant why you need math for it.
"Number of Parts 17270"
😱
@Graingy Addition, subtraction, multiplication, and division. And some algebra ofc.
@PlaneFlightX Odd… curious what sort of math you use?
@MAINE yep!
@Graingy Yeah something like that. Also due to me trying to divide a fuselage (different front and back sizes) into a number of smaller ones that perfectly match the original (so I could have some cutouts for door hinges). The math was perfect, but the fuselages just didn't match. There were also some other issues related to that but it's been over a year and I don't remember the details.
Number of Parts 17270
Really?
@PlaneFlightX how would that be? Did the 24 side fuselage cause clipping issues? I’ve had that happen before resulting in asymmetries.
@Graingy It theoretically was achievable, however the fuselages I calculated to create it didn't line up despite the math being correct.
@PlaneFlightX I see. So the curve you needed couldn’t be remotely practically achieved using fuselage, at least not without truly ludicrous part counts and paneling.