245k RamboJutter Comments

  • How can I edit tire break 5.2 years ago

    It's in the XML list on the wheel, think it's called wheel brake.

  • B-1.5 Ghost Stealth Bomber 4.9 5.2 years ago

    @ChisP thanks :)

  • B-1.5 Ghost Stealth Bomber 4.9 5.2 years ago

    @MethaManAircraft oh dear, yes indeed I do... what a booboo

  • B-1.5 Ghost Stealth Bomber 4.9 5.2 years ago

    @Diloph working trailing link? Do you mean a video of it working?

  • B-1.5 Ghost Stealth Bomber 4.9 5.2 years ago

    @Tang0five I dont know, I had 2 until I saw the f35 then flipped one to the underside :) strange really, the Americans only had their emblem on 1 wing, the f35 is american, mby they didnt realise we have 2...

  • RJ-English Electric Lightning F9 5.3 5.2 years ago

    @Mustang51 your not wrong, I'm working on a build which has a swing wing with variable angle of attack plus flaps and rotating ordinance pylons. Now sp is fighting me, every time I touch a part something randomly attaches to something else....

  • RJ-English Electric Lightning F9 5.3 5.2 years ago

    @Mustang51 thanks :) I enjoyed this build, for once I didnt feel like the game was fighting me lol

  • RJ-English Electric Lightning F9 5.3 5.2 years ago

    @ND40X now that's something ivd not seen, I've read about them, what ballast / slows the cable?

  • RJ-English Electric Lightning F9 5.3 5.2 years ago

    @ND40X "When used to shorten an aircraft's landing, a drogue chute is called a drag parachute or braking parachute."

  • RJ-English Electric Lightning F9 5.3 5.2 years ago

    @Asuria thanks, glad you like them.

  • RJ-English Electric Lightning F9 5.3 5.2 years ago

    @Asuria thanks, glad you like them.

  • RJ Euroattacker "Tempest" 5.2 years ago

    @ND40X use a vtol unit on an activate group and 2 small nozzles in the exhaust. If you take the scarab or my latest lighting apart you will find them.

  • RJ-English Electric Lightning F9 5.3 5.2 years ago

    @SaintNPC thanks :)

  • RJ Euroattacker "Tempest" 5.2 years ago

    @ND40X I designed it for ground attack via agm's so didnt think a gun was viable. I'm sure 1 could be added in a pod on one (or both) under belly pylons.

  • RJ-Dassault Mystere VII 3.3 5.2 years ago

    @Trainzo thanks again.

  • RJ-Dassault Mystere VII 3.3 5.2 years ago

    @ChiChiWerx thanks :) I even overpowered it just so it's fun to fly around. Have you seen the photo of the mirage f1 with wheels retracting just after lift off while also carrying the massive centre line tank? That was my main inspiration for finishing this / loadout.

  • RJ-Dassault Mystere VII 3.3 5.2 years ago

    @WarHawk95 didnt know it even existed, I liked the mystere and wanted a swingy wingy :) just made it all up.

  • RJ-Dassault Mystere VII 3.3 5.2 years ago

    @BogdanX good call, I will do that in the future. Just annoying that the game spawns at such a height that it rotates backwards without it... (I didnt want cog any further forwards, I like trundling up the runway with the nose in the air :)

  • RJ Euroattacker "Tempest" 5.2 years ago

    @alvaroRO at high speed it fine, it's got typhoons flying top cover know anyway so you dont need as much evasion, its freed up the typhoon to do what it does best.

  • Wing profile problems 5.2 years ago

    @JolyLoly ah k :) I left all the bits separate colours so you can see how it's done.

  • Wing profile problems 5.2 years ago

    @JolyLoly ?

  • funky tree help (angle of attack) 5.2 years ago

    @jamesPLANESii no, that didnt work, thanks for trying though. Edensk worked it out for me (see below)

  • Wing profile problems 5.2 years ago

    @JolyLoly try this

  • funky tree help (angle of attack) 5.2 years ago

    @edensk its getting closer, so now it works when stationary but as soon as i throttle up over 1kt it stops working? Is it easier if I link you the build?

  • The SimplePlanes Etiquette #1: Using other's creation. 5.2 years ago

    @TakicraftCorporation I just thought that the posting of altered builds us to be expected and essentially permission in inferred by posting in the first place. I do agree that it's nice to ask though.

  • T-16 Skyhopper Preview 5.2 years ago

    @Tang0five looks awesome, I'm sure I had a Lego one of these when I was a child. That vtol looked so smooth and balanced.

  • RJ-Dassault Mystere VI 6.1 5.2 years ago

    @Tang0five @Mustang51 @Trainzo thanks again for the votes and comments.

  • RJ-Dassault Mystere VI 6.1 5.2 years ago

    @FairFireFight there a void between the intake duct and cockpit, seat would be high for better visibility. No rudder as sp just makes it roll. Not flaws.

  • Sopwith F.I Camel 5.3 years ago

    @Datom no worries, looks good for 160parts :)

  • RJ-Supermarine Scarab F-MKIII 6.3 5.3 years ago

    @ssenmodnar I had a look at it. It needs a full rebuild to get the right shape at control surface position so it's a bit too much work at present.

  • Rambo-Jutter Tornado MKI 2.5 5.3 years ago

    @Tang0five yeah, I just wanted to do something different, everything of the era seemed to have 8 303s or 4 20mm cannon, later life upgrades added more fire power so I thought why not over arm it to start with? I'm a bit fed up with sp at present so not building much, I thought this was a nice build hence posting.

  • Rambo Jutter Pumba GR1 2.9 5.3 years ago

    @TheFantasticTyphoon Thanks, glad im inspiring someone.

  • Replica German Build 5.3 years ago

    @Arboc55 :) I was thinking of arming it myself

  • RamboJutter Pelican GRII 3.8 5.3 years ago

    @asteroidbook345 ok will have a look later.

  • RamboJutter Pelican GRII 3.8 5.3 years ago

    @asteroidbook345 yeah sure, tag away.

  • RJ Industries CR70 Fleet escort 5.3 years ago

    @Tang0five well i went to the trouble of making 1 R2 unit, the ships big, 2 R2s make sense =) Probably increased the part count by 200 just by R2 units.

  • RJ Industries CR70 Fleet escort 5.3 years ago

    @TitanIncorporated good sit down or bad sit down?

  • RJ Industries CR70 Fleet escort 5.3 years ago

    @thefalkenreich thanks for the comment and upvote.

  • F102 alt Fairey Ferret MKI 5.7 5.3 years ago

    @DimitriIqbal91 have a look at the rotators, I used V<300 or something like that on them.

  • Replica German Build 5.3 years ago

    @ssenmodnar wont happen as I'm black, once you leave yellow behind you lose the ability to be featured

  • Replica German Build 5.3 years ago

    @SovietBun what do you need?

  • Replica German Build 5.3 years ago

    @ssenmodnar Done at last =)

  • I'm leaving for good 5.3 years ago

    Lol. I wonder who this is really...

  • Ok, this needs to be made because it Is NOT fair for us mobile users. 5.3 years ago

    @Vidal99977 what minecraftsaid, and chill.

  • Here is how to make camo colour schemes (well my way) 5.4 years ago

    @asteroidbook345 it all depends on the plane, the big bomber I used as an example here only took another 30-40 mins because I knew I wanted camo therefore I designed the plane in a way that made the camo easier to apply.

  • RJ SeaDestroyer B1 1945-1950 NAC 5.4 years ago

    @Mustang51 thanks :) you must be sick of the "it looks like you are up voting too much" message.

  • EE-RJ Thunder FAW3 4.0 5.4 years ago

    @ssenmodnar i might, see how i feel when i get to the weekend =)

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 5.4 years ago

    @SnoWFLakE0s <InputController.State activationGroup="0" invert="false" min="-1" max="1" input="abs(min(Roll, Pitch) * 2 + 1)" /> yeah, a nice simple example.... when all most people need for an all flying tail is Input= clamp(Pitch + Roll , -1, 1)

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 5.4 years ago

    @SnoWFLakE0s hmmm, funny when i asked the same question of someone else i got the answer i was after... as i stated the guide omitted the basic example showing how it all comes together, that was all i was after.... Dont forget some of us didnt do this at school or in the time since school so what you take for granted is like a foreign language to me.

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 5.4 years ago

    @SnoWFLakE0s thanks for the reply, I only have experience of XML via Overload editing i.e. changing simple things like input or degree of rotation etc. All i was after was the basic structure of the input formulation i.e. Input= clamp(Pitch + Roll , -1, 1) with the spaces in the right place etc so I can see how it works, Fairfirefight gave me the info i needed so now i have basic formula that i can edit to suit what i want to happen.