@Tang0five I dont know, I had 2 until I saw the f35 then flipped one to the underside :) strange really, the Americans only had their emblem on 1 wing, the f35 is american, mby they didnt realise we have 2...
@Mustang51 your not wrong, I'm working on a build which has a swing wing with variable angle of attack plus flaps and rotating ordinance pylons. Now sp is fighting me, every time I touch a part something randomly attaches to something else....
@ND40X I designed it for ground attack via agm's so didnt think a gun was viable. I'm sure 1 could be added in a pod on one (or both) under belly pylons.
@ChiChiWerx thanks :) I even overpowered it just so it's fun to fly around. Have you seen the photo of the mirage f1 with wheels retracting just after lift off while also carrying the massive centre line tank? That was my main inspiration for finishing this / loadout.
@BogdanX good call, I will do that in the future. Just annoying that the game spawns at such a height that it rotates backwards without it... (I didnt want cog any further forwards, I like trundling up the runway with the nose in the air :)
@alvaroRO at high speed it fine, it's got typhoons flying top cover know anyway so you dont need as much evasion, its freed up the typhoon to do what it does best.
@edensk its getting closer, so now it works when stationary but as soon as i throttle up over 1kt it stops working? Is it easier if I link you the build?
@TakicraftCorporation I just thought that the posting of altered builds us to be expected and essentially permission in inferred by posting in the first place. I do agree that it's nice to ask though.
@FairFireFight there a void between the intake duct and cockpit, seat would be high for better visibility. No rudder as sp just makes it roll. Not flaws.
@Tang0five yeah, I just wanted to do something different, everything of the era seemed to have 8 303s or 4 20mm cannon, later life upgrades added more fire power so I thought why not over arm it to start with? I'm a bit fed up with sp at present so not building much, I thought this was a nice build hence posting.
@Tang0five well i went to the trouble of making 1 R2 unit, the ships big, 2 R2s make sense =) Probably increased the part count by 200 just by R2 units.
@asteroidbook345 it all depends on the plane, the big bomber I used as an example here only took another 30-40 mins because I knew I wanted camo therefore I designed the plane in a way that made the camo easier to apply.
@SnoWFLakE0s <InputController.State activationGroup="0" invert="false" min="-1" max="1" input="abs(min(Roll, Pitch) * 2 + 1)" /> yeah, a nice simple example.... when all most people need for an all flying tail is Input= clamp(Pitch + Roll , -1, 1)
@SnoWFLakE0s hmmm, funny when i asked the same question of someone else i got the answer i was after... as i stated the guide omitted the basic example showing how it all comes together, that was all i was after.... Dont forget some of us didnt do this at school or in the time since school so what you take for granted is like a foreign language to me.
@SnoWFLakE0s thanks for the reply, I only have experience of XML via Overload editing i.e. changing simple things like input or degree of rotation etc. All i was after was the basic structure of the input formulation i.e. Input= clamp(Pitch + Roll , -1, 1) with the spaces in the right place etc so I can see how it works, Fairfirefight gave me the info i needed so now i have basic formula that i can edit to suit what i want to happen.
It's in the XML list on the wheel, think it's called wheel brake.
@ChisP thanks :)
@MethaManAircraft oh dear, yes indeed I do... what a booboo
@Diloph working trailing link? Do you mean a video of it working?
@Tang0five I dont know, I had 2 until I saw the f35 then flipped one to the underside :) strange really, the Americans only had their emblem on 1 wing, the f35 is american, mby they didnt realise we have 2...
@Mustang51 your not wrong, I'm working on a build which has a swing wing with variable angle of attack plus flaps and rotating ordinance pylons. Now sp is fighting me, every time I touch a part something randomly attaches to something else....
@Mustang51 thanks :) I enjoyed this build, for once I didnt feel like the game was fighting me lol
@ND40X now that's something ivd not seen, I've read about them, what ballast / slows the cable?
@ND40X "When used to shorten an aircraft's landing, a drogue chute is called a drag parachute or braking parachute."
@Asuria thanks, glad you like them.
@Asuria thanks, glad you like them.
@ND40X use a vtol unit on an activate group and 2 small nozzles in the exhaust. If you take the scarab or my latest lighting apart you will find them.
@SaintNPC thanks :)
@ND40X I designed it for ground attack via agm's so didnt think a gun was viable. I'm sure 1 could be added in a pod on one (or both) under belly pylons.
@Trainzo thanks again.
@ChiChiWerx thanks :) I even overpowered it just so it's fun to fly around. Have you seen the photo of the mirage f1 with wheels retracting just after lift off while also carrying the massive centre line tank? That was my main inspiration for finishing this / loadout.
@WarHawk95 didnt know it even existed, I liked the mystere and wanted a swingy wingy :) just made it all up.
@BogdanX good call, I will do that in the future. Just annoying that the game spawns at such a height that it rotates backwards without it... (I didnt want cog any further forwards, I like trundling up the runway with the nose in the air :)
@alvaroRO at high speed it fine, it's got typhoons flying top cover know anyway so you dont need as much evasion, its freed up the typhoon to do what it does best.
@JolyLoly ah k :) I left all the bits separate colours so you can see how it's done.
@JolyLoly ?
@jamesPLANESii no, that didnt work, thanks for trying though. Edensk worked it out for me (see below)
@JolyLoly try this
@edensk its getting closer, so now it works when stationary but as soon as i throttle up over 1kt it stops working? Is it easier if I link you the build?
@TakicraftCorporation I just thought that the posting of altered builds us to be expected and essentially permission in inferred by posting in the first place. I do agree that it's nice to ask though.
@Tang0five looks awesome, I'm sure I had a Lego one of these when I was a child. That vtol looked so smooth and balanced.
@Tang0five @Mustang51 @Trainzo thanks again for the votes and comments.
@FairFireFight there a void between the intake duct and cockpit, seat would be high for better visibility. No rudder as sp just makes it roll. Not flaws.
@Datom no worries, looks good for 160parts :)
@ssenmodnar I had a look at it. It needs a full rebuild to get the right shape at control surface position so it's a bit too much work at present.
@Tang0five yeah, I just wanted to do something different, everything of the era seemed to have 8 303s or 4 20mm cannon, later life upgrades added more fire power so I thought why not over arm it to start with? I'm a bit fed up with sp at present so not building much, I thought this was a nice build hence posting.
@TheFantasticTyphoon Thanks, glad im inspiring someone.
@Arboc55 :) I was thinking of arming it myself
@asteroidbook345 ok will have a look later.
@asteroidbook345 yeah sure, tag away.
@Tang0five well i went to the trouble of making 1 R2 unit, the ships big, 2 R2s make sense =) Probably increased the part count by 200 just by R2 units.
@TitanIncorporated good sit down or bad sit down?
@thefalkenreich thanks for the comment and upvote.
@DimitriIqbal91 have a look at the rotators, I used V<300 or something like that on them.
@ssenmodnar wont happen as I'm black, once you leave yellow behind you lose the ability to be featured
@SovietBun what do you need?
@ssenmodnar Done at last =)
Lol. I wonder who this is really...
@Vidal99977 what minecraftsaid, and chill.
@asteroidbook345 it all depends on the plane, the big bomber I used as an example here only took another 30-40 mins because I knew I wanted camo therefore I designed the plane in a way that made the camo easier to apply.
@Mustang51 thanks :) you must be sick of the "it looks like you are up voting too much" message.
@ssenmodnar i might, see how i feel when i get to the weekend =)
@SnoWFLakE0s <InputController.State activationGroup="0" invert="false" min="-1" max="1" input="abs(min(Roll, Pitch) * 2 + 1)" /> yeah, a nice simple example.... when all most people need for an all flying tail is Input= clamp(Pitch + Roll , -1, 1)
@SnoWFLakE0s hmmm, funny when i asked the same question of someone else i got the answer i was after... as i stated the guide omitted the basic example showing how it all comes together, that was all i was after.... Dont forget some of us didnt do this at school or in the time since school so what you take for granted is like a foreign language to me.
@SnoWFLakE0s thanks for the reply, I only have experience of XML via Overload editing i.e. changing simple things like input or degree of rotation etc. All i was after was the basic structure of the input formulation i.e. Input= clamp(Pitch + Roll , -1, 1) with the spaces in the right place etc so I can see how it works, Fairfirefight gave me the info i needed so now i have basic formula that i can edit to suit what i want to happen.