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funky tree help (angle of attack)

228k RamboJutter  4.2 years ago

So I want a rotator to activate when the angle of attack is between 0degrees and 25degrees, i have tried different formulas but I still lack the knowledge as to even how to formulate the query correctly, any bright person want to help me out? Thanks in advance.

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    25.4k Mustang51

    @RamboJutter I thought he left SP years ago? Is he still around?

    11 months ago
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    @Mustang51 I don't even know how this ended up working :) Edensk may be the best person to ask?

    11 months ago
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    25.4k Mustang51

    @RamboJutter do you know if there’s a way to make it that the input code only starts moving the air break after 2.5 degrees AoA?

    11 months ago
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    @jamesPLANESii no, that didnt work, thanks for trying though. Edensk worked it out for me (see below)

    4.2 years ago
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    just incase anyone needs it, the input code is: clamp01(TAS - 5) * AngleOfAttack/10
    Big thanks goes to edensk who worked this out for me.

    +2 4.2 years ago
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    9,428 vcharng

    remember: AOA in this game is reversed.
    in real life AOA is positive when your nose points higher than where you go.
    in this game it's minus.

    4.2 years ago
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    sign(AngleOfAttack) x sign(-AngleOfAttack + 25)
    Does that work?

    4.2 years ago
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    @edensk its getting closer, so now it works when stationary but as soon as i throttle up over 1kt it stops working? Is it easier if I link you the build?

    4.2 years ago
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    @edensk thanks for that but it doesnt seem to work, is 0degrees horizontal and 25deg upwards from the horizon? (sorry if it isnt and its my bad causing the error). I want the slats on an aircraft to operate when its nose is higher than its trajectory.

    +2 4.2 years ago