53.6k PlaneFlightX Comments

  • Aircraft Pro Max Ultra Lift 3.0 years ago

    The only thing that gives it away are the windows

    +3
  • Let me find who is not sleeping... 3.0 years ago

    Australia go brrrrr (6PM)

    +3
  • misclick leads to misfortune 3.0 years ago

    Welcome back to SP!

    +3
  • 100 followers 3.0 years ago

    The ratio of points to followers is not the same. I have 200 yet have 5x the points.

    +3
  • Scout Miro 3.0 years ago

    Nice plane! I could have done a better job with the cockpit (don't ask, It's pushing SP beyond its limits), but the other details are superb! The cockpit itself is also quite nice, it's an impressive level of detail.

    +3
  • SWL-10 With Autothrust 3.1 years ago

    Nice work! Ignoring the problems with the plane itself (wheel colors, the fact the wheels aren't the new ones), the autothrust code is amazing!

    +3
  • I'm Back. 3.1 years ago

    @Korzalerke I too am working on an advanced network of code which will allow for mods to be added to the game package and be used on all platforms, even my smart calculator.

    +3
  • Thanks for dev rank! 3.1 years ago

    @Korzalerke Yeah, I wonder how many other people secretly work for Jundroo.

    +3
  • This game is infuriatingly janky and there's no tutorials on anything. 3.1 years ago

    I am the god of the variables system.

    My SWL-10 and upcoming SWL-120 both have/will have flight simulator realism.

    I have made several variables tutorial videos. To use switches and buttons to effectively be extra AGs, this video explains that. You said the input didn't turn off. I have seen this issue a lot, and it is because you forgot to set the interactionType, which I mention in this video. For your purposes it should be set to Toggle.

    Another note, about booleans. If you want to get a boolean out of a "custom AG", you can use this code in the input of the part in question:

    customInput = 1

    Replace customInput with the name of the custom input of the button/switch you have.

    I have also made a lot of other tutorials. Just look at my page from the videos perspective to see them all.

    +3
  • Share Your Old or Under-Appreciated Builds Here 3.1 years ago

    @CarrotSlicingCompanyCat How on earth did that get 9,700 downloads?

    My SWL-10 got twice the upvotes, but just 4000 downloads.

    In other news, this car was a waste of effort. It even had a video teaser.

    +3
  • Where is maywar? 3.1 years ago

    Check out this map
    If you're searching for the first time, I'd use something like one of these builds, and then save a location.

    +3
  • AF-55B 'Adelaide' (39 Parts) 3.1 years ago

    How does a 10 minute meme build get more upvotes in a week than my variables system work of art got in 2 months?

    +3
  • Q u e s t i o n 3.1 years ago

    MrShenanigans. His B17 nearly bricked my $3500 PC with an 11900K i9.

    +3
  • How to connect a jet engine's thrust to a gauge 3.2 years ago

    @Rsouissi I'm not working on it right now and it is very specific to the aircraft.

    +3
  • Guide: Ray Tracing 3.2 years ago

    I can't get the DX11 tab to show up.

    +3
  • Cirrus SR22 3.3 years ago

    Amazing plane, however the camera for the pilot should have auto center off. I couldn't interact with switches in the middle console before I turned it off. This can easily be addressed with an xml update.
    .
    (EDIT: I found the second camera for look around. Not sure why there isn't just one, but hey, it's your plane)

    +3
  • Arm tracking test 3.3 years ago

    Random question - I did the math, and from the upvotes on your posts as of now, you should have 10810 points? Did you delete some old planes?

    +3
  • Winterland Trailer | Christmas special 3.3 years ago

    Now this will truly test my RTX 3060's capabilities.

    +3
  • SWL-10 3.4 years ago

    @iamTexas Yeah, that is a problem. There is a fix, just click on the parking brake, which is labelled in the diagrams, and is just to the left or right of the throttles. It's a red handle.

    +3
  • There is always that one person that doesn't read the description 3.4 years ago

    Me: Creates a complex plane, and explains it in depth in the description
    Some random person: hOW dO I flY THiS PLanE

    +3
  • Thanks for 10K! 3.4 years ago

    You are at some point going to surpass me. I officially declare war to get to platinum.

    +3
  • I Built A New Computer 3.4 years ago

    @TheMaus Correct. The only thing which comes close to a kit is I used a website called PCPartPicker to pick the parts I wanted. It found the best prices in different stores, and it ensured all the parts were compatible with each other.

    +3
  • 20,000km range test 3.4 years ago

    Thank god my new planes have autopilot, just set that to 5000ft @ 0 degrees @ 300 knots and note how long the plane flies for

    +3
  • What does part count mean? 3.4 years ago

    yo I just built a pc with an 11900k should be enough

    +3
  • Cessna 402C 3.5 years ago

    Good plane, and I have some positive and constructive feedback.
    .
    Pros
    .
    Pretty detailed, I like how you put a semi-realistic checklist in the craft instructions. I checklist and instructions is key for someone who has never flown this plane before. Overall build quality is medium (high is like having 5000 parts for stuff like rivets, every single function of the real thing included), and looks nice.
    .
    Recommendations
    .
    I would recommend moving the checklist to a physical one, so as not to clog up the craft instructions. So have craft instructions list the action controls, and then have what to do with those controls be in a physical checklist.
    .
    Another thing I noticed is the prop blades. I did my preflight, lined up, flaps were down, and I went to take off... except I went backwards. VTOL controls flaps and prop pitch with no activation groups.
    .
    I ended up doing a no flaps takeoff, and the flight handling is what one would expect from a plane like this. It rolls a little sensitively, but most planes on SP have this problem.
    .
    Overall, good job, with a few recommendations.

    +3
  • Gauge glitch? 3.5 years ago

    The same issue occurs for all parts with sliders for me. No idea how to stop this and I didn't submit a bug report because I don't know what causes the issue.

    +3
  • Working ILS In SimplePlanes! 3.6 years ago

    @Falkenwut I know... Imagine if I finally completed my Python code that output the right code base on the heading and threshold coordinates, and then Jundroo released a new update called "Navigation".

    +3
  • Tutorial: making hollow airliner fuselages and cockpit section 3.6 years ago

    New and improved guide:
    1. Spend 10 minutes enjoying how easy the new update makes building cockpits.
    2. Install some of the new gauges, levers, buttons, and dials, slap on a 10 part custom throttle (Airliners)
    3. Enjoy your low-part count and detailed aircraft.

    +3
  • First Person Shooting Game 4.3 years ago

    Very fun to use! I got 'victory'!

    +3
  • IJN Yamato 4.5 years ago

    The 20,000 part Yamato, mobile edition lol

    +3
  • SWL-120 Takeoff And Landing 14 hours ago

    @windshifter1 that is not currently planned, but not impossible. Currently the closest thing to walking around is the galley cart, which already has issues like no collisions and no ability to climb ladders (there is no way to properly appreciate the detail of the avionics bay and crew rest areas). I'm currently focused on cockpit screens (teaser), but I do plan to finish off the interior after that, which may include extra interactivity.

    +2
  • Suggestion for SP2: File Flight Hours yesterday

    SWL-120 Log:
    Hours spent sitting at Wright testing cockpit stuff: 999
    Hours spent in cruise testing autopilot: 999999
    Hours spent testing variables in the debug console and not the plane: 9999999999
    Hours spent flying actual aircraft: 0.1

    +2
  • Let's Discuss Part Mirroring yesterday

    @HuskyDynamics01 That's actually a pretty good idea! Instead of messing with all kinds of stuff on my wings after mirroring, I can simply... build them at the same time.
    Same for engine fan blades for example; I can build one and instantly have another 23, all editable as well.

    +2
  • A message to mods 9 days ago

    While the thumbnails were first taken in SP, they were modified too much, such that the original build's materials and "SP-ness" was not clearly identifiable. While light image enhancements are fine (for example reshade, adding text or small icons, and backgrounds), the thumbnails were too grainy and were not clearly identifiable as an SP build.
    I'm not a moderator; I'm just offering my opinion on why they were removed.

    +2
  • What music you listen while building a plane? 12 days ago

    @32 yeah they are supportive of me (as long as schoolwork gets done lol)

    +2
  • SWL-120 Wings No Mods 12 days ago

    @IFVuser 2500.
    Per engine.
    And that will increase when I remake the engines again in the next few months.

    +2
  • SWL-120 Wings No Mods 12 days ago

    @IFVuser That's without engines too

    +2
  • What music you listen while building a plane? 13 days ago

    @RB107 It also depends on what I'm doing (especially since I spend almost all my free time on stuff related to my plane (and also because of how my plane is, a lot of my time is spent in other software like Blender, Unity, and Notepad++)). For example, when I'm doing something mindless like building a bunch of details I'll put on a podcast, and when I need to focus on 3 monitors of FMC code I'll put on some light music at low volume

    +2
  • Moveable Blocks 21 days ago

    @lalalalalion Thanks!

    +2
  • OH MY GOD one month ago

    alright time to see how the NASA PC capable of running the SWL-120 handles this

    +2
  • Graingy PSA: Tragic News! (also tragic news) one month ago

    Spooky coincidence, but my boot SSD went poof this morning as well. Luckily 99% of my data is backed up, but I lost 1 month worth of work on the SWL-120's mod. It's nothing critical, although it's a setback. I also am down to one laptop while I wait to get a new SSD as well.

    +2
  • Why Can't I Search Like I Used To? 2 months ago

    Comment 1
    Comment 2
    This should provide some more information.
    TLDR website performance reasons, although if you know what to do you can still do it.

    +2
  • POV: you are moving a big part of a build with alot of parts and you do this: 2 months ago

    @Boeing727200F I just understand how everything is connected. For example, if I wanted to move the turret of a tank, I would find the rotator it is connected to and nudge that, which moves everything else. In fact I don't even drag and drop stuff (aside from fuselages for alignment). I nudge everything into place and manually add connections.

    +2
  • POV: you are moving a big part of a build with alot of parts and you do this: 2 months ago

    I just do everything through connections and the "move connected parts" option in the nudge tool.

    +2
  • Heeeey besties I need some FT help 2 months ago

    @Graingy Funky trees is a programming language based around mathematics. Functions such as clamp(x, y, z) do things to and with numbers, and they can be stacked. Knowledge of algebra is essential for properly understanding the structure of code written in this language.

    The code I wrote should alternate between 0 and 1 rapidly. The core of this is the pingpong(x, y) function. This alternates a value so it is never larger than y and never less than 0. For example, say I had pingpong(Throttle * 3, 1). From 0% to 33% throttle, it would be the same, however from 33% to 66% throttle it would go back down to 0. from 66% to 100% it would go back up.

    The sum(x) function is the sum of all inputs over time (idk how to properly explain this). With a static number in there it will constantly go up. I put 5 so it goes faster than 1. This gets placed inside the pingpong function so it now alternates between 0 and 1 rapidly. The only problem is this is pretty much always greater than 0, activating the light.

    The clamp function allows us to clamp values. For example, clamp(3, 1, 2) will output 2 because 2 is the maximum value. clamp(0.5, 1, 2) will output 1 because 1 is the minimum value. clamp01(x) is the same as clamp(x, 0, 1), and exists because it is used pretty often. Before we clamp anything, I then put our pingpong code in a boolean comparison, checking if it is greater than 0.5. This could actually work without clamping it since booleans get converted to -1 and 1 for math purposes, however I like to have clean 0 and 1 values, so I clamp01 it.

    So there you go, all of clamp01(pingpong(sum(5), 1) > 0.5) broken down. Hope it helps!

    +2
  • Heeeey besties I need some FT help 2 months ago

    For your information, anything above 0 in the input field of a beacon light will activate the light. As you want to control the blink pattern in more than one way, you will need additional FT instead of a simple blink pattern.

    TargetLocked ? 1 : (TargetLocking ? clamp01(pingpong(sum(5), 1) > 0.5) : 0)
    Not sure if that will work or not, give it a try.

    +2
  • FA-7X-D Super Zenith 2 months ago

    @SkyJayTheFirst Hi, I'd appreciate it if you didn't tag me just because I upvoted a teaser. Thanks!

    +2
  • Where are the old players who are still active? Why do I rarely see anyone providing support to new players? 2 months ago

    I guess I'm one of the old players, although the reason I don't seem that active is because I don't go looking for forums or airplanes that much. I don't even download much at all, unless requested to test something. If I stumble across a forum asking for help, I might make an effort, and if I'm asked outright then I'll make an effort to provide some help.

    So to sum up, even though I check the site very frequently, I often just open it to check for notifications and then close it. Sometimes, like now, I browse someone's comments for no reason in particular and end up on something I want to comment on (for example this).

    +2
  • Quick Interior Teaser 2 months ago

    @LunarEclipseSP I also have plans to make a full (well, aside from externally modelled parts) no mods version of the entire plane. It will be unplayable and I may not even be able to do it, but when mobile users beg for a no mods version, I can link them the 30,000 part Yamato killer lol.
    (I also have a cargo no mods version with some adaptations for vanilla, and it should be 5000-6000 parts in total)

    +2