@GoldenAviation It's hard to explain, as I didn't set out to make a cockpit screens mod to release to the public. The screens were originally developed for the SWL-120, and (as explained in the description) aren't even proper standalone parts, requiring some labels to assist with some numbers.
I don't really know how I made it into a mod; it's just a bunch of moving textures using repetitive (with changes) C# code. You can view the code yourself by downloading the source code.
@SaulGoodman2 ohhh I'm sorry, I misread my source of information. The RTX 6090ti comes with a full computer with an i9-999999k (64 cores @ 10GHz), 512GB RAM and a liquid nitrogen closed-loop cooler.
@ShinyGemsBro @StockPlanesRemastered They could also be upgraded slightly with some of the new environment creation skills of the devs, which would be cool.
You probably just aren't online when everyone else is. Also, MP is a mod, which means only a select range of PC players use it (compared to everyone having access all the time)
When I was 7 my parents downloaded it to my iPad and I've just gone from there. SimplePlanes has been a major part of my life ever since (in fact, I've always been confused why other sites weren't structured like this site lol)
@MobileBuilder21 I spent 7 months so far on waypoints/maps/other stuff that is specific to SP1, so it's likely that instead of the SP1 and SP2 SWL-120s releasing together, the SP1 version will release first and then the SP2 version (and mod) will release later
This seems pretty good so far! I would suggest making all lights turn off unless a power source is active, to truly give the impression of no electrical power. For labels, I have two labels, one with and one without emission, and use a tertiary selector to hide one or the other (simple example: {CePaLights = 0 ? "" : "ELECTRICS
BAT 1 BAT 2
ENG 1 ENG 2"})
The expression would be CePaLights = 1 on the other, with the other code being the same.
I used to (and it still has the nostalgia), but I listen to a variety of other music, and recently a lot of my work is outside of the game (plus I relaunch it every time I save my mod to test it) so it wouldn't even make sense.
@vonhubert Unfortunately I don't know how to do that; just 3D models. I know there is a way because a mod exists, but this far exceeds my coding knowledge. I suggest you make the flaps themselves move (you can make individual meshes move separately within one part). If you have Discord I can give you a lot of information about this.
Add a partMeshRenderer to the mesh and make sure the part mesh indexes there are unique (e.g. 0, 1, 2). Also turn on Read/Write in the import settings for the asset.
@BaconEggs I have actually had the same issue! It happened when I added my new landing gear (using control bases for movement) to the rest of the plane. The fix was to add the plane to the landing gear (so the control base ID was less than the button ID). I have no clue how that works, but it does.
@GoldenAviation It's hard to explain, as I didn't set out to make a cockpit screens mod to release to the public. The screens were originally developed for the SWL-120, and (as explained in the description) aren't even proper standalone parts, requiring some labels to assist with some numbers.
+1I don't really know how I made it into a mod; it's just a bunch of moving textures using repetitive (with changes) C# code. You can view the code yourself by downloading the source code.
2 weeks to 1 month is not very inactive long-term. My posts are about 1 month apart and I consider that too active lol
Is this PCVR or a standalone VR headset? I've heard the new lever types aren't in VR for some reason.
+1Make a plane that can fly and has the letter X in it
@RobertsAeronautics Try 30k (my estimate for every single mod part in their original vanilla form)
@SARACONIKaviationIndustry It's not actually your PFD; it's custom made by me.
Yours is still very cool though (and doesn't need mods).
@Randomplayer I've found older ones before but this is quite old.
@Randomplayer read their comments... closely. This forum reeks of AI as do their comments and the scam websites linked within.
@SaulGoodman2 My bad, 512TB
@SaulGoodman2 ohhh I'm sorry, I misread my source of information. The RTX 6090ti comes with a full computer with an i9-999999k (64 cores @ 10GHz), 512GB RAM and a liquid nitrogen closed-loop cooler.
+3@Solent Waypoints would be cool too, especially proper built-in ones instead of my cool-but-absurdly-complex waypoint system on the -120
+1You are a bot and this is an AI-written forum.
@ShinyGemsBro @StockPlanesRemastered They could also be upgraded slightly with some of the new environment creation skills of the devs, which would be cool.
+1Pressing it will install RTX 6090ti and a free copy of SimplePlanes2 with VR (you get shipped a free VR headset)
+1(jk)
You probably just aren't online when everyone else is. Also, MP is a mod, which means only a select range of PC players use it (compared to everyone having access all the time)
+1When I was 7 my parents downloaded it to my iPad and I've just gone from there. SimplePlanes has been a major part of my life ever since (in fact, I've always been confused why other sites weren't structured like this site lol)
+1@Boeing727200F seems like a bot comment to me
@RGaming00 There's probably a few SWL-120 features which are designed a certain way because of "future tech" too lol (was too lazy to code them)
@RGaming00 No problem! Also the text I was referring to is the info text in all images, which appears to still have emission (glow in the dark).
@MobileBuilder21 I spent 7 months so far on waypoints/maps/other stuff that is specific to SP1, so it's likely that instead of the SP1 and SP2 SWL-120s releasing together, the SP1 version will release first and then the SP2 version (and mod) will release later
+1This seems pretty good so far! I would suggest making all lights turn off unless a power source is active, to truly give the impression of no electrical power. For labels, I have two labels, one with and one without emission, and use a tertiary selector to hide one or the other (simple example: {CePaLights = 0 ? "" : "ELECTRICS
+1BAT 1 BAT 2
ENG 1 ENG 2"})
The expression would be CePaLights = 1 on the other, with the other code being the same.
@crazyplaness Wait what? Why?
Wouldn't you read the title before clicking on it?
I think you're right
+1@dbqp @LM0418 the account "nmsl13213231" doesn't even have a craft named "f-16n"
+3@Graingy There is one seed hardcoded into the map which is used every time it is loaded.
@324 I didn't even know that existed, although it seems very outdated and I wouldn't even know where to begin (or how).
Only took me 2 weeks, but I added it lol
+1splane files are not the actual xml though; they are just a 6 digit code to download the aircraft.
+7In VR obviously cockpit view (with a set of USB pedals), cockpit or orbit on PC depending on what the vehicle is and how detailed its interior is.
I used to (and it still has the nostalgia), but I listen to a variety of other music, and recently a lot of my work is outside of the game (plus I relaunch it every time I save my mod to test it) so it wouldn't even make sense.
@jamesPLANESii stalking your comments
@Randomplayer By that logic devs don't exist (I asked Andrew why and he just said they were "in hiding" lol)
+1@jamesPLANESii Hello I am here
@KPLBall Ah okay, still no sorry
+1@KPLBall You need mods
@KPLBall No, it's still in development. Next possible release date is this Christmas.
@vonhubert Unfortunately I don't know how to do that; just 3D models. I know there is a way because a mod exists, but this far exceeds my coding knowledge. I suggest you make the flaps themselves move (you can make individual meshes move separately within one part). If you have Discord I can give you a lot of information about this.
@TheMouse You've been here for about half the time the SWL-120 has been in development.
+1That thing is ancient
@windshifter1 I may have asked this question before, but do you have Discord?
@windshifter1 Wait I just checked; it should be Part Mesh Configuration.
Add a partMeshRenderer to the mesh and make sure the part mesh indexes there are unique (e.g. 0, 1, 2). Also turn on Read/Write in the import settings for the asset.
+3sum(Throttle)
+2@Faulknerice I don't have much experience with arresting hooks, so it might work differently then.
@Faulknerice I suggest you watch the first part of this video.
@324 While I have viewed the wiki before, I don't actually use Reddit, so I both can't and don't know how.
I have a plane with a basic computer and autonavigation system.
+1Powered by 4 years of dedication.
@Rb2h With my plane no less
+3@BaconEggs I have actually had the same issue! It happened when I added my new landing gear (using control bases for movement) to the rest of the plane. The fix was to add the plane to the landing gear (so the control base ID was less than the button ID). I have no clue how that works, but it does.
@HazerzIsBack Yep. I hope to release at the end of this year.
+1