@EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
You can find the 10th one (still work in progress) here.
@Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.
@EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.
@CorporalWojak unfortunately no, however you can use them together with a control base and two (hidden) cylinder grips to make a cool looking interactable wheel.
@Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.
I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.
@winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.
MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.
@XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.
Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.
@XM803ENJOYER46 Thanks!
About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.
Hope this helps!
@NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.
Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive
@Zanedavid lol
I could have done more stuff like make it functional, but I went for a basic design that I can place around my plane and easily add to the mod (also why there is one simple label instead of instructions).
I have tried a few more things (including your suggestion), and it still doesn't work, so I have decided to not add your part to my mod. Thanks for your help though.
There are likely already more than one million planes if you consider deleted posts.
In fact, this forum has the ID of 2109164, meaning 2109164 posts (biographies, crafts, forums, videos, blogs) have been made since the site was created.
Explain string theory, sub-quantum physics, 6D objects, and 6D sub-quantum strings at a grade 5 level. The reader should be able to enter the 7th dimension to manipulate the quantum dimensions of a lower 6th dimension to have practical experience with sub-quantum 6D strings after reading your response.
Don't forget to include a mathematical proof for all concepts you explain (also at a grade 5 level).
@GrandmasterPotato @aMosquito I play the game pretty much every single day, often for many hours at a time. It's not that I don't play anymore, it's that I focus on working on my plane instead of posting lots of low effort planes and forums. I'm still highly active on the website, even if I don't comment that often (ping me at any time and I'll respond in a few hours unless I'm asleep). I'm probably an exception though; I know a few platinum players on Discord who just stopped playing the game.
@Kerbango It can be assumed that SP2 will support modding, although this mod is currently just for SP1. I do plan to port it to SP2, however it might be a little obsolete if there are new car parts.
@YokaiBear unfortunately no; mobile mods have been unsupported for many years
@EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
You can find the 10th one (still work in progress) here.
@Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.
@EdwardAviation Yes
@EdwardAviation @NGC543 I'm still working on it; averaging a few hours every day.
@EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.
@Graingy I don't know why it doesn't exist then, because it does for me. Oh well...
@Graingy
C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
If you want, you can just upload the plane normally and I'll have a look
@CorporalWojak unfortunately no, however you can use them together with a control base and two (hidden) cylinder grips to make a cool looking interactable wheel.
+2@Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.
Just go into the xml and delete the problematic part (or set its position to something similar to the rest)
@FinnDia Thanks!
@OwO Possibly in a future update, we'll see what @MVC thinks since he's the one who made all the models
@OwO I believe models similar to those are included.
I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.
+1@StockPlanesRemastered It sure is!
@winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.
+2MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.
@XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.
Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.
@XM803ENJOYER46 Thanks!
About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.
Hope this helps!
I remember this in MP
@NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.
@NanamyMory Are you talking about the button with "APP" on it? It never worked anyway, so I removed it in updated versions.
@Raider883 they mean a PID controller
+1My autopilot tutorial may be useful; just hardcode the target altitude to be 40 after tuning the autopilot and you should be good to go.
+1Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive
+1@Zanedavid lol
I could have done more stuff like make it functional, but I went for a basic design that I can place around my plane and easily add to the mod (also why there is one simple label instead of instructions).
Well I had a gaming PC
@am096 sure
It's fuselage slicing all over again
+1@United727 Mobile is no longer supported and I never made a mobile version, sorry
@Solent Fire Unextinguisher
+3lol I thought this was an empty white map for screenshots
I have tried a few more things (including your suggestion), and it still doesn't work, so I have decided to not add your part to my mod. Thanks for your help though.
@Graingy Only developers (and now SupremeDorian with the community manager role) can make blog posts.
There are likely already more than one million planes if you consider deleted posts.
+1In fact, this forum has the ID of 2109164, meaning 2109164 posts (biographies, crafts, forums, videos, blogs) have been made since the site was created.
@Graingy ... do schoolwork!
(not joking, ttyl)
@Graingy seconds ago
@Graingy seconds ago
@Graingy seconds ago
@Graingy 2 minutes
@Graingy 19 minutes
@Graingy 18 minutes
Explain string theory, sub-quantum physics, 6D objects, and 6D sub-quantum strings at a grade 5 level. The reader should be able to enter the 7th dimension to manipulate the quantum dimensions of a lower 6th dimension to have practical experience with sub-quantum 6D strings after reading your response.
+2Don't forget to include a mathematical proof for all concepts you explain (also at a grade 5 level).
@Graingy 1.3 Years
@GrandmasterPotato @aMosquito I play the game pretty much every single day, often for many hours at a time. It's not that I don't play anymore, it's that I focus on working on my plane instead of posting lots of low effort planes and forums. I'm still highly active on the website, even if I don't comment that often (ping me at any time and I'll respond in a few hours unless I'm asleep). I'm probably an exception though; I know a few platinum players on Discord who just stopped playing the game.
+1@marcox43 That was MVC not me, although eventually the SWL-120's cockpit will have sounds so I will learn that then.
+1@DISHWASHER2005 ComplexEverything moment
+3@Kerbango It can be assumed that SP2 will support modding, although this mod is currently just for SP1. I do plan to port it to SP2, however it might be a little obsolete if there are new car parts.
+5ask it how to make an FMC, waypoint system, and autopilot