59.1k PlaneFlightX Comments

  • Car Parts yesterday

    @YokaiBear unfortunately no; mobile mods have been unsupported for many years

  • Detailed Landing Gear - SWL-120 Progress Update 9 yesterday

    @EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
    You can find the 10th one (still work in progress) here.

  • Car Parts yesterday

    @Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.

  • Car Parts yesterday

    @EdwardAviation Yes

  • Detailed Landing Gear - SWL-120 Progress Update 9 yesterday

    @EdwardAviation @NGC543 I'm still working on it; averaging a few hours every day.

  • Cockpit Screens yesterday

    @EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 3 days ago

    @Graingy I don't know why it doesn't exist then, because it does for me. Oh well...

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 3 days ago

    @Graingy C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
    If you want, you can just upload the plane normally and I'll have a look

  • Car Parts 3 days ago

    @CorporalWojak unfortunately no, however you can use them together with a control base and two (hidden) cylinder grips to make a cool looking interactable wheel.

    +2
  • Extremely important: Game needs way to retrieve parts beyond builder render distance 3 days ago

    @Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance 3 days ago

    Just go into the xml and delete the problematic part (or set its position to something similar to the rest)

  • Car Parts 3 days ago

    @FinnDia Thanks!

  • Car Parts 3 days ago

    @OwO Possibly in a future update, we'll see what @MVC thinks since he's the one who made all the models

  • Car Parts 3 days ago

    @OwO I believe models similar to those are included.

  • KSB Electronics Simple Laptop 16 4 days ago

    I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.

    +1
  • Car Parts 4 days ago

    @StockPlanesRemastered It sure is!

  • Car Parts 4 days ago

    @winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.

    MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.

    +2
  • SWL-10 4 days ago

    @XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.

  • Help me please 4 days ago

    Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.

  • SWL-10 4 days ago

    @XM803ENJOYER46 Thanks!

    About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.

    Hope this helps!

  • The Fatal Orrery 8 days ago

    I remember this in MP

  • SWL-10 8 days ago

    @NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.

  • SWL-10 8 days ago

    @NanamyMory Are you talking about the button with "APP" on it? It never worked anyway, so I removed it in updated versions.

  • Automatic Altitude Control, Using Throttle and Elevators 9 days ago

    My autopilot tutorial may be useful; just hardcode the target altitude to be 40 after tuning the autopilot and you should be good to go.

    +1
  • is there a city map mod in SP. 10 days ago

    Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive

    +1
  • Fire Extinguisher 11 days ago

    @Zanedavid lol
    I could have done more stuff like make it functional, but I went for a basic design that I can place around my plane and easily add to the mod (also why there is one simple label instead of instructions).

  • Fire Hazzard 11 days ago

    Well I had a gaming PC

  • Fire Extinguisher 11 days ago

    @am096 sure

  • A concern about SP2 12 days ago

    It's fuselage slicing all over again

    +1
  • Navy 12 days ago

    @United727 Mobile is no longer supported and I never made a mobile version, sorry

  • Fire Extinguisher 14 days ago

    @Solent Fire Unextinguisher

    +3
  • Empty White Map 14 days ago

    lol I thought this was an empty white map for screenshots

  • Active Shock Mod 16 days ago

    I have tried a few more things (including your suggestion), and it still doesn't work, so I have decided to not add your part to my mod. Thanks for your help though.

  • SimplePlanes 2 | UI / UX 21 days ago

    @Graingy Only developers (and now SupremeDorian with the community manager role) can make blog posts.

  • There are 939,436 planes on the website as I make this post 22 days ago

    There are likely already more than one million planes if you consider deleted posts.
    In fact, this forum has the ID of 2109164, meaning 2109164 posts (biographies, crafts, forums, videos, blogs) have been made since the site was created.

    +1
  • is there gonna be any update about generated engines like in juno 23 days ago

    @Graingy ... do schoolwork!
    (not joking, ttyl)

  • Ask me ANYTHING 23 days ago

    Explain string theory, sub-quantum physics, 6D objects, and 6D sub-quantum strings at a grade 5 level. The reader should be able to enter the 7th dimension to manipulate the quantum dimensions of a lower 6th dimension to have practical experience with sub-quantum 6D strings after reading your response.

    Don't forget to include a mathematical proof for all concepts you explain (also at a grade 5 level).

    +2
  • ? 23 days ago

    @GrandmasterPotato @aMosquito I play the game pretty much every single day, often for many hours at a time. It's not that I don't play anymore, it's that I focus on working on my plane instead of posting lots of low effort planes and forums. I'm still highly active on the website, even if I don't comment that often (ping me at any time and I'll respond in a few hours unless I'm asleep). I'm probably an exception though; I know a few platinum players on Discord who just stopped playing the game.

    +1
  • CarParts mod teaser N2 23 days ago

    @marcox43 That was MVC not me, although eventually the SWL-120's cockpit will have sounds so I will learn that then.

    +1
  • CarParts mod teaser N2 24 days ago

    @DISHWASHER2005 ComplexEverything moment

    +3
  • CarParts mod teaser N2 24 days ago

    @Kerbango It can be assumed that SP2 will support modding, although this mod is currently just for SP1. I do plan to port it to SP2, however it might be a little obsolete if there are new car parts.

    +5
  • I just found this out 27 days ago

    ask it how to make an FMC, waypoint system, and autopilot