109k PlanariaLab Comments

  • 1Parts HUD 2.5 years ago

    @OtakuNekoToT
    You can remove unnecessary parts from the code, but I don't want to do it because it's quite annoying

    +1
  • 1Parts HUD 2.5 years ago

    @Assassindragons

    Check the copy of TGTPOS_Local and the Hud Distance setting.
    If that doesn't work, you can't figure out the cause without looking at the real thing, so can you post the build in question unlisted and mention it?

    +1
  • 1Parts HUD 2.5 years ago

    @Yehia
    Same in the sense of Asian, but I'm Japanese

    +1
  • 1.11 Beta is now available 2.6 years ago

    Variable system!!! I'm overexcite and crazy!!!!!

    +1
  • Mannish Chang 2.8 years ago

    @VolcanicAsh
    No problem, at least for me.

    +1
  • Thank you for platinum! 3.1 years ago

    Congratulations!

    +1
  • About complex Funky trees code on builds 3.1 years ago

    Try changing the machine gun activation group or reducing the number of turrets.
    The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
    .
    Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
    .

    +1
  • simpleOggo 3.2 years ago

    @Ian_Yashima
    I will do it someday, but now the priority is on making ball.

    +1
  • simpleOggo 3.2 years ago

    @Ian_Yashima
    Thanks.

    +1
  • Scale of parts in SP when 3d printed 3.2 years ago

    Default block is 50cm×50cm×50cm in the game.
    However, the unit system of the SP output model is meter, many slicer software units are millimeters.
    Therefore, if you import the model as it is, the scale will be 1/1000 (50 cm (0.5m) blocks are 0.5 mm)

    +1
  • Help about FT and Overloed 3.2 years ago

    @spefyjerbf
    A simple IK walking mechanism (capable of running and jumping), swimming, some poses, etc.
    _
    Currently, there are 19,500 characters in the problem section. In the meantime, I can keep it down to about 17,800 characters by simplifying some of the actions... but I don't think my brain can handle much more than that right now.

    +1
  • Help about FT and Overloed 3.2 years ago

    @AN2Felllla
    lol
    If users could define variables, it wouldn't have to be so long.

    +1
  • AI controller II test 3.2 years ago

    @Shimomizuki
    Simply put, a doll.
    With this, you can freely change the pilot and the aircraft between the ones that meet the standards. Without editing the data.
    .
    The mechanism is to convert the operation information into a signal, and the AI ​​receives the movement with the Target function and converts it into control information again.

    +1
  • AI controller II test 3.3 years ago

    @AWESOMENESS360
    not a lie.
    I'm planning to release it in March, so please wait

    +1
  • AI controller II test 3.3 years ago

    @Hellosss38 @JamesieMcPlanesieThe2st
    Use the FT target function to get the relative position.
    And by moving the position of the cockpit according to the operation, the signal is transmitted from the player to the AI ​​plane.
    (Therefore, the AI ​​plane needs to lock on the player to receive the information.)

    +1
  • I felt the limit 3.3 years ago

    @DickBrazen
    Some of it is myself, but most of it is for my hobbies and my work.
    They don't understand that insulting things that people are passionate about can hurt people quite a bit.
    It's okay to get excited about hate in a community of friends, but it's wrong to direct such toxicity at a public place or at a target.
    .
    So far I have not seen a single work that surpasses me in every way. But that doesn't mean it won't.
    I have seen some hidden people on Twitter that I have not published on this site. Sometimes I even learn from them. Perhaps there are more such people elsewhere.
    If those people can stay motivated, they probably can.
    In fact, interest, motivation, and time. That's it.

    +1
  • New_Year_2021 3.4 years ago

    @Falkenwut
    Thx

    +1
  • Ocean 3.4 years ago

    This is amazing, good job.
    By the way, is it a bug that the sea is displayed as bright as noon in all weather and time? Also, is there a way to fix this?

    +1
  • Need another help with FT inputs....ill give u a cookie 3.5 years ago

    ceil(repeat(clamp01(smooth(Activate1,clamp01(Activate1))),1))
    for one-time use.
    ceil(repeat(clamp01(smooth(Activate1,(Activate1?1:200))),1))
    if used multiple times.

    +1
  • Question for funky tree editors 3.5 years ago

    @XP
    It looks more like an uploader than an editor, but it seems to be very useful when sharing code.
    I will try using it if I have a chance.
    thanks!

    +1
  • Yoshika Miyafuji (ver 2.7) 3.5 years ago

    @oan124
    The glass parts were added in SP version 1.10. Already available on all OS.
    I recommend updating the software from the store

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 3.6 years ago

    About the rotation matrix, I knew there was a formula, but I never understood how to use it...
    If you don't mind, can I use your code as a reference?

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 3.6 years ago

    Did you use a rotation matrix after converting to relative coordinates, perhaps?
    Anyway, this is great, good job.

    +1
  • Do you have a question for me? 3.6 years ago

    @JKudasai
    I don't know, I haven't seen the works in which it appears.

    +1
  • AI controller prototype test 3.6 years ago

    @Nerfaddict
    Stack glass and glass with 1000% opacity and replace using a piston

    +1
  • How do you make custom thumbnails with text? 3.6 years ago

    @tsampoy
    PS.
    If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
    In previous versions, the default projection was not displayed when taking thumbnails.

    (Seems to have been updated tonight.

    +1
  • How do you make custom thumbnails with text? 3.6 years ago

    The method of creating an image is as Defalt1said.
    Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.

    +1
  • Can you give me an idea for the building? 3.6 years ago

    @Aldriech
    Looks good, I think I will make it when I get a detailed design

    +1
  • Aeromen’s gone? 3.6 years ago

    @exosuit
    It's too later, don't worry.
    I'm here now because I'm in good shape
    I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)

    +1
  • Questions about rotators 3.6 years ago

    @Yourcrush
    Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.

    +1
  • Demonstration of Hover Unit Type II 3.6 years ago

    @ThomasRoderick
    I couldn't find something that looked good in an air-to-air mission, so ...

    +1
  • Yoshika Miyafuji (ver 2.7) 3.6 years ago

    @MAHADI
    With the addition of fuselage smoothing, I can now do things I've given up on before... and I can't thank the developers enough

    +1
  • PAPI Test 3.7 years ago

    @ThomasRoderick
    Thanks,
    it use TargetElevation as you expected

    +1
  • PAPI Test 3.7 years ago

    @MisterT
    It can be used anywhere because it only determines the approach angle based on the TargetElevation

    +1
  • How many players are on this website? 3.7 years ago

    @Jwpdaviesjr
    You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.

    +1
  • AAGunTest(AIOperation) 3.7 years ago

    @Defalt1
    When I felt complete.
    But my interest has shifted to the new features, so it won't be updated for the time being.
    I can give you what is current, but do you want it?

    +1
  • AAGunTest(AIOperation) 3.7 years ago

    @Beefy
    I using sum() but the current FT is more complicated

    +1
  • AAGunTest(AIOperation) 3.7 years ago

    @Aldriech
    Thanks, but on the water, I feel that problems are more likely to occur.
    I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.

    +1
  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 3.7 years ago

    @EchoWhiskey11
    Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
    Would you please tell me the link etc if it is published on the web?
    (have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)

    +1
  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 3.7 years ago

    The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
    After all, it seems that it is necessary to deceive the altitude in order to operate stably.

    +1
  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 3.7 years ago

    this is the current one.
    Maybe there is a better way than this...
    I'm getting a little more motivated about this project and it may be improved soon.

    +1
  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 3.7 years ago

    @EchoWhiskey11
    When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
    But I'm not trying to trick the altitude.
    It means it's not perfect.
    Please wait another night for the prototype data.
    The files have been removed during cleanup and will need to be found in the archive folder.
    And I'm already in a state where I should be sleeping.

    +1
  • FFR-41 Mave (novel ver) 3.7 years ago

    @Sovietstrike333
    Impossible because it was designed from the start as a high part high quality.
    In case you're wondering, there's one with the decoration removed.Here

    +1
  • A question for a funky tree input. 3.8 years ago

    @Aldriech
    I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
    Anyway, it's good that the problem seems to be solved.
    ( sorry if you misunderstood. I'm not good at English)

    +1
  • Non-Gyro Drone 3.8 years ago

    @FLOWRIDER0
    I think those are probably problems with the way the creators make them.
    The yaw is not stabilized or the gyro angle is set too large.
    I think it's easier to understand compared to the ones here
    It has been modified in a short time, but all possible parts are replaced with gyros.

    +1
  • A question for a funky tree input. 3.8 years ago

    @Aldriech
    The above FT is
    (condition? true time: false time).
    Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.

    +1
  • A question for a funky tree input. 3.8 years ago

    @Aldriech
    The throttle input is between 0~1, not 0~100, so replace the 80 part with 0.8. I think it will work out well with

    +1
  • A question for a funky tree input. 3.8 years ago

    (Throttle>=Any number?0:Throttle)

    +1
  • Do you have a question for me? 3.8 years ago

    @Aldriech
    Thank you, I don't know if I can live up to my expectations, but I'll do my best

    +1
  • Prototype head 3.8 years ago

    @Starlight
    Certainly, if character with many lines, such as Jojo, the corners may not feel strange.
    But, it is difficult to make the whole body because the design of the costumes is complicated.

    +1