White (1 point or above), 21997
0 points user, 233650
The breakdown is not accurate because it also includes MOD and Dev, but...
It's extremely insane to advertise your work here, which has nothing to do with people's work pages. Comment deleted.
How about the following ?
First, convert multiple images included in the animation into binary data one by one using opencv.
Second, calculate the time when each dot changes based on the data obtained there.
Third, convert it to a funky tree standard.
Fourth, generate the xml data with the required number of beacon lights arranged.
Finally, enter funkytree in the input of each beacon light, and it is complete (all the operations up to this point are automatically done by the program)
It wouldn't be possible for the average person to manually enter different formulas for more than 400 lights, I think it took a lot of work. Good work.
If you don't want to wage war, avoid such topics outside the work and ignore aggressive people as much as possible.
The reason why I made this is probably as you think.
When I saw that previous work, I was impressed.
But there was a synchronization gap due to the specifications of simplePlanes
Now that I can use funky tree, I think it can overcome this problem , so I made this work
I also strongly want the luminous fuselage that kyokutyo says.
It will make the instruments, wing lights and formation lights look great.
I think there are countless other uses as well.
I and he previously tried to create it in mod but it failed (because we were newbies)
If you implement this, I will make a number of works that make use of it. I have a lot of ideas.
I think it's a busy time, but please
Sorry, the translation was wrong.
It is possible to create a prime. I will post it so that create a character as simple as possible near
Using the following formula for FT in the iOS version will work regardless of turning on / off AG2. Is it a bug? Or specifications?
(Activate1 & (-Activate2))
(Activate1 & -Activate2)
He was often insulting people's work, which was offensive to some users.
Even in the example post, He was probably arguing.
I can't say that exosuit is right, but his statements so far have been enough to make exosuit do so.
Same for me and my friends.
(When 2020/9/4/1:53 (UTC+9))
Below, calculation log
[Pages of user-1] * [Users per page] + [Users included in last user page]
You're welcome .
A part &(AltitudeAgl<2) for determining altitude is added to the original FT. In addition, I enclosed the whole FT with sum(clamp01( FT )) so that I would not weaken when I turned off the AG.
sum(clamp01( FT ))
I seem to have misunderstood the meaning.
When adding an exterior, I think that you can connect safely by shifting the coordinates for each part.
If it's still the same, check the exterior connections one by one and disconnect any extra connections.
In your case, the outer arms of the upper and lower arms are connected.
Use the following FT to reduce the rate of change of the output value
smooth(output , speed)
When using it for "sin(x)" etc., I think it will work if you do the following
sin( smooth(Time , input) * maxspeed)
smooth(output , speed)
sin( smooth(Time , input) * maxspeed)
It's based on that, but with a few changes to the controls and behavior.
I'm not directly involved in this story. I was just insulted too much in the past and was traumatized.
I wanted to say that exosuit's remarks have a long-standing reason.
First of all, make sure the Overload MOD is enabled.
(This mod is currently bundled with the game itself, so it can be used on any OS)
(Enabled from the MODS button on the title screen)
Next, select the part whose input you want to edit and press the </>✈︎ button at the bottom right of the screen with that state.
Third, select the Input Controller from the menu at the top of the Overload window that appears.
Finally, find the input in the displayed list and edit the part to the right of it.
It should be in the description here
I'll fix the problem in the near future, but I don't think I'll publish it.
(I don't want to upload the exact same thing in terms of both function and appearance.)
I can't answer anything unless you know exactly what kind of help you need.
The glass parts were added in SP version 1.10. Already available on all OS.
I recommend updating the software from the store
About the rotation matrix, I knew there was a formula, but I never understood how to use it...
If you don't mind, can I use your code as a reference?
Did you use a rotation matrix after converting to relative coordinates, perhaps?
Anyway, this is great, good job.
Depending on the processing speed of the computer, the stabilization process of the aircraft may not catch up and may tremble.
It may be possible to reduce it by adjusting the PID and the thrust of the engine.
But I can't support because I don't have a computer with the same symptoms ...
I don't know, I haven't seen the works in which it appears.
Stack glass and glass with 1000% opacity and replace using a piston
If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
In previous versions, the default projection was not displayed when taking thumbnails.
(Seems to have been updated tonight.
The method of creating an image is as Defalt1said.
Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.
Looks good, I think I will make it when I get a detailed design
It's too later, don't worry.
I'm here now because I'm in good shape
I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)
Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.
I couldn't find something that looked good in an air-to-air mission, so ...
With the addition of fuselage smoothing, I can now do things I've given up on before... and I can't thank the developers enough
it use TargetElevation as you expected
It can be used anywhere because it only determines the approach angle based on the TargetElevation
You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.
When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
I using sum() but the current FT is more complicated
Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.
Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
Would you please tell me the link etc if it is published on the web?
(have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)
The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
After all, it seems that it is necessary to deceive the altitude in order to operate stably.
this is the current one.
Maybe there is a better way than this...
I'm getting a little more motivated about this project and it may be improved soon.
When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
But I'm not trying to trick the altitude.
It means it's not perfect.
Please wait another night for the prototype data.
The files have been removed during cleanup and will need to be found in the archive folder.
And I'm already in a state where I should be sleeping.
Impossible because it was designed from the start as a high part high quality.
In case you're wondering, there's one with the decoration removed.Here
I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
Anyway, it's good that the problem seems to be solved.
( sorry if you misunderstood. I'm not good at English)
The above FT is
(condition? true time: false time).
Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.
The throttle input is between 0~1, not 0~100, so replace the 80 part with 0.8. I think it will work out well with