34.1k PlanariaLab Comments

  • How many players are on this website? one month ago

    Allocation
    Platinum, 249
    Gold, 934
    Silver, 2280
    Bronze, 9228
    White (1 point or above), 21997
    0 points user, 233650
    .
    The breakdown is not accurate because it also includes MOD and Dev, but...

    +8
  • yin-ya robo (town-0 phase-5) 4 months ago

    @R1ch4rdR4u
    It's extremely insane to advertise your work here, which has nothing to do with people's work pages. Comment deleted.

    +8
  • Funky Tree help needed! 4 months ago

    How about the following ?
    (VTOL=0?0:1)
    or
    (VTOL>0?1:0)
    or
    (VTOL<0?1:0)

    +6
  • bad apple 5 months ago

    @WalrusAircraft
    First, convert multiple images included in the animation into binary data one by one using opencv.
    Second, calculate the time when each dot changes based on the data obtained there.
    Third, convert it to a funky tree standard.
    Fourth, generate the xml data with the required number of beacon lights arranged.
    Finally, enter funkytree in the input of each beacon light, and it is complete (all the operations up to this point are automatically done by the program)

    +6
  • First-Ever Radar in SP!! one month ago

    It wouldn't be possible for the average person to manually enter different formulas for more than 400 lights, I think it took a lot of work. Good work.

    +5
  • Is the war between the anime community and anime opposition on sp website gonna happen soon???? one month ago

    If you don't want to wage war, avoid such topics outside the work and ignore aggressive people as much as possible.

    +5
  • bad apple 5 months ago

    @jamesPLANESii
    The reason why I made this is probably as you think.
    When I saw that previous work, I was impressed.
    But there was a synchronization gap due to the specifications of simplePlanes

    Now that I can use funky tree, I think it can overcome this problem , so I made this work

    +5
  • 1.10 Beta is now available 2 months ago

    @WNP78 @AndrewGarrison
    I also strongly want the luminous fuselage that kyokutyo says.
    It will make the instruments, wing lights and formation lights look great.
    I think there are countless other uses as well.
    I and he previously tried to create it in mod but it failed (because we were newbies)
    If you implement this, I will make a number of works that make use of it. I have a lot of ideas.
    I think it's a busy time, but please

    +4
  • linu - ver - 1.2 (fix for mobile) 6 months ago

    @thefalkenreich
    Sorry, the translation was wrong.

    It is possible to create a prime. I will post it so that create a character as simple as possible near

    +4
  • Update 1.9.205 7 months ago

    Using the following formula for FT in the iOS version will work regardless of turning on / off AG2. Is it a bug? Or specifications?
    (Activate1 & (-Activate2))
    (Activate1 & -Activate2)

    +4
  • Aeromen’s gone? one month ago

    He was often insulting people's work, which was offensive to some users.
    Even in the example post, He was probably arguing.
    I can't say that exosuit is right, but his statements so far have been enough to make exosuit do so.
    Same for me and my friends.

    +3
  • How many players are on this website? one month ago

    268,338 people.
    (When 2020/9/4/1:53 (UTC+9))
    ,
    Below, calculation log
    .
    [Pages of user-1] * [Users per page] + [Users included in last user page]
    .
    (7453*36)+30

    +3
  • Do you have a question for me? 4 months ago

    @An2k
    You're welcome .
    A part &amp;(AltitudeAgl&lt;2) for determining altitude is added to the original FT. In addition, I enclosed the whole FT with sum(clamp01( FT )) so that I would not weaken when I turned off the AG.

    +3
  • frame6 - relese version 5 months ago

    @FatEgg
    I seem to have misunderstood the meaning.
    When adding an exterior, I think that you can connect safely by shifting the coordinates for each part.
    If it's still the same, check the exterior connections one by one and disconnect any extra connections.
    In your case, the outer arms of the upper and lower arms are connected.

    +3
  • New walking FT for frame6 5 months ago

    @Starlight
    Use the following FT to reduce the rate of change of the output value
    smooth(output , speed)
    When using it for "sin(x)" etc., I think it will work if you do the following
    sin( smooth(Time , input) * maxspeed)

    +3
  • TIE interceptor 19 days ago

    @JKudasai
    It's based on that, but with a few changes to the controls and behavior.

    +2
  • Aeromen’s gone? one month ago

    @XP
    I'm not directly involved in this story. I was just insulted too much in the past and was traumatized.
    I wanted to say that exosuit's remarks have a long-standing reason.

    +2
  • Where fo i imput funky trees code? one month ago

    First of all, make sure the Overload MOD is enabled.
    (This mod is currently bundled with the game itself, so it can be used on any OS)
    (Enabled from the MODS button on the title screen)
    Next, select the part whose input you want to edit and press the </>✈︎ button at the bottom right of the screen with that state.
    Third, select the Input Controller from the menu at the top of the Overload window that appears.
    Finally, find the input in the displayed list and edit the part to the right of it.

    +2
  • How? 3 months ago

    It should be in the description here

    +2
  • BV-1 demonstration 4 months ago

    @DickBrazen
    Lights

    +2
  • bad apple 5 months ago

    @jamesPLANESii
    I'll fix the problem in the near future, but I don't think I'll publish it.
    (I don't want to upload the exact same thing in terms of both function and appearance.)

    +2
  • linu - ver - 1.2 (fix for mobile) 6 months ago

    @truckerSAM
    I can't answer anything unless you know exactly what kind of help you need.

    +2
  • Yoshika Miyafuji (ver 2.7) 2 days ago

    @oan124
    The glass parts were added in SP version 1.10. Already available on all OS.
    I recommend updating the software from the store

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 15 days ago

    About the rotation matrix, I knew there was a formula, but I never understood how to use it...
    If you don't mind, can I use your code as a reference?

    +1
  • Pitch/Roll Proof turret (TankStab/BomberTurret) 15 days ago

    Did you use a rotation matrix after converting to relative coordinates, perhaps?
    Anyway, this is great, good job.

    +1
  • TIE interceptor 16 days ago

    @Hellfire3627
    Depending on the processing speed of the computer, the stabilization process of the aircraft may not catch up and may tremble.
    It may be possible to reduce it by adjusting the PID and the thrust of the engine.
    But I can't support because I don't have a computer with the same symptoms ...

    +1
  • Do you have a question for me? 19 days ago

    @JKudasai
    I don't know, I haven't seen the works in which it appears.

    +1
  • AI controller prototype test one month ago

    @Nerfaddict
    Stack glass and glass with 1000% opacity and replace using a piston

    +1
  • How do you make custom thumbnails with text? one month ago

    @tsampoy
    PS.
    If you want to use the default projection function in the game, please update to the latest version. (1.10.104)
    In previous versions, the default projection was not displayed when taking thumbnails.

    (Seems to have been updated tonight.

    +1
  • How do you make custom thumbnails with text? one month ago

    The method of creating an image is as Defalt1said.
    Use the projection function to display the image before pressing the share button so that it does not overlap the aircraft at offset.

    +1
  • Can you give me an idea for the building? one month ago

    @Aldriech
    Looks good, I think I will make it when I get a detailed design

    +1
  • Aeromen’s gone? one month ago

    @exosuit
    It's too later, don't worry.
    I'm here now because I'm in good shape
    I understand your feelings, if I had the courage and English ability I might have done the same as you (unless I misunderstand)

    +1
  • Questions about rotators one month ago

    @Yourcrush
    Removing the torque is not the goal, but ... adding a free rotor to hold the shaft may help. I will try it.

    +1
  • Demonstration of Hover Unit Type II one month ago

    @ThomasRoderick
    I couldn't find something that looked good in an air-to-air mission, so ...

    +1
  • Yoshika Miyafuji (ver 2.7) one month ago

    @MAHADI
    With the addition of fuselage smoothing, I can now do things I've given up on before... and I can't thank the developers enough

    +1
  • PAPI Test one month ago

    @ThomasRoderick
    Thanks,
    it use TargetElevation as you expected

    +1
  • PAPI Test one month ago

    @MisterT
    It can be used anywhere because it only determines the approach angle based on the TargetElevation

    +1
  • How many players are on this website? one month ago

    @Jwpdaviesjr
    You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.

    +1
  • AAGunTest(AIOperation) 2 months ago

    @Defalt1
    When I felt complete.
    But my interest has shifted to the new features, so it won't be updated for the time being.
    I can give you what is current, but do you want it?

    +1
  • AAGunTest(AIOperation) 2 months ago

    @Beefy
    I using sum() but the current FT is more complicated

    +1
  • AAGunTest(AIOperation) 2 months ago

    @Aldriech
    Thanks, but on the water, I feel that problems are more likely to occur.
    I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.

    +1
  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 2 months ago

    @EchoWhiskey11
    Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
    Would you please tell me the link etc if it is published on the web?
    (have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)

    +1
  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 2 months ago

    The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
    After all, it seems that it is necessary to deceive the altitude in order to operate stably.

    +1
  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 2 months ago

    this is the current one.
    Maybe there is a better way than this...
    I'm getting a little more motivated about this project and it may be improved soon.

    +1
  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 2 months ago

    @EchoWhiskey11
    When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
    But I'm not trying to trick the altitude.
    It means it's not perfect.
    Please wait another night for the prototype data.
    The files have been removed during cleanup and will need to be found in the archive folder.
    And I'm already in a state where I should be sleeping.

    +1
  • FFR-41 Mave (novel ver) 2 months ago

    @Sovietstrike333
    Impossible because it was designed from the start as a high part high quality.
    In case you're wondering, there's one with the decoration removed.Here

    +1
  • A question for a funky tree input. 3 months ago

    @Aldriech
    I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
    Anyway, it's good that the problem seems to be solved.
    ( sorry if you misunderstood. I'm not good at English)

    +1
  • A question for a funky tree input. 3 months ago

    @Aldriech
    The above FT is
    (condition? true time: false time).
    Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.

    +1
  • A question for a funky tree input. 3 months ago

    @Aldriech
    The throttle input is between 0~1, not 0~100, so replace the 80 part with 0.8. I think it will work out well with

    +1
  • A question for a funky tree input. 3 months ago

    (Throttle>=Any number?0:Throttle)

    +1