@ARMAGEDONGeneral
This blue text is a link to the forum. Click here.
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This blue text is a link to the forum. Click here.
This blue text is a link to the picture. Click here.
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This blue text is a link to the picture. Click here.
.
The method described here can also be used for GIF animation.
Upload the GIF animation to the Internet using some posting service and use that URL.
If you don't understand after I have told you this much, there is nothing more I can do for you.
@StinkyRice
I found an old iPhone 6S and gave it a try.
The game drops to about 2-4 fps by eye measurement, and is not in a state to be played properly.
However, even the SP title screen is very laggy on this antique, which may indicate that the SP itself is not friendly to this device before this build.
@StinkyRice
(Naturally, it works fine on my desktop that I used for make it.)
Conversely, the laptop I use for college cannot do this build at 60 fps.
I am sure there are other users with similar computers, but it is very interesting as to why there are no complaints from them at all, only mobile users making a fuss.
@c144538707
I had forgotten that when the gun connected to the main unit is deactivated, the gun's firing button is not displayed.
This issue has already been fixed and the xml updated.
If you re-download it, it should work.
.
Also for your information.
If you encounter a similar problem somewhere else, I suggest you try installing a dummy gun.
@AltheimManufactorum @SETSUNA0414
Sorry, I must have misread.
What gnexes said is about right.
More precisely, the chest armor is moved backward, and what it lacks is made up for by the movement of the cockpit.
.
The method of moving only the cockpit forward without moving the chest would require moving it much further forward, increasing the risk of interference with the forearms.
@Aaaaaaaaaaaaam @Stinkysock
Apparently either my writing skills, your reading comprehension skills, or both are lacking.
Since it is difficult to convey in writing, I have added an iPhone capture (gif).
@IzzyIA
As for tags, I am referring to the same one as you.
The only tag I know so far that is not in that document is that <scale=number> can be used to stretch text horizontally.
I think hpgbproductions' post is the most detailed about the format type.
I was concerned that the vertices sometimes jumped to strange places.
There is a specification that FT output switches from float notation toexponential notation when it under 1E-04.
Also, if an exponent is specified for a rich text tag, the tag refers only to the mantissa part.
Since the above is causing some vertices misalignment, it is recommended that the type specifier f be used to fix the output to float notation. {FT} -> {FT;f}
@IzzyIA
From your comments and the renderer v4, it looks almost identical to mine as far as rendering the vertices.
(There is a difference between perspective or parallel projection, but the only difference is whether the x,y position is midwifed by z-depth or not.)
The drawing of the line is simply a straight line completion and laying down periods and minus signs based on the x,y positions of the vertices after passing through a rotation matrix and other processing.
But the aspect ratio of character symbols is limited, so if one tries to draw thin or long lines, a large number of characters must be lined up to compensate.
Also, this was a mistake that I realized later, but multibyte characters are very demanding on the terminal, and because I was using multibyte characters for some of the lines, it was putting an extra load on the device.
I once tried drawing wireframes to create a UI for a landing aid, but the load on the terminal was unnecessarily large, and then it became tedious, so I quit. Prototype1 Prototype2
@luoxue
Both character spacing and line spacing refer to "spacing" items.
The output xml is fully compatible with the xml of the SubAssembly.
Put the output xml into %APPDATA%\LocalLow\Jundroo\SimplePlanes\SubAssemblies and load it from SubAssemblies in the game.
(If you don't know what APPDATA is, look it up yourself, it's essential knowledge if you want to play games on your pc.)
@luoxue
Software does not start from exe -> Check your antivirus software, build a python environment and start from py file, or give up using it.
.
The software is launched but you don't know how to use it -> Select the image file from the top browse, change the settings if necessary, and press run in the lower right corner. Anything more than that cannot be explained with my language skills.
@Zaineman
If you want an instantaneous value, you can use rate(Altitude). If you want the average speed over a period of time, you can use this, although it is a little more complicated.
I noticed the mention about 50 minutes ago, but the post disappeared while I was reading it. (Perhaps I should have replied with something when I noticed it.)
Should I continue working on it?
@Majakalona
If the mod file is less than 10 MB in size, you can use the uploader on this site, but if it is larger than that, you will need to use an external file sharing service.
@S1lly
The version updated after the video was taken uses a self-made mod part for the GunBit trail effect.
However, this is just to improve the appearance, so it is functional without the mod.
@ARMAGEDONGeneral @DCSplanepro12
This mod was compiled with the latest version of ModTool, so if you are using an older version of SP, you may be experiencing version compatibility issues. From the title screen, press "About" and make sure your SP version is 1.12.203.0 or later.
(I lowered the Sp version to 1.11.106.2 for something else and encountered a phenomenon where mods disappear from the list.)
@ToeTips
If you use the hud as you downloaded it and have the same problem, the problem is on the hud side, if not, there is either a problem with the code you added or somewhere in the editing process.
I wanted to keep the system as simple as possible for ease of variable management and to reduce the load on the terminals, since we needed to run a total of 13 units, 11 bits plus 2 weapons.
So I didn't count the lines, but maybe it's not as complicated as you think.
@sakkijarven
For example, if use a gyro to fix the bit horizontally and facing north, it can directly control latitude, longitude, and altitude with the engine in the x, y, and z directions.
Aso, by rotating the outer model with a rotator or joystickBase in accordance with the movement, the appearance can be compatible.
@ARMAGEDONGeneral
This blue text is a link to the forum. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Read this page
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the forum. Click here.
This blue text is a link to the picture. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Read this section of the page above.
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the picture. Click here.
.
The method described here can also be used for GIF animation.
Upload the GIF animation to the Internet using some posting service and use that URL.
If you don't understand after I have told you this much, there is nothing more I can do for you.
@ARMAGEDONGeneral
read this link
@StinkyRice
You download it to your device and if there is no lag or acceptable lag, then you can use it on that device.
That's all.
@Stinkysock
+1impossible.
Low physics and fast-forward are incomprehensible behaviors when used in a laggy environment.
(rate(Altitude)/GS)<-0.9400
@JkPlanes6987
As written in the overview, I don't know much about the image as I got it from someone else.
@StinkyRice
I found an old iPhone 6S and gave it a try.
The game drops to about 2-4 fps by eye measurement, and is not in a state to be played properly.
However, even the SP title screen is very laggy on this antique, which may indicate that the SP itself is not friendly to this device before this build.
@StinkyRice
(Naturally, it works fine on my desktop that I used for make it.)
Conversely, the laptop I use for college cannot do this build at 60 fps.
I am sure there are other users with similar computers, but it is very interesting as to why there are no complaints from them at all, only mobile users making a fuss.
@StinkyRice
I am using iPhoneSE (2nd).
Even with the preset picture quality set to "high" it runs smoothly enough, unless use fast forward.
In other words, as far as I can see, this build is mobile friendly.
@c144538707
I had forgotten that when the gun connected to the main unit is deactivated, the gun's firing button is not displayed.
This issue has already been fixed and the xml updated.
If you re-download it, it should work.
.
Also for your information.
If you encounter a similar problem somewhere else, I suggest you try installing a dummy gun.
@AltheimManufactorum @SETSUNA0414
+4Sorry, I must have misread.
What gnexes said is about right.
More precisely, the chest armor is moved backward, and what it lacks is made up for by the movement of the cockpit.
.
The method of moving only the cockpit forward without moving the chest would require moving it much further forward, increasing the risk of interference with the forearms.
@gnexes
If you want something like that, look elsewhere.
@Stinkysock
I don't know, I've never used it.
@Stinkysock
Removing the cockpit might improve it somewhat.
@JkPlanes6987
Probably due to forgetting to update the SP.
(Current version is 1.12.203.0)
@Aaaaaaaaaaaaam @Stinkysock
Apparently either my writing skills, your reading comprehension skills, or both are lacking.
Since it is difficult to convey in writing, I have added an iPhone capture (gif).
@mitsuki
Either the path contains multibyte characters or there is something wrong with the file...
Otherwise, I don't know.
@StinkyRice
2114parts(MS:1592parts, Gunbit:329parts, weapon:193parts)
@JkPlanes6987
Probably around Feb. 25 to early March
@IzzyIA
+1As for tags, I am referring to the same one as you.
The only tag I know so far that is not in that document is that <scale=
number
> can be used to stretch text horizontally.I think hpgbproductions' post is the most detailed about the format type.
I was concerned that the vertices sometimes jumped to strange places.
+2There is a specification that FT output switches from float notation toexponential notation when it under 1E-04.
Also, if an exponent is specified for a rich text tag, the tag refers only to the mantissa part.
Since the above is causing some vertices misalignment, it is recommended that the type specifier f be used to fix the output to float notation.
{FT} -> {FT;f}
@IzzyIA
From your comments and the renderer v4, it looks almost identical to mine as far as rendering the vertices.
(There is a difference between perspective or parallel projection, but the only difference is whether the x,y position is midwifed by z-depth or not.)
The drawing of the line is simply a straight line completion and laying down periods and minus signs based on the x,y positions of the vertices after passing through a rotation matrix and other processing.
But the aspect ratio of character symbols is limited, so if one tries to draw thin or long lines, a large number of characters must be lined up to compensate.
Also, this was a mistake that I realized later, but multibyte characters are very demanding on the terminal, and because I was using multibyte characters for some of the lines, it was putting an extra load on the device.
I once tried drawing wireframes to create a UI for a landing aid, but the load on the terminal was unnecessarily large, and then it became tedious, so I quit.
Prototype1
Prototype2
@luoxue
Both character spacing and line spacing refer to "spacing" items.
The output xml is fully compatible with the xml of the SubAssembly.
Put the output xml into %APPDATA%\LocalLow\Jundroo\SimplePlanes\SubAssemblies and load it from SubAssemblies in the game.
(If you don't know what APPDATA is, look it up yourself, it's essential knowledge if you want to play games on your pc.)
@luoxue
Software does not start from exe -> Check your antivirus software, build a python environment and start from py file, or give up using it.
.
The software is launched but you don't know how to use it -> Select the image file from the top browse, change the settings if necessary, and press run in the lower right corner. Anything more than that cannot be explained with my language skills.
@Graingy
You better learn to use a search engine.
@SomeSPGuyWhoLikesLore
+1Added in v1.11.
@IzzyIA
+5or add audio = false in the JointRotator section from rotator
@Zaineman
If you want an instantaneous value, you can use
rate(Altitude)
. If you want the average speed over a period of time, you can use this, although it is a little more complicated.I noticed the mention about 50 minutes ago, but the post disappeared while I was reading it. (Perhaps I should have replied with something when I noticed it.)
Should I continue working on it?
@hpgbproductions
Thx
@WNP78
Thank you.
I've never touched reflection so I don't know if I can handle it, but I'll take the opportunity to give it a try.
@Majakalona
+3If the mod file is less than 10 MB in size, you can use the uploader on this site, but if it is larger than that, you will need to use an external file sharing service.
@WNP78
If you don't mind, could you let me know?
@S1lly
+1The version updated after the video was taken uses a self-made mod part for the GunBit trail effect.
However, this is just to improve the appearance, so it is functional without the mod.
@ARMAGEDONGeneral @DCSplanepro12
This mod was compiled with the latest version of ModTool, so if you are using an older version of SP, you may be experiencing version compatibility issues. From the title screen, press "About" and make sure your SP version is 1.12.203.0 or later.
(I lowered the Sp version to 1.11.106.2 for something else and encountered a phenomenon where mods disappear from the list.)
@S1lly
It is so much simpler than that one.
@BRNavyPilot
I think it is faster to actually try such things than to ask people.
@BRNavyPilot
No other mods or files are required.
This mod should work by itself.
@DCSplanepro12
I don't know
@mondrianman
I just didn't have other aircraft suitable for checking the operation of the components.
@ToeTips
If you use the hud as you downloaded it and have the same problem, the problem is on the hud side, if not, there is either a problem with the code you added or somewhere in the editing process.
Maybe you should check to see if you get the same problem once in the default state with no editing at all?
@ToeTips
yes, beginning of code.
Try adding it to the first line.
{Activate1?"":"<voffset=-1200px>."}
@StinkyRice
Yes, the basic structure was inspired by that work.
That was quite an interesting work.
I wanted to keep the system as simple as possible for ease of variable management and to reduce the load on the terminals, since we needed to run a total of 13 units, 11 bits plus 2 weapons.
So I didn't count the lines, but maybe it's not as complicated as you think.
@sakkijarven
For example, if use a gyro to fix the bit horizontally and facing north, it can directly control latitude, longitude, and altitude with the engine in the x, y, and z directions.
Aso, by rotating the outer model with a rotator or joystickBase in accordance with the movement, the appearance can be compatible.
Very interesting... I can't wait to see it released.
I updated SP to ver 1.12.203.0 and now I get the following message and cannot load mod maps. Is it possible to fix this problem?
+9error message