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About complex Funky trees code on builds

105k Alisuchanka  3.1 years ago

For some reason, complex FT codes on a contraption such as parallax turrets seems to consume more resources than a 1000 part plane. I've tested his test build on my phone and it runs like 1-5 FPS. Please fix this as FT is mostly used on almost all of my builds as well as other players' builds.

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    @SimpleStudent t Don't think so, it's deleted here's a newer version made by the same user but it's no longer laggy thanks to variables

    one year ago
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    hey the "parallax turret" link doesn't work. Isn't that the turret with the camera controlled aim? and how do i make it?

    one year ago
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    @PlanariaLab well, i reduced the turret numbers. It does drastically reduced the resources consumed. Thanks for suggestions. Maybe I should find a way to simplify my FT on my tank engines as well.

    +1 3.1 years ago
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    Try changing the machine gun activation group or reducing the number of turrets.
    The test machine is like a kind of demonstration, packed with an unnecessary amount of features.
    .
    Also, my little brain can't simplify the formula any further because it takes a lot of calculations to deal with the tilt of the cockpit. (We need to create a completely different calculation method)
    .

    +1 3.1 years ago
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    @Grob0s0VBRa yes, FT does consume resources. I also noticed that FT on the engines on my tanks lags the game.

    3.1 years ago
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    13.1k Grob0s0VBRa

    Hmm, my PC runs a ~ 500 pieces just fine, on ~ 80 FPS.
    But when i add my 897 symbol (without space) formulas to 12 rotators, something start to go wrong.
    Spontaneously, upon world start, FPS drops to 5-10 and runs like that untill you press restart with a chance of reappearing of the problem.
    I never thought FT may take so much processing power.
    gosh, tilde don't work...

    +2 3.1 years ago