108k PlanariaLab Comments

  • AV-98 INGRAM 2.7 years ago

    @Ian_Yashima
    Thanks!
    I personally like it, but I don't know if it can be applied to other builds in the future because the procedure tends to be complicated.

    +2
  • AV-98 INGRAM 2.7 years ago

    @210100
    The real thing is folded in the arm and quickly replaces the dummy on the leg or shield

    +2
  • Vino(Fix ver is in description) 3.3 years ago

    @tsampoy
    Arrange the fuselage along the orthographic view with reference to multiple photos, and then adjust the balance.
    It's a lot easier and more accurate than making it without looking at the material, but it can be very difficult if the material is inconsistent.

    +2
  • Walking FT test for large Mechs 3.3 years ago

    @CrimsonOnigiri
    The purpose of this post is to verify if FTs made for human size can be diverted to large Mechs.
    Therefore, the items shown in the video are currently frozen, and I just dug them out for verification.
    Perhaps it will be restarted when several ongoing projects are settled.
    (I was working on Delphine (from the comic "Breakblade"))

    +2
  • What do you guys think of mechs? 3.4 years ago

    A.
    Wonderfully cool things.
    .
    B.
    If it's something like a power suit I can think of an advantage, but there would be no need to dare to make it larger.
    .
    C.
    It is time-consuming and very difficult to make something that can be used in combat.
    I prefer to make them, but I wouldn't recommend.

    +2
  • Is the Mech Genre in simpleplanes dead? 3.5 years ago

    Not dead, but it's a very minority.
    There are several reasons, but I feel that the technical problem is the biggest.
    For many players, making a mech can be difficult or too much work.
    I think it's very difficult to spread.

    +2
  • TIE interceptor 3.5 years ago

    @Hellfire3627
    Depending on the processing speed of the computer, the stabilization process of the aircraft may not catch up and may tremble.
    It may be possible to reduce it by adjusting the PID and the thrust of the engine.
    But I can't support because I don't have a computer with the same symptoms ...

    +2
  • TIE interceptor 3.5 years ago

    @JKudasai
    It's based on that, but with a few changes to the controls and behavior.

    +2
  • Aeromen’s gone? 3.6 years ago

    @XP
    I'm not directly involved in this story. I was just insulted too much in the past and was traumatized.
    I wanted to say that exosuit's remarks have a long-standing reason.

    +2
  • Where fo i imput funky trees code? 3.6 years ago

    First of all, make sure the Overload MOD is enabled.
    (This mod is currently bundled with the game itself, so it can be used on any OS)
    (Enabled from the MODS button on the title screen)
    Next, select the part whose input you want to edit and press the </>✈︎ button at the bottom right of the screen with that state.
    Third, select the Input Controller from the menu at the top of the Overload window that appears.
    Finally, find the input in the displayed list and edit the part to the right of it.

    +2
  • How? 3.8 years ago

    It should be in the description here

    +2
  • BV-1 demonstration 3.9 years ago

    @DickBrazen
    Lights

    +2
  • bad apple 3.9 years ago

    @jamesPLANESii
    I'll fix the problem in the near future, but I don't think I'll publish it.
    (I don't want to upload the exact same thing in terms of both function and appearance.)

    +2
  • linu - ver - 1.2 (fix for mobile) 4.0 years ago

    @truckerSAM
    I can't answer anything unless you know exactly what kind of help you need.

    +2
  • XVX-016 Aerial one month ago

    @Stinkysock
    impossible.
    Low physics and fast-forward are incomprehensible behaviors when used in a laggy environment.

    +1
  • Andrew Garrisphere 2 months ago

    @IzzyIA
    As for tags, I am referring to the same one as you.
    The only tag I know so far that is not in that document is that <scale=number> can be used to stretch text horizontally.
    I think hpgbproductions' post is the most detailed about the format type.

    +1
  • AnimelookOrangeBlock 4 months ago

    @SomeSPGuyWhoLikesLore
    Added in v1.11.

    +1
  • GunBit test 6 months ago

    @S1lly
    The version updated after the video was taken uses a self-made mod part for the GunBit trail effect.
    However, this is just to improve the appearance, so it is functional without the mod.

    +1
  • GunBit test 6 months ago

    @StinkyRice
    How learned : reverse engineering default planes, etc. Basically self-taught, trial and error.
    100k : Thx

    +1
  • GunBit test 6 months ago

    @AfkSlot
    Video

    +1
  • GunBit test 6 months ago

    @SAINAKAJIMA
    All gunbits are completely separate from the main body and are driven by a PID engine.

    +1
  • How to turn off HUDs with activation group? 9 months ago

    If a text label has a character that extends beyond the bottom edge of the label area, all subsequent characters are considered to extend beyond the label area and drawing is canceled.
    The previous comment uses <voffset> to shift the first character out of the label area and cancels the drawing of all characters.

    +1
  • How to turn off HUDs with activation group? 9 months ago

    This is a bit aggressive, but replace <voffset=12px> in the first line of the label with {Activate1?"<voffset=12px>":"<voffset=-1200px>"}.
    (The Activate1 part is the activation condition, and the -1200 part can be any appropriately large number.)

    +1
  • 2DAction(Dormant Project) 9 months ago

    @IzzyIA
    I secretly admire you, so I am glad to hear that.
    It didn't work out this time, but I hope to get revenge someday.

    +1
  • 2DAction(Dormant Project) 9 months ago

    @PPLLAANNEE
    Perhaps SP is not designed to put tens of thousands of characters of code in a text label.
    I was editing the xml file directly to avoid crashes.

    +1
  • from mercury 9 months ago

    @TheTomatoLover
    I started about 2 years ago when bought SPVR
    As is the case when creating with SP, it's still fun to be able to move my work.

    +1
  • The Big-O 10 months ago

    @IDNSatyaSlebew
    Example of Para-II
    I'm not sure, but I tried IV and it did not work correctly.
    The file may have been old, before the bug was removed.
    But there is nothing more I can do as I do not have any other IV files on hand other than this one.

    +1
  • Dassault Mirage-IIIE 10 months ago

    @Bryan5
    Looks like another curator already did that before I saw the notification.

    +1
  • How do I make a rotator stable? 11 months ago

    @MrShenanigansSP
    To be precise, rigid body groups are divided according to parts that move, such as rotators.
    This means that you can increase any of the parts as long as they belong to the same section as the cockpit.
    The important thing is to lighten the weight towards the end sections.

    +1
  • TestPlay one year ago

    @jamesPLANESii
    Maybe it's not impossible to do, but I wouldn't try...
    I don't think it's realistic.
    Both in terms of processing speed and coding effort...

    +1
  • Fl•ppyBird one year ago

    @Timplanes

    I am not sure if this is correct, but I based it on this.

    +1
  • RadioControlSystem 1.2 years ago

    @zwen
    The specification interprets the target's acceleration as information, so it is necessary to have the AI machine lock on to the player.
    Default mode AI may not lock on to the player

    +1
  • HMD test 1.2 years ago

    @TheTomatoLover
    No, if it is not stated, it is one person. For some reason, Deepl tends to use "we" for the first person.
    I manually rewrite to "I" every time, but sometimes I miss it.

    +1
  • Using different characters on text? 1.4 years ago

    This is not possible because the font is not supported.
    At this time, it is probably the simplest way to convert from transparent images to labels with this program.

    +1
  • reversi 1.5 years ago

    @Sm10684
    That is a registered trademark occupied by MegaHouse rather than the type of game itself.
    If others use that name, they are killed by law.

    +1
  • FakePlane 1.6 years ago

    @rexzion
    Raising the weight can avoid this to some extent, but unfortunately, it cannot cure it completely.
    Well… it's surprising enough that it made it this far, since the joystickBase was never designed to be moved many kilometers in the first place.

    +1
  • (maths) How to move a periodic relationship on the y axis? 1.6 years ago

    If you want to offset by 1/3(33.33…%), just add 360/3=120.
    sin(sum(clamp(Pitch,-1,1) *1200))
    sin(sum(clamp(Pitch,-1,1) *1200)+120)
    sin(sum(clamp(Pitch,-1,1) *1200)+240)
    .
    cosθ=sin(θ+90). That's a 1/4 (25%) offset, so I wouldn't recommend using it here.
    Also, since tanθ=sinθ/cosθ, the waveform is completely different.

    +1
  • CameraAndDisplay 1.6 years ago

    @Mixx I did an update.

    +1
  • CameraAndDisplay 1.6 years ago

    @Mixx
    I think it is probably due to the lack of Unity's Mac Build Support.
    I will try to add the module (for some reason, it seems I need to reinstall Unity entirely) and rebuild, but since I don't have a Mac environment at hand, I can't check and can't guarantee that it will work.

    +1
  • I need a CIWS 1.8 years ago

    @NatsukiHoshino
    I have an idea and will try it, but don't expect.

    +1
  • junk aggregation 1.9 years ago

    @marcox43
    it's quicker to look
    It's no wonder it failed a few years ago.
    The only reason this works is because of the new features available since version 1.12 (or Beta 1.11.104).
    .
    And it is not yet at a level where power can be extracted.

    +1
  • hand(Parts) 1.9 years ago

    @TRD6932
    That video was something I was building to reproduce the motion tracer in AV-98 INGRAM.
    It has been stagnant because other hobbies have been taking up my time, but I will finish it someday.

    +1
  • Thoughts on using 1PartsHud in VR 2.4 years ago

    @xiaofootball
    If I can find a better way to improve it, I may make one, but it will probably be a while before I do. Someone else may do it before then.

    +1
  • F-16 Falcon 1.11 FIXED 2.4 years ago

    @Bryan5
    I confirmed it as of yesterday. Just in case, I am seeking instructions from other curators.

    +1
  • F-16 Falcon 1.11 2.4 years ago

    I found the throttle lever to be very tilted.
    (This makes your wrist look like the back of your hand is pointing inward in VR, which leads to wrist fatigue and discomfort.)
    Also, the pedals seem to be a little too close together.
    .
    The rest of the work is fine, at least as far as I can tell.

    +1
  • 1Parts HUD 2.5 years ago

    @AtlasSP
    1
    2
    If you don't understand this, I can't give you any more advice

    +1
  • 1Parts HUD 2.5 years ago

    @AtlasSP
    The tag is broken because the variable is not defined. Read the description on this page for details

    +1
  • 1Parts HUD 2.5 years ago

    @Amirabadi

    ---Variables list---

    • HudDistance
      This is used to properly position the TD BOX and other displays.
      Enter the distance between the HUD and the view point.
      If you have changed the scale of the HUD
      distance/scale.

    The distance between the parts is 0.6 and the scale of the HUD is 0.15.
    If you do what it says in the summary section
    distance=0.6 scale=0.15
    idistance/scale
    0.6/0.15=4
    It should look like this. Why does it have to be 0.5?

    +1
  • 1Parts HUD 2.5 years ago

    @FeatherWing
    I think you can do this by replacing TAS * 3.6, Altitude, AltitudeAgl with the appropriate expression and [TAS] with the appropriate name using a bulk replace function such as Notepad.
    I don't know the specific unit conversion formula, so please do it yourself.

    +1
  • 1Parts HUD 2.5 years ago

    @OtakuNekoToT
    You can remove unnecessary parts from the code, but I don't want to do it because it's quite annoying

    +1