Profile image

Update v1.11 - Inside Job

Dev AndrewGarrison  8 months ago

Building immersive cockpits in SimplePlanes has never been an easy task, but that ends today. The new update brings a whole bunch of new parts and features that make this so easy that even I can build one now. Here's the new update trailer:

Image from Alisuchanka's P-40F-10 Warhawk

FUSELAGE SLICING

Use the new Fuselage Slicing to cut holes in your fuselages. The main purpose is to allow cutting holes for your new cockpits, but players have already found many other creative ways to use this new feature.

NEW AND UPGRADED STOCK CRAFTS

Several stock crafts have been upgraded with new, immersive cockpits. Wasp, Gator 2, Kicking Fish, Bush Plane, Pigpen, Hellkeska, Sea Plane, Twin Prop, and Vertigo all updated. P-51 updated with two variants, P-51-B and P-51-D.

SEVERAL NEW PARTS

Tons of new parts are available to build your own custom cockpits.

  • Gauges – Instrument panel gauges used to display a piece of information (such as altitude or airspeed) with radial indicators.
  • Artificial Horizon – A standalone artificial horizon which appears to contain a ball, but does not require a cut–out in the panel to show depth.
  • Labels – Label parts, to add text or numbers to builds. Supports inputs within curly brackets, curvature, outline, gradients, and rich text formatting.
  • Simple Throttle – a standalone push–pull style throttle.
  • Fighter Throttle – a standalone slider type throttle with button.
  • Yoke – a standalone yoke part, with two handles.
  • Lever – a simple standalone lever that can be bound to any axis.
  • Control Base – A part that acts as a rotator and a grippable control, grip parts such as the joystick top can be placed on top of it. Each axis it takes an input that is also its output. This means it cannot be an arbitrary FT expression, but can be a flight control or a custom variable name.
  • Buttons – Interactable buttons that can be pushed to do stuff
  • Switches – Interactable switches that can be toggled to do stuff
  • Flight Computer – A 'cockpit' part with no camera that can act as a primary cockpit part.
  • Modern Joystick – A modern–style joystick grip part with a trigger and buttons.
  • Basic Joystick – An older looking joystick grip part with trigger and buttons.
  • Cylinder Grip – A basic grip part in the form of a cylinder.
  • Refuel Probe – A part that enables the “assist” mode of refueling from a drogue.
  • Refuel Drogue – Transfers fuel to other craft, designed to be trailed on a winch. Only used on the Tanker.
  • Seat – A simple seat part with built in camera.
  • Advanced Seat – A stronger fighter jet style seat. May add ejection functionality in the future.
  • Cockpit Canopy – A prebuilt glass canopy for 1–seat cockpits. Can open.
  • Basic Frame – A skeleton for the interior of a cockpit, which everything can stick to.
  • Modern Frame – Similar to Basic Frame, but with side areas for placing controls and a central divider between the pilot's legs.
  • Hollow Glass – A hollow glass part with tweaked rendering so the inside is not visible from outside, and the inside can be coloured differently to the outside. Recommend turning down the smoothness in the inside, as strong reflections from the canopy do not reflect the cockpit and can be very disorienting.
  • Wing Landing Gear Bare – new version of the wing landing gear with a different wheel and no attached fairing.

Air To Air refueling

Put a Refuel Probe on your plane and spawn a tanker through the spawn sandbox AI dialogue.

Variables System

  • An aircraft now has a list of numeric variables that can be written to from certain sources and read from all FT expressions.
  • Each assignment to a variable also carries a “priority” which allows you to choose which assignments will override others if multiple attempt on the same frame.
  • Variables are mainly written from the aircraft’s list of variable setters, which is accessible from a button in the bottom right of the designer. Each row in this isn’t a variable, but represents an assignment to a variable (a variable is automatically created if it’s ever assigned to). This means you can assign the same variable multiple times in that frame, or have it updated from multiple sources. A setter takes in an FT expression and stores its result to a variable. It also has an activator function which can disable the setter but this is XML–only right now and pending a GUI.
  • Variables can also be written by part modifiers that have designated outputs. Currently the only one of these is a helicopter rotor that outputs its RPM to the variable RotorRPM for a gauge, but this may be expanded on in the future.

OTHER NEW TWEAKS AND FEATURES

  • Added emission option to paint. Emissive paint do glowy. We assume no liability for exposure to radiation.
  • Added part hiding feature in the designer. You can conceal parts, show or hide concealed parts, invert the concealed part list, and other things.
  • Added 5 extra color slots for default themes.
  • Added support for Slant Angle to all fuselage parts.
  • Maintain camera orientation when double-clicking to focus on a non-wing part.
  • CTRL+Click on the Input button in Part Properties to enter a Funky Trees expression.
  • Changed minimum zoom distance in the designer to from 0.5 to 0.05.
  • Hold left-shift to pan/rotation/zoom the camera at 10% normal speed.
  • Changed name of designer categories: "Cockpits" to "Cockpit Basic".
  • Added XML attribute for the CowlFlaps on the WWII engine to hide the engine cowl (bool attribute is named "hide").
  • Added support for loading AI aircraft across multiple frames.
  • Added optional liftScale to Wing.State XML element.
  • Added optional throttleResponse attribute to Engine.State XML element to override the part type's throttleResponse.
  • Added "audio" XML attribute to JointRotator modifier so the annoying audio can be disabled.
  • Added Rpm1, Rpm2, Rpm3, and Rpm4 to the flight data accessible from Funky Trees. These predate the RotorRPM variable and are on a priority based system, supporting up to 4 sources. They can't be remapped manually, but they do support Car Engines as well as heli rotors.
  • Added collider attribute to Fuselage.State element to allow more accurate colliders on fuselage parts. Possible values are Auto, Basic, ConvexMesh, and NonConvexMesh. Note that NonConvexMesh will still be convex in flight due to physics limitations.
  • Hold left-shift to pan/rotation/zoom the camera at 10% normal speed.
  • Added support for custom names for cameras.
  • Added TargetLocked and TargetLocking variables accessible from Funky Trees.
  • Made connections more predictable when using the “Add Section” button.
  • Updated the camera part to optionally support the gun reticle and missile targeting
  • Updated the cockpit modifier to optionally disable the camera vantage.
  • Updated the cameras to optionally act like a cockpit camera, using a priority based system.
  • Updated the first person camera part to support an adjustable 'up offset'. Prior to this tweak, a hard–coded offset of 0.5 was used, meaning the camera would render half a meter above the visual mesh for the camera. This can now be adjusted. With a value of zero, the camera should render at the same position as the visual mesh.
  • The designer paint panel now dynamically adds colors to match the number of materials defined in XML.
  • Updated to Unity 2020.3.19

BUG FIXES

So many bug fixes. Too many to list here. Check the previous beta posts for a full listing of them.

  • Log in to leave a comment
  • Profile image

    The update may be delayed on the Amazon App Store, but should be available tomorrow.

    Pinned 8 months ago
  • Profile image

    SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.

    Pinned 8 months ago
  • Profile image
    32.6k BeastHunter

    How do I use the “hide” attribute? It doesn’t seem to be working for me.

    +1 4 months ago
  • Profile image

    Mirrors and some optimisation would be cool cuz after this update the instruments cause lot of lag on high physics.

    6 months ago
  • Profile image

    @MRYAO You can get that with xml edited missiles

    6 months ago
  • Profile image
    33.8k AgDynamics

    Very impressive update, so much cool new stuff. Great work guys!

    +1 7 months ago
  • Profile image
    270 MRYAO

    It's really good
    It would be perfect with some ballistic missiles and a long detection range

    +1 7 months ago
  • Profile image

    Had to delete the game then got it back to see if I will get the update

    7 months ago
  • Profile image

    Do you know about malfunctions of buttons and switches?

    It was released in the store with a bug that the input was not reflected in the variable in the beta update.
    @AndrewGarrison

    +1 7 months ago
  • Profile image

    No

    7 months ago
  • Profile image
    19.7k LarryTad

    @Blitzgamer334 It has already been updated go on amazons website, search simpleplanes when you find it scroll down a little and you should see newest update 1.11. Please tell me if that is not what you meant.

    +1 7 months ago
  • Profile image

    Is there a confirmed release date for the updat e on the Amazon app store

    7 months ago
  • Profile image
    32.6k BeastHunter

    @LarryTad Ok. Thanks!

    7 months ago
  • Profile image
    32.6k BeastHunter

    @LarryTad Kindle fire.

    7 months ago
  • Profile image
    5,502 one

    @BoganBoganTheKid you're asking the developers to authorize a PIRACY site for the "sale" of simpleplanes?
    .
    how about you get money and buy the game and support the developers instead of getting the game for free through illegal means
    .
    updates like these are not free of cost to create and develop and the company requires MONEY to run. Exposure is not going to pay bills, kid.

    +3 7 months ago
  • Profile image
    32.6k BeastHunter

    Can someone

    PLEASE

    update it on Amazon.

    +1 7 months ago
  • Profile image

    @AndrewGarrison Pls authorise androeed.ru for SimplePlanes 1.11 pls plsplspls I beg of u

    7 months ago
  • Profile image
    3,765 Formula350

    Feature Corrections and Unmentioned Additions/Changes:

    (tagged as [c] or [n], respectfully; 'correction' may also get used to indicate I have provided clarification or further info)
    - [c] The ability "hide parts" is sadly only a Designer-Only feature. We are not able to toggle whether a part is actually hidden -- such as, to have a wing added but toggled "hidden", leaving its physics present but no model rendered while playing -- and it's limited to that Design Session as well, resetting once you spawn your build and return to the Designer screen. You also have to go through the process of clicking through menus after selecting each part, to keep on hiding things. (just cumbersome in my opinion, unless there's a hotkey I've not uncovered?)
    - [c] The hideCowl for WWII engines does not "hide the engine cowl", but actually hides the entire engine leaving just the Propeller and its Domed Hub. (Hiding the cowl would technically leave an exposed engine, like ol-timey Radial and Rotary engines [SP does not have any "Rotary" style engines though, which rotated all the cylinders with the propeller affixed to them, around a stationary-crankshaft that was bolted to the plane's frame])
    - [n] For the Fuselage part, now when you have a Rise set and change the Length of the fuselage, it no longer causes your Rise to be thrown off. YAY!!
    - [n?] [This may have already been in SP but I seriously don't remember it happening...] Jet Engines now have dynamic exhaust! When your engines lack enough Inlets for air (therefore, are 'starved for sufficient air') and are thereby running ""fuel rich"", their exhaust becomes realistically blacker/darker! Also, the exhaust becomes longer or shorter depending on altitude and/or speed. [In my limited testing thus far, the faster you go at low altitude (under 12K ft) the longer the exhaust scale becomes. At typical airliner cruising altitudes, the exhaust is significantly shorter even though you're at roughly the same TAS.]
    - [c] The slant option only imparts it on the Back of that fuselage part. This is just here in case anyone else had a different expectation of what would be possible... like in my case... lol
    - [c] Not all parts allow you to CTRL+Click their Input to open up the Funky Editor. It's hit-and-miss on which parts actually do let you access it (Wing control surfaces don't for their "Type" field, which is Input governed in XML; Beacons don't for their inputId, but DO for their AG; but most surprising is Switches and Buttons do not for anything, nor do they let you even type anything in to their AG field)
    .
    <and because OF COURSE my post was cut short, CONTINUES BELOW>

    +4 7 months ago
  • Profile image
    3,765 Formula350

    <CONTINUATION FROM ABOVE>
    - [c?] There are actually Two buttons for the Variables; one is as mentioned in bottom-right corner of the screen, whereas the other one becomes available when you've selected a part and go into the "Rotate" menu (which is a horrible place for the Variables, Attachments, and Fine Tuner menus BTW...).
    SUGGESTION: Merge them together and offer a simple Tabulated setup on the menu that opens to switch between Global and Part variable screens; if a part is selected when clicking the icon in bottom-right, it could automatically go to that Tab then.

    +4 7 months ago
  • Profile image
    3,765 Formula350

    [This is more of a suggestion./grievance, so I've separated it]


    The Variables system sounds awesome, but I feel like we're not being offered the info needed about it, as virtually none has been provided beyond what WNP78 offered in the ""previous beta post"" (linked at bottom of Andrew's post). I feel there's likely tons of unknown capability with even general XML options on parts that we don't know about, simply because there's no resource for us to access. (The SimpleCheats page is outdated with info missing or incomplete for the stuff it does have, and is outright missing other stuff. Such as what are valid choices for partCollisionResponse beyond Default? Only recently, through another player's build, did I learn that None was also valid!) I worry the same is true for FT (although Sn0wflake's FT Guide is amazingly helpful!), but is definitely true currently, regarding capabilities, possibilities, and limitations of Variables. :(
    .
    Basically, SimplePlanes.com needs its own integrated Wiki (the Reddit one is... kind of awful...). There already is a system in place to limit who can add or edit content: our profile ranks!
    Devs/Mods would have full access (create pages/edit/upload and remove images/rollback/lock/delete pages)
    Platinum could be allowed to create/edit/upload pics/rollback
    Gold... create/edit/upload pics(?)
    Silver... edit
    Bronze... comment on the Talk page?
    Unranked... read-only
    .
    But that's just my 2-cylinders worth... :P

    +4 7 months ago
  • Profile image
    32.6k BeastHunter

    @AndrewGarrison I still can’t get it on amazon.

    7 months ago
  • Profile image
    2,218 DeltaLCI

    @parkrangerjerry It's meant to be concealed under wings that are realistic - Fuselage wings, if you will. Start reading part descriptions, dammit.

    8 months ago
  • Profile image
    3,955 XiaoPiao141

    Hello. I just already installed the windows 11. Btw can you add it into the compatibility list?

    8 months ago
  • Profile image
    1,050 EstevanTB

    For Win10 32 Bits pls :(

    8 months ago
  • Profile image
    8,462 Thueerra

    Idk about others but after this update heli parts rendered useless since they just warp, crashes the craft and drops fps to 5fps..? :D

    8 months ago
  • Log in to see more comments
Dev WNP78
Dev weebabyseamus
Dev HellFireKoder
Dev NathanMikeska
Dev PhilipTarpley
20.8k Default4
Mod Vincent
41.0k Sm10684
42.7k PointlessWhyshouldi
165 LaunchAttempt
1,121 monke123456765456765
145k Feanor
14.5k Thorne
29.1k TheNightmareCompany
206k jamesPLANESii
65.5k MintLynx
19.7k LarryTad
Mod SupremeDorian
30 FuzioN
4,203 TemporaryReplacement
22.5k POTETOZ
31.1k Mostly
0 LukeWhaley0127
38.5k PapaKernels
15.3k Dastin
17.0k Thelegitpilot13
100k Wallaby
15.9k edensk
38.5k ReinMcDeer
12.8k KingOfTypos
4,663 MRpingouin
2,106 SkylineAero
Mod DeezDucks
149k RussianAce
303k Gestour
34.9k BMilan
1,642 Skill707
8,311 ThatGuySaucy
234k EternalDarkness
46.3k Kakhikotchauri1
47.2k Destroyerz117
30.4k FoxtrotCharlieCharlieX
101k asteroidbook345
9,363 Sparky6004
4,792 Captain247
4,669 Tankistrus37
2,232 Madmaximus
44.9k Falkenwut
4,549 Empanadim
58.9k GrizzlitnCFSP
406k BogdanX
62.0k SnoWFLakE0s
9,353 HelloX
32.5k tsampoy
54.2k bjac0
4,618 chibikitsune
34.4k Typhoon03
13.1k WisconsinStatePolice
8,700 XjayIndustrys
315 TJAirDesign
27.7k goboygo1
7,254 Dacquoise
8,949 X99STRIKER
4,292 Micmekox
1,709 JeskoGoesVROOM
18.0k FeatherWing
1,511 qwerty132
75 Higuy453
Dev Pedro
120k Kennneth
13.5k TheGoldenEagle55
0 DoULikeJazz
10.5k Boelin
10.6k Orao
10.4k Skam
42.8k Zott
0 TheFoxy
3,590 EdamCheese6
0 stalebread2008
2,137 Raiquaza19AirComp
99.7k Hedero
26.5k Ergithe
345 Aori3
755 iloveworld4723
315 FritzBlitz
190 MajorBoots12
10.3k MastermemesTheAngeryKat
26.3k rexzion
39.0k CinnamonCBF
32.6k BeastHunter
33.2k Noname918181
40.1k Awsomur
500 Numbers2
7,311 Spenzerointernational
49.1k CoolPeach
1,397 BLOODIUS
3,033 ThyXbox
14.1k DARZAVIATIONOFICIAL
25.3k Ian_Yashima
24.2k Fellex
30.3k soundwave
20.4k soldier289
33.7k GuianLorenzo
4,998 TheSeventh
180 AlphagamingWw2
0 Liuaian94
6,607 SaturnBuildsStuff
285 Zakhaev245
2,266 uptightjumbo
15 zzazza
28.5k destroyerP
16.1k LieutenantSOT
1,461 Jeffrey145
1,434 MASB29
105 Pipo234
67.0k PlanariaLab
16.2k DarthAbhinav
79.0k hpgbproductions
516 RedjosefPH
371 CNqwLong2020
120 BOEING77W
0 Arkham1553
141k MAHADI
963 PrivateerAm
5,203 JaeBeansS
84.5k Alisuchanka
1,137 An2k
28.4k Shimamurahougetsu
5,368 kyomunosekai
2,317 TheFlyingHusky
145k realluochen9999
2,792 Wildcat1941
57.3k GuyFolk
11.1k IceCraftGaming
35.8k Suubk27
8,859 Grob0s0VBRa
18.6k xNotDumb
2,376 Apickle
2,902 Dathcha
30 AviaPattarachai
525 Luxray102
49.4k Tang0five
100 socialist
0 chuote
795 PanKlex204
17.8k AtlasSP
3,346 AngularMomentum
5,194 donkski
5,927 MrKoT
15 TacticalFloppa
4,080 MissHikari
180 joosh
16.2k DDVC
14.0k MIG31FoxhoundBM
9,898 Galland
8,314 SilverStar
90 Wickerwick
1,103 MiladicPlanes
0 1758848482
7,359 DJ2keroni
155 MelucapLabs
718 JaySto
64.8k Walvis
6,790 HermanTheGermanSherman
805 Spitfire13
44.7k Minecraftpoweer
1,141 Neruneten21
68.5k Chancey21
90 Rapidkuiskope
4,889 Meyerbb
28.5k Alejantiger33
1,897 Arthuur
11.1k MDDJB
9,462 Cereal
6,343 MrADS
0 YQ109
214 Giove21
32.3k ollielebananiaCFSP
8,941 Bryan5
0 GreenGreenz
10.5k goxictamer88
24.7k tarikGR
4 CASXA
0 BenCalma
0 Neel122212www1121
Mod TheLatentImage
33.7k Hayhayjam664
4,065 ErickvCamilo21
360 ViSilvester
44.9k Sgtk
2,983 Milanesa
4,991 VinylCollector420
390 Hiistory
0 delta
37.9k Astro12
6,491 BoganBoganTheKid
4,457 Gluck
3,876 prankstergangster360
2,846 JustWingIt
28.3k ChiChiWerx
149k Diloph
2,655 BombBoi1822
27.5k KerlonceauxIndustries
0 Mpasha
144 Conner2100
270 BattleShipHatePlane
0 Sam2003
225 justasimpleplane
12.1k BlackhattAircraft
304 DuckyBoy1273
3,338 Heneepr
450 RadioSparks
357 SATOU
3,235 NARGII
15 ChickenLegPiece
7,088 Aweyer26
137 PlenBoiPro
5,820 Dracul0Anderson
120 Kronkcrete
2,159 Oukarine
1,175 HerseArmourDesignBureau
60 Stevan
19.4k WaffleCakes
12.9k DEN12345
2,719 FabioGalvao5679
2,523 DquarTR
18.1k Axartar
15.4k Fygaroh
3,131 cvoky
15.0k Wibbley
513 Frostranger335
1,738 Liensis
1,806 Nieuport28
90 Buveyron
7,357 Harl
14.1k SenSkysh
9,675 dINE
31.9k Zaineman
1,627 Ohmyus
578 TDCraft
214 Whattodoeh
1,854 Lake