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How to turn off HUDs with activation group?

24.3k ToeTips  9 months ago

Well the title says it all, I was using dhtv587's HUD 1p and I wanted to be able to turn it off (my next build will have the HUD following your line of sight, a bit like the F35). Also would the same method work for radar, though I might just keep it like that for spatial awareness.

Thank you PlanariaLabs!




Proof it works

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    24.3k ToeTips

    @PlanariaLab
    Well the hud was working fine before i tried to modify it. I will download it again and try again but if that doesnt work I will use the hud and a smaller HMD. Thanks for the help!

    6 months ago
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    @ToeTips
    If you use the hud as you downloaded it and have the same problem, the problem is on the hud side, if not, there is either a problem with the code you added or somewhere in the editing process.

    6 months ago
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    24.3k ToeTips

    @PlanariaLab
    Like without adding anything to the HUD?

    6 months ago
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    Maybe you should check to see if you get the same problem once in the default state with no editing at all?

    6 months ago
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    24.3k ToeTips

    @PlanariaLab
    Still glitches out. It might be from the HUD tbh.

    6 months ago
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    @ToeTips
    yes, beginning of code.

    6 months ago
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    24.3k ToeTips

    I put it in the same place and it still glitches

    Should I perhaps add it to the beginning of the code?

    6 months ago
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    24.3k ToeTips

    @PlanariaLab
    The same place as the <voffset=5.5px> ?

    6 months ago
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    Try adding it to the first line.
    {Activate1?"":"<voffset=-1200px>."}

    6 months ago
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    24.3k ToeTips

    @PlanariaLab
    Sorry for the ping but I had tried this method for another HUD but it keeps glitching out
    The one in the Top middle

    I replaced <voffset=12px> with <voffset=5.5px> but it still glitches the HUD. Is there any fix or do I need to find a new way to hide the HUD?

    6 months ago
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    24.3k ToeTips

    @PlanariaLab
    It works! Thank you very much!

    +1 9 months ago
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    If a text label has a character that extends beyond the bottom edge of the label area, all subsequent characters are considered to extend beyond the label area and drawing is canceled.
    The previous comment uses <voffset> to shift the first character out of the label area and cancels the drawing of all characters.

    +1 9 months ago
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    This is a bit aggressive, but replace <voffset=12px> in the first line of the label with {Activate1?"<voffset=12px>":"<voffset=-1200px>"}.
    (The Activate1 part is the activation condition, and the -1200 part can be any appropriately large number.)

    +1 9 months ago
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    24.3k ToeTips

    @SilverStar
    Okay what is rich text?

    9 months ago
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    24.3k ToeTips

    @Hiimakeplanes
    😅
    Bro wants to perform actual magic

    9 months ago
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    14.2k SilverStar

    @ToeTips Change color depending on input, using rich text

    9 months ago
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    Send me the rotator thing and I’ll make it dissapear

    9 months ago
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    24.3k ToeTips

    @SilverStar
    Exactly why I'm asking, I ain't good with that math magic

    9 months ago
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    24.3k ToeTips

    @Hiimakeplanes
    Its already on a rotator and the rotator is rotating two labels

    9 months ago
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    14.2k SilverStar

    Some FT

    9 months ago
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    Idk just add a piston or something to pull the hud down

    +1 9 months ago
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    24.3k ToeTips

    PlanariaLab so sorry for pinging you, it wasn't your HUD I wanted to modify. Sorry for the unnecessary ping🙏

    9 months ago