UPDATE v2.2
- disabled
YAWwhen variable pose mode(eitherAG1orAG2) is enabled while AG8 is disabled, to prevent annoyance as yaw is also used to apply values to joints in pose mode.
Red Dress version with fully automatic pistol here(no preview picture because Discord is donkey)
Bunny Suit version with full auto pistol covered in Diamond skin from CoD(no picture because Discord is donkey).
"Hello, I am Alisa Zheleznyakova!"
- Alisa (obviously)
Just my revamp of Alisa.
- she has multiple functions now , which has my better rendition of my human FPS platform as well as a better skirt animation
Controls(Can also be found in craft instructions):
WASDfor standard movement,yawto steer.
Special controls:
Landing Gearto jump. While standing from sitting position with Landing gear disabled allows jumping from sitting position.AG1to equip rifle, also uses camera aim when in perspective view.(Auto aimed enabled at any views but Perspective view)AG2to Aim down sights(works with rifle)AG3third person view from perspective camera (note that the system prioritizesAG3overAG2when both are enabled)AG4to sitAG5 + Throttlefor eye expression (basically closing and opening of eyes). This also works with pose mode but disabled in exhibition modeAG6 + positive VTOLfor mouth expressions. This also works for pose mode but disabled in exhibition modeAG8to enable main controls. Disable this to enable pose mode.Trim Downfor variable slope climbing (can climb up to 30° of slope with this feature)
Under pose mode(disabled AG8):
Note that the Activate1 and/or Activate2 Enables Exhibition mode which is made by the user named LEXINGTON
How to use:
Throttleto set a number from 0 to 1Roll, Pitch,andYawto write that value into the selected joint.
Note:Roll - Z axis rotation,Pitch - X Axis rotation, andYaw - Y Axis rotation. Putting them on their negative value(withoutLandingGear) will make the value applied to the opposite side, only works with hands and leg assembly.LandingGearto invert the number- Enables you to do custom pose which are not possible with pre-made poses. Keep experimenting to further utilize this feature.
Now for the pose mode AGs
RollandPitchto rotate her headAG1to enable Body Exhibition mode. UseVTOLto select joints.
VTOL= 1waist(only pitch)VTOL>0.75 and < 1neckVTOL>0.5 and <=0.75hands(Rollto clench or relax fist,Pitchto raise or fold thumbs, andYawto rotate the thumb towards the palm or otherwise)VTOL>0.25 and <= 0.5wristVTOL>0 and <= 0.25elbowVTOL= 0armsVTOL<0 and >= -0.25legVTOL< -0.25 and >= -0.5kneesVTOL< -0.5 and >= -0.75anklesVTOL< -0.75 and >= -1orientation (gyro)
AG2to enable Gun Exhibition mode, which allows you to rotate and move the gun around your character.AG3puts the gun into initial position (as in the designer), useful forAG2controlAG4to enable pre-made poses. UseTrimto chose from 9 pre-made poses.AG7to use the perspective camera as free cam. Usethrottleto put value from 0 to 1.Landing gearto invert value. Useroll, pitch and yawto move the camera around
Acknowledgement:
- Walking FT codes from PlanariaLab's Kotonoha Sisters, which I heavily modified to fit my needs.
- hands from PlanariaLab, which I also heavily modified to become low part for my build.
- Exhibition mode (AG1 and AG2) from LEXINGTON's modification of GAMF-02 Camille.
About Her:
- Alisa is my OC which has almost the same personality as me.
- Tsundere
- Her hobbies are gaming, and airsoft (she doesn't give any more info).
- Has a shitload of relics from WW2 and Cold War (which is why she made an airsoft replica of this RPZh-35 anti-tank rifle which her grandfather formerly used during the 1960s).
- Her bio and more here in the old post.
Armaments:
- 1x RPZh-35 14.5mm Anti-tank rifle (5 rounds per magazine, 50 rounds total carried) (Skin name: RPZh - Blue Collar)
Gallery:
Notes:
- I decided to revamp this build, as my art style drastically changed (I rarely draw btw), so I made this build from the ground up, and also to refresh my FT knowledge and SP modelling as well as to hone it (I'm still far from good)
- there is a issue with joystick bases which it disables the cannon collisions, making hitting air targets impossible. To counter these, have a flak FT code (from the existing, preferably latest flak guns in this site) to put in the
fuseInputparameter in the cannon page on the overload, if not existing, just add one.
To those who visit this build
I beg you all not to send hate or incite drama, just because of this anime character; it doesn’t work, it just ruins the website and therefore creativity.
@Bellcat
Alisuchanka
Specifications
General Characteristics
- Successors 4 airplane(s) +266 bonus
- Created On Android
- Wingspan 1.6ft (0.5m)
- Length 4.8ft (1.5m)
- Height 5.5ft (1.7m)
- Empty Weight 123lbs (56kg)
- Loaded Weight 123lbs (56kg)
Performance
- Wing Loading 0.4lbs/ft2 (1.8kg/m2)
- Wing Area 334.7ft2 (31.1m2)
- Drag Points 0
Parts
- Number of Parts 707
- Control Surfaces 8
- Performance Cost 2,107
This would be my last build for a moment, as university works leeches on my time. So a year long break it is
@Alisuchanka edited the bunny suit of Alisa to be white, wish there's more outfits for her.
How'd you make eyes blink tho lol, I'm new here so I have no idea what I'm doing except downloading stuff.
@Alisuchanka After returning, will you be able to make a "SU-25 frogfoot" in your style, we will all be very happy :)
i miss you my friend @Alisuchanka
@Alisuchanka I want you to do ME323 please.
@Alisuchanka since you usually make Soviet things and you also made this figure, can you also make a Soviet soldier, or someone’s babushka (please don’t include every single wrinkle)
It has jiggle physics
@AverageAviatonFan creep
@Maho 😭
From SimplePlanes to SimplePeople
Finally, I have what I've been waiting for
now add jiggle physics
Imagine she wears a soviet union soldier outfit
Holy Scheiße, you’re right
Fr????
jiggle physics...
@Josephina577 can you build your feet for me
@Alisuchanka can you build it for me
@Josephine785 imagine asking people who are not in the mood to build, and then asking them to build lol
@Alisuchanka can you build for me?
@Josephine785 I never made one
@Alisuchanka how about Philippines ship like passenger
@Josephine785 I have this one as an example. I have more in my posts page in my profile.
@Alisuchanka hi do you have ships?
@DatMaluchGuy19 press, AG1, since VTOL is in the center, means you are currently controlling the arm assembly, use throttle to apply value, lets say, 20% throttle, then flick the pitch up then the arms go up like 20% of 180°. Flicking the pitch down will apply the said value to the right hand instead, if you want the hand to go rearwards, just press landing gear and apply it using pitch, roll does make the arm rotate sideways, yaw to rotate the arm along its length. If you want to control other joints, use VTOL, refer to this post for instructions on using VTOL to apply to other joints. That's just the basic instructions I can give you, I can't go much in detail
Vtol all the way down to control her orientation (gyro) use pitch and/or roll to apply value of throttle into the gyro to change her orientation, with this you can make her lay down, use landing gear and apply the throttle value using pitch to make her lay in a different direction