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Alisa v2.2

105k Alisuchanka  9 months ago

UPDATE v2.2

  • disabled YAW when variable pose mode(either AG1 or AG2) is enabled while AG8 is disabled, to prevent annoyance as yaw is also used to apply values to joints in pose mode.

Red Dress version with fully automatic pistol here(no preview picture because Discord is donkey)

Bunny Suit version with full auto pistol covered in Diamond skin from CoD(no picture because Discord is donkey).

"Hello, I am Alisa Tadano Zheleznyakova!"
- Alisa (obviously)

Just my revamp of Alisa.
- she has multiple functions now , which has my better rendition of my human FPS platform as well as a better skirt animation

Controls(Can also be found in craft instructions):

  • WASD for standard movement, yaw to steer.

Special controls:

  • Landing Gear to jump. While standing from sitting position with Landing gear disabled allows jumping from sitting position.
  • AG1 to equip rifle, also uses camera aim when in perspective view.(Auto aimed enabled at any views but Perspective view)
  • AG2 to Aim down sights(works with rifle)
  • AG3 third person view from perspective camera (note that the system prioritizes AG3 over AG2 when both are enabled)
  • AG4 to sit
  • AG5 + Throttle for eye expression (basically closing and opening of eyes). This also works with pose mode but disabled in exhibition mode
  • AG6 + positive VTOL for mouth expressions. This also works for pose mode but disabled in exhibition mode
  • AG8 to enable main controls. Disable this to enable pose mode.
  • Trim Down for variable slope climbing (can climb up to 30° of slope with this feature)

Under pose mode(disabled AG8):

Note that the Activate1 and/or Activate2 Enables Exhibition mode which is made by the user named LEXINGTON
How to use:
  • Throttle to set a number from 0 to 1
  • Roll, Pitch, and Yaw to write that value into the selected joint.
    Note: Roll - Z axis rotation, Pitch - X Axis rotation, and Yaw - Y Axis rotation. Putting them on their negative value(without LandingGear) will make the value applied to the opposite side, only works with hands and leg assembly.
  • LandingGear to invert the number
  • Enables you to do custom pose which are not possible with pre-made poses. Keep experimenting to further utilize this feature.

Now for the pose mode AGs

  • Roll and Pitch to rotate her head
  • AG1 to enable Body Exhibition mode. Use VTOL to select joints.

    • VTOL = 1 waist (only pitch)

    • VTOL >0.75 and < 1 neck

    • VTOL >0.5 and <=0.75 hands (Roll to clench or relax fist, Pitch to raise or fold thumbs, and Yaw to rotate the thumb towards the palm or otherwise)

    • VTOL >0.25 and <= 0.5 wrist

    • VTOL >0 and <= 0.25 elbow

    • VTOL = 0 arms

    • VTOL <0 and >= -0.25 leg

    • VTOL < -0.25 and >= -0.5 knees

    • VTOL < -0.5 and >= -0.75 ankles

    • VTOL < -0.75 and >= -1 orientation (gyro)

  • AG2 to enable Gun Exhibition mode, which allows you to rotate and move the gun around your character.
  • AG3 puts the gun into initial position (as in the designer), useful for AG2 control
  • AG4 to enable pre-made poses. Use Trim to chose from 9 pre-made poses.
  • AG7 to use the perspective camera as free cam. Use throttle to put value from 0 to 1. Landing gear to invert value. Use roll, pitch and yaw to move the camera around

Acknowledgement:

About Her:

  • Alisa is my OC which has almost the same personality as me.
  • Tsundere
  • Her hobbies are gaming, and airsoft (she doesn't give any more info).
  • Has a shitload of relics from WW2 and Cold War (which is why she made an airsoft replica of this RPZh-35 anti-tank rifle which her grandfather formerly used during the 1960s).
  • Her bio and more here in the old post.

Armaments:

  • 1x RPZh-35 14.5mm Anti-tank rifle (5 rounds per magazine, 50 rounds total carried) (Skin name: RPZh - Blue Collar)

Notes:

  • I decided to revamp this build, as my art style drastically changed (I rarely draw btw), so I made this build from the ground up, and also to refresh my FT knowledge and SP modelling as well as to hone it (I'm still far from good)
  • there is a issue with joystick bases which it disables the cannon collisions, making hitting air targets impossible. To counter these, have a flak FT code (from the existing, preferably latest flak guns in this site) to put in the fuseInput parameter in the cannon page on the overload, if not existing, just add one.

To those who visit this build

I beg you all not to send hate or incite drama, just because of this anime character; it doesn’t work, it just ruins the website and therefore creativity.

@Bellcat

Alisuchanka

General Characteristics

  • Successors 3 airplane(s) +140 bonus
  • Created On Android
  • Wingspan 1.6ft (0.5m)
  • Length 4.8ft (1.5m)
  • Height 5.5ft (1.7m)
  • Empty Weight 123lbs (56kg)
  • Loaded Weight 123lbs (56kg)

Performance

  • Wing Loading 0.4lbs/ft2 (1.8kg/m2)
  • Wing Area 334.7ft2 (31.1m2)
  • Drag Points 0

Parts

  • Number of Parts 707
  • Control Surfaces 8
  • Performance Cost 2,107
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  • Profile image

    This would be my last build for a moment, as university works leeches on my time. So a year long break it is

    Pinned 2 months ago
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    270 S1lly

    From SimplePlanes to SimplePeople

    11 days ago
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    Finally, I have what I've been waiting for

    2 months ago
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    now add jiggle physics

    +1 2 months ago
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    Imagine she wears a soviet union soldier outfit

    3 months ago
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    Holy Scheiße, you’re right

    3 months ago
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    Fr????

    3 months ago
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    225 Maho

    jiggle physics...

    3 months ago
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    @Josephina577 can you build your feet for me

    4 months ago
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    @Alisuchanka can you build it for me

    6 months ago
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    @Josephine785 imagine asking people who are not in the mood to build, and then asking them to build lol

    6 months ago
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    @Alisuchanka can you build for me?

    6 months ago
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    @Josephine785 I never made one

    6 months ago
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    @Alisuchanka how about Philippines ship like passenger

    +1 6 months ago
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    @Josephine785 I have this one as an example. I have more in my posts page in my profile.

    +1 6 months ago
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    @Alisuchanka hi do you have ships?

    6 months ago
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    @DatMaluchGuy19 press, AG1, since VTOL is in the center, means you are currently controlling the arm assembly, use throttle to apply value, lets say, 20% throttle, then flick the pitch up then the arms go up like 20% of 180°. Flicking the pitch down will apply the said value to the right hand instead, if you want the hand to go rearwards, just press landing gear and apply it using pitch, roll does make the arm rotate sideways, yaw to rotate the arm along its length. If you want to control other joints, use VTOL, refer to this post for instructions on using VTOL to apply to other joints. That's just the basic instructions I can give you, I can't go much in detail
    Vtol all the way down to control her orientation (gyro) use pitch and/or roll to apply value of throttle into the gyro to change her orientation, with this you can make her lay down, use landing gear and apply the throttle value using pitch to make her lay in a different direction

    6 months ago
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    @Alisuchanka ok but how? tell me in detail

    6 months ago
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    @DatMaluchGuy19 custom pose mode, found in craft instructions as well as the instructions listed in this post

    6 months ago
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    @Alisuchanka why is she sleeping on one of the pictures? is she dead? and how can i do that?

    6 months ago
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    @DANNYTHEFNFPLAYER Not me

    6 months ago
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    @Gabriel747 thanks, it took you time to notice it lol

    +1 7 months ago
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    36.6k Gabriel747

    Congratulations on 100K @Alisuchanka

    7 months ago
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    Yall caught in 4k 🤨

    7 months ago
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    @Alisuchanka imagine what a rifle like that would do to a person

    7 months ago
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